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Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

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Alexander will discuss the details involved in the development of Jelly Cannon Reloaded, as well as lessons learned through the process.

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Page 1: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

Postmortem

Page 2: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

How everything began

Soft body demo by Luca Deltodesco

+

Ragdoll Cannon by Johnny-K

=

Jelly Cannon Idea.

Jelly Cannon (Flash) release: 18 million plays so far,

6000 visitors each day on MADFATCAT.COM

Deal with Addictinggames/Nickelodeon

Page 3: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

From Jelly Cannon to Jelly

Cannon Reloaded

New artwork, new physics engine, 30 more levels

Chillingo

Page 4: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

Development

New Platform

New to Objective-C

New to xCode

New to Box2d

New to openGLES

Soft body physics

Page 5: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

Lessons learned

1. All previous artwork sucked

2. Delays kill inspiration

3. Share tasks for better result

Page 6: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

Credits

The Nick team: great artwork, producing, testing

Luca Deltodesco: Nape physics engine, help with

soft bodies.

Page 7: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

Some tips

1. Work hard trying not to lose inspiration

2. Attention to details.

3. Throw away ideas if they are not too awesome.

Page 8: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

The day after

Great experience gained (Objective-C, xCode,

Cocos2d, Box2d, OpenGL).

The game is live finally.

My new game – Sticky Blobs

Page 9: Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem