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Videogames saving and damning players Pietro Polsinelli @ppolsinelli for Media Mutations 2015 http://www.mediamutations.org/

Videogames Saving and Damning Players

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Page 1: Videogames Saving and Damning Players

Videogames

saving

and

damning

players

Pietro Polsinelli

@ppolsinelli

for Media Mutations 2015 http://www.mediamutations.org/

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There may be different reasons for you to get into game production.

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To

Fascinate Dupe

and

Get Rich

© Mauro Vanetti. The FDGR target.

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To

use a new media so to

bring about change

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DAMNING (FDGR)

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Lets

Fascinate casual gamers with addictive tricks

Dupe with virtual goods through in

app purchases

and

Get Rich! 6

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Target casual gamers.

Well, your target moves fast.

(check out Vili Lehdonvirta @ViliLe studies)

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Long chat with a developer for the dark forces.

Design for betting addiction is very

simple and universal.

Simplistic combinatorial models and “almost won” feedback.

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But if you want FDGR

outside betting and scams, things are more complex.

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There once was the idea

that all casual games were built in a serial

isomorphic way.

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(BTW not a model of

scientific discovery either.)

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Reductionistic approaches are not a universal solution.

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Not reductionistic view of gamers, but a reductionistic view of games.

(This theme will return in the applied games side, unfortunately.)

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Beyond A/B testing

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Lets go back to FDGR with different ideas.

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Lets do a narrative based game with lots or reading, multiple

choices, simplistic tech and low quality design.

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Will never work for FDGR!!!!

Can’t do testing nor automated learning. Will actually need a good writer!!!

Reading? On Mobile? Naaah.

DOOMED TO FAILURE

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Wrong. Relations and gossip:

narrative! (Kardashian Hollywood)

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“Kim Kardashian: Hollywood is really good, and no amount of brand power or lunar gravity could have made it so popular if it wasn't” http://www.gamasutra.com/view/news/232790/Gamasutras_Best_of_2014_Leigh_Alexanders_Top_5_Games.php

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“We had iterated on this product twice before so we

knew that it would retain and monetize well.”

http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_

Kim_Kardashian_Hollywood.php

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“the economy was very well balanced after much iteration on the Stardom

product.

We optimized the monetization system for Kim Kardashian: Hollywood through the beta process, once we understood how users were responding to the content. ”

http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_Kim_Kard

ashian_Hollywood.php

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How do you feel about the whole thing?

“Media coverage of a free-to play-game, both positive and negative, drives downloads. We

turn those downloads into revenue.

Revenue is what keeps Glu Canada thriving, and that makes me happy.”

http://gamasutra.com/view/news/221720/QA_Keeping_up_with_hit_mobile_game_Kim_Kard

ashian_Hollywood.php

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1. Test on users

2. Iterate same genre

3. Good copy

4. Good mechanics (rhythm!)

5. Mediocre graphics, tech

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Futile attempts to resist our FDGR plan. 27

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FDGR mission accomplished. 28

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SAVING

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Try wondering when playing a game:

Am I learning anything?

Is it a process that brings any kind of soul change?

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Games and change???

It turns out that games have a certain relationship to learning.

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Also what is it about video games? We don’t talk about ‘social impact’ movies; nor do we talk about

‘educational’ books.

Why do we have these bipolar gaming categories?

http://www.forbes.com/sites/jordanshapiro/2015/05/10/how-to-transform-education-with-video-games/

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At least some games have a relationship with an interesting

learning process.

Here “saving” players in the limited sense of stimulating a learning /

transformational process. Just like a good book or movie.

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Lets get to my field:

indie and applied games

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EXAMPLES

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My experience: mainly been of transforming game / gamification

concepts in something else

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Transformation 1/3

Games for

Social Impact

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Monday, May 25, 2015

… to develop and implement a

game infused e-learning tool

to promote early access to

services with neglect and

abuse for young people on the

move in Europe

Mission. 39

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Kids becoming aware and capable of dealing with

situations of neglect and abuse.

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EU project: deal with these matters harmonically and

effectively across EU.

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One big problem in applied games is the

decorational

approach

(or gamification based)

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Pick a mod, just change the labels ...

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Collateral story gets in the way of play.

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Designing Games for Social

Impact

RE-DESIGN

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Beyond secondary

narrative

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Inspired by ...

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Inspired by Dumb Ways To Die. Specific mechanics.

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Represent notions with characters

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Inspired by Dominions: cards are characters, actions, a universe.

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Universe made of simple atoms.

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Build up of awareness defines the game mechanics.

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Game loop: shit happens.

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Deal with it and keep your universe together.

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Your identity, your self is complex stuff.

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Participative Action Research

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Monday, May 25, 2015

State of mind.

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Monday, May 25, 2015

Profile and story.

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Monday, May 25, 2015

Situation: sleeping out

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Monday, May 25, 2015

Situation: sleeping out choices

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Monday, May 25, 2015

THE SECRET: A narrative tool. 65

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Designing Games

for Social Impact

TIPS

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If untamed, stories kill fun in loops

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If Games Were Like Game Stories ...

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From Nick Case If Games Were Like Game Stories...

Games don’t’ branch, they evolve.

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Even branching games do not have branching at their core.

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Transformation 2/6

Games for

Health

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Help people that are evolving

towards a chronic desease by

influencing behavior and

disrupting this evolution.

NDA

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Is the romantic approach to games fit for Applied games?

My "fight" with a doctor can

make us gain information

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Customer thinks (s)he knows what “game”

means. This is a problem. 74

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Designing Games for Health

RE-DESIGN

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Monday, May 25, 2015

Category, competition,

avatar, war, reward, levels

Vs.

Inclusive, mentor, path,

story, transformation

A language change. 76

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Redesigned by including negative feedback,

turning avatar to mentor, building an AI. 77

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What is bizarre is that it is the same doctor that explained me that learning, being informed about d_abe_es this disease

influences the cure.

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Applied game design elicits a dialogue between designer and

customer, both evolving knowledge

#noestimates

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Designing Games for Health

TIPS

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Ian Bogost: gamification is bullshit.

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Ian Bogost “gamification is bullshit”

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Distinguish (and then merge) projective

experiences and couching. 84

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Genre and inclusiveness.

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Power of baptism. Comes in many forms...

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the greatest invention

of the video game era

was – and continues

to be – “single-play”.

Applied game’ customers often don’t get this.

Independence, absence. 87

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Example 3/6

Sustainability

(NDA )

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Inspired by 10000000 by the way good slides

http://www.gdcvault.com/play/1020125/Making

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The simplest addictive mechanics frequently used in FDGR can be turned and used

for a learning process with depth.

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A sustainable world .

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The design / development loop.

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FINALE

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So what? FDGR and TEACH, damning and saving.

The difference is not in the game

intrinsic quality.

It is in the aim of the designer, which too is not black and white.

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You will need full game design skils – and more - to

create good games that teach something. 96

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Indie games today are weird, experimental, artisanal, radical and

creatively uncompromising.

Can applied games be like that too, please?

(thanks Matteo Pozzi)

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My twitter stream is mostly dedicated to game design:

http://twitter.com/ppolsinelli

A blog on game design

http://designagame.eu

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There are more things in games and videogames, Horatio,

Than are dreamt of in your

philosophy.

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Beyond

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Persuasive UIs

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Addiction by Design Natascha Schull

http://gelconference.com/videos/2008/natasha_schull

97% is given by the slot machine – study IT

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Some

references

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http://nativex.com/blog/5-important-lessons-kim-

kardashian-taught-us-about-mobile-game-development/

http://www.bustle.com/articles/29451-we-played-kim-

kardashians-iphone-game-so-you-dont-have-to

http://www.quora.com/Why-is-the-Kim-Kardashian-game-

so-successful-Is-it-a-good-game-Should-game-

development-companies-hire-celebrity-designers

Kardashian discussion references.

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http://www.gamasutra.com/view/news/232790/Gamasutras_

Best_of_2014_Leigh_Alexanders_Top_5_Games.php

http://gamasutra.com/view/news/221720/QA_Keeping_up_

with_hit_mobile_game_Kim_Kardashian_Hollywood.php

http://www.quora.com/Why-is-the-Kim-Kardashian-

game-so-successful-Is-it-a-good-game-Should-

game-development-companies-hire-celebrity-

designers

Kardashian discussion references.

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