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Augmented reality and Gamification Long-anticipated trends coming of age rising as a challenge for experience designers Foteini Valeonti, PhD UCL Photo credit: Enliven Blog © All rights reserved

Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

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My presentation at "What’s Next… in Experience Design: Digital leaps forward" hosted by LBi on the a leap day Wednesday the 29th.

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Page 1: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Augmented reality and GamificationLong-anticipated trends coming of age

rising as a challenge for experience designers

Foteini Valeonti, PhD UCL

Photo credit: Enliven Blog © All rights reserved

Page 2: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

AUGMENTED REALITY

Photo credit: Enliven Blog © All rights reserved

Page 3: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

What is augmented reality?Real-time augmentation of the physical environment

with virtual elements in semantic context

Photo credit: www.nickburcher.com

Page 4: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Inition Ltd

Page 5: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Fashion's Collective

Page 6: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

© 2001 How Stuff WorksPhoto credit: Total Immersion © All rights reserved

Page 7: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

IBM’s Seer app for Wimbledon

Page 8: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Inition Ltd

Pattern-based augmented reality

Page 9: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Fashion's Collective

Pattern-based augmented reality

Page 10: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

© 2001 How Stuff WorksPhoto credit: Total Immersion © All rights reserved

Pattern-based augmented reality

Page 11: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

IBM’s Seer app for Wimbledon

Location-based augmented reality

Page 12: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Augmented reality; a gimmick or the future?

Photo credit: © How Stuff Works

Page 13: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Human InformationPC, Mobile

Augmented Reality

AR named a disruptive technology Gartner Research, Forrester Research, Juniper Research

Revenue projection $1.5bn by 2015Juniper Research

Page 14: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: © How Stuff Works

Augmented reality is the future

Page 15: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: © How Stuff Works

Is augmented reality also the present?

Page 16: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Wordlens app

Photo credit: © Mashable

Word Lens for iPhone by Quest Visual

Page 17: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

GAMIFICATION

Photo credit: Enliven Blog © All rights reserved

Page 18: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Game mechanicsA construct of rules intended to produce an enjoyable game

Photo credit: Copyright © Robert Saric

Page 19: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Game mechanicsProgress

Photo credit: Copyright © Michael Gugel

Page 20: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Game mechanicsBadges

Photo credit: Copyright © www.4squarebadges.com

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Game mechanicsStatus

Photo credit: Copyright Creative Commons © Fast LVL Guide

Page 22: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Copyright © Delta Airlines

GamificationThe use of game mechanics to enhance

non-game applications

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Game mechanicsProgress

Photo credit: Copyright © Michael Gugel

Page 24: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Game mechanicsBadges

Photo credit: Copyright © www.4squarebadges.com

Page 25: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Game mechanicsStatus

Photo credit: Copyright Creative Commons © Fast LVL Guide

Page 26: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Taking games seriouslyWoW: 40% women, Average age 35 years

Page 27: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Taking games seriouslyZynga is valued at $7 billion

Photo credit: Copyright © VentureBeat

Page 28: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Enliven Blog © All rights reserved

AUGMENTED REALITY

GAMIFICATION

CROWD SOURCINGBODY TRACKING U.I.

VOICE CONTROL

TOUCH U.I.

Page 29: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Enliven Blog © All rights reserved

TIME TO REALISE THE IMPORTANCE LIES IN THE COMPOSITION, IN THE JIGSAW PUZZLE

Page 30: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

My jigsaw puzzle: USEUM.org

USEUM takes advantage of new media to bridge the gap between art lovers and art doers.

USEUM

In a field ruled by middlemen and IP restrictions

Page 31: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Enliven Blog © All rights reserved

EXPERIENCE DESIGN IN 4 YEARS

Less text, more augmented reality, more Siri and

more than 2 PG courses in London on new media.

Page 32: Augmented reality and gamification: Long-anticipated trends coming of age rising as a challenge for experience designers

Photo credit: Enliven Blog © All rights reserved

THANK YOU!

useum.org @nosuic