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@Speaker #LavaCon Get Your Gamestorming On! Shifting the Paradigm of Requirements Gathering Michelle Caldwell

Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

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Page 1: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

@Speaker #LavaCon

Get Your Gamestorming On! Shifting the Paradigm of Requirements Gathering

Michelle Caldwell

Page 2: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

NA Digital Workplace Transformation Lead

10 years in SharePoint, 15+ in IT

MVP PMP CSM

Meet Michelle Caldwell @shellecaldwellFounding Member & President

Certified Innovation Games Facilitator

2 children (Heaven and Brenden) and 2 cats (Clark & Snickers) and 1 puppy (Ruger)

<Insert Head Shot>

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Agenda•Introduction•Problem Patterns•Changing the Paradigm•Conclusion•References

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Bad Meetings

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The Facts

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11 million daily

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61.8 meetings/

month

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50% unproductive

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31 hours wasted

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The Effects

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91%daydreaming

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96% miss meetings

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95% miss parts of

meetings

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73% bring other

work to meetings

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39% fall asleep

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5 Problem Patterns

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Vague RequirementsTied to tech features – or not

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Let’s Improve

Employee Engagem

ent

Better Collaborati

on WE want to promote

Social

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Absent StakeholdersSomeone else is Representing their needs– or Are They?

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Silver Bullet Do you have a solution looking for problems to solve?

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Demos to define

requirements

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Questionnaires define

requirements

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Insanity : Doing the same thing over and over again and expecting different results

-Albert Einstein

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The New Paradigm: - Collaborative Play - Innovation Games- Serious Games

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Envision with Cover Story

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The object of Cover Story is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on the cover of a well-known magazine.

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Cover: Tells the story of your big success

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Headline: The Substance of the cover story

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Sidebars: Interesting facts about the story

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Quotes: Quotes from potential end users of the solution

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Brainstorm: Documenting initial ideas – this is important!

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Images: Supporting the content with illustrations

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Wrap Up for Large Groups

At the end of the time period, usually an hour, get the groups to present their cover story, essentially their vision of SharePoint, to the rest of the groups and then discuss.

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Game Setup•Cover Story Template

•Post-its•Pens•tape

•Facilitator (# depends on size of group

•At least 3 participants

•A Scribe•Camera (optional)

Page 45: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

Understand what success looks like with Remember the Future

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The object of the game

This game is based on numerous studies in cognitive psychology that have examined how we think about the future. When we ask the question “What should our product do?” we are not given a frame of reference for comparison. When we ask the question “What will our product have done?”, we generate richly detailed, sensible, and longer descriptions

Page 47: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

How to Play the game •Hand each participant a few post-its•Ask them to imagine they have been using your new solution for a period of time

•Then ask the participants to write down exactly what the solutions will have done to make them happy in this future state

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Concluding the Game •Discuss the results as a group

•Confirm findings as a team

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Game Setup•A Timeline•Post-its•Pens•tape

•Facilitator (# depends on size of group

•At least 3 participants

•A Scribe•Camera (optional)

Page 51: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

Analyze with Sailboat

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The object of the game Gain insight and understanding into the current state of the situation

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How to Play the game •Draw and/or put up a boat•Name the boat to represent the focus area

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What is slowing you down?

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What can speed you up?

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Power Dot – Extra Bonus •Give each participant a fixed # of dots

(time box the activity)•Ask each participant to “vote” for their highest priority pains and solutions

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Concluding the Game •Analyze voting•Discuss the results as a group

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Game Setup•A BOAT !•Post-its (various colors)

•Pens•tape

•Facilitator (# depends on size of group

•At least 3 participants

•A Scribe•Camera (optional)

Page 64: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

Visualize with Product box

Page 65: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

The object of the game Product Box lets you leverage your customer’s collective experiences by asking them to design a product box of your solution/service that they want to buy

Page 66: Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

How to Play the game •Break out into groups and provide

each participant with a blank “product box”

•Provide them with craft materials so they can design their product box

•Allow a set time for product box creation

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How to Play the game •When that time expires ask each

participant to give an elevator pitch to the group describing why their product is best (no more than 2 minutes)

•Allow team members to “vote” on their three favorite ideas using “power dot”

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Power Dot – Extra Bonus •Give each participant a fixed # of dots

(time box the activity)•Ask each participant to “vote” for their favorite product box(es)

•Quickly analyze the results•Discuss the results as a group

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Shopping List•A Box!•Markers•Scissors•Glue•Magazines

•Pompoms•Foam shapes•Stickers•Pipe cleaners•Tape•Glitter

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© 2012, Information Control Corporation 79

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Sample List of Games•Speed Boat Product Box

•Cover Story•Remember the Future

•Power Dot

•Spider Web•Start Your Day•The Apprentice•Low Tech Social Network•Show and Tell•20/20 Vision•Buy a Feature•Give Them a Hot Tub •Me and My Shadow•Prune the Product Tree

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Conclusion•There is a different way

•Try something New

•Field Tested – Proven Results

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Wrap Up

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Where can I learn more?

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