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Presentation slides for a workshop on Gamestorming given to and IxDA-DC event in October 2011.
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1
Welcome
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Who am I?
Larry King@LAKing
User Experience Designer at
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Gamestorming
What is it?and
How to do it.
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Agricultural Society
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Industrial Society
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Information Society
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Physical Skills and Efficiencies
Creative Skills and Efficiencies
100 + Years of research and information
~30 years of research and information
Brute Force
1000s years of research and information
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Gamestorming is a way to
engage groups of people in
creative thinking
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Elements of a game
Game spaceBoundariesRules for interactionArtifactsGoal
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Elements of a game
Game spaceCreate an alternate world
Everybody must agree to enter that world
Can move people out of the comfort zone
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Elements of a game
BoundariesSpace – people can enter and exit the game space
Time – a beginning and an end
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Elements of a game
Rules for interactionConstrains the play
Focuses the creativity
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Elements of a game
ArtifactsProvide a shared understanding of what happened
Sketches, diagrams, post-it notes
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Elements of a game
GoalHow we know when the game is over
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Types of games
OpeningExploringClosing
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Strategies for Gamestorming
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Strategies for Gamestorming
Change up participant groupings
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Strategies for Gamestorming
Sticky notes/index cards should have one idea per piece
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Strategies for Gamestorming
Encourage people to sketch
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Strategies for Gamestorming
Have alternate activities planned if the group gets stuck
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Let’s get started!
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Dot Voting
Object of playWhen there are too many good ideas to to proceed, dot voting is one way to prioritize the ideas that have been generated
How to play• Vote for the problems on the wall• Distribute your stickers how ever
you want• 5 minutes to vote
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Designer's Approach to Responsive Design
What it is:
Responsive design is an approach to web design that uses flexible
grids, images and layouts that adapt to the screen size and
orientation of the viewing device. The end result is content that is
optimized for all screen sizes.
The Problem:
How do we approach responsive web design as designers? How do
we approach our design deliverables when our target devices range
from the very small (phones) to the very large (TVs, walls)?
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Future Friendly Design
What it is:
Future Friendly is a concept that acknowledges and embraces the
unpredictability of future devices that may carry our designs.
The Problem:
How do we adjust our existing design approaches and workflows to
account for devices that haven't even been thought of yet?
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User Friendly Enterprise Software
What it is:
Commercial off the shelf enterprise software is notorious for being
difficult to use.
The Problem:
What causes seemingly popular software packages to have such a
terrible user experience? If you were brought in to lead a redesign of
enterprise software title, how would you approach it?
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Cover story
Object of playGet the group to think expansively around the ideal future by creating the front cover of an industry magazine doing a story about the great accomplishments of your project.
How to play• Split into groups• 5 minutes to brainstorm quietly• 20 minutes to collaborate on mag cover• 3 minutes to present
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3 -12 – 3
Brainstorm
Object of playQuickly come up with a lot of ideas about the problem at hand.
How to play• 3 minutes: generate characteristics
about the problem• 12 minutes: Divide into groups, draw
three cards, develop a concept to present back to the group
• 3 minutes: One person from each group presents back to the group
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Object of playA closing game to come up with next steps
How to playStart: What are things that you need to start doingStop: What are you currently doing that you need to stop doingContinue: What are you doing now that works and you can continue doing
Start - Stop - Continue
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Gamestorming