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“Despite substantial efforts by learning professionals, a multibillion leadership development industry, and more than 70 years of leadership research, the overall success by organizations to grow leaders remains dismal.”
Deloitte
LOGIC OF LEARNING• “The organization and practice of higher education are broadly consistent the
world over.• Academic organization rests on common assumptions about the structure of knowledge.• Academic activities include lectures, seminars, projects, experiments, note-taking essay writing
and directed reading.• Students are expected to follow a set curriculum upon which they are periodically or eventually
examined.• This consensus is mistaken in theory and practice.• In particular it is inconsistent both with the logic of learning and with the one thing on
which other learning theories agree: that learning takes place through the activity of the learner.”
• Tyrone Burrell
Disruptive Learning Solutions
Awarded and experienced team.
Collaboration Innovation
coaching training
Create 3D virtual training simulations
Worked withPro BTP,
Philips design Royal Dutch Shell
Laureate education
The problem: 4 HRD Challenges
We upset the traditional business-training pedagogical principles underlying HRD programs by focusing on creating “positive error” rather than error as “measure of failure”
Culture and engagement
Leadership capability
Learning and development
Re-inventing HRD
Four fundamental issues facing HRD
Disruptive Learning
Transferable Skills
Forward error
Co-Creation Scaling Up
1You learn to identify yourself what you need to learn. You learn how to help others to achieve this too
2 3 4When you fail, you have to re-evaluate why and how, to go again and again until you succeed
From the very first contact we focus on understanding your key priorities to turn this into a series of key metrics that add value to your business
We develop and install the train the trainers programme which certifies your trainers in the coaching principles of disruptive learning and educational technologies
Transforming a ‘Team of Experts’ into an ‘Expert Team’
Most critical errors occur in business at the point where highly skilled people come together to
perform as a team.
Effective decision making, team collaboration and team communication can be the fundamental factor that determines the successful outcome of the project or the client initiative.
Until now, little training provision has existed to rehearse team decision making and collaboration. Scenario training addresses this business need with an approach that no other training methodology can.
Critical and time pressured situations can be recreated in a training scenario, so that processes, routines and procedures can be established and communication and collaboration problems can be identified and improved upon.
KNOWLEDGE ACQUISITION
BEST PRACTICE
SKILLS ACQUISITION
TRANSFERABLE SKILLS
CULTURENEW DNA
BUSINESSRESULTS
LEARNING, CREATIVITY AND INNOVATION
DISRUPTIVE LEARNINGEnabler Results
TEAMWORKLEADERSHIPCOLLABORATIONCOMMUNICATION
SIMULATIONTEMPLATE
KNOWLEDGESIMULATIONTEMPLATE
SPECIALIST SKILLS SIMULATION TEMPLATE
E-SPORT COMPETITION TRAINING
INNOVATION & NEW TECHNOLOGY
COACHING TEMPLATE
TAKE ACTION RESULTS
IMPROVELEADERSHIP &
TEAMWORK SKILLS
ACTION LEARNING PEDAGOGY
IMPROVE KNOWLEDGE ACQUISITION
IMPLEMENT INNOVATION COACHING
TRAIN THE TRAINER
PROGRAMME
PRODUCTIVITY
PEOPLE INVOLVEMENT
DISRUPTVE LEARNING
ORGAINSATIONAL & CULTURE
CHANGE
TRANSFERABLE SKILLS
BUSINESS RESULTS
DISRUPTIVE LEARNING
TARGET
help teams develop the co l laborat ive sk i l l s and focused mindset requi red to succeed through innovat ion and creat iv i ty
IMPROVESKILLS
ACQUISITION
IMPROVEDECISION MAKING
ADAPTABILITY
DISRUPTIVE LEARNING
Benefits
Communication skills to drive innovation,
creativity and problem solving skills Team planning and
objective settings
Confidence and risk taking
Team owns skill matrix development process
Team moral and team spirit
Solutions
Co-created, developed and delivered in 6
weeks (to Alpha) an immersive learning team scenario based
on the principles of a Heist and
accelerate their learning. Created on VR Mobile,
used on PC, and adapté on Oculus.
A 40 min simulation that
requires the teams to
understand the key objectives,
choose key roles, plan and execute
and review.
The game design is very
challenging and includes a serious
of major obstacles that
forces the team to review how
they communicate
and share information.
Using a disruptive learning
scorecard (skills matrix) to
identify key metrics for team communication enables each participant to diagnose their skill gaps and
accelerate their learning
New Technological Innovations
Stay ahead of the learning technology curve
virtual reality headsets
wearables
AugmentedReality
Internet of Things
mobile platforms
game consoles
VR icon by Felisberto Piazza
ARE YOU READY TO CHANGE THE GAME ?