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Videogames
saving
and
damning
players
Pietro Polsinelli
@ppolsinelli
for Media Mutations 2015 http://www.mediamutations.org/
There may be different reasons for you to get into game production.
2
To
Fascinate Dupe
and
Get Rich
© Mauro Vanetti. The FDGR target.
3
To
use a new media so to
bring about change
4
DAMNING (FDGR)
Lets
Fascinate casual gamers with addictive tricks
Dupe with virtual goods through in
app purchases
and
Get Rich! 6
Target casual gamers.
Well, your target moves fast.
(check out Vili Lehdonvirta @ViliLe studies)
7
Long chat with a developer for the dark forces.
Design for betting addiction is very
simple and universal.
Simplistic combinatorial models and “almost won” feedback.
8
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But if you want FDGR
outside betting and scams, things are more complex.
10
There once was the idea
that all casual games were built in a serial
isomorphic way.
11
A B testing does not work? Let’s use machine learning!
http://www.kdnuggets.com/2015/03/interview-vince-darley-king-
analytics-gaming.html 12
13
(BTW not a model of
scientific discovery either.)
14
Reductionistic approaches are not a universal solution.
15
Not reductionistic view of gamers, but a reductionistic view of games.
(This theme will return in the applied games side, unfortunately.)
16
Beyond A/B testing
Lets go back to FDGR with different ideas.
18
Lets do a narrative based game with lots or reading, multiple
choices, simplistic tech and low quality design.
19
Will never work for FDGR!!!!
Can’t do testing nor automated learning. Will actually need a good writer!!!
Reading? On Mobile? Naaah.
DOOMED TO FAILURE
20
Wrong. Relations and gossip:
narrative! (Kardashian Hollywood)
“Kim Kardashian: Hollywood is really good, and no amount of brand power or lunar gravity could have made it so popular if it wasn't” http://www.gamasutra.com/view/news/232790/Gamasutras_Best_of_2014_Leigh_Alexanders_Top_5_Games.php
22
“We had iterated on this product twice before so we
knew that it would retain and monetize well.”
http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_
Kim_Kardashian_Hollywood.php
23
“the economy was very well balanced after much iteration on the Stardom
product.
We optimized the monetization system for Kim Kardashian: Hollywood through the beta process, once we understood how users were responding to the content. ”
http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_Kim_Kard
ashian_Hollywood.php
24
How do you feel about the whole thing?
“Media coverage of a free-to play-game, both positive and negative, drives downloads. We
turn those downloads into revenue.
Revenue is what keeps Glu Canada thriving, and that makes me happy.”
http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_Kim_Kard
ashian_Hollywood.php
25
1. Test on users
2. Iterate same genre
3. Good copy
4. Good mechanics (rhythm!)
5. Mediocre graphics, tech
26
Futile attempts to resist our FDGR plan. 27
FDGR mission accomplished. 28
SAVING
Try wondering when playing a game:
Am I learning anything?
Is it a process that brings any kind of soul change?
30
Games and change???
It turns out that games have a certain relationship to learning.
31
Also what is it about video games? We don’t talk about ‘social impact’ movies; nor do we talk about
‘educational’ books.
Why do we have these bipolar gaming categories?
http://www.forbes.com/sites/jordanshapiro/2015/05/10/how-to-transform-education-with-video-games/
33
At least some games have a relationship with an interesting
learning process.
Here “saving” players in the limited sense of stimulating a learning /
transformational process. Just like a good book or movie.
34
Lets get to my field:
indie and applied games
35
EXAMPLES
My experience: mainly been of transforming game / gamification
concepts in something else
37
Transformation 1/3
Games for
Social Impact
Monday, May 25, 2015
… to develop and implement a
game infused e-learning tool
to promote early access to
services with neglect and
abuse for young people on the
move in Europe
Mission. 39
Kids becoming aware and capable of dealing with
situations of neglect and abuse.
40
EU project: deal with these matters harmonically and
effectively across EU.
41
One big problem in applied games is the
decorational
approach
(or gamification based)
42
Pick a mod, just change the labels ...
43
Collateral story gets in the way of play.
44
Designing Games for Social
Impact
RE-DESIGN
Beyond secondary
narrative
Inspired by ...
47
Inspired by Dumb Ways To Die. Specific mechanics.
48
Represent notions with characters
49
Inspired by Dominions: cards are characters, actions, a universe.
50
Universe made of simple atoms.
51
Build up of awareness defines the game mechanics.
52
Game loop: shit happens.
53
Deal with it and keep your universe together.
54
Your identity, your self is complex stuff.
55
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57
58
59
Participative Action Research
60
Monday, May 25, 2015
State of mind.
61
Monday, May 25, 2015
Profile and story.
62
Monday, May 25, 2015
Situation: sleeping out
63
Monday, May 25, 2015
Situation: sleeping out choices
64
Monday, May 25, 2015
THE SECRET: A narrative tool. 65
Designing Games
for Social Impact
TIPS
If untamed, stories kill fun in loops
67
If Games Were Like Game Stories ...
68
From Nick Case If Games Were Like Game Stories...
Games don’t’ branch, they evolve.
69
Even branching games do not have branching at their core.
70
Transformation 2/6
Games for
Health
Help people that are evolving
towards a chronic desease by
influencing behavior and
disrupting this evolution.
NDA
72
Is the romantic approach to games fit for Applied games?
My "fight" with a doctor can
make us gain information
73
Customer thinks (s)he knows what “game”
means. This is a problem. 74
Designing Games for Health
RE-DESIGN
Monday, May 25, 2015
Category, competition,
avatar, war, reward, levels
Vs.
Inclusive, mentor, path,
story, transformation
A language change. 76
Redesigned by including negative feedback,
turning avatar to mentor, building an AI. 77
What is bizarre is that it is the same doctor that explained me that learning, being informed about d_abe_es this disease
influences the cure.
78
Applied game design elicits a dialogue between designer and
customer, both evolving knowledge
#noestimates
79
Designing Games for Health
TIPS
Ian Bogost: gamification is bullshit.
81
Ian Bogost “gamification is bullshit”
82
83
Distinguish (and then merge) projective
experiences and couching. 84
Genre and inclusiveness.
85
Power of baptism. Comes in many forms...
86
the greatest invention
of the video game era
was – and continues
to be – “single-play”.
Applied game’ customers often don’t get this.
Independence, absence. 87
Beyond the avatar: Discarding the relatable avatar for a
meaningful voice learning from poetry
88
Example 3/6
Sustainability
(NDA )
Inspired by 10000000 by the way good slides
http://www.gdcvault.com/play/1020125/Making
90
The simplest addictive mechanics frequently used in FDGR can be turned and used
for a learning process with depth.
91
A sustainable world .
92
The design / development loop.
93
FINALE
So what? FDGR and TEACH, damning and saving.
The difference is not in the game
intrinsic quality.
It is in the aim of the designer, which too is not black and white.
95
You will need full game design skils – and more - to
create good games that teach something. 96
Indie games today are weird, experimental, artisanal, radical and
creatively uncompromising.
Can applied games be like that too, please?
(thanks Matteo Pozzi)
97
My twitter stream is mostly dedicated to game design:
http://twitter.com/ppolsinelli
A blog on game design
http://designagame.eu
98
There are more things in games and videogames, Horatio,
Than are dreamt of in your
philosophy.
99
Beyond
Persuasive UIs
103
Addiction by Design Natascha Schull
http://gelconference.com/videos/2008/natasha_schull
97% is given by the slot machine – study IT
105
Some
references
Monday, May 25, 2015
Dilbert:
http://dilbert.com/strip/1995-01-
28
Image references
107
http://nativex.com/blog/5-important-lessons-kim-
kardashian-taught-us-about-mobile-game-development/
http://www.bustle.com/articles/29451-we-played-kim-
kardashians-iphone-game-so-you-dont-have-to
http://www.quora.com/Why-is-the-Kim-Kardashian-game-
so-successful-Is-it-a-good-game-Should-game-
development-companies-hire-celebrity-designers
Kardashian discussion references.
108
http://www.gamasutra.com/view/news/232790/Gamasutras_
Best_of_2014_Leigh_Alexanders_Top_5_Games.php
http://gamasutra.com/view/news/221720/QA_Keeping_up_
with_hit_mobile_game_Kim_Kardashian_Hollywood.php
http://www.quora.com/Why-is-the-Kim-Kardashian-
game-so-successful-Is-it-a-good-game-Should-
game-development-companies-hire-celebrity-
designers
Kardashian discussion references.
109