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Game Developers Need Lawyers: When and Why Frank Coppersmith VP, Finance & AdministraAon Challenge Online Games, Inc. . . . And When They Don’t!

When and Why Game Developers Need Lawyers. Presented to Attendees of South by Southwest (SXSW) in March 2010

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2010 presentation to game developers at SXSW on when and why they need legal counsel. The goal was to make attendees better consumers of legal services by introducing them to major legal concepts. Topics addressed include key areas where legal counsel are essential: HR, M&A, licensing, funding, open source, EULA, TOS, transactions, contracts and IP. The presentation also covers how to find, evaluate and retain good legal counsel for the issue at hand.

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Page 1: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Game  Developers  Need  Lawyers:    When  and  Why  

Frank  Coppersmith  VP,  Finance  &  AdministraAon  Challenge  Online  Games,  Inc.  

.  .  .  And  When  They  Don’t!  

Page 2: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

About  Me  Frank  Coppersmith  is  Vice  President,  Finance  and  Administra1on  for  

Challenge  Online  Games,  Inc.  In  this  posiAon,  he  serves  as  a  senior  member  of  the  execuAve  team  overseeing  the  company's  financial  and  human  resources  operaAons,  and  providing  legal  counsel  to  the  board  of  directors  and  senior  management  on  a  wide  variety  of  strategic  issues.  Prior  to  joining  Challenge  Games,  Mr.  Coppersmith  served  as  general  counsel  to  Toppan  Photomasks,  Inc.  (formerly  DuPont  Photomasks,  Inc.),  a  globally-­‐operaAng  supplier  of  semiconductor  materials.  Prior  to  his  promoAon  to  general  counsel  at  Toppan,  Mr.  Coppersmith  had  served  as  deputy  general  counsel,  plant  producAon  manager  and  customer  service  manager.    

 Mr.  Coppersmith  has  also  served  in  a  variety  of  roles  with  the  US  Air  Force,  

including  tours  as  counsel  to  NATO  and  deployments  to  Iraq  and  Qatar.    Mr.  Coppersmith  is  the  president  for  the  AusAn  Chapter  of  the  AssociaAon  of  Corporate  Counsel  for  2010.    

 Mr.  Coppersmith  earned  a  bachelor's  degree  in  Electrical  Engineering  from  the  

Citadel  in  Charleston,  SC  and  a  law  degree  from  Samford  University  in  Birmingham,  AL.  He  also  holds  an  MBA  from  the  Wharton  School  of  the  University  of  Pennsylvania  with  majors  in  Finance  and  OperaAons  Management.    

 Mr.  Coppersmith  first  began  playing  video  games  on  an  Atari  2600  and  has  an  

original  white  box  ediAon  of  Dungeons  &  Dragons.    

“Microchip”  Level  80  Warlock  

Suramar  Destruc1on  Spec  

Let’s  get  this  out  of  the  way...  

Page 3: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Challenge  Online  Games,  Inc.  

We  make  engaging  games  for  social  pla1orms  with  high  produc7on  values  

     

Images  are  ©  2010  Challenge  Online  Games,  Inc.;  WarstormTM,  Ponzi,  Inc.  ®  and  Gridiron  LiveTM    are  the  trademarks  of  Challenge  Online  Games,  Inc.;    All  rights  reserved  

Page 4: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

What  is  this  presentaAon  about?  •  NOT  a  sales  pitch.  .  .  –  Spending  more  money  on  lawyers  –  Confusing  you  with  legal  jargon  –  Legal  sclerosis  (i.e.  paralysis  by  legal  review)  

•  GOAL  is  to  make  you.  .  .  – A  beber  consumer  of  legal  services  – A  beber  client  – A  beber  decision-­‐maker  for  legal  related  issues  

•  HOW?  – Give  you  the  tools  to  idenAfy  whether  and  when  an  issue  or  problem  needs  legal  input  

– What’s  the  most  cost-­‐effecAve  way  of  going  about  it?  

No  crystal  ball  needed  

Page 5: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Everyone  Hates  Lawyers  •  But  why?      – Too  expensive  •  $300/400/500/hr?    OMGWTF?  

– Give  confusing  /  contradictory  advice  •  “On  the  one  hand.  .  .but  on  the  other.  .  .”  

– Advice  isn’t  useful,  helpful  or  acAonable  •  “Legal  sclerosis.”  

–  Just  slow  things  down  •  “The  lawyers  got  involved  and  screwed  everything  up.”    

Empty  suit.  

Page 6: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

All  of  Those  Complaints  Are  True  •  Why?  – Didn’t  set  expectaAons  ahead  of  Ame  – Engaged  too  early  or  (more  typically)  too  late  –  Insufficiently  engaged  with  the  client  – Wrong  experAse  (generalist  vs.  specialist)  – Needed  fee  alignment  up  front  

Actual  angry  clients.  .  .  

Page 7: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Legal  Landscape  

Li1ga1on  (Land  of  Barbarians)  

M&A  Funding  

Corporate  Forma1on  

Publishers  TOS/TOU/EULA  

Employment  Transac1ons  &  Contracts  

Compliance  

Open  Source  

Licensing  

Intellectual  Property  

Page 8: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Why?  Worst  Case:  Lawsuit  “LiAgaAon  only  happens  to  poorly  managed,  unethical  companies,  not  a  well-­‐run  company  like  mine.”  

•  DistracAon  and  Uncertainty  –  260  pleadings  in  18  months  –  Dev  vs.  Engine  Licensor  

•  LiAgator  View:  this  is  all  normal  ü  DeposiAons  ü  Discovery  ü  DuraAon  ü  Costs  

§  Not  normal  to  you  .  .  .  unless  you  like  being  deposed  on  video  

§  Comes  with  territory:  more  products,  channels,  customers  =  more  likely  chance  of  a  legal  dispute  

 

DISCLAIMER:    This  is  the  only  scary  slide.  

Borrowed  from:  ©  2009  Henry  W.  Jones  III  

Li>ga>on  is  bad.    Maybe  not  this  bad.  

Page 9: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

When  Do  I  Need  a  Lawyer?  •  Core  business  acAviAes  –  If  something  goes  wrong,  does  it  cripple  the  company?  

•  LiAgaAon  –  No  alternaAve;  need  to  stop  this  before  it  starts  

–  “Bet  the  company”  stakes  •  Highly  specialized  info  –  Patent  filings,  securiAes  

•  Maybe  others  –  Depends  on  capabiliAes  of  current  employees  and  availability  of  leadership  team  

–  Time  /  cost  tradeoff  

Your  lawyer  has  a  nicer  office  than  you.    I  blame  “LA  

Law.”  

Page 10: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

But  Really,  When?    Misc.  Topics  

•  Corporate  FormaAon  /  Secretarial  FuncAons  –  Cheap,  easy  to  file  on-­‐line  if  simple  –  Not  simple:  stock  opAon  plans,  divided  ownership  

•  TOS,  TOU,  EULA,  Privacy  Policy  –  Don’t  just  d/l  one;  it’s  worth  having  an  expert  give  this  a  once  over  

every  Ame  your  business  operaAons  change.  •  “Standard  Agreements”  

–  Good  to  get  a  stable  of  typical  NDAs,  consulAng  agreements,  invoice  templates,  employment  agreements,  IP  assignment,  etc.  

–  Many  affordable  choices  –  Pay  now  or  pay  later  

•  Intellectual  Property  –  Trademarks  /  copyrights  are  “do  it  yourself”  (www.uspto.gov)  –  Patents  are  another  maber  –  must  have  specialist  legal  support  

•  M&A,  VC  Funding,  IPO  –  Who  are  you  kidding?    Get  the  best  you  can  afford  

What  privacy  policy?  

Page 11: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

When?  Employees  •  Employees  

–  You  can’t  build  games  without  employees  –  BUT:  employees  can  represent  the  greatest  legal  exposure  your  company  faces  

–  FMLA,  discriminaAon,  wage  &  hour  –  numerous  pitalls  for  the  unwary;  compliance  training  is  a  must!  

–  Good  news:  employment  law  is  a  commodity  and  priced  as  such;  lots  of  flexibility  and  availability  

–  Get  support  early  (employment  agreements,  invenAon  assignment,  confidenAality  of  trade  secrets)  and  oXen  (discipline,  terminaAon)  

–  Want  to  go  it  alone?  www.dol.gov/elaws  

Q:  Which  employee  is  going  to  sue  you?  A:  Trick  ques>on:  all  of  them!      

Page 12: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

When?    Contracts  •  Contracts  are  the  lifeblood  of  any  business  •  Must  do:  

–  What  are  the  deliverables  on  both  sides?  –  When  are  these  due?  –  How  much  do  we  get  paid  /  or  do  we  pay?  –  What  happens  if  we  fail?  –  How  /  when  can  we  terminate?  –  Who  owns  the  IP?    Who  owns  the  deliverable?  –  Who  owns  derivaAves?  –  If  we  disagree,  how  is  it  handled  (e.g.  ADR)?  –  Dis-­‐incenAvize  liAgaAon.  

•  No  such  thing  as  a  “standard”  agreement  –  But  not  every  agreement  merits  legal  review  –  Use  own  documents  as  much  as  pracAcable  –  www.USLegalForms.com  

•  Get  legal  support  to  establish  a  set  of  agreements;  review  of  key  documents  (such  as  those  with  publishers,  IP  rights  holders,  engine  licensors,  etc.)  

Claiming  the  salamander  ate  the  contract  won’t  help.  

Page 13: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

How  Do  I  Find  the  Right  Lawyer?  •  Referral  

–  The  absolute  best  way  to  find  the  right  lawyer  is  to  get  a  referral  from  someone  in  your  space  who  understands  your  needs  

•  Talk  to  more  than  one  –  Fit  is  incredibly  important  –   Ideally  you  want  an  advisor-­‐counselor  who  understands  you  

•  Fees  on  the  table  up  front  –  Good  lawyers  won’t  mind  talking  about  it  –  Watch  out  for  up  front  retainers  

•  In-­‐house  general  counsel  –  Just  hire  your  own  lawyer  to  work  for  you  

•  Outsourced  general  counsel  –  If  you  don’t  need  a  full-­‐Ame  in-­‐house  counsel  

•  Specialist  versus  generalist  –  IP,  liAgaAon,  securiAes  (IPO)  all  require  special  experAse  

Slightly  easier  than  finding  a  unicorn  

Page 14: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Wrap  Up  •  Why?  – Avoid  catastrophic  legal/business  risks  

•  When?  –  Core  business  operaAons,  areas  of  highly  specialized  knowledge,  some  employment  mabers  and  contracts  

•  How?  –  Referral  from  industry,  interview,  fee  discussion  and  experience  

Big  scary  monster.    Probably  not  a  lawyer.  

Page 15: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Had  Enough  of  the  Farm?  

Thanks  for  listening!  

hbp://apps.facebook.com/ponzi_inc/   hbp://apps.facebook.com/warstorm/  

Page 16: When and Why Game Developers Need Lawyers.  Presented to Attendees of South by Southwest (SXSW) in March 2010

Credits  

Frank  Coppersmith  VP,  Finance  &  AdministraAon  Challenge  Online  Games,  Inc.  [email protected]  512  560  7026    

 SubsAtuAng  for.  .  .  Henry  W.  Jones,  III  Law  Office  of  Henry  W.  Jones  2002  Mountain  View  Road  AusAn,  Texas  78703  [email protected]  512    695  4673  

He’s  finally  done  talking.    Party  >me!