Doom Builder Guide

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Text of Doom Builder Guide

An Illustrated GuideVersion 1.2

by John W. Anderson

Doom Builder: An Illustrated Guide Copyright 2004 by John W. Anderson DOOM and DOOM II are trademarks of id Software, Inc. Updated July 26, 2004

Table of Contents

Introduction: What Doom Builder Does and What You Need ........................iv 1.0 Getting Around in Doom Builder ...............................................................21.1 Configuration Settings ...................................................................................... 2Files Tab ...................................................................................................................... 2 Defaults Tab................................................................................................................. 3 Interface Tab ................................................................................................................ 4 Nodebuilder Tab .......................................................................................................... 5 3D Mode Tab ............................................................................................................... 7 Shortcut Keys Tab ....................................................................................................... 8 Testing Tab ................................................................................................................ 10 Editing Tab ................................................................................................................. 12 Colors Tab.................................................................................................................. 13 Prefabs Tab............................................................................................................... 14 1.1.1 1.1.2 1.1.3 1.1.4 1.1.5 1.1.6 1.1.7 1.1.8 1.1.9 1.1.10

1.2 1.3

Loading a Map .................................................................................................. 15 The Doom Builder Interface ............................................................................ 17

1.3.1 Doom Builder's Editing Modes................................................................................... 17 1.3.1.1 DOOM Editing Nomenclature Explained ............................................................. 19 1.3.1.2 More Terminology................................................................................................ 21 1.3.2 The Toolbar................................................................................................................ 22 1.3.2.1 Permanent Toolbar Buttons................................................................................. 22 1.3.2.2 Mode-Sensitive Toolbar Buttons ......................................................................... 25 1.3.3 The Menu Bar .............................................................................................................. 29 1.3.3.1 The File Menu...................................................................................................... 29 1.3.3.2 The Edit Menu ..................................................................................................... 32 1.3.3.3 The Prefab Menu ................................................................................................. 34 1.3.3.4 The Tools Menu................................................................................................... 34 1.3.3.5 The Scripts Menu................................................................................................. 35 1.3.4 The Details Bar .......................................................................................................... 37 1.3.5 The Status Bar ........................................................................................................... 39

2.02.1 2.2

Editing Basics: Making a Level with Doom Builder .............................41Creating Sectors .............................................................................................. 41Line-Draw Mode......................................................................................................... 42 2.1.1 2.2.1 2.2.2 2.2.3 2.2.4

Adding Sectors............................................................................................... 44The Insert Sector Function......................................................................................... 44 Joining Sectors........................................................................................................... 45 Splitting LineDefs and Sectors................................................................................... 47 Parent and Child Sectors ........................................................................................... 49

2.3

Modifying Sector, LineDef, and Thing Properties ......................................... 53

2.3.1 The Edit Sector Selection Dialog Box........................................................................ 53 2.3.1.1 Sector Effects and Actions................................................................................... 55 2.3.2 The Edit LineDef Selection Dialog Box...................................................................... 57 2.3.2.1 SideDefs and Texture Management.................................................................... 60 2.3.2.2 The Unpegged Attribute....................................................................................... 61 2.3.2.3 The AutoAlign Textures Function ........................................................................ 63 2.3.2.4 The Visual Offset Tool ......................................................................................... 65 2.3.2.5 See-Through Textures......................................................................................... 66 2.3.3 The Edit Thing Selection Dialog Box ......................................................................... 69 2.3.3.1 Thing Sizes .......................................................................................................... 70

Table of Contents

ii

2.4

3D Edit Mode .................................................................................................... 73The 3D Edit Mode Environment................................................................................. 74 Shortcut Keys............................................................................................................. 74 Modifying Textures and Flats..................................................................................... 75 Modifying Sector Heights and Lighting ...................................................................... 78

2.4.1 2.4.2 2.4.3 2.4.4

2.5

Making a Door .................................................................................................. 81

2.5.1 Manual Doors............................................................................................................. 81 2.5.2 Remote Doors ............................................................................................................ 84 2.5.3 LineDef Action Types................................................................................................. 88 2.5.3.1 Local and Remote Actions................................................................................... 89

2.6

Making a Teleporter ......................................................................................... 90Making a Teleport Pad in 3D Edit Mode .................................................................... 93 Final Adjustments in 3D Edit Mode............................................................................ 95

2.6.1 2.6.2

2.7 2.8

Making a Lift ..................................................................................................... 96 Making Rising Stairs........................................................................................ 99The Mechanics of Rising Stairs ................................................................................. 99 Creating the Space .................................................................................................. 101 Creating the Stairs ................................................................................................... 103 Export Node Build .................................................................................................... 108 Changing a Map's Level Number (Lumpname) ....................................................... 110

2.8.1 2.8.2 2.8.3

2.9

Managing Your Map ....................................................................................... 108

2.9.1 2.9.2

3.03.1 3.2

Advanced Functions in Doom Builder ................................................112Making and Using Prefabs ............................................................................ 112 Creating Custom Profiles .............................................................................. 114Node Builder Profiles ............................................................................................... 114 Map Testing Profiles ................................................................................................ 116

3.2.1 3.2.2

3.3

Using Alternate Texture PWADs................................................................... 118

Acknowledgements ........................................................................................120Revision History....................................................................................................... 121

Appendix A:.....................................................................................................123 Appendix B:...................