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The Hype Cycle
AND THE
DIFFUSION OF INNOVATION
Diffusion of Innovation
Seeks to explain how innovations are taken up in a population.
Innovation: an idea, behavior, or object perceived as new by its audience.
Everett Rogers (1963) Diffusions of Innovations
Why do some innovations spread? And others fail?
Five Qualities of Innovation
Relative Advantage
Compatibility with Existing Values and Practices
Simplicity and Ease of Use
Trialability
Observable Results
49-87% of Adoption Variation
INNOVATORS
2.5% OF POPULATIONInnovative/Creative/Focused
EARLY ADOPTERS
13.5% OF POPULATIONStrategic/Independent/Visionary
EARLY MAJORITY
34% OF POPULATIONPragmatic/Mainstream/Uncommitted
LATE MAJORITY
34% OF POPULATIONConservative/Risk Averse/Fearful
LAGGARDS
16% OF POPULATIONArgumentative/Critical/Controlling
Roles in Innovation
Innovators = Creators
Early Adopters = First Followers
Early Majority = Attracted to Simplicity
Late Majority = Fear of Being Left Behind
Laggards = Security of Others
Hype Cycle
2010 Emerging Tech Hype Cycle
User Experience and Interaction
Augmented Reality
Data-Driven Decisions
Cloud Computing
2011 Emerging Tech Hype Cycle
Social Analytics/ Activity Streams
Private Cloud Computing
Mobile TechnologiesPaymentsQR Codes
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