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Alexander will discuss the details involved in the development of Jelly Cannon Reloaded, as well as lessons learned through the process.
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Postmortem
How everything began
Soft body demo by Luca Deltodesco
+
Ragdoll Cannon by Johnny-K
=
Jelly Cannon Idea.
Jelly Cannon (Flash) release: 18 million plays so far,
6000 visitors each day on MADFATCAT.COM
Deal with Addictinggames/Nickelodeon
From Jelly Cannon to Jelly
Cannon Reloaded
New artwork, new physics engine, 30 more levels
Chillingo
Development
New Platform
New to Objective-C
New to xCode
New to Box2d
New to openGLES
Soft body physics
Lessons learned
1. All previous artwork sucked
2. Delays kill inspiration
3. Share tasks for better result
Credits
The Nick team: great artwork, producing, testing
Luca Deltodesco: Nape physics engine, help with
soft bodies.
Some tips
1. Work hard trying not to lose inspiration
2. Attention to details.
3. Throw away ideas if they are not too awesome.
The day after
Great experience gained (Objective-C, xCode,
Cocos2d, Box2d, OpenGL).
The game is live finally.
My new game – Sticky Blobs