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Search for the Sacred Chalice Group Quest by: Kari Ranta-Ojala

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Search for the Sacred Chalice

Group Quest by: Kari Ranta-Ojala

Page 2: Search for the Sacred Chalice - Ye Olde Innnorth-american.yeoldeinn.com/...search-for-the-sacred-chalice.pdfSearch for the Sacred Chalice ... between Bretonnia and the Empire in hopes

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valuable Bretonnian relic has been found in the northern realm of the Empire. This relic is believed to be the legendary Chalice of the Lady, which was taken by a group of Chaos knights during a raid into the lands of Bretonnia over five decades ago. It is said that drinking from this cup will heal a

man's wounds and make him feel as though he had a restful night's sleep.The relic was sent with a holy priest, escorted by a small unit of the Emperor's guard to

the land of Bretonnia, to return their lost treasure. Two days after their departure, they were attacked by a group of bandits, their lifeless, mangled corpses left lying on the road. A ranger travelling in the area found their bodies and returned to inform the Emperor of what had transpired. The ranger indicated that there were many Orc and Goblin tracks located where the dead men were found. He followed the trail left by the fiends to a cave about a half-day's march from where he found the bodies.

To make matters worse, the Bretonnians are growing increasingly impatient and demand the return of the Chalice of the Lady. They are accusing the Emperor of wanting to keep the artifact. The Bretonnians are threatening to declare war on the Empire if the chalice is not returned immediately.

Mentor

AA Message from Mentor

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Search for the Sacred ChaliceGroup Quest

“My friends, you must act quickly if war between the Empire and the successful return of the chalice. The Emperor will pay an additional Bretonnia is to be prevented. Your task is to infiltrate and eliminate the 50 Gold Coins to each member of the party for any information about the Orc threat, which has been plaguing the trade routes. Recover the Orc bandits, or their purpose for stealing the artifact. Your failure could Chalice of the Lady and return it to the Emperor so that it may be handed mean we may be forced into a long, costly war against a valuable ally. A over to the Bretonnians. You will be rewarded 100 Gold Coins each for detailed map will be provided to you by the ranger.”

NOTES:

Wandering Monster in this Quest:

The Orcs are being led by a Chaos Sorcerer and a Chaos Warrior. The Treasure Horde - This is the Orcs’ treasury. This is where all The Orc bandits are being used to cause chaos (no pun intended) the gold, jewelery, and shiny trinkets are kept. The first Hero to between Bretonnia and the Empire in hopes that they end their enter this room triggers the falling block trap and must roll to see if alliance. Once their alliance has ended, Zargon can send his he is able to jump out of the way before he loses body points. The armies to destroy both nations. Allow the players to learn this trap cannot be searched for from the corridor, and once it is themselves. The Heroes begin the Quest at the door on the west triggered, the Hero is trapped in the room. Immediately afterwards, side of the map marked with an arrow. They must then locate the the trapped Hero is taken prisoner by the Orcs (via a teleport spell) exit in the southeast corner of the map to exit the bandit lair. and is put in the room marked “J”. Now the Heroes must also find

and rescue their comrade, in addition to finding the chalice. Do not place the imprisoned Hero on the board. The other Heroes must

The Weapons Room - This is the room where the Orcs’ weapons seek them out.are kept. There are three Orcs currently in this room, trying to find new weapons to use. The Orcs are standing ready with weapons in The Goblins' Quarters - This is the room the Goblins sleep in. It their hand as the heroes enter. The weapons have been poorly is a filthy room, with garbage and waste littered about the floor. looked after and are rusted and broken. There is nothing here that Some rotting, smelly furs have been heaped on the far end of the the Heroes can use (or want for that matter). room. The Heroes have disturbed the Goblins in the middle of a

dispute over who will get the best sleeping spot. Upon seeing the Heroes enter, the Goblins let out a shriek and charge after them. Nothing of value can be found in this room.

Orc 2

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Hallway to the Casting Room - The Chaos Sorcerer who leads The Goblin Feast Hall - The Goblins in this room are about to sit this group of Orcs, has turned this hallway into a make-shift down to a feast of wild mushrooms and raw rat meat. The Goblins library. A variety of books can be found here covering the history are extremely annoyed at having their meal interrupted. The of the Empire, Daemons, Summoning, Religion, etc. No spells or Goblins have nothing of value to the Heroes.scrolls can be found among the books. A Goblin has taken it upon himself to learn the art of wizardry and sits in the corner staring The Interrogation Room - If a Hero was trapped in the Orc blank-faced at an upside down book. When the Heroes enter the treasure room (Room B), place him on the square marked by the hallway, he screams and tries to run into the Casting Room. When Hero icon. These Orcs are interrogating the Hero about your the Goblin leaves the Heroes’ line-of-sight, take the Goblin off the infiltration mission within their lair. The interrogation is conducted board. This means the Goblin has escaped and is hiding in room by "Mok," the Orc BigUn. Place the Orc with the biggest sword on “F” through the secret door (this is just a little hint for the Heroes). the square marked "X". His stats are as follows:The Goblin will fight if he is discovered in room “F”.

The Casting Room - This is where the Chaos Sorcerer completes his summoning and conjuring spells. The Sorcerer also creates many spell scrolls here. The first Hero to search for treasure in this The rescued Hero's belongings are being stored in the treasure room finds a spell scroll with the Chaos spell "Rust" (see the chest and can be found once the room is searched. The Hero has Chaos Spell card for spell effects) inscribed on it. The Hero must one Body Point left, but may be healed by a spell or potion of immediately read the spell and watch helplessly as their weapon healing.slowly rusts and crumbles to the floor. If the Hero has a magical weapon, then the Hero's armor "rusts" instead. If the Hero's The Orc Feast Hall - These Orcs are sitting down to a meal of weapon and armor are both magical, then the spell has no effect. unidentifiable meat and dirty brackish water. They grunt and Other heroes may search for treasure as normal. squeal in surprise as the heroes crash through the door. Like the

Goblins, they are extremely annoyed at having their meal The Secret Room - The Chaos Warrior has built this secret room interrupted.to hide some treasure from the Orc bandits. The only ones who know of this room are the Chaos Sorcerer and the Goblin from The Study - The Chaos Sorcerer is the second co-leader of the room “D”. If the Goblin discovered in room “D” managed to bandit group. He has prepared himself well for the final escape, this is where he is hiding. When the Heroes open the secret confrontation with the Heroes. He has prepared the following door, place the Goblin between the chests. One chest contains 200 spells: Command, Fear, Tempest, and Cloud of Chaos. He will Gold Coins, a dagger, and a Potion of Healing, which will restore only enter into direct combat with the Heroes if he is cornered, and up to four lost Body Points when consumed. The second chest will attempt to position himself so that he may easily escape. He contains 100 Gold Coins and a gem worth 50 Gold Coins. will save the Cloud of Chaos spell until last, and try to escape after

casting his final spell. He will run and exit out the door located at The Sentries - When the first Hero passes the squares marked G, the southeast corner of the lair (wizards are such weak, treacherous on Zargon's turn, place an Orc on the board at the closest corner cowards). His stats are as follows:passage, which is in line-of-sight with the Hero. The Orc may move and attack the same turn it is placed on the board. These are the Orc sentries which are patrolling the bandit lair.

Storage Room - This is a regular storage room. The Chaos Warrior The first Hero who searches for treasure will find the Chalice of in this room is one of the two leaders of the bandit party. The first the Lady with a number of research notes and a letter. The letter Hero who searches for treasure will find two healing potions in the contains instructions for the Chaos Sorcerer and Chaos Warrior, cupboard, which will restore up to 4 lost Body Points. A second informing them about an envoy that is carrying a Bretonnian search for treasure will reveal three brown, smelly bags on the artifact. Their instructions are to use the Orcs to relieve the envoy body of the Chaos Warrior, each of which contain 15 Gold Coins. of their treasure and to hide it. The Chaos Sorcerer and Chaos (He had just removed them from the Orcs, who seemed to have Warrior are also instructed to continue attacking any travelers they stolen them from the treasure room.) encounter and report any suspicious information to their master,

Zargon.

NOTES (continued):

Movement Attack Defend Body Mind

10 4 3 2 2

Movement Attack Defend Body Mind

10 1 2 3 6

Wandering Monster in this Quest: Orc

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Agin’s Inn

Hero Quest and the HeroQuest logo are trademarks of the Milton Bradley Corporation, a subsidiary of Hasbro, ©2011, in association with Games Workshop ©1988-1993. All rights reserved. Use of its theme and images in this document is not intended as a challenge or threat to their copyright. This document is made available exclusively for private, in-home use and is not permitted to be altered or sold, in whole or part, for profit.

Maps & Icons generated with HeroScribeSpecial Thanks to:

Quest written by , © 2002Re-created with limited permission

Kari Ranta-Ojala

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Kari Ranta-Ojala