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The Hype Cycle AND THE DIFFUSION OF INNOVATION

Hypecycle

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Page 1: Hypecycle

The Hype Cycle

AND THE

DIFFUSION OF INNOVATION

Page 2: Hypecycle

Diffusion of Innovation

Seeks to explain how innovations are taken up in a population.

Innovation: an idea, behavior, or object perceived as new by its audience.

Everett Rogers (1963) Diffusions of Innovations

Why do some innovations spread? And others fail?

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Five Qualities of Innovation

Relative Advantage

Compatibility with Existing Values and Practices

Simplicity and Ease of Use

Trialability

Observable Results

49-87% of Adoption Variation

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INNOVATORS

2.5% OF POPULATIONInnovative/Creative/Focused

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EARLY ADOPTERS

13.5% OF POPULATIONStrategic/Independent/Visionary

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EARLY MAJORITY

34% OF POPULATIONPragmatic/Mainstream/Uncommitted

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LATE MAJORITY

34% OF POPULATIONConservative/Risk Averse/Fearful

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LAGGARDS

16% OF POPULATIONArgumentative/Critical/Controlling

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Roles in Innovation

Innovators = Creators

Early Adopters = First Followers

Early Majority = Attracted to Simplicity

Late Majority = Fear of Being Left Behind

Laggards = Security of Others

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Hype Cycle

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2010 Emerging Tech Hype Cycle

User Experience and Interaction

Augmented Reality

Data-Driven Decisions

Cloud Computing

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2011 Emerging Tech Hype Cycle

Social Analytics/ Activity Streams

Private Cloud Computing

Mobile TechnologiesPaymentsQR Codes

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