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1 ICT-based Creativity and Innovation --oo--oo2. What is Innovation? M.Missikoff Institute of Sciences and Technologies of Cognition ISTC-CNR, Rome ([email protected]) Institute of Cognitive Sciences and Technologies

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ICT-based Creativity and Innovation --oo--oo—

2. What is Innovation?

M.Missikoff Institute of Sciences and Technologies of Cognition

ISTC-CNR, Rome ([email protected])

Institute of Cognitive

Sciences and Technologies

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ToC

• Defining what is innovation • What, How, and Who ...

– Innovation targets – Innovation Lifecycle (process) – Innovation actors

• Innovation Modes • Open Innovation characteristics • Morphology of Innovation: Object or Process?

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Innovation is ...

• Enthusiasm

• Energy

• Joy

• Fantasy

• Creativity

But also...

• Concern, awareness, responsibility, concrete results, vale creation, improving life of many ...

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... and also ...

• Collaboration

• Confrontation

• Failing and restarting

• Risk and heartfulness

• ...

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Some Definitions of Innovation

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Innovation Def (cont’d)

“Innovation involves creating both new concepts and new competencies and knowledge, and working inside and outside the organization” [to achieve better socio-economic value production] (The Service Innovation Handbook, Lucy Kimbell, BIS-

Publishers)

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The W-W-H of Innovation ...

• WHAT

– What are the targets of an innovation action?

• WHO

– Who are the key players involved? What are their roles and duties?

• HOW

– How should we proceed? How can we organise & manage the Innovation activities?

... and what is the Final OUTCOME? 6

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... and the Digital Representation

• WHAT

– Enterprise as a whole, even if we start with focussed innovation (e.g., product or process)

– Digital representation: DB/KB resources

• WHO

– Innovation teams, managers and stakeholders, partners, consultant, and customers, with different roles and duties.

– Digital representation: actors, with their rights and functions

• HOW

– An innovation project is difficult to specify with a workflow

– Digital representation: Objectives, best practices, guidelines, intermediate/final reports, KPIs, ... (and activities?)

and the FINAL OUTCOME is New Knowledge 4 Value

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What can we innovate?

• Considering all the Enterprise Facets

• Product, Process, Service, Organization, Business, Marketing (OECD, Oslo Manual)

• Or ...

BUSSINESSinnovation

STRATEGYinnovation

MARKETINGinnovation

PRODUCTinnovation

SERVICEinnovation

PROCESSinnovation

TECHNOLOGYinnovation

ORGANIZATIONALinnovation

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(BIVEE Project)

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WHO: Actors of Open Innovation

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Quadruple Helix Innovation

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HOW: Innovation Modes

• push-mode, typically technology-driven, when a new technological solution arrives;

• pull-mode, demand-driven or user-driven or markey driven;

• Endogene, when the innovation stems from within inside of the enterprise (or theecosys);

• Exoogene, when coming from outside, other org, other cultures, disciplines

• co-creation, when more cultures, components contribute. In case from within the Ecosystem.

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Innovation Modes (cont’d)

• Incremental vs Disruptive. Depending on the level of discontinuity and the extent of impact (on the market, on the enterprise, ..)

• Episodical vs Continuous. Depending on the frequency, and the attitude

• Diffused, Social. Depending on the degree of participation

• Closed vs Open. Depending on the degree of sharing and cooperation

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Why Open Innovation?

• Beyond industrial secrets protection: new Intellectual Property Right (IPR) paradigm

• Ideas become today quickly obsolete

• The advantage is no more on the Good Ideas

• Advantage is on quickly transformation of ideas into value (economic, social, env), with:

– Right value proposition for clients

– Right business model

– Change capability and speed of actuation (absorption) 12

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Copyright & Copyleft

• Does Copyright make sense anymore?

• Upcoming business models are based on

Continuous Innovation and Speed

• Patent exploitation patterns are deeply changing

TESLA Cars is opening all its patents

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Open Innovation 1.0

(http://www.openinnovation.eu/) 14

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Open Innovation 2.0

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• How can we manage this new scenario?

• What will be the role of ICT?

(Thanks to OISPG & Intel)

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Open Innovation 2.0: Key Points

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(th

an

ks t

o O

ISP

G)

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Quadruple Helix

(http://www.oi-net.eu/) 17

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Open Innovation ... the easy choice?

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Morphology of Innovation

But, in the end, what is innovation?

Innovation as a Process?

Innovation as an Object?

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Innovation as a process

• A loosely structured process

– Not so linear as described & High Risk

– Not always successful: Can be aborted at any stage

– Needs resources (good funds, right people)

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Research

Innovation

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Innovation as a process

• Fitzgerald et al. (2010)

1. Discovery

2. Invention

3. Development

4. Product

5. Market

6. Profit.

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Many proposals, with loosely defined steps. e.g.:

• SAP

1. Invent

2. Define

3. Develop

4. Deploy

5. Optimise.

... but detailing the steps is not obvious. Then:

Change Perspective

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Innovation as an Object

• Innovation seen as an intangible object: a Knowledge Artefact

• A complex, articulated knowledge structure released at the end of an Innovation Project

• We will refer to it as InnoBoK: Innovation Body of Knowledge

• Innovation Lifecycle as the progressive construction of an InnoBoK (ako Industial Product Lifecycle)

• Such activities requires a solid knowledge base, to rely on.

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Innovation as a Knowledge Artifact

• An open, collaborative platform for building Innovation InnoBoK

• Different teams cooperate in developing the different (but interdependent) InnoBoK Parts / Sections

• New distributed, collaborative solutions for Knowledge management

• Effective in a Full Digital Enterprise

23 Next: 3/6. OpenInnov-Organization