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Gaming to Learn by Learning to Game Dr. Leigh Zeitz University of Northern Iowa [email protected] Drzreflects.com

Gaming to Learn by Learning to Game

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Gaming is not about merely playing games. It's about learning through creative problem solving, social interaction, diplomacy, collaboration, and critical thinking. This presentation for the 2011 K-12 Online Conference explores how gaming creates a learning environment that will engage students i 21st Century Learning.

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Page 1: Gaming to Learn by Learning to Game

Gaming to Learn by Learning to

Game

Dr. Leigh ZeitzUniversity of Northern Iowa

[email protected]

Page 2: Gaming to Learn by Learning to Game

Drzreflects.com

drzreflects.com

Page 3: Gaming to Learn by Learning to Game

onlineeducation.net

Page 4: Gaming to Learn by Learning to Game

Why Do We Play Games?

Bipbap.ru

Page 5: Gaming to Learn by Learning to Game

Bottle Recycling

thefuntheory.com

Page 6: Gaming to Learn by Learning to Game

Wilhelm Joys Anderson from Tokyo

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Rewards

Page 8: Gaming to Learn by Learning to Game

In Real Life . . .

Xperience Points Leveling Upunited.com

Page 9: Gaming to Learn by Learning to Game

Gaming is . . .

An organized system using positive and negative feedback to direct a player towards a desired goal.

microsoft

Page 10: Gaming to Learn by Learning to Game

Learning is . . .

An organized system using positive and negative feedback to direct a learner towards a desired goal.

iclipart.com

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Gaming and Learning involve . . .

Goal for learner to achieve

Opportunity to perfect a skill through practice before moving ahead

Positive/Negative feedback for guidance microsoft, iclipart.com

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Dr. James Paul Gee

Game design in not accidentally related to learning but learning is integral to it.

Game design is applied learning theory.

Humanities.arizona.edu

Page 13: Gaming to Learn by Learning to Game

games vs Gaming

games Gaming

Page 14: Gaming to Learn by Learning to Game

games - edutainment

Page 15: Gaming to Learn by Learning to Game

Simulations

sims3.com, allfacebook.com

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Civilization

Turn-based strategy From prehistoric to

future times. Using research,

diplomacy, expansion, economic development, government, and military conquest

firaxis.com

Page 17: Gaming to Learn by Learning to Game

Elements of Gaming

Choice Long and Short Aims Progress Indicators Prompt/Meaningful Feedback Reward ALL Successful Efforts Failure is Real Elements of

Uncertainty/Awards Socialization

Statejournal.com

Page 18: Gaming to Learn by Learning to Game

Personal Outcomes

Process information quickly Ability to determine relevance Process information in parallel Explore information in non-linear fashion Assess information thru imagery text Building networks of communication Ability to “play” – problem solve.

Jenkins, Purushotrma, Clinton, Weigel & Robinson, 2006

Page 19: Gaming to Learn by Learning to Game

Gaming can make a better world

Believes we need to play 21 billion hours of game play a week to survive the next century.

Gamers combine ideas to solve: hunger, poverty, climate change, global conflict, etc.

TED.com

Page 20: Gaming to Learn by Learning to Game

Alternate Reality

World Without Oil Demand > Supply

(5%) 32 daysof crisis Players live

solutions Collective

Intelligence Problem Solving

Worldwithoutoil.com

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World Without Oil

Used with permission from Worldwithoutoil.com

Page 22: Gaming to Learn by Learning to Game

Brain-Based Research

P

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Brain-Based Learning

ComplexAdaptiveSearches for MeaningMeaning through PatterningCraves Challenge Inhibited by ThreatSocialEmotional PatterningDevelopmentalEach Brain is Unique (Caine, 1994)

visionhelp.com

Page 24: Gaming to Learn by Learning to Game

Orchestrated Immersion Complex, interactive

experiences

Relaxed Alertness Safe and highly-

challenging environment

Active Processing Internalize info by

actively processing it

BBR Instructional Techniques

visionhelp.com

Page 25: Gaming to Learn by Learning to Game

21st Century Learning

P21.org, educateiowa.gov

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Learning and Innovation Skills

Creativity InnovationCritical ThinkingProblem SolvingCommunication Collaboration

Framework for 21st Century Skills

P21.org

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Universal Constructs

Critical ThinkingComplex CommunicationCreativityCollaborationFlexibility and

AdaptabilityProductivity and

Accountability Iowa

Core Curriculum, 2010

educateiowa.gov

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Student-Centered Classroom

Construction of LearningMetacognitionEducator/Student

PartnershipCollaborative LearningMeaningful Assessment

in a Real World ContextIowa Core

Curriculum, 2010educateiowa.gov

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3DGameLab.com

Page 30: Gaming to Learn by Learning to Game

3DGameLab.com3DGameLab.com

Page 31: Gaming to Learn by Learning to Game

Remember . . .

We must teach our

students

for their tomorrows,

NOT our yesterdays.Daniel Pink, 2009

kaboodle.com

Page 32: Gaming to Learn by Learning to Game

Remember . . .

We must teach our

students

for their tomorrows,

NOT our yesterdays.Daniel Pink, 2009

kaboodle.com

Page 33: Gaming to Learn by Learning to Game

Dr. Leigh Zeitz

drzreflects.com

University of Northern Iowa

[email protected] Twitter: @zeitzDrZReflects.com Skype: leighzeitz

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