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the future of gaming PARSONS The New School for Design | Analyzing Trends | Fall 2013 | Cláudia Alves and Cláudia Samico

The Future of Gaming

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final project to the Analyzing Trends class at PARSONS The New School for Design. The Future of Gaming.

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Page 1: The Future of Gaming

the future of gamingPARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 2: The Future of Gaming

FORCESSOCIAL MEDIA

mobile

BRAIN SCIENCE

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 3: The Future of Gaming

social mediaA r ece n t s t u d y c o n duc t e d b y PopC a p Ga m e s fou n d t h a t wom e n we r e t h e mos t a c t iv e g a m e rs o n soc i a l n e twork i n g s i t e s , m ak i n g up ov e r 55% o f g a m e rs .

http ://m em e bu rn .c om/2012/01/a-wom a n s-wor ld-ho w-soc i a l-m e d i a-h a s-c h a n ge d-ga mi n g/

Sou rce : Mem e bu rn .c om

So ny ’s m ak i n g sc r e e n shot a n d v i d eo sh a r i n g a ce n t r a l c ompo n e n t o f t h e P la ySt a t i o n 4 — not t o m e n t i o n s t r e a mi n g — i t ’s c l e a r t h a t t h e c ompa ny s e e s soc i a l a s a g r o w i n g s egm e n t o f t h e g a mi n g m a rke t .

http ://spr out soc i a l .c om/i n s i ght s/soc i a l-m e d i a-v i d eo-ga m e s/

Sou rce : Spr outSoc i a l

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 4: The Future of Gaming

MOBILEAn i n c r e a s i n g numb e r o f p eop l e a r e u s i n g t h ei r sm a r tp ho n e s for g a mi n g . Ju n ip e r Re s e a rc h exp ec t s t h e numb e r o f mobi l e g a m e do wnloa ds t o t r ip l e i n t h e n ext f i v e ye a rs , a n d sa i d t h a t mobi l e d e v i ce s “w i l l b ec om e t h e pr im a ry sc r e e n for g a m e rs . ”

http :// i nv e s t orp la ce .c om/2013/09/ho w-a p p l e-a n d-so ny-a r e-c h a n g i n g-mobi l e-g a mi n g/# .UqOfGI3SaJs

Sou rce : Inv e s t orp la ce .c om

C ompa ni e s t h a t s t op t h i nk i n g i n t e rms o f “mobi l e g a m e s vs . c o n so l e g a m e s” a r e t h e o n e s t h a t w i l l p r o f i t t h e mos t . So ny ’s upc omi n g PS V i t a TV s e r i ou s l y c omp l i ca t e s t h e d i s t i n c t i o n b e twe e n mobi l e g a mi n g a n d c o n so l e g a mi n g .

http :// i nv e s t orp la ce .c om/2013/09/ho w-a p p l e-a n d-so ny-a r e-c h a n g i n g-mobi l e-g a mi n g/# .UqOfGI3SaJs

Sou rce : Inv e s t orp la ce .c om

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 5: The Future of Gaming

BRAIN SCIENCEVir t ua l Re a l i t y op e n for Br a i n-C omput e r In t e r fa ce s – u s e r a d a pt a t i o n a n d l e a rn i n g . Br a i n-C omput e r In t e r fa ce s a s a ss i s t a n ce sys t ems for t h e d i sa b l e d .

http ://www.fgc s i c .e s/ l yc hnos/e n_e n/a r t i c l e s/Br a i n-C omput e r- In t e r fa ce

Sou rce : fgc s i c .e s

I n c r e a s i n g na t u r a l i n t e l l i ge n ce t hr ough ge n e t i c e n g i n e e r i n g or b r a i n-c omput e r i n t e r fa c i n g . T h e poss ib i l i t y o f sup e rhum a n i n t e l l i ge n ce .

http ://e n .w ik ip e d i a .o rg/w ik i/Tec hno log i ca l _s i n gu la r i t y

Sou rce : Wik ip e d i a .c om

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 6: The Future of Gaming

THEMESSocial/Team

interface

GAMING AS REASEARCH

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 7: The Future of Gaming

SOCIAL/TEAM

instant ENGAGEMENTSna pc h a t Vi n e Ga mi n g for good (C l im a t e Defe n s e)

new forms of users relating to each other in a wider scenario

Everything is fast and instant nowadays.Social medias like snapchat and vine: photos and videos with only a few seconds

Games that unite people after the same goal. Games thatengage people to social problems.

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 8: The Future of Gaming

Interface

gesture PREDICTIVEAUGMENTED REALITYSo ftk i n ec t Goog l e No wOcu l u s Rift

different forms of interaction between users and devices.

3D camera that will be embed to thetelevision. No need for remote controls anymore. Control of eletronics with simple daily gestures

Device that simulates a game where userinteracts not only with reality but also withvirtual reality at the same time.

After colect data, Google Now gives suggestions to the user so he/she can have a better day. Examples:Traffic suggestions according to his/her everydaypath to work/school etc.

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 9: The Future of Gaming

gaming as research

fusionBr ai n C omput e r In t e rfa ce Bod y Ha cke rs

Gaming technology collaborating to brain science development and improvement.

Brown University created the first wireless, implantedbrain-computer interface. In the future could help people with Parkinson’s disease or others neurological problems.

People are using their bodies like computers. They’re collecting data on the “inputs and outputs” of their bodies to optimize physical and mental performance.

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 10: The Future of Gaming

SUBCULTURE:

Quantifies Self Movement

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 11: The Future of Gaming

Quantifies Self Movement

codes

Incorporate technology into data acquis it ion on aspects of a person’s daily l ife in te rms of inputs, states and performance.

Self-improvement

control

sTORY-TELLING

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 12: The Future of Gaming

Client: SONYCorporat ion pr imar ily focused on elect ronics, game, entertainment and f inancia l serv ices sectors. Innovat ion: PlayStat ion 4 – screenshot and v ideo shar ing, cont ro l le r features a new button des igned to let p layers share whatever they want on the fly: The Share Button. Socia l as a segment.

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 13: The Future of Gaming

THE FUTURE of gaming

Self-improvement

control

sTORY-TELLING

Client: SONY

Based on our research, we suggest that Sony use their techno logy to permit more contro l of the user’s data. Help users to improve their skil ls and augment their intel l igence; c reate an env iroment that enable shar ing and a l low users to express themselves.

PARSONS T h e New Sc hoo l fo r De s i g n | Ana l yz i n g T r e n ds | Fa l l 2013 | C láu d i a A lv e s a n d C láu d i a Sa mi c o

Page 14: The Future of Gaming

thank you!