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Inert ia Glen Jang Kelvin

Inertia Ver1

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Page 1: Inertia Ver1

Inertia

Glen Jang Kelvin

Page 2: Inertia Ver1

Inertia A grid turn-based game with an

objective of reaching the goal point

Victory Condition - Reach goal point before anyone else does

Defeat Condition - Completely trapped by obstacles

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B

A

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General Gameplay Players spawn at a starting point

Initially unbuildable path

Each turn consisting of 3 possible actions: Move, Build and Use Power-up

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Build Rule 1: Path must originate from an existing

path and cannot be built over existing path

Rule 2: The path must be vertically or horizontally linked

Building has no range restriction

Building provides an obstacle

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B

A

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B

A

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B

A

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B

A

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Move Players can move along path only

Movement not mandatory

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Use Power-up Only available if power-up was picked up

Provides various effects depending on power-up

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Power-ups Random element Stored when picked up; can be used

whenever Cannot be hoarded Example: increases movement for the

current turn by x tiles Example: removes any 1 obstacle from

map

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B

A

?

?

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Blocking Mechanics Obstacles act as “blockers”, with

exception to the owning player

Complete obstruction from goal results in elimination

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Possible Additional Features Character jobs

Multi-control

Level selection

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THANK YOU!

QUESTIONS?!