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LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

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LocJam is a game localization contest held between April 5-13, 2014. This presentation covers all the localization insights that Curri Barceló and Jennifer Vela-Valido gave in workshop in London on April 5. Topics include: - Wordplay - Cultural adaptation - Lack of context and space limits For more details about the LocJAM competition http://locjam.org

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Page 1: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 2: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

All your base are belong to us!

Jennifer Vela [email protected]

@ligeis

Curri Barceló[email protected]

@currixan

Page 3: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

LEVEL 1: Once upon a time…

LEVEL 2: Localise me!

LEVEL 3: All your base are belong to us

LEVEL 4: I bet you can do better

BONUS TRACK

Page 4: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

LEVEL 1: Once upon a timeLEVEL 1: Once upon a time……

Page 5: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Video game industry:

a brief story

Page 6: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

MAIN CHARACTERS

Page 7: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

6060’’ss

Page 8: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

AtariAtari19721972

Page 9: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

19721972Magnavox Magnavox 1st console1st console

Magnavox OdysseyMagnavox Odyssey

Page 10: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

19771977

Atari Atari Atari 2600Atari 2600

Page 11: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

19781978

Page 12: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Taito Taito Licensed Licensed Space InvadersSpace Invadersfor Atari 6000for Atari 6000

19781978

Page 13: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

8080’’ss

Commodore 64Commodore 64

ZX SpectrumZX Spectrum

Page 14: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

19831983 Nintendo Entertainment SystemNintendo Entertainment System

(Famicom/Nes)(Famicom/Nes)

3rd3rd--party licensingparty licensing

Page 15: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Nintendo Game & WatchNintendo Game & Watch

19851985

Page 16: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Commodore AmigaCommodore Amiga

Sega Master SystemSega Master System

19851985

Page 17: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Atari LynxAtari Lynx

Sega Mega DriveSega Mega Drive

Nintendo Game BoyNintendo Game Boy

End of the 80End of the 80’’ss

Page 18: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Super NESSuper NES

Game GearGame Gear

SNK NeoSNK Neo--GeoGeo

Sega MegaSega Mega--CDCD

9090’’ss

Page 19: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Atari JaguarAtari Jaguar9090’’ss

Sony PlayStationSony PlayStation

Nintendo 64Nintendo 64Sega SaturnSega Saturn

Page 20: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

0000’’ssNokia NNokia N--GageGage

PC PC MMORPGMMORPG

Page 21: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

20002000--20032003

Sony PlayStation 2Sony PlayStation 2

Microsoft XboxMicrosoft Xbox

NintendoNintendoGame CubeGame Cube

Page 22: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

20042004--20062006 Nintendo DSNintendo DS

Sony PlayStation PortableSony PlayStation Portable

Microsoft Xbox 360Microsoft Xbox 360

Sony PlayStation 3Sony PlayStation 3

Page 23: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

20062006--20102010Nintendo Wii + Canal Tienda WiiNintendo Wii + Canal Tienda Wii

Sony PlayStation Move + Sony PlayStation Move + mando de navegacimando de navegacióónn

Microsoft KinectMicrosoft Kinect

Page 24: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

20122012

Sony PlayStation VitaSony PlayStation Vita

Nintendo Wii UNintendo Wii U

Page 25: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

TODAYTODAY New ways of playingNew ways of playingSmartphonesSmartphones+ Tablets+ Tablets

Page 26: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Facebook Facebook Social GamesSocial Games

New ways of playingNew ways of playingWebsitesWebsites

TODAYTODAY

Page 27: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

20132013

Sony PlayStation 4Sony PlayStation 4 Xbox ONEXbox ONE

OUYAOUYA

Page 28: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 29: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

LEVEL 2: Localise me!LEVEL 2: Localise me!

Page 30: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

“Creates more benefits than the movie industry in the UK and US markets alone, an industry that brings people out from cinemas

and television and gets them to sit with their controllers to play

during hours instead”

(Chatfield, Tom. 2009)

Videogame industryVIDEOGAME INDUSTRY

Page 31: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

• 61 billion dollars (Forbes);• 91 billion dollars by 2015 (Chandler,

Heather 2012);• 30-50% comes from the international

market (Chandler, Heather 2012).

Videogame industryVIDEOGAME INDUSTRY

Page 32: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

South-Eastern AsiaEastern Europe

Latin AmericaMiddle East

Potential New MarketsPotential New MarketsPOTENTIAL NEW MARKETS

Page 33: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

“Localisation is the adaptation of a product, application, or document

content to meet the language, culture, and other requirements of a

specific target market”(Flanders, Melanie 2006).

Message = Same effect as the original

WHAT IS LOCALISATION?

Page 34: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

What do we need to take into account?

1. Internationalisation;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 35: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Internationalisation

“Internationalisation is to create a project that can be easily localised with a minimum amount of work on the developer’s part” (Chandler, 2005(Chandler, 2005))

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 36: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

InternationalisationWHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 37: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 38: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

3. Specific requirements of the market or culture;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 39: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

SPECIFIC REQUIREMENTS OF MARKET/CULTURE

Page 40: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

3. Specific requirements of the market or culture;

4. Lack of context or poor knowledge of the in-game;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 41: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Blind-folded translation - Dietz, F. (2006)

BAT

LACK OF CONTEXT OR POOR KNOWLEDGE OF THE GAME

Page 42: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

3. Specific requirements of the market or culture;

4. Lack of context or poor knowledge of the in-game;

5. Knowing the final user and what they want.

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 43: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Knowing the final user and what they want

“A blackl lake // A whitel lake // In the morningl”

Little King’s Story

KNOWING THE FINAL USER ORWHAT THEY WANT

Page 44: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Knowing the final user and what they want

1994 Chiquito de la Calzada

KNOWING THE FINAL USER ORWHAT THEY WANT

Page 45: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 46: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

LEVEL 3: All your base are LEVEL 3: All your base are belong to usbelong to us……

Page 47: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 48: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Bubble Bobble + Pro Wrestling

Page 49: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Ghostbusters

Page 50: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Dragon Quest + Legend of Zelda

Page 51: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Metal Gear

Page 52: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Metal Gear

Page 53: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Double Dragon II

Page 54: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 55: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

LEVEL 4: I bet you can do betterLEVEL 4: I bet you can do better

Page 56: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Word play

Page 57: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Target cultue

Page 58: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Lack of context

Page 59: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Lack of context

ORIGINAL: %1$s: %2$s level %3$s to %4$s %5$s

TRANSLATION:

Page 60: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Lack of context

ORIGINAL: %1$s: %2$s level %3$s to %4$s %5$s

TRANSLATION:WTF??

Page 61: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Lack of context

ORIGINAL: %1$s: %2$s level %3$s to %4$s %5$s

CONTEXT:%1$s = Name of the object%2$s and %5$s = HTML tags: «span».%3$s %4$s = Max and min level to get that object

TRANSLATION:

WTF??

Page 62: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Variables

ORIGINAL 1: You have found a %item%. ORIGINAL 2: You have got %d star(s).ORIGINAL 3: %s %s is located in the is located in the %s.%s.ORIGINAL 4: ORIGINAL 4: %, you look so hot in that!%, you look so hot in that!

TRANSLATION 1:TRANSLATION 2:TRANSLATION 3:TRANSLATION 4:

WTF??

Page 63: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Character limitation

ORIGINAL 1: Take cover! (12 char)ORIGINAL 2: OK (4 char)ORIGINAL 3: Save all changes? (17 char)

TRANSLATION 1:TRANSLATION 2:TRANSLATION 3:

Page 64: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

Challenges: Character limitation

Limit: 6 char.

Page 65: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 66: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

BONUS TRACK: LOCJAMBONUS TRACK: LOCJAM

Page 67: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido
Page 68: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido

All your base are belong to us!

Jennifer Vela [email protected]

@ligeis

Curri Barceló[email protected]

@currixan

Page 69: LocJAM London 2014 game localization workshop with Curri Barceló and Jennifer Vela-Valido