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Gamification 101 Session 1 Alireza Ranjbar Shourabi

Gamification 101 session 1

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Page 1: Gamification 101 session 1

Gamification 101Session 1

Alireza Ranjbar Shourabi

Page 2: Gamification 101 session 1

@ARSHourabi @ALMgames

Owner / Co-founder Art of Light and Motion Animation/Game studio (12 years)

@SpatialWits Co-founder Gamification Designer (Neuroscience startup)

@Faranesh (@KSNA) Gamification/Growth Hacking Designer (e-Learning

platform startup) @Hamsaa

Gamification/Growth Hacking Consultant @IGA : Iran Gamification Association

Page 3: Gamification 101 session 1

Career / Job / Hobby / Habit What is your current job or career?

Gamification Designer / Growth Hacker What is your hobby?

Meditation Model-Cars Collection Model-Animals Collection

What are your habits? Waking up early Drinking Water

Page 4: Gamification 101 session 1

Career / Job / Hobby / Habit What is your current job or career?

Gamification Designer / Growth Hacker What is your hobby?

Meditation Model-Cars Collection Model-Animals Collection

What are your habits? Waking up early Drinking Water

Page 5: Gamification 101 session 1

Career / Job / Hobby / Habit What is your current job or career?

Gamification Designer / Growth Hacker What is your hobby?

Meditation Model-Cars Collection Model-Animals Collection

What are your habits? Waking up early Drinking Water

Page 6: Gamification 101 session 1

Games

Play these games : Clash of Clans Boom Beach Candy Crush Saga Plants VS Zombies 1/2 Traffic Rider Monument Valley Life Line

Page 7: Gamification 101 session 1

Gamification

The Process of (What is a process?) Game-Thinking and game Mechanics To Engage users and Solve Problems.

Page 8: Gamification 101 session 1

Business

What is the number ONE thing we want from our customers?

How can we have that?

Page 9: Gamification 101 session 1

Engagement definitions

Connection between a consumer and a product or service.

The period in a romantic couple’s relationship during which they are preparing and planning to spend the rest of their lives together.

The period of time at which we have a great deal of connection with a person, place, thing, or idea.

Page 10: Gamification 101 session 1

Engagement

There is no single metric on the Web or in mobile technology that breaks down or sufficiently measures engagement.

Recency Frequency Duration Virality Ratings

Page 11: Gamification 101 session 1

Engagement Old / New

Simply put, engagement does not follow

revenue. Instead, behind engagement, revenue

follows.

Page 12: Gamification 101 session 1

E score explained

Page 13: Gamification 101 session 1

Broccoli Example

Htas2r38 gene (blocks the uptake of iodine to the thyroid)

70% of all humans Takes the average child 12 years to

go from hating broccoli to loving it. Force Convince Airplane game / Stops working after

a while Use sauce / Health issues of sauce Action / Achievement / Reward loop

Page 14: Gamification 101 session 1

Gamification Don’ts

Business’ core problem PMF Actual game Poor infrastructure Disastrous customer service

Page 15: Gamification 101 session 1

Gamification Divisions

Structural / Content

Exterior Interior Social Good

Customer / Employee

Page 16: Gamification 101 session 1

Gamification 101End of Session 1Thank you for Listening!

Alireza Ranjbar Shourabi