Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change

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A conference presentation by Dr Simon Bignell & Rosemary Horry at the Learning, Teaching and Assessment conference at University of Derby (Buxton). Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.

Text of Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum: Engaging...

  • 1. Simon Bignell (Psychology) & Rosemary Horry (Environmental Sciences) LTA Conference, UOD Buxton 2013 Using 3D Virtual Avatars to stimulate Pro- environmental Behaviour through the Curriculum: Engaging Students on Sustainability in Times of Change.
  • 2. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 2 / 30
  • 3. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 3 / 30
  • 4. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 4 / 30 The Emergence of Virtual Worlds in Higher Education The Hype Cycles from Gartner provide a graphic representation of the maturity and adoption of technologies and applications. http://www.gartner.com/
  • 5. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 5 / 30
  • 6. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 6 / 30
  • 7. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 7 / 30
  • 8. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 8 / 30 Photo of Virtual Lecture
  • 9. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 9 / 30
  • 10. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 10 / 30
  • 11. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 11 / 30 Virtual Neonatal Ward: for a Developmental Psychology Module at University of Derby Video of Neonatal Unit (1m16s): http://youtu.be/sEd9s0toHuk
  • 12. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 12 / 30 Project webpage: http://previewpsych.org/
  • 13. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 13 / 30
  • 14. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 14 / 30
  • 15. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 15 / 30 We worked as a team... this seemed much more valuable than just writing an essay or having a discussion. I was thinking more about the real life Psychology because the avatars represented real people with real psychological problems. ...the content was easy to access and the tasks very enjoyable.
  • 16. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 16 / 30 Best Practices Document Best Practices in Virtual Worlds Teaching: A guide to using problem-based learning in Second Life
  • 17. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 17 / 30 Education for Sustainable Development
  • 18. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 18 / 30 Two Sustainability / TEL Projects: With Rosemary Horry (Environmental Sciences) funded by the Higher Education Academy. With Zaheer Hussain (Psychology) funded by the Higher Education Academy Psychology Network. Evaluated different methods of embedding ESD in the curriculum. Used Second Life to rate peoples pro-environmental behaviour and attitudes to green issues such as recycling, energy use and resources. Participants reported more pro-environmental behaviour a week after seeing the videos.
  • 19. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 19 / 30 In the problem-based learning scenarios we used programmed avatar interactions to lead the students to ask the question of what is Sustainability? The scenarios had some concrete examples from a contemporary lifestyle perspective. We constructed a series of learning scenarios for staff and students that highlighted the motivational and behavioural factors that impact on sustainability (e.g. resources, recycling and energy efficiency).
  • 20. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 20 / 30 Scenario 1. Resources: Small groups of students find out who has been using the most water in the virtual household and why, by interacting with the avatars and each other. Issues such as beliefs and behaviour about showers vs. bathing, washing the car and using the dishwasher were explored along with wider issues of sustainability of resources. Example project video (3m20s): http://youtu.be/N_0FNyUX1Uo
  • 21. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 21 / 30 Scenario 2. Recycling: Students are tasked to establish what the issues are with one particular member of the family who is refusing to engage in pro- environmental behaviour. Issues such as beliefs about recycling paper, card and metal were explored in an attempt to find out why they think recycling is a good idea but nevertheless fail to engage in these activities. Project video (2m26s): http://youtu.be/i4FOB6Yf_HQ
  • 22. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 22 / 30 Scenario 3. Energy Efficiency: Students worked in teams to answer questions about home energy use (e.g., leaving things on standby), replacing light bulbs with low wattage equivalents, whether using a microwave is better than the oven or the energy consumption of a washing machine at 30C rather than 40C. These were contrasted with global issues of sustainable development across different contexts as the problem-based scenarios evolved and the students found out more from each of the virtual avatar family members. Example project video (2m20s): http://youtu.be/EusqbduUejg
  • 23. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 23 / 30 xxxx xxx
  • 24. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 24 / 30
  • 25. Session IWT7: Using 3D Virtual Avatars to stimulate Pro-environmental Behaviour through the Curriculum. 25 / 30