1

DigiWorld Game Summit - Social Gaming #1

Embed Size (px)

DESCRIPTION

On the occasion of the Game Summit 2013 executive seminar taking place at the Digiworld Summit 2013 we have a series of infographics on the Video Game Market to share with you. Here is the first one on Social Gaming Market, a fast developing segment of the video game market that will account for nearly as 50% of the total Video Game Market. Figures from Digiworld by IDATE study - Social Gaming: http://ow.ly/nFsLb Follow the Digiworld Game summit on: Twitter: https://twitter.com/GameSummitbyDGW Facebook: http://ow.ly/nFsD0 Pinterest: http://pinterest.com/GameSummit/

Citation preview

Page 1: DigiWorld Game Summit - Social Gaming #1

www.gamesummit.proMore information available on our website: www.idate.org

Extracts from IDATE, Market Insight "Social Gaming", February 2013

The major players in the video game industry have been slow to enter the social games fray

The major players in the video game industry have been slow to enter the social games fray

Not on Facebook :Microsoft - Nintendo - Sony - Square enix - sega - activision - capcom - warner bros

Traditionnal PUBLISHERS on FacebookMap of Monthly Active Users

Electronic Arts35,29 millions

DISNEY INTERACTIVESTUDIO

15,24 millions

UBISOFT2,14 millions

KONAMI1,21 millions

Take 2 NB

IDATE d'après AppData, Février 2013

Asia Pacific EMEA Latin America North America

World social gaming marketby geographical region (million EUR)

02 0004 0006 0008 00010 00012 000

2012 2013 2014 2015 2016

By 2016, social games will account for nearly as

50%50%of the video game market

Social Gaming #1Market Trends