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8/3/2019 An Intelligent Collaborative Virtual Environment forTeam Training A Preliminary Report
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An Intelligent Collaborative Virtual Environment for
Team Training A Preliminary Report
Ral A. Aguilar
Universidad Autnoma de
Yucatn
Anglica de Antonio
Universidad Politcnica de
Madrid
Ricardo Imbert
Universidad Politcnica de
Madrid
Abstract
The Computer Supported Collaborative Learning
(CSCL) is a paradigm that can be viewed as an evolution
of individual learning done in Intelligent Tutoring
Systems (ITS) and Learning Environments (LE) to a group learning environments. In this paper a Team
Training Strategy (TTS) is decribed, which involves the
use of an Intelligent Collaborative Virtual Environment
(ICVE) that incorporates a Pedagogical Virtual Agent
(PVA) to assist the group during the execution stage. We
are developing an ICVE to support the requeriments of
each phase of the TTS; in this report we describe the
advances and the ongoing work of the ICVE.
1. Introduction
A Collaborative Virtual Environment (CVE) is a
computer-based, distributed, virtual space or set of places;in a CVE people can meet and interact with others, with
agents or with virtual objects [1]. CVEs specially,
Intelligent Virtual Environments [2] can be used to
train one or more students in the execution of a certain
task (IVET: Intelligent Virtual Environment for Training),
particularly in situations in which training in the real
environments is either impossible or undesirable because
it is costly or dangerous.
Training is an activity that promotes in a crossed way
the learning of knowledge in the cognitive domain, as
well as skills in the psycomotor domain; nevertheless,
when it is made with human groups (teams), the scope of
the learning expands to the relational/social domain.Consequently, the instructional-design theories and
models [3] used in the training represent a fundamental
factor for the development of shared cognitive schemes
that can improve the teamwork.
In the following sections we describe the goal of the
study, the TTS, as well as the advances in the
development of the ICVE (CVE + IVET) in order to
comply with the requeriments of each phase of the TTS.
2. Goal of the Study
The goal of the study is to develop a strategy for
training small groups assisted by Intelligent Collaborative
Virtual Environments (ICVEs).In order to assist the training process, the development
of a Collaborative Virtual Environment (CVE) that allows
the human tutor to direct and to coordinate the virtual
meetings of the group is proposed, according to the
activities for some phases of the team train strategy. Also,
the development of a model of a Pedagogical Virtual
Agent (PVA) with the role of group leader in order to
assist the team during the drill and practice activities
(execution) into an IVET is also proposed.
3. The Team Train Strategy (TTS)
The strategy consists of four interrelated stages inwhich the human team to be trained follows an iterative
process of self-assessment about the execution of a plan to
perform a proposed task (see fig. 1).
Figure 1: The Team Training Strategy (TTS)
Integration
Execution
Evaluation
Improvement
Proceedings of the 15th International Conference on Computing (CIC'06)0-7695-2708-6/06 $20.00 2006
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The Integration stage has the purpose of integrating the
human team (using a CVE), as well as providing the
apprentices (assisted by a Human Tutor) with a first
mental schema of the plan to execute for a predefined
task. In the following stage (execution), the team uses an
IVET to execute the planned activities according to their
assigned roles; in this environment a PVA plays a teamleader role to assist the trainees. In the third stage
(Evaluation), the team members will have to evaluate their
previous execution and must identify both individual and
group errors with the purpose of avoiding them in a future
execution stage. Finally, in the last stage (Improvement)
the team members in a virtual meeting co-construct a new
plan (using a planning tool) for the task using as a
baseline the experience acquired during the iterative
execution and evaluation of the initial plan.
The level of members interaction is expected to keep
on growing while the team makes progress through the
strategy stages, and the iterative process followed by the
team will trigger mechanisms that will generate a shared
mental model between its members, enhancing the
collaborative learning and allowing a better group
performance during teamwork.
The domain of the TTS is focused on the operation and
maintenance of industrial equipment, coordinated
manipulation of vehicles and, especially, human rescue
teams for disaster situations. The strategy tries that the
trainees acquire in a crossed way: knowledge, skills, and
attitudes, in the three domains of learning promoted by
training (cognitive, psicomotor, and relational/social).
In order to assist the training process, we are
developing a Collaborative Virtual Environment (CVE)
that allows the human tutor to apply instructional
techniques in virtual meetings with the team, according to
the activities proposed for the phases of Integration,
Evaluation and Improvement.
Also, we have proposed the development of an
Intelligent Virtual Environment in order to assist the team
during the phase of Execution. The Intelligent Virtual
Environment for Training (IVET) will incorporate a
Pedagogical Virtual Agent [4] with the role of group
leader [5]. The Pedagogical Virtual Agent (PVA) will
take as its bases for the tutorial process, the knowledge of
the task, as well as a mechanism for modeling the group
based on the interaction process.
4. The CVE for the Integration Stage
The first stage, Integration, has the purpose of
integrating the human team, as well as providing the
apprentices with a first mental schema about the activities
to execute, and the spatial distribution of the environment.
During this first stage, a human tutor describes the task
to be developed, explains an execution plan and assigns
roles to each team member; in this stage, the human tutor
promotes a favorable social space to induce each
apprentice to his/her integration into the team. The
instructional activities will be applied according to the
technique selected by the tutor [6].
We have proposed a procedure for evaluating
instructional techniques based on fictitious scenarios, and
it has been applied using a prototype to the CVEdeveloped to make the compared analysis of two strategies
of cross-training applied as instructional techniques in the
initiation of human groups (teams) in tasks of
sociotechnical nature [7].
The CVE proposed to support the virtual meeting in
this first stage has been designed to stimulate both the
team communication and the information interchange.
During the meeting, the tutor offers some views of the
plan execution using a virtual board integrated with the
environment. Fig. 2 offers a snapshot of the CVE that we
have implemented [8].
Figure 2: The CVE for the Integration Stage
5. The IVET for the Execution Stage
At the Execution stage, the group members should
achieve the previously described goal, executing the
planned activities according to their assigned roles. To
perform the task, the team will use an Intelligent Virtual
Environment for Training (IVET) which recreates a
scenario in which the apprentices must carry out
sequential or concurrent activities, according to the
established plan.
In order to assist the team during this stage, we
propose to include a Pedagogical Virtual Agent (PVA)
playing the role of team leader. It may communicate with
the apprentices or make them suggestions during the
execution of their activities, if necessary. The PVA will
offer its help to the team, giving preference to activities
that are critical for the task success. Fig. 3 shows a team
members view in an IVET prototype during a training
session.
Proceedings of the 15th International Conference on Computing (CIC'06)0-7695-2708-6/06 $20.00 2006
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Figure 3: Snapshop of the IVET prototype for theExecution Stage
The research team in the Decoroso Crespo Laboratory
at the UPM (Universidad Politcnica de Madrid) has
developed, as part of the MAEVIF Project (Model for the
Application of Intelligent Virtual Environments to
Education) a Software Architecture to facilitate the
development of IVETs [9]. The software architecture has
been devised to be open and flexible, and basically its
composed by two subsystems: the first one deals with the
graphical visualization of the virtual environments and the
interaction with the learners; the other subsystem is a
multi-agent system designed to provide with intelligence
the tutoring system. Both subsystems have been integrated
in an architectural solution that is open and flexible using
CORBA (Common Object Request Broker Architecture),
one of the most used standards for the development of
distributed components.
Simulation Agent
Planning Agent
Tutoring ModelAgent
Individual
CommunicationA ent 1
Graphical and
Interaction Ss,
Graphical and
Interaction Ss,
Interaction
Devices
Interaction
Devices
Action Agent
Trajectory Agent
Learner 1 Learner N
Expert ModelAgent
World ModelAgent
Global Communication
Agent
Student Agent 1
Student Agent n
Student Model
Agent
Individual
CommunicationA ent N
Figure 4: Multi-Agent Subsystem in MAEVIF
The Multi-Agent Tutoring Subsystem (MATS) is a
reinterpretation of the traditional architecture for ITSs
(composed of Expert, Student, Tutoring and
Communication modules) as an architecture based on
cooperative agents [10]. Fig. 4 shows the architecture that
has been implemented.
For the development of the IVET that will be used fordrill and practice in the task (Execution phase) we will
adjust the MAEVIF architecture, according to the
requirements established in TTS, specially, it will be
necessary to extend the MATS with a mechanism to model
the group (Group Model Agent).
Another work line of the research team is the
Pedagogical Agents, intelligent agents who can be
equipped with personal characteristics and emotions to
offer believable behaviors in IVETs.
In our work (ICVET), the incorporation of a PVA as a
team member (leader) with capacity to carry out behaviors
similar to those of a human tutor, will require to integrate
with the IVET a cognitive architecture for the virtual
agent; we will use as a basis for its implementation a
multilayered architecture named COGNITIVA [11]; it has
been designed for virtual agents endowed with personal
characteristics and emotions that offers three possible
layers to the agent designer, each one corresponding to a
different kind of behavior: reactive, deliberative and social
6. The CVE for the Evaluation Stage
At the third stage (Evaluation), the team will have to
self-evaluate their previous execution of the plan. The
human tutor coordinates a virtual meeting of the team to
identify both individual and group errors with the purposeof avoiding them in future plan executions. With this aim,
the team can make use of the CVE to reproduce and
analyze the previous plan execution, focusing on the
achieved performance. The strategy proposes an iterative
cycle of plan execution and evaluation, as many times as it
is necessary to conduct the plan successfully.
We are designing a mechanism to model the group
based on both the domain of the task to be learnt
(cognitive and psychomotor domains) and the group
interaction (relational/social domain). We will use
sentence openers to collect interaction data and construct a
collaboration model [12] accordingly to the TTS, which
will be used by the Human Tutor and by the PVA toprovide the team with support in the collaborative working
(learning) process [13] and in the learning process of
collaborative skills [14]
7. The Planning Tool in the CVE
Finally, at the Improvementstage, the team will have
the opportunity of replanning the assigned activities,
building on the experience acquired by the apprentices
Proceedings of the 15th International Conference on Computing (CIC'06)0-7695-2708-6/06 $20.00 2006
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during the iterative execution and evaluation of the initial
plan. In this stage, the human tutor coordinates the
learners interaction and encourages them to formulate
plan alternatives. To reach this objective, the group uses a
planning tool, provided by the CVE (it will be displayed in
the virtual board).
According to the resulting plan, the execution andevaluation stages will be performed repeatedly, until the
new plan is successfully carried out , leading to a new
improvement stage in which the team can finish their work
or prepare a new alternative plan and keep on training.
The Improvement stage has been designed to provide the
students with a flexible way of thinking about the
proposed activities, allowing them to have a better
adaptation capability to other similar activities in the
future.
We are implementing a planning tool (see Fig. 5)
which incorporates: an editor to co-construct (in a
collaborative session) the plans, a viewer to generate a
PERT Graph of the plan designed for the team, and when
the team consider that the plan is correct, the Builder
generates a plan ontology that can be saved in a repository
of plan-ontologies; other information is saved in a CVE
data base. The World Ontology contains the objects to
locate and actions to perform in a virtual world.
Figure 5: The Planning Tool Structure
8. Conclusions
In this paper, a Team Train Strategy (TTS) as well asthe advances and ongoing work for the Intelligent
Collaborative Virtual Environment to support it has been
described. The team training is an interesting instructional
activity that will be used to research issues in depth both
the collaborative learning process and the learning process
of collaborative skills. We are interested in researching
different theories and models of instruction in the team
training, and we will use and experiment with this TTS
(using the ICVET).
References
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Proceedings of the 15th International Conference on Computing (CIC'06)0-7695-2708-6/06 $20.00 2006