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Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype Luís Fernandes et al. INESC TEC & UTAD - PORTUGAL

Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

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Page 1: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Luís Fernandes et al.INESC TEC & UTAD - PORTUGAL

Page 2: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype
Page 3: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Emotions

Beliefs Preferences

Physical Responses

Behaviours

Achievements

Psychological Responses

Page 4: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype
Page 5: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Videogame Concept and Prototype

Page 6: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

The Exploratory Study Co-Discovery Qualitative Method 2 Users (typically friends) Exploration and Discussion Mediator (optional)

Page 7: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Case Study 1 – Sicó School Participants and Organization 72 students (aged 14-17) Physical space limitations

Structure and Data Collection 36 tests (10min each) Direct observation Audio-visual recordings

Page 8: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Case Study 2 – S. Pedro School Participants and Organization 36 students (aged 14-17) Physical space limitations

Structure and Data Collection 25 tests (7min each) Direct observation (based on a grid) Audio-visual recordings Researcher as mediator

Page 9: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Results and Discussion: Helmsman Player

Cybersickness

Sense of presence

Emotional State

Page 10: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Results and Discussion: Adamastor Player

Feedback

Mediator Role

Page 11: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Final thoughts – Results are preliminary, but positive

Technical concerns Calibrate devices according to each user Environment enhancements Videogame mechanics Research concerns Evaluation of UX with new interaction devices

Page 12: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Future work – Helmsman Player

Page 13: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Future work – Adamastor Player

Page 14: Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype

Thank you! Any questions? Luís Fernandes – INESC TEC & UTAD [email protected]