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t Softnet Austria in Cooperation with teamfreiheit.info Energizing People’s Work: Transforming Organizations through Gamification Johannes Schantl Authors: Bernhard Peischl (Softnet Austria), Johannes Schantl (Softnet Austria) and Andreas Holzinger (Medizinische Universität Graz) Vienna, 29 nd Aug 2014 Johannes Schantl Vienna, 29 nd Aug 2014 ICE-B 2014 Paper Presentation 1 / 19

Energizing People’s Work: Transforming Organizations through Gamification

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Paper presentation: Energizing People’s Work: Transforming Organizations through Gamification Paper Link: http://johannesschantl.info/wp-content/uploads/2014/09/EnergizingPeoplesWork.pdf (ICE-B 2014 http://www.ice-b.icete.org/)

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Page 1: Energizing People’s Work: Transforming Organizations through Gamification

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Energizing People’s Work:Transforming Organizations

through Gamification

Johannes Schantl

Authors: Bernhard Peischl (Softnet Austria), Johannes Schantl(Softnet Austria) and Andreas Holzinger (Medizinische Universität

Graz)

Vienna, 29nd Aug 2014

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation1 / 19

Page 2: Energizing People’s Work: Transforming Organizations through Gamification

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Softnet Austria in Cooperation with teamfreiheit.info

Outline

1 Introduction and Motivation

2 Gamification in Enterprise and NGOs

3 Case Studies

4 Conclusions and Open Challenges

5 Discussion

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation2 / 19

Page 3: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation3 / 19

Page 4: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Gamers statistics

This generation played more than "10000" hoursvideo games by the age of 21 [McGonical, 2010].

The average gamer is 31 years old, around 25%are over 50 [ESA, 2014].

48% of the gamers are female [ESA, 2014].

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation4 / 19

Page 5: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Gamification Definition?

Gamification is the use of game elements withinnon-game contexts to engage users and solveproblems.

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation5 / 19

Page 6: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Five Game Mechanics[Ammy Jo 2012]

Feedback: Game Feedback (e.g., progress bar,improvement statistic), Social Feedback (e.g.notification, retweets)Points: Game Points, Social Points (e.g.,YouTube ratings or number of views). Leaderboards and Levels.Collecting: Collecting twitter friends, card sets,etc. Tendency to complete set e.g., Linkedinprogress bar.Exchange: Structured social interactions e.g.,conversations, trading, gifting, commenting.Customization: Personal expression, e.g.,interface customization

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation6 / 19

Page 7: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Outline

1 Introduction and Motivation

2 Gamification in Enterprise and NGOs

3 Case Studies

4 Conclusions and Open Challenges

5 Discussion

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation7 / 19

Page 8: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Gamification in Enterprise

Classical enterprise applications (e.g., CRM,sales software, resource planning) can benefitfrom Gamification in four areas [Maan 2013]:

Benefits of Gamification in

Enterprise

Engage Employees

Enhance Productivity

Improve Efficiency

Drive Innovations

Maan, J. (2013), ’Social Business Transformation through Gamification.’, CoRRabs/1309.7063 .

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation8 / 19

Page 9: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Gamification in NGOs

Supporting direct Democracy with the help ofGamification, by activating users to

sign online Petitions,participate in real world Demonstrations,send Emails/Letters to Politicians.

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation9 / 19

Page 10: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Outline

1 Introduction and Motivation

2 Gamification in Enterprise and NGOs

3 Case Studies

4 Conclusions and Open Challenges

5 Discussion

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation10 / 19

Page 11: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Teamfreiheit.info Community

Gamified start-up human right communityenriched with social elements (e.g. friendsnetwork, user timeline) with 3 major goals:

Engaging citizens to perform hero actions (e.g.signing petitions, send emails to politicians, go toevents),

get in contact with other community membersand form local groups,

informing users about topics concerning freedomand the teamfreiheit.info activity.

community.teamfreiheit.info

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation11 / 19

Page 12: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Teamfreiheit.info Community - HeroActions

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation12 / 19

Page 13: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Teamfreiheit.info Community - Gameelements

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation13 / 19

Page 14: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Teamfreiheit.info CommunityGame mechanic Teamfreiheit CommunityCollecting Items Hero actions, News, BadgesPoints Game Points: For doing hero

actions. Social points: likes,friends.

Feedback Game Feedback: Notificationsfor getting points, badges, levelup. Social Feedback from shar-ing, likes, comments.

Exchange Direct messages, comments,add friends

Customization Profile

community.teamfreiheit.infoJohannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation

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Page 15: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Safebook

Safebook is a social business platform, a kind of"Facebook for the Enterprise".

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation15 / 19

Page 16: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

SafebookGame mechanic SafebookCollecting Items Todos, notes, activities, working

times, files, i-TweetsPoints number of todos, notes, activi-

ties, files and i-Tweets, workingtime, followees, ratings

Feedback Progress bar of work, statisticsregarding the working artefacts

Exchange comments, sending direct mes-sages

Customization profile, customizing projects

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation16 / 19

Page 17: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Outline

1 Introduction and Motivation

2 Gamification in Enterprise and NGOs

3 Case Studies

4 Conclusions and Open Challenges

5 Discussion

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation17 / 19

Page 18: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

tugraz

Softnet Austria in Cooperation with teamfreiheit.info

Conclusion and Open challenges

Gamification is a powerful tool to unleash a lot ofadditional energy within users and can beapplied to many applications to make them moreengaging and more fun.

There is a trend that Gamification is only reducedto points, badges, leaderboards, but the use ofGamification must be carefully designed to get areal benefit out of it.

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation18 / 19

Page 19: Energizing People’s Work: Transforming Organizations through Gamification

Introductionand Motivation

Gamification inEnterprise andNGOs

Case Studies

Conclusionsand OpenChallenges

Discussion

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Softnet Austria in Cooperation with teamfreiheit.info

Thank you for your attentionAny questions?

Johannes Schantl Vienna, 29nd Aug 2014 ICE-B 2014 Paper Presentation19 / 19