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Paper presentation: Energizing People’s Work: Transforming Organizations through Gamification Paper Link: http://johannesschantl.info/wp-content/uploads/2014/09/EnergizingPeoplesWork.pdf (ICE-B 2014 http://www.ice-b.icete.org/)
Citation preview
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Energizing People’s Work:Transforming Organizations
through Gamification
Johannes Schantl
Authors: Bernhard Peischl (Softnet Austria), Johannes Schantl(Softnet Austria) and Andreas Holzinger (Medizinische Universität
Graz)
Vienna, 29nd Aug 2014
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation1 / 19
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Outline
1 Introduction and Motivation
2 Gamification in Enterprise and NGOs
3 Case Studies
4 Conclusions and Open Challenges
5 Discussion
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation2 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation3 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Gamers statistics
This generation played more than "10000" hoursvideo games by the age of 21 [McGonical, 2010].
The average gamer is 31 years old, around 25%are over 50 [ESA, 2014].
48% of the gamers are female [ESA, 2014].
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation4 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Gamification Definition?
Gamification is the use of game elements withinnon-game contexts to engage users and solveproblems.
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation5 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Five Game Mechanics[Ammy Jo 2012]
Feedback: Game Feedback (e.g., progress bar,improvement statistic), Social Feedback (e.g.notification, retweets)Points: Game Points, Social Points (e.g.,YouTube ratings or number of views). Leaderboards and Levels.Collecting: Collecting twitter friends, card sets,etc. Tendency to complete set e.g., Linkedinprogress bar.Exchange: Structured social interactions e.g.,conversations, trading, gifting, commenting.Customization: Personal expression, e.g.,interface customization
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation6 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Outline
1 Introduction and Motivation
2 Gamification in Enterprise and NGOs
3 Case Studies
4 Conclusions and Open Challenges
5 Discussion
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation7 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Gamification in Enterprise
Classical enterprise applications (e.g., CRM,sales software, resource planning) can benefitfrom Gamification in four areas [Maan 2013]:
Benefits of Gamification in
Enterprise
Engage Employees
Enhance Productivity
Improve Efficiency
Drive Innovations
Maan, J. (2013), ’Social Business Transformation through Gamification.’, CoRRabs/1309.7063 .
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation8 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Gamification in NGOs
Supporting direct Democracy with the help ofGamification, by activating users to
sign online Petitions,participate in real world Demonstrations,send Emails/Letters to Politicians.
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation9 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Outline
1 Introduction and Motivation
2 Gamification in Enterprise and NGOs
3 Case Studies
4 Conclusions and Open Challenges
5 Discussion
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation10 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Teamfreiheit.info Community
Gamified start-up human right communityenriched with social elements (e.g. friendsnetwork, user timeline) with 3 major goals:
Engaging citizens to perform hero actions (e.g.signing petitions, send emails to politicians, go toevents),
get in contact with other community membersand form local groups,
informing users about topics concerning freedomand the teamfreiheit.info activity.
community.teamfreiheit.info
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation11 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Teamfreiheit.info Community - HeroActions
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation12 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Teamfreiheit.info Community - Gameelements
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation13 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Teamfreiheit.info CommunityGame mechanic Teamfreiheit CommunityCollecting Items Hero actions, News, BadgesPoints Game Points: For doing hero
actions. Social points: likes,friends.
Feedback Game Feedback: Notificationsfor getting points, badges, levelup. Social Feedback from shar-ing, likes, comments.
Exchange Direct messages, comments,add friends
Customization Profile
community.teamfreiheit.infoJohannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation
14 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Safebook
Safebook is a social business platform, a kind of"Facebook for the Enterprise".
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation15 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
SafebookGame mechanic SafebookCollecting Items Todos, notes, activities, working
times, files, i-TweetsPoints number of todos, notes, activi-
ties, files and i-Tweets, workingtime, followees, ratings
Feedback Progress bar of work, statisticsregarding the working artefacts
Exchange comments, sending direct mes-sages
Customization profile, customizing projects
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation16 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Outline
1 Introduction and Motivation
2 Gamification in Enterprise and NGOs
3 Case Studies
4 Conclusions and Open Challenges
5 Discussion
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation17 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Conclusion and Open challenges
Gamification is a powerful tool to unleash a lot ofadditional energy within users and can beapplied to many applications to make them moreengaging and more fun.
There is a trend that Gamification is only reducedto points, badges, leaderboards, but the use ofGamification must be carefully designed to get areal benefit out of it.
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation18 / 19
Introductionand Motivation
Gamification inEnterprise andNGOs
Case Studies
Conclusionsand OpenChallenges
Discussion
tugraz
Softnet Austria in Cooperation with teamfreiheit.info
Thank you for your attentionAny questions?
Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation19 / 19