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GAMEIFICATION OF THE LIFE DIGITAL GAMING INDUSTRY

GC 2010: The Future of Digital Gaming

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Fabio Viola's GameConvention Online 2010 speech note - July 9 Leipzig. A digital gaming overview, including hot trends from mobile gaming to social gaming, with a strong focus on the italian market.

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Page 1: GC 2010: The Future of Digital Gaming

GAMEIFICATION OF THE LIFE

DIGITAL GAMING INDUSTRY

Page 2: GC 2010: The Future of Digital Gaming

Fabio Viola Founder @ Mobile Idea s.r.l. and DigitalFun s.r.l.Teacher @ IULM University (Milan) – Digital Entertainment MBO

Mob: +39 3315789157

Skype: fabio.viola1

www.linkedin.com/in/fabioviolawww.slideshare.net/akiraa

ABOUT ME

Page 3: GC 2010: The Future of Digital Gaming

2010: 6.8 miliardi le persone nel mondo2014: 9 milIardi le persone nel mondo 2014: 9 billion

2010: 6.8 billion people in the world

Page 4: GC 2010: The Future of Digital Gaming

Play is primary to, and is a necessary condition of Play is primary to, and is a necessary condition of the generation of culturethe generation of culture..

Page 5: GC 2010: The Future of Digital Gaming

$77 bilion videogames industry

Page 6: GC 2010: The Future of Digital Gaming

A console generation has never sold more than 200 million units worldwide

Page 7: GC 2010: The Future of Digital Gaming

BEDROOM GAMER

Page 8: GC 2010: The Future of Digital Gaming
Page 9: GC 2010: The Future of Digital Gaming
Page 10: GC 2010: The Future of Digital Gaming

WHAT ARE WE PLAYING?

Page 11: GC 2010: The Future of Digital Gaming

*HOW TO PUBLISH A GAME – A BOOK OF NICHOLAS LOVELL

OLD PARADIGM

Page 12: GC 2010: The Future of Digital Gaming

*HOW TO PUBLISH A GAME – A BOOK OF NICHOLAS LOVELL

NEW PARADIGM

*HOW TO PUBLISH A GAME – A BOOK OF NICHOLAS LOVELL

Page 13: GC 2010: The Future of Digital Gaming

GAMING 1.0

GAMING 1.5

GAMING 2.0

DIFFERENCES IN MAIN BIZ MODEL

Page 14: GC 2010: The Future of Digital Gaming

CONSOLE VIRTUAL STORES

Page 15: GC 2010: The Future of Digital Gaming

ALSO THE CONSOLE MARKET EMBRACES FREEMIUM MODEL

BAKUMATSU REVOLUTION (BY ACQUIRE) PSN DOWNLOADABLE GAMEJune 26 dayone

TOTALLY FREE - 10 HOURS FREE GAMEPLAYVirtual Goods Based: priced 1 and 2 dollarsExtra Quests and Maps: 3 and 4 dollars

Page 16: GC 2010: The Future of Digital Gaming

MOBILE IS THE KING

Page 17: GC 2010: The Future of Digital Gaming

MOBILE GAMING 1.0

32 milion USIM31 milion USIM 18 milion USIM

9 milion USIM

GAMING CONTENT AGGREGATORS

MOBILE 1.0

Page 18: GC 2010: The Future of Digital Gaming

GAME PUBLISHER

1 Fifa World Cup 2010 EA Mobile

2 Who Wants To Be Millionaire 2010 Glu Mobile

3 Texas Hold’em Poker Gameloft

4 Prince of Persia: Sands of Time Gameloft

5 GIOCHI DI MENTE (BRAIN GAMES) Player X

6 Tetris EA Mobile

7 Championship Manager Scudetto 2010 Player X

8 Avatar Gameloft

9 Bubble Bobble Evolution EA Mobile

10 Need for Speed Shift EA Mobile

TOP 10 JAVA GAMES VF ITALY – JUNE 1/15

Page 19: GC 2010: The Future of Digital Gaming

MOBILE APP STORES

Page 20: GC 2010: The Future of Digital Gaming
Page 21: GC 2010: The Future of Digital Gaming

GAME PUBLISHER

1 Fifa World Cup 2010 EA Mobile

2 Fruit Ninja Halfbrick

3 Tiger Woods Golf 2010 EA Mobile

4 Connect 4 EA Mobile

5 Hungry Shark Future Games of London

6 Angry Birds Rovio/ClickGamer

7 Super Laser: The Allen Fighter EpicForce Entertainment

8 Cluedo EA Mobile

9 Doodle Jump Lima Sky

10 Pro Zombie Soccer Chillingo

TOP 10 PAID iPHONE GAMES ITALY – JUNE 20

Page 22: GC 2010: The Future of Digital Gaming

MOBILE GAMING IN ITALY

• 300K monthly downloads on-portal (Wind+Vodafone+3+TIM)*

• Java Games market generated 35 milion in the 2009 (on-portal and off-portal)*

• 10 milion unique mobile internet users

• Over 2 milion iphone and ipod touch units sold

• Over 60.000 iPad sold in the first 2 months (250k within 2011)*

• Games in the Mobile App Stores generated 2 milion in the 2009*

*Estimated figures

Page 24: GC 2010: The Future of Digital Gaming

Mobile Web

DIGITALFUN & MOBILEA REAL CROSS PLATFORM SERVICE

Page 25: GC 2010: The Future of Digital Gaming

AL IN NUMBERS…

Page 26: GC 2010: The Future of Digital Gaming

OTHER MOBILE GAMES

Page 27: GC 2010: The Future of Digital Gaming

WEB OPEN PLATFORMS SOCIAL NETWORKS

Page 28: GC 2010: The Future of Digital Gaming

SOCIAL NETWORKS WORLD MAP

2 BILLION 2 BILLION USERSUSERS

Page 29: GC 2010: The Future of Digital Gaming

• EUROPE: +150m users• ITALY: 4° country in Europe with 16 milion MAU• SOUTH EUROPE (Italy, France, Turkey and Spain): the biggest audience in the euro zone with 64milion MAU

EUROPEAN FACEBOOK USERS – JUNE 2010

Page 30: GC 2010: The Future of Digital Gaming

GAME PUBLISHER

1 Pro EVOLUTION SOCCER 2010 Konami

2 FIFA 10 EA

3 WII Sport Resorts Nintendo

4 Call of Duty : Modern Warfare 2 Activision

5 Assassin’s Creed II Ubisoft

6 Wii Fitness Plus Nintendo

7 Pokemon Platino Nintendo

8 Resident Evil 5 Capcom

9 Mario & Sonic Olympic Winter Games Sega

10 The Sims 3 EA

TOP 10 VIDEOGAMES IN ITALY - 2009

Page 31: GC 2010: The Future of Digital Gaming

E

DIGITALFUN & FACEBOOKFANTABOOK – A FANTASY FOOTBALL GAME

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E

DIGITALFUN: SPORT & VINCISPORTS & WIN: A BETTING GAME

Page 33: GC 2010: The Future of Digital Gaming

E

DIGITALFUN: MY FOOTBALL TEAM

• FantaBook:

MY FOOTBALL TEAM

Page 34: GC 2010: The Future of Digital Gaming

E

DIGITALFUN: FACEBOOK RECAP

MOBILE 30%

ADV15%

OFFERS45%

PAYPAL10%

REVENUE STREAMS

0

2

4

6

8

10

12

14

16

18

Facebook Users DF Users

DIGITALFUN ON FACEBOOK: STATS

DigitalFun reached 6% of the FB c.b. in Italy

Page 35: GC 2010: The Future of Digital Gaming

NEXT FRONTIER

SPAIN TURKEY

NEXT FRONTIER

Page 36: GC 2010: The Future of Digital Gaming

REAL LIFE MECHANICS IN GAMING CONTESTS

WII FITNESSWII FITNESS

GUITAR HEROGUITAR HERODANCE DANCE DANCE REVOLUTIONDANCE REVOLUTION

WII SPORTSWII SPORTS

MIM

ETIC IN

TERFA

CE G

AM

ES

MIM

ETIC IN

TERFA

CE G

AM

ES

REAL LIFE MECHANICS IN GAMING CONTESTS: HARDWARE

Page 37: GC 2010: The Future of Digital Gaming

REAL LIFE MECHANICS IN GAMING CONTESTS

RECOGNITION GAMES

RECOGNITION GAMES

REAL LIFE MECHANICS IN GAMING CONTESTS: SOFTWARE

Page 38: GC 2010: The Future of Digital Gaming

Q1 2010 TOP 20 CONSOLE CHART - ITALY

Page 39: GC 2010: The Future of Digital Gaming
Page 40: GC 2010: The Future of Digital Gaming

A SUBARBS EMPTY ONE-ROOM FLAT

Page 41: GC 2010: The Future of Digital Gaming

A FULLY FURNISHED PENTHOUSE

Page 42: GC 2010: The Future of Digital Gaming

REAL CITY AND DISTRICTS IMPACT THE GAMEPLAY

Page 43: GC 2010: The Future of Digital Gaming

Fabio Viola Founder @ Mobile Idea s.r.l. and DigitalFun s.r.l.Teacher @ IULM University (Milan) – Digital Entertainment MBO

Mob: +39 3315789157

Skype: fabio.viola1

www.linkedin.com/in/fabioviolawww.slideshare.net/akiraa

ABOUT ME