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The education industry is in transition - from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification -- they've long been used in the classroom. But if it's such a powerful tool, why hasn't gamification been the magic panacea that's solved all of our problems? Where is the gap between meaningful game-based interventions in education and what's happened so far? What are the bright spots, and the major roadblocks yet ahead? Join Robert Torres for this insightful look at a vision for the future of gamified education, and how we can truly leverage the potential of this powerful approach.
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gamification summit 2013Robert Torres, phd
Bill & Melinda Gates Foundation @robjtorres
Thursday, May 2, 13
...winding up in games
Thursday, May 2, 13
...landscapeSay going to college (8th grade), 95%
Graduate HS, 70%
Graduate HS Ready to Succeed
in College, 20% 0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
US Low Income Students
Thursday, May 2, 13
7,000 kids drop out of school daily
Thursday, May 2, 13
Black and Latino youth between ages 11 -18 spend on average 13 hours daily engaged with media (Kaiser Family Foundation 2010)
57% of youth are Internet “content creators” (Lenhardt & Madden (2005). Pew/Internet and American Life project.
97% of youth are playing video games (Lenhart, A., Kahne, J., Middaugh, E., Macgill, A. R., Evans, C., & Vitak, J. (2008). Pew/Internet & American Life Project)
Thursday, May 2, 13
...what it is about games?
Thursday, May 2, 13
...what it is about games?
Thursday, May 2, 13
...what it is about games?
• Games enable learning to be vs. learning about
• Games are spaces to experiment, fail, try again
• Games are immersive, designed systems
Thursday, May 2, 13
...what it is about games?
• Games enable learning to be vs. learning about
• Games are spaces to experiment, fail, try again
• Games are immersive, designed systems
principles of good games =
Thursday, May 2, 13
...what it is about games?
• Games enable learning to be vs. learning about
• Games are spaces to experiment, fail, try again
• Games are immersive, designed systems
principles of good games =principles of good learning
Thursday, May 2, 13
...a quick word about systems
Thursday, May 2, 13
goalsrules
componentscore mechanics
space3 types:
technological, social, natural
Thursday, May 2, 13
sense of place embodied ac/on
social interplay
emo/ons sense of relevance
social learning system
Thursday, May 2, 13
sense of place embodied ac/on
social interplay
emo/ons sense of relevance
social learning system
Thursday, May 2, 13
Thursday, May 2, 13
...a field quickly evolving
1980s >> 2000s >> now
Thursday, May 2, 13
focus on assessment
....imagine a day when the game is the test
Thursday, May 2, 13
5 design requirements
Thursday, May 2, 13
assess application of
Common Core and Next Generation Science Standards
Thursday, May 2, 13
assess complex skills
tenacitycritical thinking
collaboration
communication
problem solving
synt
hesiz
esystems thinking
com
mun
icatio
n
systems thinking
desig
n th
inki
ng
desig
n th
inki
ng
Thursday, May 2, 13
engagement
Thursday, May 2, 13
immediate feedback
Thursday, May 2, 13
Performance Data
data analytics
Thursday, May 2, 13
masteryhig
h cognitive dema
ndhigh engagement
Thursday, May 2, 13
Tenacity
Thursday, May 2, 13
players solve the protein structure that could help the design of new AIDS drugs
players decode AIDS protein that stumped researchers for 15 Years in
just 3 Weeks
Thursday, May 2, 13
Thursday, May 2, 13
Thursday, May 2, 13
groundbreaking collaboration
Pearson(Center(for(Digital(Data,(Analytics,(and(Adaptive(Learning(
Transforms learning and assessment through digital games
Thursday, May 2, 13
Thursday, May 2, 13
...what are we learning?
Thursday, May 2, 13
•several of the games we have funded are showing significant gains in learning when compared to traditional teaching methods
•a meta-analysis that started with over 61,000 studies, showed that “digital games are associated with significantly better cognitive competency outcomes among students, relative to other instruction comparison conditions”
early findings
Thursday, May 2, 13
Thursday, May 2, 13
thank you
Thursday, May 2, 13
gamification summit 2013Robert Torres, phd
Bill and Melinda Gates Foundation @robjtorres
Thursday, May 2, 13