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Dreamcatcher project
Introduction• ICT4D projects need a strong, motivated
volunteer workforce
• But volunteers are difficult to recruit and retain because of:• poor communication between the organization and
the volunteer
• lack of feedback and
• lack of training
• lack of organizational management/leadership from
the host organization
Our goal
• Create a sustainable volunteer
environment for any ICT4D project
• Design an application of recommended
steps to get there
• Apply this design to an existing project
(The Dreamcatcher Project-Phase II)
Target audience
• Organizations that select potential
volunteers that would work for any ICT4D
project
• Potential volunteers:• university students in the last years of their studies
• volunteers collaborating with the NGO that organizes
the project
• seniors
The Dreamcatcher Project
Developed between Save the Children Youth Denmark
and Wema Centre (Kenya)
Dreamcatcher goal:• Develop a sustainable volunteer environment in Kenya
• Reach “street children”
• Raise parental awareness of the value of education for their children
Based on a donated bus where donated computer
equipment will be built in, making it a sort of “mobile
classroom“
Bus under construction
Who is involved in Kenya?
• 8 students from the Mombasa Polytechnic
University College
• The staff of the project will then have two
different profiles:• teachers from Wema Centre that are aware of the
children needs.
• volunteers of the Dreamcatcher project that will be
familiar with the technology used and teaching in the
bus.
Learning environment
• Two different locations:
• Wema Facilities:• short lectures with advices and practical
examples
• Final destination (the bus)• learn how the technology works and how to react
to any problem that may arise
making the "classroom" inside the bus
WEMA - computer class
WEMA center facilities
Some children living in WEMA
Some animals they breed in WEMA
Live performance of the acrobatic group at WEMA
System function and featuresThe application itself is based on the best practices within the volunteer training sector
Training plan must be: Practical, on-the-job, buddy system, interactive, build on existing skillset of volunteers
Feedback built on continuous volunteer support
Volunteer requirements (example)1.able to drive (requirement prior to application/training provided)2.able to use computers for teaching and database management (training provided)3.able to handle food safely (training provided)4.able to read a map (requirement/training provided)5.aware of the Child Protection Policy (CPP) of the centre (training provided)6.aware of classroom management practices (training provided)7.aware of safety issues (for both the volunteers and the children) (training provided)8.able to follow directions and procedures (training provided)9.able to use a cellphone/smartphone (training provided)
Phase I Pilot project• Depending on the budget of the project only the compulsory phases
can be done or all of them• Agreement with the University (compulsory)
• We need collaboration from the University authorities. This volunteer work has to be validated for the mandatory Internship. This will be the first motivation point for the students.
• Public recognition (compulsory)• Names and photographs of the volunteers would have to appear in
the website of the project, in a local newspaper (also in the University newspaper if exist) and in a board in the University giving them public recognition.
• Of course if the volunteer does not want to appear he/she won't appear in these means of communication (in some cases the volunteers prefer to be totally anonymous).
• Badges (compulsory)• Certificate of the work done should be given to the volunteers.
Also a certificate of the training received so they can add it to their curriculum vitae as they have been teachers.
Phase II- Post-Pilot project • Smartphones (optional)
• Depending on the budget a smartphone could be provided to each of the volunteers or the project could have some smartphones in the bus for the volunteers working in that moment to solve doubts and to use them in their teaching experience. These smartphones can have data connection or not depending also on the project budget.
• Specific application (optional)• An app will be loaded onto the smartphones. This app will provide
them with answers to their questions about the program as well as organizing teaching materials, providing assessment feedback and real time verbal support from the Centre.
• University scholarship (optional)• The most involved volunteer in the project might get an university
scholarship in any European University or an insertion in a school program of assistants in Europe.
Application to Dreamcatcher Project
• Very low budget -> only compulsory
phases will be done in the Dreamcatcher
project Phase I
• Experiment ->Phase II- some volunteers
with smartphone and some without it
• Funding only for “starting the project”• sustainable in the long run
Business model• Currently dependent on applied funding • Collaboration agreements with other
partners and sponsorships• Hoping to move to a hybrid social venture
business model at the completion of the second phase of the Dreamcatcher project
Current Budget Dreamcatcher ProjectInternational transport: 2 round trip flight tickets to Aalborg – Nairobi (Source: Unitas)
2077€
Domestic Transport: 2 Flight tickets (NBO-MBA round trip;US$ 2x101,44$) (Source: Kenya Airways)
146€
Taxis from airport to hotel and back (3000 KSH per day x 2 days)
56€
Accomodation: 10 nights for 2 persons in Mombasa (Source: Accomodation Wholesaler in Mombasa)
670€
Vaccinations: 1x hepatitis-A (570 DKK –15% discount for being a volunteer) 1x hepatitis-A, Yellow fever and Tetanus 955 DKK – 15% discount for being a volunteer; (Source: Aalborg Vaccination Center doctor) 3x Malarone boxes 1.170 DKK (Source: pharmacy)
330€
Communication: internet access and simcard credit. 67€
Country Visa: (2 persons 50 USD per person - 582,41 DKK), and Insurance (18 DKK x 2 persons x 12 days) (Source: Kenyan Embassy)
135€
Food and transport x 2 persons x 12 days 536€
4019€
THANK YOU FOR READING
Documents generatedThis presentation is based on a document generated by the team as the main contribution of the final work for the DLNE course.This document is intended to be a guide to be used for any ICT4D project that needs a sustainable volunteer workforce.This document is publicly available here:https://docs.google.com/document/d/1160Am-DA0wN7GQ7dh8U6FBkUlozaGKgdpAW7OQ1UwM8/edit
There is also a facebook group that we have used to collaborate and that is open with much more documentation of the Dreamcatcher project.It is publicly available here:https://www.facebook.com/groups/194138670721464/
Sources1. Start-Up Social Ventures: Blending Fine-Grained Behaviors
from Two Institutions for Entrepreneurial Success2. Volunteer Management Capacity in America's Charities and
Congregations:A Briefing Report3. A McKinsey perspective on getting practical about culture in M&A4. http://
www.unesco.org/pv_obj_cache/pv_obj_id_AC03490DC3ECA8B21B54F59D161D199A57CF9D00/filename/Kim_Presentation.pdf
5. Toolkit for Program Sustainability, Capacity Building, and Volunteer Recruitment/Management
Sources6. Guidelines for Training of Trainers: A Curriculum7. A Guide for Training Volunteers (Part A)8. A Guide for Training Volunteers (Part B)9. Volunteer Management - Challenges and Opportunities Facing
Nonprofits 10.Volunteer Management Training11. Active Learning Engaged Learning