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Going open – the implications for learning, teaching and research Gráinne Conole, Leicester University 13 th June 2012 UNISA, Pretoria

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Going open – the implications for learning, teaching and research

Gráinne Conole, Leicester University13th June 2012UNISA, Pretoria

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Outline

• Social and participatory media• Digital literacies• Fostering open practices• The problem• Learning design • Conclusions

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From DE to TEL to OEP

• Origins of Distance Education• E-assessment and interactive tutorials• Emergence of web-based courses• Increased interactivity, communication and

collaboration• Virtual worlds, games and mobile learning• Open Educational Resources and MOOCs

Anderson and Dron

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User generated content

Peer critiquing

Networked

Collective aggregation

Personalised

Open

Social media revolutionThe machine is us/ing us

www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.pdf

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Technologies• Have transformed

everything we do:– New forms of communication

and collaboration– Multiple rich representations– Tools to find, create, manage,

share– Networked, distributed, peer

reviewed, open– Complex, dynamic and co-

evolvinghttp://www.flickr.com/photos/oceanflynn/6638184545/

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Gutenberg to Zuckerberg

• Take the long view• The web is not the net• Disruption is a feature• Ecologies not economics• Complexity is the new reality• The network is now the computer• The web is evolving• Copyright or copywrong• Orwell (fear) or Huxley (pleasure)http://www.flickr.com/photos/wallyg/2617472088/

http://memex.naughtons.org/

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Digital literacies: definition

• Set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008) Socio-cultural view of digital literacy

• Continuum from instrumental skills to productive competence and efficiency

http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf

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http://www.flickr.com/photos/r8r/4109502436/

Play

Performance

Simulation

Appropriation

Multitasking

Distributed cognition

Collective intelligence

Judgement

Transmedia navigation

Networking

Negotiation

Jenkins, 2009

Digital literaciesCreativity

http://www.imv.au.dk/icreanet/

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Open resources Open courses

Open scholarship Open research

Fostering new open practices

Open accreditation

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Open resources

http://www.oer-quality.org/

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Open courses

http://mooc.ca/

http://www.youtube.com/watch?v=eW3gMGqcZQc

MassiveOpen Online Course

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Open accreditation

www.p2pu.org/en/

Peer to Peer University

wikieducator.org/OER_university/

OER University

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• Exploiting the digital network• New forms of dissemination

and communication• Promoting reflective practice• Embracing the affordances of

new technologies

Open scholarship

Weller: http://nogoodreason.typepad.co.uk/

Weller, 2011

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Open research

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Collective intelligence

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Citation indicators

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The problem

Social and participatory media offer new ways to communicate and collaborate

Wealth of free resources and tools

Not fully exploited

Replicating bad pedagogy

Lack of time and skills

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Open Educational Resources

Learning Design Pedagogical patterns

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Solution

Shift from belief-based, implicit approaches to design-

based, explicit approaches

Encourages reflective, scholarly practices

Promotes sharing and discussion

Learning DesignA design-based approach to creation and support of

courses

http://www.open.ac.uk/blogs/OULDI/

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DefinitionA methodology for enabling teachers/designers to

make more informed decisions in how they go about designing learning activities and

interventions, which is pedagogically informed and makes effective use of appropriate resources

and technologies. This includes the design of resources and individual learning activities right

up to curriculum-level design. A key principle is to help make the design process more explicit and

shareable. Learning design as an area of research and development includes both gathering

empirical evidence to understand the design process, as well as the development of a range of

learning design resources, tools and activities.

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Representing pedagogy

Guiding design Sharing ideas

Empirical evidence base

Learning Design

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“Open Design”

Characteristics of good pedagogy

Affordances of new technologies

Bridging the gap

PersonalisedSituativeSocialExperientialReflective

AdaptiveContextualNetworkedImmersiveCollective

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Open Learning Design Methodology

Openness Communities and interactions

Design representations and tools

Mediating Artefacts Affordances

Social and participatory media

Theory and methodology

Related fields

Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer

Learning design: defining the field

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ConsolidateEvaluate and embed your design

ConceptualiseWhat do we want to design, who for

and why?

http://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/

7Cs of learning Design framework

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Activity

• Think of a resource you have created• Describe its inherent design• Share with the person next to you• Share with the wider group

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Visualisations - making design explicit

Course map

Learning outcomes

Pedagogy profileCourse dimensions

Task swimlane

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Collaboration

CloudworksSpace to share and discuss

Design challengeCreate a course in a day!

Carpe diem2-day design workshop

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Session 1•Overview of learning design•Mini-pres: background to workshop •Intro to e-tivity 1

Session 2•Review of Course Features•Intro to e-tivity 2

E-tivity: Course Features

E-tivity: Course Map

E-tivity: A Learning Design Resource Audit

Plenary work Course team work (e-tivities)

Session 3• Review completed course maps • Intro to e-tivity 3

http://cloudworks.ac.uk/cloudscape/view/2379

E-tivity: How to ruin a course

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Session 5•Review of Activity Profiles •Intro to e-tivity 5

Session 6•Review of Storyboards •Task Swimlane •Intro to e-tivity 6•Stock-taking and target-setting for next day

E-tivity: Storyboard

E-tivity: E-tivities

Session 4• Review of completed resource audit• Intro to e-tivity 4

E-tivity: Activity Profile

Plenary work Course team work (e-tivities)

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Background to the workshop• Useful sites and resources– OULDI website– Carpe Diem website– 7Cs OER page– Cloudworks cloudscape

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How to ruin a course

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How to ruin a course

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The Course Features template

http://linoit.com

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Course Features resources

• http://tinyurl.com/coursefeatures

• http://tinyurl.com/coursefeatures-Excel • http://linoit.com

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Course features

Linoit.com

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Course Features Key

• Orange = Guidance and support• Blue = Content and activities• Green = Communication and collaboration• Purple = Reflection and demonstration

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Develop a Course Map

www.tinyurl.com/coursemap-flickr

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The Course Map templatewww.tinyurl.com/ouldi-coursemap

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Course map view

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Course Map resources

• www.tinyurl.com/coursemap-cloudworks

• www.tinyurl.com/ouldi-coursemap • www.tinyurl.com/coursemap-ds • www.tinyurl.com/coursemap-flickr

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Learning Design Resource Audit

www.tinyurl.com/resource-audit

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Develop your Activity Profile

• http://tinyurl.com/ActivityProfileFlash • http://tinyurl.com/ActivityProfileExcel

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Activity Profile Resources

• www.cloudworks.ac.uk/cloud/view/3420

• www.tinyurl.com/activity-profile-ds• www.tinyurl.com/ActivityProfileFlash • www.tinyurl.com/ActivityProfileExcel

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Learning outcomes

Assessment

START END

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Storyboard template

http://linoit.com

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Story board

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Develop your e-tivities

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Benefits

• Guides design process• Makes design explicit• Enables sharing • Fosters repurposing• Highlights gaps• Representations for

learners

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Pedagogial Patterns

• Derived from Alexander’s work

• “Solutions to problems”– Introduction– Context– Problem headline– Solution– Picture– Similar patters

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Implications

• New forms of communication and collaboration

• Rich multimedia representation• Blurring boundaries• More open practices• New business models• New digital literacies• Harnessing the global network

http://www.flickr.com/photos/10537908@N07/5904661557/

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Conclusion

• Co-evolving• Disruptive• Unpredictable• Complex• New opportunities• Social

http://www.flickr.com/photos/planeta/6239911583/

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http://www.slideshare.net/grainneConole, G. (forthcoming), Designing for learning in an open world, New York: Springer

Chapters available on [email protected]

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References• Conole, G. (forthcoming), Designing for learning in an open

world, New York: Springer• Conole, G. and Culver, J. (2010), The design of Cloudworks:

applying social networking practice to foster the exchange of learning and teaching ideas and designs, Computers and Education, 54(3): 679 – 692

• Jameson, J. and De Freitas, S. (2012), The e-learning reader• Jenkins, H. (2009), Confronting the challenges of

participatory culture: Media education for the 21st century, Mit Pr.

• Naughton, J. (2012), From Gutenberg to Zuckerberg, what you really need to know about the internet

• Weller, M. (2011), The digital scholar - how technology is changing academic practice. London, Bloomsbury Academic