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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute. § Adobe Gaming SDK Casual Connect Europe 2013 Tom Krcha / Adobe

Tom Krcha: Building Games with Adobe Technologies

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9 out of the top 10 Facebook games and the top iOS and Android are powered by Flash. Understand why companies like Rovio, Zynga, Amanita, Gamegoo, Unity, and others choose Flash for their casual and social games. Get inspired by visionary examples of the next generation of cross platform GPU enabled Flash experiences, and learn how to target the desktop, iOS and Android.

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Page 1: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

§ Adobe Gaming SDK

Casual Connect Europe 2013Tom Krcha / Adobe

Page 2: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

§ Hello.

§ Tom Krcha, Evangelist at Adobe§ twitter.com/tomkrcha | facebook.com/tomkrcha

GamingNotes.com

Page 3: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

We lcom e to the la rge s t a udie nce in ga m ing.

Page 4: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

§Over 1.3 Billion people

§ Can play your game. No install. No friction. Now.

Page 5: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Flash Player brings an audience

20x greater than Xbox 360.

Plus 500M iOS + Android devices with AIR.

Page 6: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

With no install.On 1.3B+ machines.}And 500M devices.

Page 7: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

§96% of the top Facebook games are delivered with

Flash.

= § Plus the top browser games across the rest of the web.

Page 8: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Flash Player

§ The biggest gaming audience gets bigger. And better.§ In 48 hours, we can update

600 million people to the latest Flash Player.

§ 6 times more people than Xbox 360s sold in the last 7 years.

Page 9: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

§Stage3D§= Flash on the GPU

1000x faster 2D & 3D rendering.Cinematic, fluid 60 fps graphics.Across desktop browsers, iOS, Android.Full GPU acceleration on 85% of all connected PCs.

Page 10: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Go Mac App Store with AIR Captive Runtime (AIR 3.3+)

Page 11: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Gaming SDK

Create

FlasCC

Extend your reach

Adobe Scout

Profile

Adobe Game Developer Tools

Page 12: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

It is hard today to get started.

Page 13: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

FlashDevelop + Starling + Air 3.2 + Stage3D + Android = Love!

1. Download and install the Android SDK (http://developer.nvidia.com/tegra-android-development-pack)2. Install AIR 3.2 Release Candidate on windows (http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/)3. Install AIR 3.2 Release Candidate on android device (http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/)4. Download AIR 3.2 SDK (http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/)5. Overwrite AIR 3.2 SDK over the flex folder of FlashDevelop (C:\FlashDevelop\Tools\flexsdk)6. Download, install and start FlashDevelop (http://www.flashdevelop.org/)7. Create a new Air Mobile As3 App

8. Change aplication.xmlA. <application xmlns="http://ns.adobe.com/air/application/3.2">a. <fullScreen>true</fullScreen>b. <visible>true</visible>c. <renderMode>direct</renderMode>d. <aspectRatio>landscape</aspectRatio>e. <autoOrients>false</autoOrients>

9. Project → Propertiesa. Output (tab)i. Platform → Air Mobileii. Version → 3.2iii. Dimensions → 1280x800 (This affects only the swf version for desktop)iv. Framerate → 60b. Sdk (tab)1. Choose the path where you copied the AIR 3.2 SDKc. Compiler Options1. Additional Compiler Options → -swf-version=13 (-swf-version=15 works too)

10. Change Run.bata. Target → choose your target typeb. Desktop → choose your target resolution

11. Create a certificate for Android using /bat/CreateCertificate.bat and wait a minute12. Download and copy last Starling library (http://gamua.com/starling/) to your project folder13. Write your 3D game / app

Friction

Page 14: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

14. In your Android device be sure to check on your USB debugging and allow Unknown sourcesa. Menu → Settings → Applications → Unknown sourcesb. Menu → Settings → Applications → Development → USB debugging

15. Connect your Android to your computer and let the computer install the necessary drivers16. Publish (ctrl + enter)17. If you get a “Fatal error: The application lost the device context!” just put Starling.handleLostContext = true; before you create an instance of Starling.18. Enjoy it!

Sweet!It just

compiles an empty SWF!

Friction

Page 15: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

We should go from 18 steps to 3:

1. Download Flash Builder2. Open a sample provided3. Compile and test

Frictionless, easy to get started

Page 16: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

AIR SDK Frameworks

Extensions Docs

Game CenterProduct StoreSocialStageAdBetaTesting

Link to resourcesATF DocumentationANE DocumentationCode samplesStarlingAway3DFeathers

Free

AIR SDK 3.5

MacOS (.dmg) Windows (.exe)

}

ATF

ATF command-line tools

Page 17: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 18: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 19: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 20: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 21: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Starling

Starling is an open-source, 2D framework that makes it easy to create GPU-accelerated games and applications.

starling-framework.org

var hero:Sprite = new Sprite();hero.x = 200;hero.y = 200;hero.addEventListener(Event.ENTER_FRAME, loop);addChild(hero);

FREE E-BOOK!

Page 22: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Feathers

Create 2D UI on the GPU with Feathers. A lightweight open-source 2D UI component extension for Starling.

feathersui.com

Page 23: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Away3DLightweight open-source 3D framework. Huge community contributing.

away3d.com

Page 24: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

The stack

All of these frameworks are supported by Adobe.

By supporting these, we also want to make sure they integrate between each other beautifully.

Away3D (3D) Starling (2D)

Open-source, free and vibrant community

Feathers

(2D)

Integration

Page 25: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

FlasCC

Bring your native C/C++ games to the browser to reach a billion people.

C/C++

(llvm-gcc)LLVM bitcode

AS3 Bytecode

(.abc)

on AVM2

Page 26: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

FlasCC

Native code runs securely and cross-platform in the ActionScript 3 Virtual Machine.

C/C++

(llvm-gcc)

LLVM

bitcode

AS3 Bytecode

(.abc)

on AVM2

Page 27: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 28: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 29: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 30: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 31: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Configure with Companion App(App Store/Google Play)

Test Profile

Seamless profiling

Page 32: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Page 33: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Gaming SDK FlasCC Adobe Scout

Great, how do I get this?

http://bit.ly/GamingSDK

Page 34: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

http://bit.ly/GamingSDK

Page 35: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

http://bit.ly/GamingSDK

Page 36: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

unity3d.com/unity/publishing/flash

Page 37: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

CitrusEngine.com

Page 38: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

CitrusEngine.com

Page 39: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

http://dragonbones.github.com

DragonBonesThe Open Source 2D skeleton animation solution for Flash

Page 40: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Demo

+

Page 41: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

Develop a game with us!

http://AdobeGameJamHam.eventbrite.com

Page 42: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

§ Thanks.

§ Tom Krcha, Evangelist at Adobe§ twitter.com/tomkrcha | facebook.com/tomkrcha

GamingNotes.com

Page 43: Tom Krcha: Building Games with Adobe Technologies

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.