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Mobile Games for Learning:A Pattern-Based Approach
Birgit Schmitz
How can mobile games for learning be designed to effectively support teaching and learning?
2014
2013 2012
How can mobile games for learning be designed to effectively
support learning?
2011
2010
• Supporting the effective use and integration of mobile games for learning into educational practice.
• Identifying design requirements for mobile games for learning
• Presenting best practices for mobile games to support teaching and learning
research objectives
empirical findings
formative studies
theoretical approach
theoretical approach
theoretical approach
What have pupils learned?
How was the learning achieved?
theoretical approach
What have pupils learned?
empirical findings
formative studies
theoretical approach
• Augmented Reality
• Collaborative Actions
• Cooperation
• Physical Navigation
• Roleplaying
Patterns that support learning
empirical findings
formative studies
theoretical approach
conclusions
• classification framework
• exemplary game designs
• results from design studies
• results from design studies
• exemplary game designs
• classification framework
• template approach
• empirical results
thank you for your attention