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Virtual Reality and Your Organization: Transforming the Future of Training! Sid Banerjee CEO Indusgeeks

DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

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Page 1: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

Virtual Reality and Your Organization: Transforming the Future of Training!

Sid BanerjeeCEOIndusgeeks

Page 2: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

36%of the USworkforce

2014

75%of the globalworkforce

2030

MORE THAN 1 IN 3 AMERICAN WORKERSARE MILLENNIALS.

THIS YEAR, THEY SURPASSED GEN-X TO BECOME THE LARGEST SHARE OF THE US WORKFORCE. …AND THEY ARE SET TO BECOME

THE DOMINANT MEMBER OF THE GLOBAL WORKFORCE.

VIRTUAL REALITY & GAMIFICATIONThe rise of Millennials in the current workforce

Page 3: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

TRENDS : WHY NEW CONTENT?Millennials consume media of high quality, ubiquitously..

DISRUPTION IN DEMOGRAPHICS

DISRUPTION IN HARDWARE

DISRUPTION IN GAMES

DISRUPTION IN THE TRAINING INDUSTRY

Page 4: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

Immersive Environments : Future of TrainingHow to create rapture in your Training..

VR/Gamification/AR

Flow

Presence

Page 5: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

FUTURE WORLDS FOR TRAININGWorld Builders > Story Tellers > IDs

Page 6: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

THE FUTURE IS NOW!

2011-2014:Oculus, CardboardLaunched.

2015:Vive and Gear VR launch.

1991:Sega launchesSega VR.

Page 7: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRDeconstructing the myths about VR

• “VR seems really expensive.”

• “VR? Isn’t that just for gamers?”

• “VR sounds really complicated to use.”

• “VR seems like just a fad.”

Page 8: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

$ 30 BillionSize of the VR & AR

Market by 2020

500 MILLIONNumber of VR

headsets by 2025

VRNot a passing fad – going by the numbers

171 MILLIONNumber of active VR

users by 2018

Page 9: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

Mobile VR PC VR

VRThe approaches – so many choices!

Page 10: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

● Takes advantage of increasingly mobile workforce

● Inexpensive equipment allows for large scale cost-effective training

● No hardware requirements - just slip in a modern smartphone!

MOBILE VRUnlimited power in your pocket

Page 11: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

● Higher fidelity means better protocol training.

● Very intuitive design and controllers result in a more “natural” training experience.

PC VRAdding a new dimension to training

Page 12: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

PROS

• Cost Effective – Headsets as cheap as $8!

• Limited Hardware requirements

• Highly portable

• High Fidelity simulations• Enhanced interactivity with

realistic controls• Highly intuitive mode of

instruction

CONS• Limited Visual Fidelity• Limited & Restrictive

interactivity options• Lack of “killer apps” in the

market

• Expensive Hardware requirements

• Limited portability• Unique calibration required for

each user

Mobile VR PC VR

VRThe approaches – Pros and Cons

Page 13: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

Cost-effective Mobile Based VR

Mass Adoption(Shrinks in size and

cost)Killer uses in training Mass Adoption

(Shrinks in size and cost)

VRThe exciting road ahead!

Page 14: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRThe Applications - Telepresence

Page 15: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRBetter, immersive training in Healthcare

Page 16: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VROpportunities in the military

Page 17: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRThe closest we’ve gotten to holograms

Page 18: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

ARHololens – The future of AR?

Page 19: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

HEALTH ENTERTAINMENT AUTOMOTIVE ADVERTISING EDUCATION

TOURISM SPACE SKILLED TRADES MILITARY

VR & ARNot just games – Unlimited training potential!

Page 20: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRPredicted VR & AR Software Revenue by 2025

https://www.statista.com/chart/4602/virtual-and-augmented-reality-software-revenue/

Page 21: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRVR Training Case Study – Deutsche Bahn AG

• Deutsche Bahn, which has a turnover of €40bn, manages Germany’s railway infrastructure, runs train and bus services overseas. It employs 200,000 people in Germany and 100,000 overseas.

• The company was struggling to find recruits in a labor market affected by a significant fall in the number of young people entering the German workforce.

Page 22: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

VRVR Training Case Study – Deutsche Bahn AG

• Deutsche Bahn AG used 3D-VR films to allow potential employees the chance to “experience” different jobs on offer before they apply.

• Candidates across the country could experience driving into a train depot and inspecting the underside of DB AG’s flagship 320kph Intercity Express trains.

• The company saw an increase the number of people applying for jobs, reaching 12,000 applicants last year. Their VR films were highly praised for their quality.

Page 23: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

ARAR Training Statistics

How effective is AR Training?Research was conducted on students by the Boston Research Group to test AR training vs. traditional and screen based modes of training, namely Desktops and Mobiles.

They were tasked with understanding instructions through a tablet AR app and assembling an aircraft wing.

Other sets of students were given the same task, but provided only screen based applications on the desktop and the tablet.

https://www.smartindustry.com/blog/smart-industry-connect/augmented-reality-training/

Page 24: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

ARThe result of the students with AR Training?

90%Drop in errors

during assembly.

35%Less assembly

time.

When compared to the students using desktop training.

Page 25: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

Path ForwardHow to future proof your content..

Screen-based

Games/SimsMobile VR/AR

Pervasive VR/AR

Page 26: DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

BOOTH #432

THE ENDCome see a live VR demo at our booth!