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Gamification 101 Session 5 Alireza Ranjbar Shourabi

Gamification 101 session 5

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Page 1: Gamification 101 session 5

Gamification 101Session 5

Alireza Ranjbar Shourabi

Page 2: Gamification 101 session 5

Linked to a Game

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Mission/Vision/Goal/Objective

Page 4: Gamification 101 session 5

Five Steps

Page 5: Gamification 101 session 5

Engagement Flow

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Player Types

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Session 4 Review

Onboarding Badges Challenge/Mission/Quest Activity Loop : Engagement Loop Viral Loop : Social Engagement Customization Gamification Design is Agile Design Dashboard

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Dynamic vs. Mechanic

Mechanic Elements Tools For creating the game

Dynamic Player Interaction with elements Player Interaction with other players

Page 9: Gamification 101 session 5

Feedback

Information for player about her/his current situation in the continuum of the progress.

Most essential!

Feedback Loop

Direction of the process

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Feedback Loop

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Feedback Example

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Mechanic/Dynamic

Pattern Recognition Intrinsic Reward▪ Memory Games▪ Combining Like or unlike objects▪ Earn and burn (resource management)

Business Intelligence Detective War Strategy and …

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Pattern Recognition

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Pattern Recognition

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Mechanic/Dynamic

Collecting Knowledge and learning Relaxation and stress reduction Personal pleasure (including appreciation of beauty and pride of

ownership) Social interaction with fellow collectors and others (i.e., sharing pleasure

and knowledge) Competitive challenge Recognition by fellow collectors and perhaps even non collectors Altruism (since many great collections are ultimately donated to

museums and learning institutions) Desire to control, possess, and bring order to a small (or even a

massive) part of the world Nostalgia and/or a connection to history Accumulation and diversification of wealth (which can ultimately provide

a measure of security and freedom)

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Collecting

Collectible Virtual goods Scarcity Trading mechanisms

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Mechanic/Dynamic

Surprise Slot machines Easter eggs Hidden objects Geocaching

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Mechanic/Dynamic

Organizing and Creating Order Gifting Flirtation and Romance Recognition for Achievement Leading Others Fame, Getting Attention Being the Hero Nurturing, Growing Gaining Status

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Mechanics and Desires

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Gamification 101End of Session 5Thank you for Listening!

Alireza Ranjbar Shourabi