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The Business of Mobile Gaming
Y2la GamesBy: Micky Mouse
Micky Mouse
Mobile Gaming MarketBiggest market of our generation; fastest growing consumer technology ever
Micky Mouse
Game history
1970 >> games industry has been growing exponentially. 1982 >> games industry has been growing to 8 billion USD.
1995 >> to 22 billion USD.
Current Size around 36 Billion USD .
Micky Mouse
Why going into mobile gaming business?
Low entry barrier Very large market
High purchasing power buyer
Micky Mouse
Information come from::
InterviewsQuestionaires
EventsInternet
Micky Mouse
Types of game companyGame as Service Game as Product
Ongoing game
Key success measure is not units sold but from active users and conversion rates.
Marketing: Focus on acquiring users and converting them to paying customers
Finance: Can generate revenue on an unfinished game but require substantial marketing cost
“ Fire and forget” games that are complete when they launch
No ongoing relationship with gamer
Marketing: Big launch; Majority of sales in first month (as one time purchase)
Finance: Require sufficient resources to develop 100% of the game and market it before seeing any revenue
Micky Mouse
Rules for Free-to-Play Games
Rule 1: Make it Fun Rule 9: Make it possible to spend $100Rule 2: The Starbucks test Rule 10: Have pizzazz, not polish
Rule 3: Come for a minute, stay for an hour Rule 11: Kill the tutorialRule 4: Complexity in layers Rule 12: I must not fail (No Game over)Rule 5: The importance of never ending Rule 13: Sell emotion, not contentRule 6: Be generous Rule 14: Experiment and learnRule 7: Be Free-to-Play forever Rule 15: Game development never endsRule 8: The no-brainer first dollar
Micky Mouse
Revenue channel
Game content revenueAutomated advertisementOther revenue source
1 .Real, physical product advertisement within the game (e.g. Coca-Cola drinks in game)
2 .Selling original sound track (OST) in the games on iTunes3 .Selling merchandise (dolls, t-shirts) of characters in hit titles
Micky Mouse
Business Plan
Marketing Plan:: Product
Price Place
Promotion Operation Plan::
Cumulative phase Startup phase
RISK AND ASSUMPTIONS
Micky Mouse
Stolen Ideas
Game’s idea stolen when using crowd funding services ::Some entrepreneur worry that posting unfinished ideas on crowd funding website could exposed a great idea to a potential thief.
In order to have the project successfully crowd funded.the important thing is not the idea, but the execution of the project
Micky Mouse
MOBILE GAME INDUSTRY ANALYSISFive forces analysis of mobile gaming industry
Micky Mouse
Mobile Gaming Market
Micky Mouse
Mobile Gaming Explosion
Game Design and Mechanics:
What Makes a Good Mobile Game?
Micky Mouse
Game Design and MechanicsGames tell a story:
What is the setting ?
Who is the hero ?
What are the hero's desires?
Cues : Visual
Audio
Dynamic
Micky Mouse
Addicting Game Components
Make the game easy and fun
Lots of short levels
More content they can unlock
Depth- building up from a simple to difficult game play
Micky Mouse
6 Key Steps To A Successful App
Micky Mouse
Growth of the Gadget
Monetization
Micky Mouse
Why Pay? Expanded features and capabilities (77 percent)Remove ads (44 percent)Trial expired (35 percent)To support the developer (22 percent)Curiosity (16 percent)
Mobile Ad Frameworks Google AdSens
e Millennial Medi
aiAdAdMobBrightrollGreystripeInMobiJumptapMdotMSAY Media ZestADZ
Micky Mouse
“Freemium”Free To Play. Costs to unlock additional contentApple, Android and Amazon all Keep 30%Barnes and Noble most likely will do the same
Micky Mouse
SubscriptionSimilar to Freemium which uses and In-App PurchaseApple, Android and Amazon all Keep 30%
Production
Micky Mouse
Production phase Goal
the goal is to get the game up and running as quickly as possible in one form or another; this is a key component to solving unseen design issues. In an ideal
situation .
the goal is to have a working build of the game functions every week or two; this means that the
product as a whole is constantly being prototyped .
Distribution
Micky Mouse
DistributioniOS Apps Must go into the App store.
Amazon and Kindle Apps must go intotheir respective stores. Google Apps can be distributed a number of different ways including Email, posting onwebsite and several distributionchannels.Distribution Channels include: Amazon, GetJar, AppBrain, Appsfire
Acquisition
Micky Mouse
Acquisition Options::
Viral/Social effects All about game design and product
App Store optimization Optimize for search results, name, icon, screenshots
Mobile advertising Buy from everywhere and measure
PR Give a story rather than press release
Engagement
Micky Mouse
Engagement
Engagement Basics (core mechanics, progression, etc)
Constant Balancing Regular Content Updates
Player interaction Re-engagement
Retention
How to measure?
Usage pattern: session behaviorRetention: short-term, lifetime retentionFeature engagement: % of users interacting with a feature
Change from plain volume to Regularity; not just “fire and forget” but ongoing
Micky Mouse
Micky Mouse
Engagement & Retention
Micky Mouse
The Rise of FreemiumWorldwide distribution platform – unprecedentedThere is always a FREE alternativeEasiest way to get scaleOnce you have users, multiple ways to monetize instead of a single, up-front transaction
Micro-transactions Advertising
Usage BehaviorPaid apps model only for true IP innovation
Questions