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LocJam London Workshop: Introduction to Game Localisation

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This is the presentation I did with my colleague Jennifer Vela for the 2014 LocJam Workshop in London. In it, we explain a bit of the history of the consoles, we show some stats on the industry and we explain a bit of this unknown world of Localisation. Once they had the theory, we gave them a few exercises for the participants to do.

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Page 1: LocJam London Workshop: Introduction to Game Localisation
Page 2: LocJam London Workshop: Introduction to Game Localisation

All your base are belong to us!

Jennifer Vela [email protected]

@ligeis

Curri Barceló[email protected]

@currixan

Page 3: LocJam London Workshop: Introduction to Game Localisation

LEVEL 1: Once upon a time…

LEVEL 2: Localise me!

LEVEL 3: All your base are belong to us

LEVEL 4: I bet you can do better

BONUS TRACK

Page 4: LocJam London Workshop: Introduction to Game Localisation

LEVEL 1: Once upon a timeLEVEL 1: Once upon a time……

Page 5: LocJam London Workshop: Introduction to Game Localisation

Video game industry:

a brief story

Page 6: LocJam London Workshop: Introduction to Game Localisation

MAIN CHARACTERS

Page 7: LocJam London Workshop: Introduction to Game Localisation

6060’’ss

Page 8: LocJam London Workshop: Introduction to Game Localisation

AtariAtari19721972

Page 9: LocJam London Workshop: Introduction to Game Localisation

19721972Magnavox Magnavox 1st console1st console

Magnavox OdysseyMagnavox Odyssey

Page 10: LocJam London Workshop: Introduction to Game Localisation

19771977

Atari Atari Atari 2600Atari 2600

Page 11: LocJam London Workshop: Introduction to Game Localisation

19781978

Page 12: LocJam London Workshop: Introduction to Game Localisation

Taito Taito Licensed Licensed Space InvadersSpace Invadersfor Atari 6000for Atari 6000

19781978

Page 13: LocJam London Workshop: Introduction to Game Localisation

8080’’ss

Commodore 64Commodore 64

ZX SpectrumZX Spectrum

Page 14: LocJam London Workshop: Introduction to Game Localisation

19831983 Nintendo Entertainment SystemNintendo Entertainment System

(Famicom/Nes)(Famicom/Nes)

3rd3rd--party licensingparty licensing

Page 15: LocJam London Workshop: Introduction to Game Localisation

Nintendo Game & WatchNintendo Game & Watch

19851985

Page 16: LocJam London Workshop: Introduction to Game Localisation

Commodore AmigaCommodore Amiga

Sega Master SystemSega Master System

19851985

Page 17: LocJam London Workshop: Introduction to Game Localisation

Atari LynxAtari Lynx

Sega Mega DriveSega Mega Drive

Nintendo Game BoyNintendo Game Boy

End of the 80End of the 80’’ss

Page 18: LocJam London Workshop: Introduction to Game Localisation

Super NESSuper NES

Game GearGame Gear

SNK NeoSNK Neo--GeoGeo

Sega MegaSega Mega--CDCD

9090’’ss

Page 19: LocJam London Workshop: Introduction to Game Localisation

Atari JaguarAtari Jaguar9090’’ss

Sony PlayStationSony PlayStation

Nintendo 64Nintendo 64Sega SaturnSega Saturn

Page 20: LocJam London Workshop: Introduction to Game Localisation

0000’’ssNokia NNokia N--GageGage

PC PC MMORPGMMORPG

Page 21: LocJam London Workshop: Introduction to Game Localisation

20002000--20032003

Sony PlayStation 2Sony PlayStation 2

Microsoft XboxMicrosoft Xbox

NintendoNintendoGame CubeGame Cube

Page 22: LocJam London Workshop: Introduction to Game Localisation

20042004--20062006 Nintendo DSNintendo DS

Sony PlayStation PortableSony PlayStation Portable

Microsoft Xbox 360Microsoft Xbox 360

Sony PlayStation 3Sony PlayStation 3

Page 23: LocJam London Workshop: Introduction to Game Localisation

20062006--20102010Nintendo Wii + Canal Tienda WiiNintendo Wii + Canal Tienda Wii

Sony PlayStation Move + Sony PlayStation Move + mando de navegacimando de navegacióónn

Microsoft KinectMicrosoft Kinect

Page 24: LocJam London Workshop: Introduction to Game Localisation

20122012

Sony PlayStation VitaSony PlayStation Vita

Nintendo Wii UNintendo Wii U

Page 25: LocJam London Workshop: Introduction to Game Localisation

TODAYTODAY New ways of playingNew ways of playingSmartphonesSmartphones+ Tablets+ Tablets

Page 26: LocJam London Workshop: Introduction to Game Localisation

Facebook Facebook Social GamesSocial Games

New ways of playingNew ways of playingWebsitesWebsites

TODAYTODAY

Page 27: LocJam London Workshop: Introduction to Game Localisation

20132013

Sony PlayStation 4Sony PlayStation 4 Xbox ONEXbox ONE

OUYAOUYA

Page 28: LocJam London Workshop: Introduction to Game Localisation
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LEVEL 2: Localise me!LEVEL 2: Localise me!

Page 30: LocJam London Workshop: Introduction to Game Localisation

“Creates more benefits than the movie industry in the UK and US markets alone, an industry that brings people out from cinemas

and television and gets them to sit with their controllers to play

during hours instead”

(Chatfield, Tom. 2009)

Videogame industryVIDEOGAME INDUSTRY

Page 31: LocJam London Workshop: Introduction to Game Localisation

• 61 billion dollars (Forbes);• 91 billion dollars by 2015 (Chandler,

Heather 2012);• 30-50% comes from the international

market (Chandler, Heather 2012).

Videogame industryVIDEOGAME INDUSTRY

Page 32: LocJam London Workshop: Introduction to Game Localisation

South-Eastern AsiaEastern Europe

Latin AmericaMiddle East

Potential New MarketsPotential New MarketsPOTENTIAL NEW MARKETS

Page 33: LocJam London Workshop: Introduction to Game Localisation

“Localisation is the adaptation of a product, application, or document

content to meet the language, culture, and other requirements of a

specific target market”(Flanders, Melanie 2006).

Message = Same effect as the original

WHAT IS LOCALISATION?

Page 34: LocJam London Workshop: Introduction to Game Localisation

What do we need to take into account?

1. Internationalisation;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 35: LocJam London Workshop: Introduction to Game Localisation

Internationalisation

“Internationalisation is to create a project that can be easily localised with a minimum amount of work on the developer’s part” (Chandler, 2005(Chandler, 2005))

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 36: LocJam London Workshop: Introduction to Game Localisation

InternationalisationWHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 37: LocJam London Workshop: Introduction to Game Localisation

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 38: LocJam London Workshop: Introduction to Game Localisation

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

3. Specific requirements of the market or culture;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 39: LocJam London Workshop: Introduction to Game Localisation

SPECIFIC REQUIREMENTS OF MARKET/CULTURE

Page 40: LocJam London Workshop: Introduction to Game Localisation

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

3. Specific requirements of the market or culture;

4. Lack of context or poor knowledge of the in-game;

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 41: LocJam London Workshop: Introduction to Game Localisation

Blind-folded translation - Dietz, F. (2006)

BAT

LACK OF CONTEXT OR POOR KNOWLEDGE OF THE GAME

Page 42: LocJam London Workshop: Introduction to Game Localisation

What do we need to take into account?

1. Internationalisation;

2. Knowledge of the source language and culture;

3. Specific requirements of the market or culture;

4. Lack of context or poor knowledge of the in-game;

5. Knowing the final user and what they want.

WHAT DO WE NEED TO TAKE INTO ACCOUNT?

Page 43: LocJam London Workshop: Introduction to Game Localisation

Knowing the final user and what they want

“A blackl lake // A whitel lake // In the morningl”

Little King’s Story

KNOWING THE FINAL USER ORWHAT THEY WANT

Page 44: LocJam London Workshop: Introduction to Game Localisation

Knowing the final user and what they want

1994 Chiquito de la Calzada

KNOWING THE FINAL USER ORWHAT THEY WANT

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LEVEL 3: All your base are LEVEL 3: All your base are belong to usbelong to us……

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Page 48: LocJam London Workshop: Introduction to Game Localisation

Bubble Bobble + Pro Wrestling

Page 49: LocJam London Workshop: Introduction to Game Localisation

Ghostbusters

Page 50: LocJam London Workshop: Introduction to Game Localisation

Dragon Quest + Legend of Zelda

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Metal Gear

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Metal Gear

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Double Dragon II

Page 54: LocJam London Workshop: Introduction to Game Localisation
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LEVEL 4: I bet you can do betterLEVEL 4: I bet you can do better

Page 56: LocJam London Workshop: Introduction to Game Localisation

Challenges: Word play

Page 57: LocJam London Workshop: Introduction to Game Localisation

Challenges: Target cultue

Page 58: LocJam London Workshop: Introduction to Game Localisation

Challenges: Lack of context

Page 59: LocJam London Workshop: Introduction to Game Localisation

Challenges: Lack of context

ORIGINAL: %1$s: %2$s level %3$s to %4$s %5$s

TRANSLATION:

Page 60: LocJam London Workshop: Introduction to Game Localisation

Challenges: Lack of context

ORIGINAL: %1$s: %2$s level %3$s to %4$s %5$s

TRANSLATION:WTF??

Page 61: LocJam London Workshop: Introduction to Game Localisation

Challenges: Lack of context

ORIGINAL: %1$s: %2$s level %3$s to %4$s %5$s

CONTEXT:%1$s = Name of the object%2$s and %5$s = HTML tags: «span».%3$s %4$s = Max and min level to get that object

TRANSLATION:

WTF??

Page 62: LocJam London Workshop: Introduction to Game Localisation

Challenges: Variables

ORIGINAL 1: You have found a %item%. ORIGINAL 2: You have got %d star(s).ORIGINAL 3: %s %s is located in the is located in the %s.%s.ORIGINAL 4: ORIGINAL 4: %, you look so hot in that!%, you look so hot in that!

TRANSLATION 1:TRANSLATION 2:TRANSLATION 3:TRANSLATION 4:

WTF??

Page 63: LocJam London Workshop: Introduction to Game Localisation

Challenges: Character limitation

ORIGINAL 1: Take cover! (12 char)ORIGINAL 2: OK (4 char)ORIGINAL 3: Save all changes? (17 char)

TRANSLATION 1:TRANSLATION 2:TRANSLATION 3:

Page 64: LocJam London Workshop: Introduction to Game Localisation

Challenges: Character limitation

Limit: 6 char.

Page 65: LocJam London Workshop: Introduction to Game Localisation
Page 66: LocJam London Workshop: Introduction to Game Localisation

BONUS TRACK: LOCJAMBONUS TRACK: LOCJAM

Page 67: LocJam London Workshop: Introduction to Game Localisation
Page 68: LocJam London Workshop: Introduction to Game Localisation

All your base are belong to us!

Jennifer Vela [email protected]

@ligeis

Curri Barceló[email protected]

@currixan

Page 69: LocJam London Workshop: Introduction to Game Localisation