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Deb RosenfeldEducation Development Center
Capturing, Sustaining, andTransferring Curiosity
© EDC, Inc., ThinkMath! 2007
Goals• To understand what makes students curious
• To understand how curiosity drives learningand understanding– Student learning requires both cognitive and
emotional-motivational engagement– Curiosity is an emotional-motivational engagement
that can enhance cognitive engagement
• To understand how to ignite and sustaincuriosity
© EDC, Inc., ThinkMath! 2007
Agenda1. What is curiosity?
2. Curiosity as a self-scaffold: Connectionbetween curiosity and student achievement
• Curiosity in the context of development
3. How is curiosity captured?
4. Curiosity-based instruction
5. Stump the presenter
© EDC, Inc., ThinkMath! 2007
What is Curiosity?
Curiosity is the “desire to know, to see, or toexperience” leading to “exploratory behaviordirected towards the acquisition of newinformation.”
(Litman)
© EDC, Inc., ThinkMath! 2007
What is Scaffolding?
Scaffolding is the support offered bythe joint participation of a more expertperson and a student in a task that has alevel of complexity just beyond thelevel that the student could performindependently.
© EDC, Inc., ThinkMath! 2007
What is Self-Scaffolding?A scaffold builds on students’ priorknowledge with the goal of laterindependent performance of the task.
When the support that a scaffoldprovides is given by the studentherself, the support is called a self-scaffold.
© EDC, Inc., ThinkMath! 2007
Curiosity as a Self-Scaffold
Curiosity allows students to maintaintheir cognitive effort by providing themotivation for knowing andunderstanding the material beinglearned. In this way, curiosity acts as aself-scaffold in the learning process.
© EDC, Inc., ThinkMath! 2007
Curiosity in the Context ofDevelopment
• Piaget: Learning is the result of active constructionthrough assimilation and accommodation– Curiosity triggered when new info doesn’t easily fit with
existing ideas and concepts, and motivates resolving thisdissonance
• Fischer: Importance of context (cognitive, emotional,and motivational support) in constructive process– Learning is the result of frequent opportunities to perform at
an optimal level (requiring support structures) until itbecomes part of one’s functional repertoire
– Vygotsky’s Zone of Proximal Development
© EDC, Inc., ThinkMath! 2007
Inducing Curiosity• Lack of desired information (uncertainty)
• Conceptual conflict, incongruity, surprise
• Meaningful situation (utility to students)
All of these make the individual feel compelled toexplore and acquire knowledge to resolve the
problem.
© EDC, Inc., ThinkMath! 2007
Current Elementary MathCurricula
• Some fail to induce curiosity because anyconceptual conflict or surprise is solvedfor students, not by students.
• Engaging stories are often tangentiallyrelated to content, making transfer ofcuriosity unlikely.
© EDC, Inc., ThinkMath! 2007
Curiosity-Based Instruction
• Entry points using stories and puzzlesinvolving numbers, words, and pictures
• Problem left unresolved
• Students predict solution
© EDC, Inc., ThinkMath! 2007
An Example:Introducing the Kindertectives
Jane, Arjun, and Monica present a mysteryand then ask for students’ help in solvingit.
The confusion and interest that theKindertectives demonstrate acknowledgesstudents’ feelings around learning math,promoting intrinsic motivation.
© EDC, Inc., ThinkMath! 2007
Portion of Entry Point toChapter 1
At Jane’s house, her parents were talking about her bedtime.So that Jane wouldn’t know the options and beg for thelatest bedtime, they talked in a code.
“What do you think about drawing an S and closing the gate,then around a tree and around a tree, and a ball?” askedJane’s dad.
Do you know when Jane’s bedtime was? We need your helpto figure this out!
© EDC, Inc., ThinkMath! 2007
© EDC, Inc., ThinkMath! 2007
Think Math!More examples of Curiosity-Based Instruction
• Entry Points• Few instructions (puzzle-like)• Other Number Puzzles• Number “Tricks”• Headline Stories• Explore Pages
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Grade 3Entry Point:Student Letter
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Grade 4Entry Point:
Student Letter
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Kindergarten Few Instructions
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Grade 1:Few
Instructions
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Grade 5Number Puzzle
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Grade 5Number Puzzle
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Grade 4Number ‘Trick’
© EDC, Inc., ThinkMath! 2007
Grade 4Number‘Trick’
© EDC, Inc., ThinkMath! 2007
Grade 5Number‘Trick’
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Headline Stories: An Example
Jane bought a birthday card. She gave thecashier $1 and received 3 coins as change.
• What can you say?• What questions can you ask?• What do you want to figure out?• What can you predict?• What else do you need to know?
© EDC, Inc., ThinkMath! 2007
Features of Headline Stories
• Puzzling• Doesn’t ask a particular question• Allows finding math in everyday
situations• Open-ended so there are multiple
approaches and solutions• Leads to further questions
© EDC, Inc., ThinkMath! 2007
Grade 4Explore Page
© EDC, Inc., ThinkMath! 2007
Educational Implications“Before anything else, a teacher’s first job is to pique
curiosity.” (O’Malley, 1998, p. 16)
Engagement is necessary for learning, and curiosity is animportant means of engaging students in learning.
Teachers should not do all of the explaining, but insteadshould present examples, counter-examples, andconceptual conflicts for students to explore and explain.(Carey)
© EDC, Inc., ThinkMath! 2007
Stump the Presenter
• Questions?• Comments?• Concerns?• Money back requests?• Money giving requests?
© EDC, Inc., ThinkMath! 2007
Thank You!
Please contact me with questions, concerns, ideas, orjust to discuss this topic further!
[email protected] Development Center
Division of Mathematics, Learning, and Teaching55 Chapel Street
Newton, MA 02458
© EDC, Inc., ThinkMath! 2007
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