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Psychological Science 5e
InQuizitive is built like a game. Students try to reach a target score and can continue working until they reach the score and receive 100%.
Game-like elements, including the ability to wager points on every question, motivate students to continue working.
InQuizitive is adaptive, feeding students questions on learning objectives they need the most help with.
A variety of question types prepares students for quizzes and tests. Performance-specific feedback helps them understand their mistakes.
Instructors choose which learning objectives should be covered and how long the activity should take to complete.
Instructors can run rich reports, including performance on learning objectives, for both individual students and an entire class.
Psychological Science 5e
To get a grade of 100%, students must reach a target score. Students can continue to answer questions until they reach their target score and receive 100%.