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IP-Racine presentation of FSSG results
Citation preview
Acoustic Quadraphony:
a new meta-format for cinema surround audio
Dr. Diego GonzalezDr. Davide Bonsi
What should be the future of sound for Digital Cinema?
• Cinema sound has gone through many quality jumps along its history, from mono to current multi-channel surround systems, to follow the evolution of image quality
• With the advent of Digital Cinema, a major quality jump regarding the audio experience is expected
• What requisites shall the new systems accomplish to satisfy the market requirements?
From the point of view of the audience, the new systems shall improve quality, overcoming current limitations such as:
• limitations of the optimal listening area (sweet spot)
• lack of naturalness in acoustic environment rendering
• lack of third spatial dimension (vertical component)
From the point of view of the industry, new systems should feature:
• cost effectiveness of baseline service, backwards compatibility with existing systems and sufficient flexibility for forward compatibility with possible future developments
• universality of the format, allowing for effective data encryption and compression
• improvement of theatrical playback for the quality of the audio experience
• relevant metadata support
Acoustic Quadraphony is a very promising approach to tackle many of these requirements!
A fundamental problem in developing a universal format is being able to provide a signal that contains all the information about the sound event, including the acoustic environment.
This challenge can be solved by means of a physical approach that consists of capturing the pressure and the three components of the air velocity related to the sound event. These four signals are the quadraphonic data.
Acoustic Quadraphony implementation
Contrarily to the measurement of pressure, developed in the 19th century, the direct measurement of air velocity has been possible only recently, thanks to the invention of intensimetric probes at Twente University
• Thanks to the linearity of the acoustic environment response, it is possible to generate quadraphonic data by a 4-dimensional convolution between quadraphonic metadata (4-impulse responses) and a target anechoic sound.
• This approach allows for the implementation of a complete audio workflow for Digital Cinema
Rendering procedure
The quadraphonic audio workflowProduction
Quadraphonic Recording
& Metadata Measurement
Post-production
Quad Post-prod.
Real&Virtual Environments
Anechoic
Exhibition
Quadraphonic Processing
Up-Downwards Conversion
5.1 and others
Library of Quad Impulse-responses
From Simulation
Virtual environments
P
Vx
Vy
Vz
gp
gx
gy
gz
4-Convolution(pressure signal)
Acoustic
Data
Quadraphonic
Metadata
Pseudo
Anechoic
Other Quad
Related Metadata
-relative position
(source-receiver)
-source movement
-absolute source
reference
-intensimetric
indices,etc.
From pre-recorded
environments
From Calculation
(Effects)
ExhibitionUp-downwards Compatibility
Monophonicpressure signal
Pseudo-anechoic
Quadraphonic audio Workflow
Centre channel(Dialogs)
Decoding
Stereo(Music)
5.1(Sound effects)
ProprietarySystem
Wave-fieldSynthesis
& otherprototype systems
Active control- one-dimensional- three-dimensional
AcousticAmbience
3rdDimension
From therecordinglocation
DTS® or Dolby®
encoding
Rendering of
extended
source
Post-processing
Quad
Signal
Direct recording
Real environments
4-Impulse Responses
Deconvolution(pressure signal)
Acoustic Quadraphony:the right approach to audio virtual reality
Direct measurement ofsound pressure and air particle velocity
Air velocity sensors are based on double hot-wire anemometry
The air flow produces a variation of the temperature profile near the wires, causing a change in their electrical resistance, generating a voltage difference that is proportional to the air velocity
The Microflown® USP probe combines three o r t h o g o n a l v e l o c i t y transducers and a pressure microphone in coincident configuration
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Direct recording
The recording of the dry sound of actors and musical sources can be made in anechoic chambers or in reflection-free environments.
As an alternative, direct quadraphonic recordings can be made live on location capturing both sound pressure and velocity.
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Video:Pseudo-anechoic recording of a choir
Quad IR measurement
FSSG-CNR has implemented a procedure for the measurement of pressure and velocity impulse responses, allowing for the complete character izat ion and the fa i th fu l reconstructions of the acoustic properties of the environments
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Video: Measurement of quadraphonic impulse
responses in San Giorgio Church - Venice
Intensimetric indices
Back Next62.5 125 250 500 1000 2000 4000 80000.2
0.3
0.4
0.5
0.6
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0.8
0.9
1Adimensional index
Centre Frequency (Hz)
eta
sigma
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From the Quad IR it is possible to derive intensimetric indices that describe the energetic properties of a sound field, such as the sound energy flow directions, the energy decay curves and the reverberation time
Post-processing
Anechoic source
Quadraphonic convolution
Virtual acoustic environment
Quadraphonic acoustic sound
Transcoding to consumer format
(mono, stereo, surround)
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dvd authoring
Quad audio can be encoded in any file format with any number of channels and configuration: future proof compatibility is guaranteed!
Surround sound produced with Acoustic Quadraphony can be delivered in any standard format, including Dolby® and DTS® for DVD-Video and DVD-Audio.
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Playback
Quad audio is suitable to be reproduced by any standard and future playback system. Realistic surround sound can be reproduced in 5.1 home theatre systems and cinemas as well.
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Moreover, quad technology allows for the assessment of the playback quality.
Active playback of Quad sound
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FSSG-CNR developed a prototype system that allows for the faithful reconstruction of the original sound field (pressure & velocity) and its energetic properties based on the solution of the acoustic inverse problem.
Quad audio signals are sent to the speakers through a feed-forward control unit processing metadata previously measured in the listening room. This ensures the best reconstruction of the natural timbre and spatial characteristics of the recorded sound.
The process, tested and validated on one-dimensional fields, has recently been extended to s tandard surround configurations and other 3D systems with an arbitrary number of channels (Patent Pending)
Thank you for your attention!