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devgamm-conference documents
Technology
Rob Bateman: Away3D for the accelerated age
Documents
Crystal Clear Soft: Genre and setting – two pillar stones of successful project
Documents
George Zarkua: Indie business: developers evolution
Documents
Andrey Kudryashov: Indie travel
Documents
Mikhail Antipin - “Motion-design in game applications”
Entertainment & Humor
6waves: Как стать заметным на Facebook
Documents
Room 8: Cyto: what a publisher won’t do for you
Documents
Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem
Documents
Steffen Kabbelgaard Gronning: Our Kickstarter was saved by an image: FORCED Case Study
Technology
Marmalade: Cross Platform: Portability and Performance without compromise
Entertainment & Humor
PlayScape: The future of mobile publishing: A new day is rising
Entertainment & Humor
6waves: The End of Social Games?
Education
“Top Social Gaming Trends in 2011″
Entertainment & Humor
GREE: Going Global with GREE – best practice and current trends in social mobile free-to-play
Presentations & Public Speaking
BoosterMedia: Overcome the bottleneck of HTML5 mobile game performance
Presentations & Public Speaking
Сергей Батищев: 2D игры на HTML5: мифы и реальность разработки
Presentations & Public Speaking
Георгий Заркуа: В тихом омуте инди водятся
Presentations & Public Speaking
Unity Internals: Memory and Performance
Presentations & Public Speaking
Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant.Karlov (DevGAMM Moscow 2014)
Documents
Adobe: Changing the game
Documents
Tom Krcha: Building Games with Adobe Technologies
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