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INTRODUCTION TO THE PROJECT P4I – PLAYING FOR INTERCULTURALITY REF: 518475-LLP-1-2011-1-ES-GRUNDTVIG-GMP

P4I introduction to the project

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Brief introduction to the PLAYING FOR INTERCULTURALITY PROJECT

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Page 1: P4I introduction to the project

INTRODUCTION TO THE PROJECT

P4I – PLAYING FOR INTERCULTURALITY

REF: 518475-LLP-1-2011-1-ES-GRUNDTVIG-GMP

Page 2: P4I introduction to the project

TABL

E O

F CO

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NTS • Project in brief

• Partners• Third country participation• Our main aim• Interculturality • Learning with social games • Key competences• Find us in social media

Page 3: P4I introduction to the project

PRO

JECT

IN B

RIEF P4I - Play for Interculturality is a Grudtvig Multilateral

project, funded by the European Commission. The project has been approved in 2011 and will be implemented within the 2 years.

This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Page 4: P4I introduction to the project

PRO

JECT

PAR

TNER

S The project consortium consists of 7 partners, representing different EU territorial contexts and fields of expertise:

INVESLAN (ES)Instituto Europeo para la Gestión de la Diversidad (European Institute for Managing Diversity) (ES)SQLearn (EL)C.N.I.P.A. Puglia (IT)Sociedade Portuguesa de Inovação (PT)National Research Institute for Labour and Social Protection (RO)LEARNit3D Ltd (UK)

Page 5: P4I introduction to the project

WERE WE COME FROM:

Page 6: P4I introduction to the project

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Twin Learning LLC (TL LLC) partner from United States has been invited to join the project.

TL LLC has a broad experience in designing and developing learning environments, with diverse teams of designers, architects, engineers, artists, media mavens, project and product managers, teachers and scholars, as well as an extensive experience in research on game – based initiatives.

Page 7: P4I introduction to the project

BACK

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While the latest tendencies point at a rather low level of adult population participation in lifelong learning initiatives, despite the increasing efforts in promotions and diversity of programmes, the project partners believe that the use of social games can positively influence the access of European adults to lifelong learning experiences, increasing the access rates, offering innovative and attractive means to develop key competences.

Page 8: P4I introduction to the project

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AIM P4I – Play for Interculturality seeks to take step

forward and create an innovative social game that promotes apprenticeship of intercultural competences of European adults, motivating them to take an active role and interact with other users, boosting key competences, such as digital socialization and media literacy in parallel.

Page 9: P4I introduction to the project

INTE

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LTU

RALI

TY As Europe is growing closer together and new intercultural possibilities are bounding with the opening of borders, the existence of new inter-European treaties and the rise in technology, competencies in Interculturity is a fundamental skill, essential for daily life interaction, as well as at the work place.

Page 10: P4I introduction to the project

LEAR

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Social game-based learning is an informal tool that allows the acquisition of competences in a recreational environment.

We move from “learning by doing” for the “learning by playing”, where interpersonal learning is involved, while a social game can only be played by exchanging information, knowledge and items with other players.

Social gaming commonly refers to playing games as a way of social interaction, as opposed to playing games in solicitude.

We may also refer to Educational Games and Serious games.

Page 11: P4I introduction to the project

KEY

COM

PETE

NCE

S Competences in mother tongueCommunication in foreign languagesDigital competencesLearning to learn Social and civil competencesCultural awareness and expression

“Key competences are those which all individuals need for personal fulfilment and development, active citizenship, social inclusion and employment. The key competences are all considered equally important, because each of them can contribute to a successful life in a knowledge society”

Page 12: P4I introduction to the project

MAI

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Report on Success stories – compilation of game-based learning initiatives in adults‟ education

Recommendations for the development of informal intercultural training itineraries

Social game on intercultural competences

Web 2.0 campaign

Page 13: P4I introduction to the project

FIN

D U

S IN

SO

CIAL

MED

IA Don´t miss our Web 2.0 campaigns and joins us in:

Page 14: P4I introduction to the project

LET’

S KE

EP IN

TO

UCH Check our website for more information about the

project: www.p4i-project.eu

[email protected]

+34 944 703 670