Conole dublin

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  • 1. Social and participatory media and new digital literacies Grinne Conole, Leicester University 15th May 2012 Keynote, Dublin City University
  • 2. Outline New technologies Learner experience Digital literacies Open practices Memes and metaphors Importance and implications
  • 3. Peer OpencritiquingUser Collectivegenerated aggregationcontentNetworked Personalised Social media revolution s/EvidenceNet/Conole_Alev The machine is us/ing us ou_2010.pdf
  • 4. Technologies Transforming everything we do New forms of communication and collaboration Multiple rich representations Tools to find, create, manage, share Networked, distributed, peer reviewed, open Complex, dynamic and co- evolving
  • 5. Gutenberg to Zuckerberg Take the long view The web is not the net Disruption is a feature Ecologies not economics Complexity is the new reality The network is now the computer The web is evolving Copyright or copywrong Orwell (fear) or Huxley (pleasure)
  • 6. IPTS report Confident/critical use of technologies for work, leisure and communication Digital divide The network is key More participatory and open practices
  • 7. Benefits Social Health Economic Civic Cultural Societal
  • 8. Issues Personal safety/privacy Responsible, ethical, legal Understanding digital media Inequalities
  • 9. Learner experience Technology immersed Learning approaches: task- orientated, experiential, jus t in time, cumulative, social Personalised digital learning environment Mix of institutional systems and cloud-based tools and services Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010
  • 10. Digital literacies: definition Socio-cultural view of digital literacy - set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008) Continuum from instrumental skills to productive competence and efficiency
  • 11. Digital literacies Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 12. Transmedia navigation
  • 13. Distributed cognition Salamon, 1993
  • 14. Play
  • 15. Networking
  • 16. Collective intelligence
  • 17. Performance Digital identity Degree of openness Communication and collaboration
  • 18. Citation indicators
  • 19. Creativity Derived from Latin creo to create/make Creating something new (physical artefact or concept) that is novel and valuable Ability to transcend traditional ideas, rules, partners, relatio nships and create meaningful new ideas, forms, methods, inter pretations
  • 20. Why is it important? Essential skill to deal with todays complex, fast and changing society Discourse and collaboration are mediated through a range of social and participatory media
  • 21. Stages Preparation: identifying the problem Incubation: internalisation of the problem Intimation: getting a feeling for a solution Illumination: creativity burst forth Verification: idea is consciously verified, elaborated and applied
  • 22. iCreatNet
  • 23. Creativity and openness
  • 24. Open practicesOpen resources Open courses Pandoras boxOpen scholarship Open research26
  • 25. Open resources
  • 26. Open coursesMassiveOpenOnlineCourse
  • 27. Open Design Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practicesPromotessharing and discussion
  • 28. Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your design
  • 29. Open accreditationPeer to Peer University OER Uni