Dreamfall the Longest Journey Walk Through - IGN FAQs

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    Dreamfall: The Longest Journey Walkthrough - IGN FAQsDreamfall: TheLongest Journey WalkthroughBoards Guide FAQs Cheats

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    Dreamfall: The Longest Journey (PC) Walkthrough Final VersionCopyright 2006 by OutRider

    This is the final version of this guide, meaning it will no longer continue tobe updated.

    To see the other guides that I have written, please check out this link:http://www.gamefaqs.com/features/recognition/4538.html

    WARNING: This walkthrough does contain spoilers that may ruin the game foranyone who may be playing this game for the first time. Do not read aheadunless you fully understand the risks involved.

    =========================Copyright notice:=========================

    Don't plagiarize this guide or add this guide to your site without mypermission, as legal action will be taken against you. Please don't reproducethis guide for profit. Please do not distribute this guide, and please don'temail me requesting permission to add my guides to your site, as enough placesalready have them on their pages. Please do not make an HTML version of any ofmy guides. Other than that, have fun and I hope this guide helps you out.

    People have constantly emailed me because they were having technical

    difficulties with a game for which they are using one of my walkthroughs.I am not tech support, nor am I affiliated with any of the different companiesthat made the games for which my walkthroughs are based upon. If you doemail me with a technical problem, the only answer I can and will give youis to check the developer's website and read the FAQs. The reason for this isbecause I do not want to be held liable for any damages done to your system.

    =========================Update History:=========================

    May 29, 2006 (v1.0) - A partial walkthrough was completed that covered the

    beginning of the game up to Chapter 5.

    May 30, 2006 (v2.0) - Walkthrough was completed.

    May 31, 2006 (v3.0) - Pointed out the scene that plays after credits;added Credits section; new v1.57 patch that fixes crashes in Chapter 7mentioned.

    September 19, 2006 (Final) - Revised guide to add omissions, removed v1.57patch reference (I found out that it was for The Longest Journey, not Dreamfall)

    April 5, 2007 (Final) - Added alternative solution to getting WATICorp museumticket

    =========================Walkthrough:

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    =========================

    Prologue - Tainted:

    When you watch the opening movie, you'll see Brian Westhouse writing in hisjournal inside a monastery. For those who don't remember Brian, he is a fellowhuman that April met on one of her first visits into Arcadia. A knock at the

    door will disturb his concentration, and it appears that a monk has stopped byto retrieve him. He'll ask you to follow him, but if you want, you can lookaround and get acclimated to the new controls before continuing on.

    When you're ready, follow the monk out to the hallway and into a room wherethere are other monks meditating. Off to the side, you'll see two monksconversing with each other. If you want to listen to their conversation, youcan activate the focus field by right clicking your mouse and highlighting them(credit: J. Hawkins). The monks will discuss how Brian is the perfect candidatefor what they are doing because he was eager to be a part of it. They'llcontinue to talk until one of them says that the walls have ears.

    After a bit, the monk you followed into the room will tell Brian to step uponto the dais, and the group will perform a ritual that transports Brian into awhole new world. When he materializes, there will be a stranger here. Thestranger becomes upset and he wants Brian to come back to wherever it is hecame from, although Brian doesn't quite fully grasp what is going on. Justthen, a black blob known as the Undreaming appears in the sky and the strangerwill run off. The Undreaming will stretch out its tendrils and engulf Brian,who doesn't know what is going to happen to him.

    Chapter 1 - One:

    You'll be introduced to Zo Castillo, who appears to be in a coma with herfather sitting near the foot of the bed. After she explains what's going on,

    she'll have something important to tell you, but you'll have to go back to twoweeks ago before whatever events transpired that caused Zo to wind up in hercoma in the first place ever happened.

    You'll find Zo lying on her bed watching the news on her television when whatshe thinks is a viral ad interrupts the broadcast. The ad seems eerilyreminiscent of The Ring, and whoever made the video knows Zo's name. Thelittle girl in the video implores her to find and save a girl and after it'sover, Zo doesn't think too much about it. A purple gorilla known as a Watillawill come to life to tell Zo that she has a message waiting for her and she'llrealize that her phone is ringing and gets up off the bed.

    You can talk to the Watilla if you want to learn that its name is Wonkers. He'sa robot and he can give Zo the latest news or remind her of what is currentlyon her schedule. While he is programmed to be perpetually happy, you can't helpbut feel sorry for the little guy because he wants to play a game, but Zodoesn't have the time anymore.

    The new control scheme in Dreamfall will take some time to get used to sinceit's not a simple point-and-click that most of us adventure gamers might havebecome accustomed to. Anyway, pick up Zo's phone off the chair and she'llrealize that she's late for an appointment at the gym.

    Open the closet near the door and Zo will get dressed. Head downstairs to findher dad, Gabriel, awake and drinking some coffee and you can talk to him if you

    want. Gabriel will be leaving later today for Bombay for work and you'll learnthat Zo isn't quite sure what to do with her life at this point in time witheverything that has happened to her recently.

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    You can leave the house if you want and you'll get to explore the city ofCasablanca. Walk through the arch to Zo's right and follow the path to watch ascene where a large airship flies overhead and you'll get to see just how largeCasablanca truly is. Follow the path down a couple flights of stairs and you'llsee some people walking around here. Talk to them if you like, but we're moreinterested in Olivia, the woman standing in front of the shop. She'll ask if

    you want to see something cool, and while you can choose not to see it, Irecommend that you do because you'll get to see another video like the one Zosaw in her bedroom.

    When you enter the shop, walk down the stairs and towards the door at the end.Olivia will come out and start talking to Zo about a device that will make hermobile invisible so that The Syndicate can't trace it. Olivia can install itlater, and the conversation will end when Olivia gets a phone call. Feel freeto leave the shop now.

    Follow the road down into the central plaza and as you enter, a friend of Zo'swill run up and remind her that she needs to get to the gym or Jama, the

    martial arts instructor, will not be too thrilled. Follow her into the nextscreen and you'll see a taxi parked nearby and a set of stairs leading up to adoor.

    Enter the door to find the gym. You'll be introduced to Jama, and you cananswer her however you want because soon after you'll get into a sparring matchthat'll introduce you to Dreamfall's lame combat system.

    Fighting Controls:

    L (or left mouse button) - Light Attacks - Light attacks are quick movesdesigned to inflict minimal damage on your opponent, but also ensure that youdon't open yourself to a counter-attack.

    K (or right mouse button) - Heavy Attacks - These are designed to inflict asmuch damage as possible to your opponent, but they are slow and will open yourcharacter up to a counter-attack. These should only be used when your opponentis left completely vulnerable.

    Space - Block - In order to protect yourself from an opponent's attack andcounter-attacks, use the spacebar to block. In addition, you can also dodgeattacks by holding the space bar and the directional arrow in the direction youwish to dodge.

    Jama may seem tough at first if you don't know what you're doing, but she'sactually more of a pushover. Whether you beat her or not, you can continuefighting with her as many times as you'd like or quit and continue on with thegame.

    As you leave the gym, Zo will see the all too familiar video play on a screennear the stairs. When you get outside, she'll then get a phone call from herex-boyfriend, Reza. He wants her to meet him at the Moca Loco, so let's gothere. The Moca Loco is to the left when you re-enter the fountain plaza.You'll see Reza sitting by himself, so go over and talk to him.

    A dialogue choice will pop up where you can either invite Reza to the partylater on or not. If you do, he says that he's a bit busy but if he gets hiswork done early he'll stop by. He'll then ask Zo to do a favor for him which

    involves picking up a package from the Jiva Corporation that is located insidethe Seshadri Building. The person who has the package is Helena Chang and whileshe only wants Reza to pick it up, Reza says he'll send a message to her to let

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    her know that Zo is coming.

    After Reza leaves, go to the taxi stand and hop in to take a ride to thedowntown area. Go up the stairs and push the button to call the elevator.You'll see a dirty blonde-haired woman using the computer behind the desk. Whenyou talk to her, you'll see that she looks like someone from the Matrix. She'llact rude towards Zo, but let her know that you have an appointment.

    She'll continue to become mad when a woman appears on the screen behind her.Ask her about it in order to get into a fight. The woman is pretty easy andwhile she might attack a couple times, heavy attacks will take her out in no time.

    Alternative solution: If you want to avoid a fight with the woman, distract herfrom the screen and then plead with her to check around for the package. She'llenter a room to her right and while she is rooting around, use the controlpanel to shut the door and lock her inside. (Credit: S. Prince, P. Adamowicz,O. Dim)

    Whether you knock out the woman or lock her up, use the computer on the desk toopen the other set of doors and an alarm will be set off in the process. Gothrough the door and you'll see a man dressed similarly to the woman doingsomething with a door. You'll also see a woman trapped behind it. He'll spotZo and then run off, but ignore him for now.

    Try to open the door to find that it won't budge. The woman behind it willpoint upwards, suggesting that there's something above the door that Zo canuse to open it. Look at the box to the left of the door and Zo will commentthat she can climb onto it. Do so and then climb up to the top of the door.Crawl over to the panel and open it to find the manual release. Pull the leverand then climb back down.

    Open the door and the woman will thank you for your help before running off. Goback to the elevator to have the woman say that it's jammed. She'll go over anddo something to fix it, so press the call button when it turns green and thenget into the elevator.

    At the bottom, the woman will introduce herself as Helena Chang. She'll wonderwhat you were doing in her laboratory and Zo will explain everything to her.You'll learn that Helena never got Reza's message. She'll give you the packageand she'll tell you that it needs to get to Jericho (Reza) as soon as possible.

    You'll be given an option to ask her about the package, which Helena tells Zothat it's none of her business, or you can ask about the way she reacted tohearing Zo's last name. Helena will explain that she once knew a Castillo, butit wasn't anyone related to Zo. Helena will leave, and Zo will be alone onceagain.

    Call a taxi to go back to the marketplace and if you decide to open thepackage, you'll find an encrypted data cube inside. It's time to go to Reza'sapartment to make sure he's okay. To reach his apartment, go through the bluearch between the sushi and fruit stands and go up both flights of stairs to ared door and go through it.

    If you look at the mailboxes, Zo will say that Reza is in apartment 8. Go upthe stairs and follow the hallway to the right. Zo will see a cat standingoutside his door, which proceeds to jump out the window. She'll also notice

    that the door to Reza's apartment is cracked open, which isn't like Reza at all.

    Enter his apartment and Zo will find the body of a woman on the floor with a

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    flower sticking out of her mouth. The video will make an appearance here, whichshows EYE commandos storming the building and making their way up to Reza's.You have several choices available to you, but each will have the same outcome.You can leave the room and make a break for it, wait in the room for thecommandos to show, or I discovered that if you enter the bathroom, you can hidebehind the door.

    The commandos will find Zo no matter what you decide to do and then stun her.She'll wake up inside an interrogation room and you'll have to answer severalquestions that are being asked by an unseen interrogator.

    You can make the interrogator mad by counteracting or you can choose to becooperative and comply with the interrogator's wishes. Next you can either lieor tell the truth. Lying won't accomplish anything since they already know thetruth, so you might as well come clean. The last choice will allow you to pleadwith the interrogator and insist that Zo had nothing to do with the currentsituation, or you can try to reason with them.

    Chapter 2 - Lost:

    As the chapter opens, we'll see that Zo has made it back to her apartment andis trying to reach Reza on her phone. She'll leave a message for him and thentry calling her dad, only to learn that he's not available either. Go into herroom and Wonkers will come over with a message. You'll learn that Reza hasre-programmed him to play the message if Reza hasn't checked in after 24 hours.The message says that there's a notebook in Reza's apartment that'll have allsorts of information so that Zo can better understand what is going on.

    Leave the apartment and go over to Olivia's shop. Zo will tell her what hashappened and she'll upgrade Zo's mobile phone with a hack to open the seal onReza's door as well as the software cloak that she had told you about the otherday.

    Head over to Reza's apartment and you'll see the seal on his door. Use themobile phone on it and you'll have a puzzle to solve. It looks confusing atfirst, but all you need to do is match the symbols along the bottom to theircounterpart above them. You'll have a set amount of time to solve it, otherwisethe code breaker will disconnect and you'll have to wait a few seconds beforetrying it again.

    Once you've successfully broken the seal, go into the apartment and Lucia willcome running up to Zo. This triggers a spider robot that's sitting on thefloor to go off, which ends up frying Lucia.

    You'll now need to figure out a way to take out the spider, and there are twoways to do it. The first way involves sneaking into the bathroom by holdingCTRL as you walk and avoiding the broken glass. Make your way between thetoppled chairs and head over into the bathroom, which is near the spider. Thereis a panel next to the sink that you should turn on, which begins playingmusic. Stay where you are and when the spider enters the shower, close the doorand the water will turn on, frying the spider.

    Alternative solution: Make your way over to the back of the spider and look atit so that Zo makes a note of the logo on the top of it. Go back to Olivia'sand ask her for the software needed to hack into it and she'll upgrade yourmobile. Go back to the spider and hack into it using the mobile and it'll be fried.

    Now that the spider is no longer a problem, go over to Lucia and take out theWatilla parts. Take them to Olivia's and you'll learn that they have been

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    completely destroyed. She'll give you a new power source, but it's up to Zo tofind a working Watilla brain. This means taking the one out of Wonkers.

    Go back to Zo's apartment and take the brain out of Wonkers. Back in Reza'sapartment, put both the power supply and the brain into Lucia and she'll comeback to life. Talk to her a second time and Zo will say the password. Luciawill recognize it and take you to where the notebook is being kept. Pick it up

    and Zo will be attacked by a couple of twins. One of them will pick up Zo bythe throat and slam her up against the wall before they take off. I wonder whatthat was all about?

    After Zo recovers, pick up the notebook and take it to Olivia. After Zoexplains what just happened, give Olivia the notebook. She'll only be able todecrypt the final entry of the notebook for now, which contains notes on"Venice, Newport", "The Fringe", and "Charlie". Zo decides that she must go toVenice but before we do, you can choose to put Wonkers back together by takingthe brain back out of Lucia and then going back to Zo's apartment.

    Once you're back, you can put the brain back into Wonkers if you have it and

    then take the backpack out of the closet. You'll see a scene where Zo hasboarded a train to begin her journey to Newport.

    Meanwhile, in another world, we see a group of rebels hiding from a group ofsoldiers. One of these rebels you might recognize as April Ryan, the heroinefrom the first game. Another rebel by the name of Na'ane will cast a spell thatcauses a toxic cloud to form within the group of soldiers. Prepare yourself fora fight!

    As April, you'll want to dodge the soldier's attacks and counter using heavyattacks because they'll easily block the light ones. After you take out thefirst soldier, another one shows up and you'll have to fight him too. When thebattle is over, the rebels will continue on their way towards Marcuria.

    Chapter 3 - 201:

    We see that Zo has arrived in Venice, where it's currently dark and rainy; astark contrast from the Venice in the first game. Proceed down the alley tofind a somewhat more familiar scene. You're now at the crossroads that Aprilused to get from the Border House to wherever she needed to go.

    Our first stop is the Fringe because if you remember, Charlie worked there inthe first game as a bartender. Follow the path to the right and then turn rightagain. The Fringe is located at the end of the path and when you're there; usethe intercom to hear Charlie's voice. Zo will tell him who she is and whyshe's there and he'll eventually let her in.

    How the times have changed. The Fringe used to be a hangout for the artstudents, but it appears that it has since changed into a nightclub. Thehostess will point you in Charlie's direction, where you'll find him sitting ata table in the back of the room. Go over and talk to him and you'll eventuallybe given a choice on whether to plead, bargain, or threaten Charlie to get theinfo you need.

    Choose what you will and then talk to him about all conversation topics. You'lllearn that Charlie used to be a bartender back when it was a popular hangout,but he now manages it after the new owners hired him back after his failedattempt to actually run the place. He'll also tell you about the Victory Hotel,

    formerly known as the Border House. After the Collapse, no one wanted to livein Venice anymore if they have a choice. The Border House used to be anapartment complex, but now it's a seedy hotel.

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    Leave the Fringe and go back out to the crossroads. When you reach the clock,turn right and follow the path as it forks diagonally. Here you'll see astaircase and a stand with a Chinaman nearby. The Chinaman will call you overto his stand and you can talk to him if you'd like.

    Head up the stairs near the stand and cross the bridge. Follow the far path to

    the right and then turn left when you can. Turn right down the alley and followthe path. The Victory Hotel is on the opposite end of the canal, but instead ofgoing inside through the front door, we're going to find our way using analternative method.

    Climb down the scaffolding to the left of the entrance and follow the canaldown to a ladder, which you should then climb up. You'll find a padlocked door,so look at the padlock before calling Olivia. She'll explain to you that asimple lock pick can take care of it, but at the moment, Zo is fresh out.

    Make your way back to the Chinaman's stand. Talk to him and he'll tell youabout how he can get you anything you want, except for drugs since the

    competition is too strong. When you ask him about a lock pick, he says he hasone available, but he won't let it go for just anything, but he will let it goif you can get him a software cloak for his mobile phone.

    Call Olivia and she'll transfer a cloak over, which you should then give to theChinaman. He'll agree to give you the lock pick and you can go back to thelocked gate to start your next puzzle.

    This puzzle can be a bit difficult if you don't know what you're doing, so Iwill try my best to explain it. You'll see four chambers, each with differentshapes. You will also see a shape above and below each chamber. Your goal is toline up the shapes inside the chamber with the shapes above and below them. Ashape can be transferred from one chamber to another by placing it in between

    two chambers and then clicking on the second chamber to move it over.

    The trick is to get the shapes in the 3 o'clock and 9 o'clock positions so thatall you have to do is turn the chamber to line them up, making you one stepcloser to unlocking the padlock. Even if you have to move the chamber out ofalignment in order to move the shapes from one chamber to the next, itshouldn't make the puzzle any more difficult because you'll just have to turnthe chamber again to realign them.

    I know my explanation isn't too incredibly clear, but it's the best I can dofor now. It really doesn't take a genius to figure it all out.

    Once you've managed to unlock the padlock, step through the door to see thatthere is a guard dog sleeping nearby. It's best to sneak through here becausewalking or running will wake him up. You'll only want to sneak when the trainis roaring down the tracks and when it's gone, stay where you are until anothertrain appears. If you happen to wake up the dog, run back to the ladder andclimb down.

    Make your way to the shed and open the door. Take the axe off the wall and makeyour way back to the ladder. Climb back down and go down the alley to theright. Zo will spot a boarded up window with light peeking out. Pull the barout of the dumpster's wheel and push it until it's underneath the window, andthen climb up and use the axe to chop up the boards.

    Zo will drop the axe inside the building, so climb through the window. You'llsee that the blade has broken off the axe, so pick up the handle that's leftover. Take a rag off of the work table and then smell each of the cans on the

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    table until Zo finds one that smells like gasoline.

    Go into your inventory and combine the rag with the axe handle to make a torch.Dip the torch into the gasoline and then go over to the heater and turn it on.Stick the torch into the flame to set it ablaze and then go through the doornearby.

    Proceed down the hallway until Zo spots a trail of blood and follow it to findeven more blood. In the security room, Zo will find Reza's lighter and take itwith her. Take a look at the monitors and then use the mobile to hack intothem. You'll unlock the door at the top of the staircase, so leave here andhead upstairs.

    Head over to the man in the orange shirt and he'll wonder who you are and justwhat you're doing inside the hotel. If you're not careful, you'll have to fightthe guy. To avoid a fight, ask him about vacancies and then lie to him. Staycalm and ask him about the manager and then you'll be free to look around, withonly a short time to do so before the guy figures out what you're up to.

    Run upstairs and follow the hallway to a room where Zo will find a woman withthe flower thing on her face. Continue down the hallway until you see abathroom and take the window handle off of the window inside. Outside thebathroom, head past the stairs and into the room nearby. Use the handle on thewindow and climb through. By this time, the man got up and was on his way tosee what I was up to, but it won't matter since you'll be outside and climbingup the ladder to the next screen.

    The ladder will break off once you reach the top, so you're stuck. Go throughthe nearby window and you'll want to be careful here as well. There is a drugaddict wandering the halls and if he sees you, you'll have to fight him so thathe doesn't draw too much attention when he tries to call for help. If you wantto be sneaky, start sneaking as soon as you enter the hallway and after you see

    the addict continue further down, enter the room he just left and swipe his towel.

    Follow the hall to the end to find a window and an old radiator. If you lookout the window, you'll see April's old room below you, but it's a long waydown. The towel's too short, so you'll have to find something longer to add toit. Carefully backtrack until you see the addict's room on the right. By thistime, the addict was heading back to his room and spotted me, forcing me tofight him. Swipe the sheet off of his mattress and go back to the window.

    Open the window and then combine the towel with the sheet. Tie them to theradiator and climb down to the walkway below. Follow it around and climbthrough the window to enter April's room.

    Open the closet and take the photo that's lying at the bottom. Zo willmistakenly think it's Charlie's room after seeing the picture, when Marcus willenter the room. Marcus is also from the first game, so you may or may notremember him. He apparently runs the hotel now, so be courteous towards him andthen say no to his question. Explain to him you're looking for a reporter andhe'll agree to help you. Afterwards, he'll show you the door. From the hotel,go back to the Fringe.

    Show Charlie the photo and then push him for more information. A long cut scenewill begin in which Charlie tells Zo what he knows before going to call Emma.Once Emma has joined the pair, they'll fill Zo in more about what has happened

    since The Longest Journey. When Zo tells Charlie about Marcus, he'll commenton how it's turning into a "damn family reunion" and then she'll tell him thatshe has to go make a phone call, and Charlie will give her access to one of the

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    VIP room upstairs.

    The stairs are near the entrance, so head upstairs and go into the last VIProom on the left. Use the mobile and Zo will attempt to call Reza, to noavail. After she's finished, Marcus shows up with some company. It's the twinsthat attacked Zo earlier! They'll go after her and one of them does somethingwith a knife and then hooks her up to one of those flower devices. I sure hope

    Zo will be okay!

    Chapter 4 - Winter:

    Zo will find herself in the vision she's been having wearing nothing but herunderwear (*growls*). Run forward until you get a cut scene in which the littlegirl appears and sends Zo falling into a pit.

    When Zo comes to, she'll awaken inside an underground cave with trollspatrolling the area. She'll have some better clothing on this time, and thereare two ways to go about dealing with the trolls.

    The first way is to beat the living snot out of them, but be careful as theycan take out a large chunk of your health every time they hit you. The othersolution was provided to me by one Kitten831, and here is what she had to say:

    "As soon as you regain control of Zo, look around the general vicinity and youwill find two small white pebbles. When you inspect them in your inventory shewill point out that they look like they would be good for throwing. Sneak upto the first troll until you have a clear line of sight and using the focusfield, use one of the pebbles on the troll. This will make Zo throw thepebble out into the water, diverting the troll's attention and allowing youenough time to creep by using CTRL + movement. As you stated, climb up onto theledge and walk across the landing to the other side. Watch the second trollfrom a safe distance up on the landing and wait until he's down at the water's

    edge, so that he's looking away from you. Throw the second pebble the same wayyou did the first one. While he's distracted, you will have plenty of time tocome around the steps, creep up to the pole to take the glowing egg, and creepaway up the path towards the demolished bridge. I found that this method ismuch more fun in that it allows you to use the objects in the game as they wereintended to be used, and avoid taking a beating from some ugly brutes!"

    After they've been dealt with, follow the path and climb up the ledge. Climbdown the other side and take the glowing egg off of the stick nearby. Continueto follow the path until you see a small set of stairs leading down and headdown and then immediately head up another flight of stairs. You'll see a wheelup against the wall here with a platform behind it for something to sit.

    Put the egg on the platform and then turn the wheel, making note of the tunethat plays. The water wheel will start to move, so take the egg and go down thestairs. Stand near the water wheel and have Zo grab a hold of it. She'll rideit up to the scaffolding and as you follow it to the end, one of the plankswill break off; leaving a gap that Zo will have to jump across.

    On the other side, there's a long ladder for you to climb, so you might as wellhave at it if you want to continue on with the game. Luckily for you, onceyou're about a quarter of the way up, the screen will change and Zo willmagically appear closer to the top. The path at the top leads to a dead end,but with the glowing egg in your hand, three symbols will be uncovered on the wall.

    You can press each of these symbols to generate a different tune from each one.If you can remember the tune you heard when you got the water wheel moving, you

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    can recreate it by using the symbols here. Press the first one, then thesecond, the first one again, and then the last and watch as a doorway iscreated for Zo to pass through.

    The doorway will drop you off into a basement of a building. At the top of thestairway is a locked door, so bust it open and advance. I sure hope yourecognize where you are now because you're in the Journeyman Inn and as you can

    see, Benrime Salmin is still running the place, even after all these years.

    You can see that Brynn is here enjoying a meal and he'll alert Benrime to Zo'spresence. She'll be startled and wonder where she came from until she realizesthat Zo must be another Shifter coming through from Stark. At some point, Zowill mention April's name, prompting Brynn to look her way before getting upand leaving the inn. Benrime will say that you need to talk to Minstrum Magdato learn how to get back home, and in order to find out where she is, you'llhave to talk to Blind Bob.

    When the discussion is over, head out the door and take your first steps backinto the world of Arcadia. Just down the road is a beggar looking for alms and

    talking to him will reveal that he is Blind Bob. If you want information on howto find Minstrum Magda, you'll have to give him mulled wine.

    Go back into the inn and ask Benrime about the wine. She says that in order tomake it, you just have to boil some red wine and mix in some of Mrs. Mullins'Mixed Spices. She's all out, and the delivery person hasn't shown with herorder. She'll direct you to where you can find the spice merchant, and you canpick up her order for her.

    Head past Blind Bob and go into the next screen. Follow the long road into themain courtyard and then hang a right and take the ramp down into themarketplace. The spice merchant will be on the left as you enter the area. Talkto him and in a roundabout way, he'll tell you that he's all out of spice right

    now because the ghetto is closed while the Azadi soldiers are conducting a raidto look for any contraband. You'll have to talk to a guy named Ary Kinryn ifyou want to get what you so badly need.

    Agree to get them for the merchant and you can find Ary just south of theJourneyman Inn. He's standing in front of the entrance to the ghetto near hiswagon. He's bit of a jerk, but Zo will be able to deal with him in her ownlittle way. Eventually Ary will become so fed up with Zo that he'll give herthe spices. You can either deliver them to the merchant and get Benrime'sorder, or you can just go directly to Benrime and hand them to her as eitherway you'll have spices that you can use.

    Benrime will tell you that the wine is boiling, and all you need to do is mixin some spices. Go over to the boiling pot and toss in the spices. Pick up thewine jug behind you and fill it up with some freshly made mulled wine. Gooutside and give the wine to Blind Bob. Talk to him again and he'll tell youthat if you want to find out where Magda is, you'll have to talk to CrazyClara. To find her, you'll have to go through the gate next to the spicemerchant and follow the road. You'll see a woman sitting alongside the road,and so talk to her to find out that she is Clara.

    Clara likes to ramble on about things that people have told her. Her onlyconcern is finding her "baby", which turns out to be a pet that the Azadiconfiscated from her. Zo will decide to go rescue her "baby" so that Clarawill tell her where to find Magda. Head back down into the marketplace and if

    you look down the alley near where the giant animal is circling, you'll see acage and I bet that's where they're holding Clara's pet.

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    When the animal is obscuring the view of the soldier standing closest to thealley, run down the alley to the cage and free the animal before the soldiersees you. The animal will take off, but not before scaring the giant beast andcausing it to run off as well.

    Go see Clara and the animal you set free will come running up after you. It'lljump into Clara's arms and she'll be happy again. Talk to her about Magda and

    as she rambles some more, Zo will begin to realize that Magda is the soup ladythat she had run past so many times before.

    Magda is standing next to the spice merchant, so go talk to her and you'll haveto tell her that the innkeeper, Benrime Salmin, sent Zo to find her before sheactually tells you what she knows. She doesn't like being called Minstrumbecause the Azadi banned the Sentinel from the city and now they have earseverywhere. You can't talk ill of the Azadi unless you want to be tossed into aplace called Friar's Keep. The only help she can provide right now is to pointZo in the direction of someone who can assist her further.

    After you're finished talking to Magda, you'll see Brynn hiding behind the

    merchant's stall and will call Zo over to talk to him. As they retreat tosomewhere more private, Brynn says that he heard Zo mention April's name andthat he can help her. Zo understandably distrusts him at first, but she has nochoice other than to follow him after he promises her that she won't be lockedup in any basements.

    Brynn will escort Zo over to the Salty Seaman, where he calls out his partner.His partner will restrain Zo while Brynn obscures her face as they take her toan unknown location. You'll overhear a conversation between Brynn, hisaccomplice Chawan, and Na'ane.

    After Zo's face is uncovered, she'll find April Ryan staring her in the face.She'll begin to ask all sorts of questions and Zo will explain to her what she

    knows. April seems very bitter about how things have turned out for her and shewon't offer any help other than trying to get her back to Stark. She will bringin Na'ane, who attempts to hypnotize her when Zo suddenly disappears, leavingher clothes behind. No one knows where she went, but Na'ane feels that sheisn't really a Shifter after all.

    In a distant part of Arcadia in a place called Sadir, we see a man gettingready to fight. You'll be given control of the man and all you have to do nowis fight the others until there are no more to fight. Talk to the man with thered hair and you'll learn that the man you've been controlled is named Kian andthat the person you're talking to is his master, Garmon. After the conversationis over, a little girl will come and let Kian know that he has been summoned bythe Six.

    Follow the girl until she stops at a door being guarded by two soldiers, andenter the door. Watch the sequence and as you can see, the Six appear to bechildren. They have a mission for Kian: Go to Marcuria and "convert" the onecalled Scorpion, who is a leader of a rebel group fighting against everythingthe Azadi stand for. You'll also find out that Kian's last name is Alvane,which is something only the players of The Longest Journey will understand.Afterwards, head back and talk to Garmon to learn about his true views on theSix and the whole religion in general.

    Chapter 5 - Alchera:

    You'll see that Zo is alive and well and back inside the Fringe. Charlie issitting next to her and he lets her know that he had been watching over her allnight. The twins that attacked her ended up drugging her and Charlie says that

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    a couple of guests found her passed out in the booth and ended up staying thatway all night. You can pick the dialogue choice how you want, although Iinsisted that everything she witnessed in Arcadia was real. Zo will eventuallyget up and leave, putting her outside the Fringe. Walk forward until you get acall from Olivia, which results in Zo leaving for Japan. While she's offgallivanting in Japan, we're going to see what April is up to back in Marcuria.

    April will be having a conversation with Chawan and afterwards, leave the roomto bump into Brynn. You can make your own choices here and then leave the inn.Head to the tower, and do you see the scaffolding on the far side? Go there andwalk along the right side until you reach the cement pillar. Sneak over to theguard and dispose of him so that he doesn't sound an alarm. Climb up onto thescaffolding and April will handle the rest.

    When you reach the balcony, go over to where you see a partially opened window.Use the focus field to focus on the two people and eavesdrop on theirconversation. After they're finished, you'll be back at the bottom of thescaffolding. As you head back out to the courtyard, April will see the cloakedfigure emerge from the tower and will decide to follow him.

    Follow him into the Journeyman Inn and go into the kitchen to find Benrime. Shesays she hasn't seen anything, but I can't imagine how she wouldn't if theperson walked right by her. You can see that the door leading to the cellar iswide open, so let's go check it out. April will see the person open a portalsimilar to the one Zo used to get into the inn in the first place. April willjump through at the last minute and we're going to see whether or not Zo hasmade it to Japan.

    Zo will have arrived in Wati City, home of WATIcorp, the creators of theWatilla, BunnyBot, and more. As Zo steps off, walk over to the vending machineand use the mobile on it to get a pack of gum. Open it to find a sticker andthen walk up the stairs to see a sequence with a man who appears to be waiting

    for someone.

    Talk to the man, make your choices, and watch as he rips his ticket beforetossing it into the trash as he leaves. Dig the pieces out of the trash bypicking through it twice and then go into your inventory and use the sticker tomake the ticket whole again. Walk over to the cable car and run the ticketthrough the reader to gain access to the car. Hop in and you'll take a rideover to the WATIcorp museum.

    Alternative solution to getting museum ticket (thanks to Max DC!):

    after you talk to the guy waiting for his date and he rips up his ticket,you retrieve it from the bin. then talk to the girl waiting on the bench,she needs a ticket. Then after waiting for a certain amount of time,not sure how long, the guys date turns up at the ticket office,she is wearing different clothes to everyone else, talk with herand at the end she gives you a ticket. then you give the ticketto the girl on the bench and she comes to the museum with you.She plays a certain role in helping you gain access to wATI Corp.

    Get off the car once you've reached the other side and head into the museum.

    Watch the sequence where a boy triggers an alarm and the prick guard will walkover and berate him. His grandmother will walk over and apologize for hisbehavior, but she'll get the attitude too.

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    Make your way to the back of the room and push on the red panel to set off analarm. The guard will tell Zo that the room is for staff only. Go over towhere the boy, Hiro, is standing and touch the exhibit to set off yet anotheralarm and the guard will complain some more. Give the gum to Hiro and then talkto him to have him agree to distract the guard.

    Hiro will go into the exhibit and activate the BunnyBot, which comes to lifeand takes off. Go back to the red panel and use the mobile to hack into it.Once you've unlocked the door, go into the room and into the locker room acrossfrom you. Open the nearby locker and take the uniform to have Zo change into aworker's uniform.

    Go back into the previous room and wait for the cleaning robot to come backout. While the grate is still open, crawl inside and Zo will emerge on theother end. When you're out, go to the other end of the hallway. You're supposedto sneak up the woman and knock her out, but during my first time through thegame, I experienced a glitch.

    The glitch was that I ran up to the woman waiting for the elevator, whorealized Zo was there and I was given a set of conversation options. However,they quickly disappeared and while the woman was still looking at her, Zoremarked that the woman doesn't realize she was standing behind her and so Iwent ahead and knocked her out anyway and was able to continue on with the game.

    Get into the elevator and use the mobile on the panel to hack into it. Afteryou're finished, ride up to the top floor and as you attempt to enter the newhallway, you'll be stopped by what Zo refers to as a security bird. It'll tellyou to wait behind the line for an authorized escort, but we don't have timefor that. Screw the bird and wait for its back to turn so that it's facing you.As it disappears around the corner, follow it and you'll have to be careful notto get caught. You can hide in the alcoves, but it'll only work if you have Zo

    press her back up against the wall.

    If at any time you're caught by a security bird, it'll track you and zap Zountil you run back to the starting point. You'll then have to start over again,but the goal here is to make it to the first hallway leading off to the leftand exit through the door at the end.

    You'll find yourself inside an office, so run around until you find a mansitting at one of the desks. Talk to him and you'll be introduced to DamienCavanaugh, but be prepared to watch a long cut scene that explains a lot ofwhat has been happening. The flower devices you seen earlier on are actuallycalled Dreamers, and they allow for a type of lucid dreaming. They are supposedto revolutionize the media industry because why would anyone want to watch TVwhen they can dream about something they want to see and be able to interactwith it?

    The problem is that someone is trying to take over DreamNet, the computerrunning it all and it just so happens that it is the cause of the Static.Damien was hired to look into it and fix the bugs, but decided to look deeperinto the situation when he met Rio, the dead woman inside Reza's apartment whowas also beginning to get a sense of the larger picture.

    Eventually Zo will agree to help uncover the conspiracy and the two decide tohatch a plan. A guard will come into the room, forcing Zo to hide. After heleaves and Zo re-emerges, they'll continue talking. You'll be led to a

    stairwell, where you'll have to make your way down to sublevel 58 and wait forthe lights on the door to turn green. Once they do, open the door and go intothe next room.

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    There is a spider patrolling the area, so wait for it to pass and be carefulabout following it down the hall. Zo doesn't seem to make any audiblefootsteps that would set the spider off, so once it was far enough away I wasable to run the entire time without worrying about the spider too much.

    Make your way around until you see a slight indentation on the right wall (or

    left, depending on which way you went). Examine the indentation to uncover apanel and use the mobile on it to have Damien unlock the doors. You'll now wantto make your way to the door with the blue decals and head inside. Take acapsule off of the stand to your right and put the worm inside of it.

    Look out before stepping back out into the hallway just in case the spidershows up. Once it's clear, go to the medical lab, which is the room with thegreen decals on the door. Once there, step into the large biometric scanner andthen place the encapsulated worm inside the small scanner on the other side ofthe lab.

    Go to the security room, whose door is denoted by the shields and attempt to

    enter. You'll see a laser grid running along the floor, and in order todeactivate it, you'll have to go to the cybernetics room. The cybernetics roomis the one with the red decals on the door. You'll find an inactive spiderthere, so use the mobile to turn it on and you'll get to control it remotely.

    Find the patrolling spider and have the remote spider destroy it. Upload itsdata and then go into the security room. Maneuver it onto the floor panel anduse it to deactivate the laser grid. As Zo, go back into the security room andsearch the lab coat to find a data key.

    Go to the only unopened door you haven't visited and use the data key to unlockit. Use the panel to the right to turn on the decontamination chamber and thenhead inside to get decontaminated. Here's where things are going to get a

    little tricky.

    There are two scientists watching the area. A woman can be seen patrolling theupper catwalk while the other is down below, but will occasionally comeupstairs. You can study their patterns if you want, but I decided to throwcaution to the wind.

    When the female scientist is looking at something on the left side and the malescientist has gone back down to the lower catwalk, run along the right side andhead downstairs. As long as the male scientist can't be seen, you're in theclear. Find the small panel on the right and use it to insert the encapsulatedworm. Watch the sequences and we'll be revisiting April back in Marcuria to seewhere she has ended up.

    April will be inside the subterranean city that Zo initially visited and willbe climbing down from the scaffolding that Zo broke on her way through. Walkdown the stairs and follow the path to find the cloaked figure rowing a boatdown the river to a building on the far side.

    Continue down the path until you see a scene where a creature goes up to a doorand hums a tune to open it. You won't be able to make it through the firsttime, so hide next to the stairs for another creature to come along and openit. After the door opens, run up the stairs and through the door before itcloses. If you miss, you can keep trying again until you finally make it through.

    Once inside, look at the altar and then go around behind it to hide. When acreature comes in and goes over to open the next door, use the focus field on

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    You'll wind up in what appears to be an atrium. Go towards the back of the roomto find this huge green blob that somewhat resembles a person. He's running theshow and knows everything about Reza and Zo, and that would explain thestrange cat you saw early on in the game. Talk to him how you will and he'llfill you in with some more background information.

    He'll stall long enough for the twins to show up and now you have to make abreak for it unless you want the twins to catch up and knock Zo out, which youdon't. Run to the left of the blob and go down the stairs. Run to the smallbuilding and go through the door and out the other side.

    Here, run down to the silver box and climb on top of it and then jump out ontothe hovering robot. It'll take you down into an alleyway, where Zo is droppedoff into a garbage bin. Zo will climb out and decides to call Damien. Moredialogue choices here and after you're done, we're going back to Marcuria.

    Listen to what Na'ane has to say and then leave the room. Take April downstairsand talk to Benrime and during the conversation, you'll meet an old friend in

    Brian Westhouse. While I wonder what exactly happened to him during theprologue, an explanation from A. Adamo has this to say:

    "Just thought I'd fill you in on what happened to Brian Westhouse since thepoint in the opening sequence. See in the last game he tells April a storyabout how he first traveled to Arcadia from the far east and during thatinitial journey he was stuck in between worlds for quite a long period of time,essentially anyone who has not played the first game would be naturally leftincredulous to whatever the hell was going on and in fact I hadn't evenremembered that part till I read your walkthrough and it got me thinking aboutit." Catch up on old times and ask Brian about his recent travels.

    Leave the inn and it's time to visit the magical ghetto and to get there, just

    go to where you got the spices to see that the path is now unblocked. Nostopping in the ghetto for now, so pass through it and follow the path towardsthe right to enter the harbor.

    Talk to the dark figure on the docks to learn that he is a Shadowguide. Aprilwill ask him for passage on his ship, but they only collect and trade. Attemptto bribe him and he'll say that the Dark People don't crave such things, butrather they're out to collect one-of-a-kind books to add to their library.There are no books in your possession right now, so go back into the center ofthe ghetto.

    Talk to the merchant in red and April will realize that it's Roper Klacks, theonce evil alchemist that April trapped inside a calculator in the LongestJourney. He's obviously managed to free himself from it and has since reformedhimself by denouncing his evil ways. He's now a simple merchant and a publishedauthor. Ask him about his career as an author and then about the book. He usesto have tons of copies available until a charm made its way onto page 108 andcaused the book to explode whenever anyone turned to that page.

    Roper has the only decharmed copy of the book available and he won't let it goso freely. April will convince him that it would be an honor for him to havehis book stored in one of the greatest libraries in Arcadia and he'll agree tolet her take it. Give it to the Shadowguide back on the docks and he'll grantyou passage to the Dark People's library.

    While April is making her way over, a scene plays in which Zo is with Damienback inside his apartment and the two get into a discussion. There's obviouslysome sexual tension in the air, but nothing happens because of it. Meanwhile,

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    Kian has arrived in Marcuria and is now standing outside the awe inspiringtower. Head inside and watch the ensuing sequences. While Kian is talking tothe woman, they're interrupted by Commander Vamon, who doesn't seem to likeKian very much. After Kian leaves, Vamon reveals why he doesn't like Kian verymuch and we're off to the next chapter.

    Chapter 7 - Destiny:

    April has made it to the Dark People's city and she'll be welcomed with openarms. While the Dark People know who she is, the guide that brought her heredidn't know her and no one knows why, even though there are certainly ideas.From here, just follow the Dark Person until he comes to a stop inside the library.

    After he stops, talk to him and he'll go retrieve the White of the Draic Kin.While you're waiting, my favorite character from the Longest Journey makes anappearance. The smart-aleck Crow is back and he's still got the same oldattitude. He's harboring a bit of resentment towards April leaving him behindon a mountain path eight years ago, but even he can't resist the urge to "hug"

    April.

    After they're done talking, the White Dragon will arrive in a human form thatis quite appealing to the senses. Listen to what she has to say and she'll tellApril that she hasn't lost her power to Shift, but rather she's probablyforgotten how. Eventually, April will open a Shift, although she isn't sure howshe did it, and Crow will join her as she steps through to enter the Guardian'sRealm.

    Another scene with Zo and Damien that sees them reveal their true feelings forone another and they share a couple of passionate moments.

    In the Guardian's Realm, you can see how beautiful Gordon has made this place.

    Cross the bridge to the island and make your way up the spiral staircase.Listen to the conversation between April and Gordon before going back throughthe Shift with Crow.

    Zo is getting prepared to go back to Arcadia, so Damien injects her with theMorpheus drug and then activates the Dreamer. We find that Zo is back inWinter, so like the first time, run forward until the girl appears and dropsZo into the pit.

    Chapter 8 - Convergence:

    Kian finds himself confronted by a couple of rebels. Take care of them andafterwards he'll threaten the merchant into revealing what he knows. Ask himabout Scorpion and he'll say that he doesn't know anything but he does knowsome of the rebels because he's done business with them. An Azadi guard willcome up and let Kian know that they've captured a witch and sent them toFriar's Keep. The guard offers to show him the way, but Kian insists on findingit himself and has the guard take care of the merchant.

    Go into the ghetto and follow a path until you see Brynn run past Kian on hisway to do whatever it is he may be doing. Kian will find his way to Friar'sKeep and have a brief discussion with Zo in which he tries to have her setfree. Leave the Keep and head down the path to encounter April and they'll getinto a heated conversation, with perspectives changing as new dialogue choicesare presented.

    After Kian takes off, you'll have control of April. Head up to the Keep andrather than trying to go in through the door, look for a hole in the right wall

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    and follow it down to a side yard where you'll find Crow. April will have Crowtell Zo to use some investigative searching and report back with what she sees.

    Zo has been locked up in a cell while she waits for transport to Sadir. Knockon the door to get the guard's attention and Zo will convince him to leave thehatch on the door open. Look through the hatch and Zo will notice that thedoor is bolted and she can't move it. Report your findings to Crow, who'll pass

    them along to April.

    Take April back on the long trip to the ghetto and talk to Roper Klacks aboutgetting a couple of potions. He'll give you a smoke bomb and a vial of acid,which you should take back to the Keep. Give the items to Crow and he'll flythem up to Zo.

    Use the acid to melt the bolt off the door and then open it up. Walk out of thecell to find the guard preoccupied with another prisoner. Sneak up on him andwhen you're close enough, use the focus field to hurl the smoke bomb and renderhim unconscious. Search his body to find the keys and use them to unlock thegate nearby. Follow the stairs down until you come across another guard and

    note that he's hungry. Go back up to your cell and report your new findings toCrow.

    As April, you'll need to get a sandwich for the guard to eat. Make the longtrip to the inn and ask Benrime for a sandwich. She'll make one up for you andyou'll have to make the return trip to the Keep.

    Alternative solution: Before getting a sandwich from Benrime, you can go toRoper Klacks to get a sleeping potion to put into the sandwich. This would makemore sense for you to do since the guard will fall asleep after eating it.(Credit: O. Dim)

    Go up to the door and use the speaking tube and the guard will let you in. Head

    up the stairs and around the back of the spiral staircase to find a gate. Openit to find a boiler and a dumbwaiter next to it. Use the lever next to thedumbwaiter to open it and place the sandwich inside. Use the lever again tosend the sandwich up to the guard, who'll begin eating it voraciously.

    The game play switches back to Zo, so feel free to leave the cell wheneveryou're ready and go back to the guard's post. While he's asleep, use the keysto unlock the gate and sneak past him. Continue down the stairs while unlockinga couple more gates until you reach the bottom and are reunited with April.

    With Zo in tow, go back towards the entrance and go through the small door tothe left of it to enter the kitchen. Go through the next door to enter astorage area and have Zo help you push the large crate up against the wall. AsZo, take the rope from behind the door and then climb onto the large crate.Tie the rope onto the hook and use it to escape Friar's Keep.

    Follow April to the main road and then they'll get into an argument oncethey're back inside the inn. Zo will leave and Crow will become fed up withApril for the way she's acting and will take off after Zo. When he finallycatches up to her, Zo will be inside the ghetto. Ask him for any suggestionsand then about Westhouse to learn that he's in the South Gate Market.

    As you make your way there, Zo will see that the Azadi are raiding theJourneyman Inn. Kian will threaten Benrime and while his soldiers don't findanyone in the cellar, Kian decides to check out the second floor. You'll have

    to fight a couple of rebels along the way and after you've killed them, go intoNa'ane's room and he'll threaten her into taking him to see the Scorpion.She'll reluctantly agree to do so, but only if he lets her, Benrime and the

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    shipment go.

    Zo is on the other side of the inn, so continue forth to the market. Onceyou're there, run around near the lumbering beast and Crow will call you over.He's behind the woman's stand with Brian standing nearby. Talking to Brian willhave you end up going to the Dark People's city in an airship that he's loaningfrom a friend that owed him a favor. Crow is none too thrilled about the idea

    of a bird without wings as Zo and Brian share a laugh at his expense.

    As the airship sails toward the city, Brian and Zo will begin to talk so thatZo can learn more about the man and what life was like for Arcadia before theAzadi came. After you're done, go through the door behind Zo to go onto thenext chapter.

    Chapter 9 - All That We See or Seem:

    Simply follow the guide down to the library where you'll find the White Dragonsitting at a desk. She'll realize that you're there and start a conversationwith Zo that results in her "waking up" from whatever she may be dreaming. I'm

    still confused about Zo's role and her talents as Zo is whisked away toanother far off land.

    Chapter 10 - Crossroads:

    Follow the path laid out for you until you see a sequence where Zo spotssomething going on between someone who she thinks is April and another person.The perspective will then change to April where is she seen talking with a man.

    Go past the guy after he walks away and climb up the ladder. Cross the bridgeand head down the stairs. There's a small staircase behind the house so followit down and head towards the ramps to initiate a conversation between April and

    a woman named Kara. After you're done, walk up the ramp in front of April andthen take the ramp down that's off to the left. At the bottom, hang a right andtalk to Na'ane.

    Once the conversation is over, go past her and walk down the path to the left.Cross the main area to a dock leading upwards to see a sequence where Aprilencounters a mysterious stranger.

    You'll see that Kian has now arrived at the swamp and from your presentlocation, go forward and go right down the narrow staircase.

    Go to where you found Na'ane with April and talk to her. Go to where April isand watch as the pieces of the puzzle become connected. Kian is the mysteriousstranger that Zo and April both saw and after Kian talks to April about hisnewfound revelation, a couple of airships appear in the sky and Azadi soldiersrappel down to the ground.

    Commander Vamon makes an appearance and more events ensue. You can choosewhichever dialogue choice you want, but in the end, April is stabbed in thestomach and is presumably dead after she falls into the water below.

    We'll go back to Zo who looks on in shock when she is suddenly grabbed frombehind. You'll see that Brynn and Chawan have found her and are now seekingrefuge in one of the shacks. Chawan tells Zo that she needs to fall asleepagain and in order to do that, Brynn grabs a pouch and Chawan tosses its

    contents into the fire. Zo eventually breathes in the fumes and she begins tofall asleep when she suddenly disappears. The sequence ends as Brynn barges outinto the open and attacks the soldiers.

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    Chapter 11 - Faith:

    Zo awakes insides of Damien's apartment, but Damien is nowhere to be found.You will see that there's a message waiting on the console. Play it to learnthat it's from Damien and that WATIcorp has found the worm. They'll be able totrace it back to him, so Zo needs to leave. There is a change of clothes in

    the bathroom on the other side of the room, so get changed and exit the apartment.

    Zo will board a scramjet bound for Saint Petersburg, Russia and she'll thenhop aboard a taxi to reach her next destination.

    When you arrive at the building, go to the right and through the open gate.There is a vehicle parked here so go along the right side until Zo focuses ona small panel near the mirror. Use the lock pick to open it and you'll haveanother lock pick puzzle to deal with.

    Once it's unlocked and opened, use the mobile to activate the vehicle and watch

    as it takes off in reverse. It'll slam into some junk piled behind it but it'sa good thing because it'll allow Zo to reach the fire escape. Climb up ontothe fire escape and then up the long ladder to reach the roof.

    You'll see a security robot patrolling the area, so when it's moving away,trail it until you reach a ladder along the right side. Climb up and head downthe walkway until Zo finds that the K can be pushed off. Do so and watch as itcrashes through a skylight.

    Be careful as you climb back down because the robot is still around and once ithas moved on again, run down to the broken skylight and jump down. Follow thecatwalks to the right until you reach a set of stairs and follow them to aladder to continue your journey downward.

    On the floor, go around the assembly line and on the wall is a panel thatroutes the power to this place. Open the panel and press the switch to turn thepower on. Go back around the assembly line and into the control room. Use theright panel to move the winch all the way up and all the way left and then usethe left panel to lower it to the floor.

    Go back to the hook and latch it onto the grate before raising the winch backup. It'll raise the grate out of the floor, allowing Zo to jump into the shaftto the floor below.

    Once you're in the underground room, walk over to the desk and open the drawerto find a small key. Use the key to unlock the left locker behind you to revealan access card. Swipe the card through the reader next to the door on the otherside of the room and enter. Press the switch on the next panel to enter thebedroom and take the data cube from the dollhouse.

    Go back out into the main room and use the data cube on the console on the leftside of the desk. Watch the movie and you'll get a better idea of what's goingon. After you're done, it's time to leave. Go to the glass doors and swipe thecard through the reader to open them. Go upstairs and head back over to thecontrol room. You'll see a green light just outside of it, and underneath it isa door with a card reader. Swipe the card and go through the next set of doorsto see the outside world once again.

    Use the card on the reader to unlock the large gate and hop in the taxi to gohome to Casablanca.

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    Chapter 12 - Reversal:

    From the taxi stand, simply go back to Zo's apartment. She'll collapse on herbed and begin to cry. If you put Wonkers back together, he'll hop on the bed tolet Zo know that she has a visitor. The visitor asked him a lot of questionsthat he couldn't answer and they're outside on the balcony. The visitor is noneother than Helena Chang, and she knows about everything that has been going on

    since she had placed a bug on Zo. More gaps are filled in and Zo's about tobe hooked up to a Dreamer once again.

    Chapter 13 - The Longest Journey:

    Run towards the house and it'll open up for Zo. Run up the stairs and watchthe sequences. Zo will convince Faith to move on and you'd think thateverything will be fine now, but you're far from the truth. The game is almostover, so hold tight.

    Conclusion - Dreamfall:

    You'll see that things have come full circle as we come back to the scene whereZo is in a coma with her dad sitting by the bed. Reza miraculously appears,but an apparition of Zo warns her dad that he isn't who he thinks he is. Watchthe rest of the scenes and the game will come to an end as the credits begin toroll. After the credits are over, a little scene plays. Basically it says'1933: Tibet' and it has Brian Westhouse struggling up a mountainside in themiddle of a blizzard. He falls over and as he's lying face down the camera pansback to the back of someone's head. It turns around and it's Cortez from thefirst game. He says something like 'This isn't the end' or something similar (Ican't remember because at the time I was focusing too much on how awful thevoice actor was). Then they keep walking. It's not terribly interesting but itsuggests that Cortez may have known something and that Brian Westhouse may bemore important than you think (I'm guessing it was he who killed the White of

    the Draic Kin. It was only when I went onto the Dreamfall forum that Iconsidered the possibility it might have been someone else). (Credit: J. Williams)

    =========================Credits:=========================

    To the many readers of this walkthrough - thanks to those who emailed me andfilled me in on things that I left out of the last version of the guide. Youknow who you are as I credited you where I added in your contributions.

    Funcom - Thanks for yet another fulfilling adventure. I can't wait to see theconclusion, and I hope that you guys will be smart enough not to include anycombat segments, or at least take the combat system back to the drawing boardas I believe that it was the weakest part of the entire game.

    Submitted by Outrider - Created 5/29/06 (Last Modified 4/9/07)See All Dreamfall: The Longest Journey Walkthroughs and FAQs