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Slow and fast learning with contemporary digital technologies Gráinne Conole, Bath Spa University AECT conference – Accelerate learning – racing to the future Indianapolis, 4 th November 2015 National Teaching Fellow 2012 Ascilite fellow 2012 EDEN fellow 2013

Conole aect keynote_final

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Page 1: Conole aect keynote_final

Slow and fast learning with contemporary digital technologies

Gráinne Conole, Bath Spa UniversityAECT conference –

Accelerate learning – racing to the futureIndianapolis, 4th November 2015

National Teaching

Fellow 2012 Ascilite fellow 2012EDEN fellow 2013

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Outline

• Education 2020• E-learning timeline and emergent

technologies• E-Pedagogies • Facets of e-learning

– Openness– Mobile learning– Social media– Digital identity and literacies– Distributed cognition

• The argument for slowing down

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E-Learning timelineM

ultim

edia

reso

urce

s

80s

The

Web

93

Lear

ning

Man

agem

ent S

yste

ms

95

Ope

n Ed

ucati

onal

Res

ourc

es

01

Mob

ile d

evic

es

98

Gam

ing

tech

nolo

gies

00So

cial

and

par

ticip

ator

y m

edia

04

Virt

ual w

orld

s

05

E-bo

oks a

nd sm

art d

evic

es

Mas

sive

Ope

n O

nlin

e Co

urse

s

07 08

Lear

ning

Des

ign

99

Lear

ning

obj

ects

94

Lear

ning

Ana

lytic

s

10

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Innovating pedagogy• Massive open social learning• Learning design informed by

analytics• Flipped classroom• Bring your own devices• Learning to learn• Dynamic assessment• Event-based learning• Learning through storytelling• Threshold concepts• Bricolage

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Mobile

Across devices

Dynamic

Personalised

Connected

Free

Interactive

Intuitive

Global

Open

RobustUbiquitous

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Unreliable

Battery life

Cost

Training

Time consuming

Privacy

Quantity

Accessibility

Quality

Insecure

IntrusiveTrivialConnectivity

Transitory

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https://tinyurl.com/hotelproject

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Openness

Distributed cognition

Social media

Mobile learning

Digital Identity, literacies and creativity

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1. Openness

• Digital technologies enable more open practices

• Emergence of OER and MOOCs

• Increase of free resource and expertise, via Webinars, blogs, open repositories and journals, social media

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The good and the bad…

• Transparency• Greater reach• Equity and social

inclusion• Challenging existing

business models• Disaggregation of

education

• “Laying yourself bare”• Surveillance• Misuse of data• Misinterpretation • Issues re quality and

accreditation • Ownership

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The promise and the realityNew forms of interaction, communication and collaboration. Lots of free resources

Not fully exploitedBad pedagogiesTeachers don’t have the time or the skills

https://www.alt.ac.uk/sites/alt.ac.uk/files/public/ALTsurvey%20for%20ETAG%202014.pdf

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Common design mistakes

Technical• No balance between text

and images• Irrelevant images• Bad audio or video• Poor font choice• No logical organisation• Broken links• Misuse of technology• Too many tools

Pedagogical• Lack of clarity• Unclear learning outcomes• Mismatch between teaching

and student ability• Overload with information• Learning outcomes and

assessment not aligned• Unclear learning activities• No clear learning pathway

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The 7Cs of Learning DesignConceptualise

Vision

CommunicateCreate ConsiderCollaborate

Activities

Combine

Synthesis

Consolidate

Implementation

http://e4innovation.com/?p=831

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Course features• Pedagogical approaches• Principles• Guidance and support• Content and activities• Reflection and demonstration• Communication and collaboration

http://cloudworks.ac.uk/cloud/view/5950

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The broader context:The Larnaca Declaration

http://larnacadeclaration.org

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MOOCs

• MOOCs are challenging formal education• New business models emerging• Ways to accredit informal and non-formal

learning• EFQUEL MOOC blogs– http://mooc.efquel.org/

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Beyond cMOOCs or xMOOCs

cMOOCs• Weekly centred• Participant reflective spaces• Social and networked

participation• Hashtag: #etmooc• Use of a range of social

media

xMOOCs• Linear learning pathway• Mainly text and video• Formative feedback through

MCQs• Individually focused

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Dimension Characteristics

ContextOpen Degree to which the MOOC is open

Massive How large the MOOC is

Diversity The diversity of the learners

Learning

Use of multimedia Extent of use of rich multimedia

Degree of communication Amount of communication incorporated

Degree of collaboration Amount of collaboration incorporated

Amount of reflection Ways in which reflection is encouraged

Learning pathway Degree to which the learning pathway is supported

Quality assurance Degree of quality assurance

Certification Mechanisms for accreditation

Formal learning Feed into formal learning offerings

Autonomy Degree of learner autonomy

A taxonomy of MOOCs

http://e4innovation.com/?p=727

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2. Mobile learning

• Smart phones and tablets almost ubiquitous• Learning anytime, anywhere • Affordances of mobile

– Small and compact– Personal– Capturing sound, video, image– Good battery life– Wearable tech– Portable – Easy to read– Enables learning in special locations (i.e. fieldwork– Feasible and affordable because of good size,

weight, screen, battery life and cost– Range of excellent Apps to support

communication, productivity, curation and learning

Peacekeeper student using supplied iPad and course app – Security, Conflict & International Development Masters Distance

http://www.tellop.eu/

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The good and the bad…

• Learning anywhere, anytime

• Mobile ready websites and Apps

• Learning across contexts and devices

• Ubiquitous connectivity• Social inclusion

• No ‘down time’• Dependency• Info in the Cloud• Battery life• Lack of digital literacy

skills to use effectively

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3. Social media• Shift from a passive web to a

participatory, interactive and social web– Distributed, networked,

dynamic, participatory, complex, open, changing

• Range of tools to communicate and collaborate

• Being part of a global community of peers

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The good and the bad…

• Rich ways to communicate and collaborate

• Part of a global community of peers

• Access to vast amount of information

• Rapid dissemination of information

• Crowd sourcing

• Lack of privacy• Negative digital traces• Misuse of data• Cyberbulling and trolling• Privacy and security • Corporate control• Time consuming• Addictive

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My network

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4. Digital Identity, literaciesand creativity

• Digital identity is how you present yourself online

• How you interact and communicate with others

• Facets– Reputation– Impact– Influence– Productivity– Openness

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Identity, presence and interactionInteraction

Identity Presence

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Presence• Presence (markchilds.wordpress.com)– Mediated presence

• “being there” • immersion

– Social presence • projection of ourselves• perception of others

– Copresence • being somewhere with others

– Self presence • or embodiment

http://www.flickr.com/photos/deadair/4250153736/

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Digital literacies

JISC

Beetham and Sharpe

• Jenkins– Play – Performance – Simulation– Appropriation– Multitasking – Distributed cognition – Collective intelligence – Judgment – Transmedia navigation– Networking – Negotiation – Visualisation

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Critical thinking and creativityOr use of imagination to create something…

• Thinking laterally • Problem solving• Collaborative• Beyond knowledge recall• Across contexts and devices• Lifelong learning• Jenkins’ digital literacies• Role of visualisation and

metaphors

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The good and the bad…

• Extension of ‘real’ self – can be the same or different

• Extended reach• Exploiting the medium

• “Laying yourself bare”• Misinterpretation of

identity• Cyber-stalking• Identity theft

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5. Distributed cognition

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The good and the bad…

• “Person-Plus”• Exploiting vast amount

of information• Tools to curate,

manage, filter• Enhanced capacity• Greater cognition

• Lack of digital literacy skills to use effectively

• Easy to get lost and confused

• Lack of permanency • Machines taking over..• Over dependency

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Technologies: the impact on learning

• Access to an unprecedented amount of free tools, resources, courses and expertise

• Instantaneous interaction and communication

• A global, distributed community of peers• Fragmented identities • Multiple ways to learn• New forms of recognition of learning• But… is it to much, too fast and out of

control?

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The argument for slowing down

Slow food movement• Reaction against the increase in

fast food • Defending regional traditions,

good food, gastronomic pleasure and a slow pace of life

• Reinvigorate people’s interest in the food they eat, where it comes from and how our food choices affect the world around us

Slow learning movement• Promoting deep learning in the

context of a broad curriculum that recognises the talents of all students

• Quality of the educational engagement between teacher and learner is more important than judging student ability by standardised tests

• Importance of quality, creative teaching which enables students to think independently and cope with the challenges of life today

Slow learning

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Future challenges

• Disaggregating Education• New

– Digital literacies– Business models – Pedagogies– Approaches to design

• Understanding digital identity

• Blurring of boundaries• A move to slowing down

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The information bomb….

• Technologies cannot exist without accidents

• Technologies separate us from real time and space

• When, not if technologies fail….

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http://www.slideshare.net/GrainneConoleEmail: [email protected]: http://e4innovation.com

Twitter: @gconole