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Inertia
Glen Jang Kelvin
Inertia A grid turn-based game with an
objective of reaching the goal point
Victory Condition - Reach goal point before anyone else does
Defeat Condition - Completely trapped by obstacles
B
A
General Gameplay Players spawn at a starting point
Initially unbuildable path
Each turn consisting of 3 possible actions: Move, Build and Use Power-up
Build Rule 1: Path must originate from an existing
path and cannot be built over existing path
Rule 2: The path must be vertically or horizontally linked
Building has no range restriction
Building provides an obstacle
B
A
B
A
B
A
B
A
Move Players can move along path only
Movement not mandatory
Use Power-up Only available if power-up was picked up
Provides various effects depending on power-up
Power-ups Random element Stored when picked up; can be used
whenever Cannot be hoarded Example: increases movement for the
current turn by x tiles Example: removes any 1 obstacle from
map
B
A
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Blocking Mechanics Obstacles act as “blockers”, with
exception to the owning player
Complete obstruction from goal results in elimination
Possible Additional Features Character jobs
Multi-control
Level selection
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