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Choose Your Own (Learning) Adventure Tamara Meredith Laramie, WY [email protected]

Choose your own (learning) adventure!

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Page 1: Choose your own (learning) adventure!

Choose Your Own (Learning) Adventure

Tamara MeredithLaramie, WY

[email protected]

Page 2: Choose your own (learning) adventure!

One of the first educational CYOAs in digital form!

Oregon Trail(1985)

Page 3: Choose your own (learning) adventure!

What do we call them?• Interactive narratives• Branching scenarios• “Choose-your-own-adventure”

Characteristics• Participants have to make choices• Multiple endings• Non-linear• Some endings/choices can result in better or

more valuable (i.e. scores/grades) results• Often created as case-based scenarios to test

participant knowledge and possible actions

Page 4: Choose your own (learning) adventure!

Educational Benefits• Engagement/Emotional investment

• Gamification OR Game-based Learning

• Repetition

• Situated in real-life scenarios/experiences

Page 5: Choose your own (learning) adventure!

Top 7 Benefits of Scenario-Based Training1. Scenarios Enable “Failing Forward”:Providing a safe place to fail helps build the capacity to fix mistakes as you would in real-life.

2. Scenarios Accelerate Time:Allowing us to make a decision, implement it and experience its consequences all within the same exercise.

3.Scenarios Trigger Our Memories:Creating powerful linkages in the brain

4. Scenarios are a Form of Storytelling:Making the story relatable improves our retention

5. Scenarios Promote Critical Thinking:Providing a context to implement our best judgment

6. Scenarios Engage Our Emotions:Triggering our long and short term memory.

7. Scenarios Provide Shared Context:Accelerating community building or bonding between people and improving morale

http://elearninginfographics.com/top-7-benefits-scenario-based-training-infographic/

Page 6: Choose your own (learning) adventure!

Tips for creating effective CYOAs• Emotional investment – but

not complex backstory• Not too many options (KISS)• Give reasons for

failures/missed questions• Text – Short? Long? But

create feeling of time passinghttp://playwithlearning.com/wp-content/uploads/2010/08/constrained-branching.png

Page 7: Choose your own (learning) adventure!

Tools and examples to help you build your own CYOAs

• Simplest can be built in PowerPoint with hyperlinks

• Free web tools include: twinery.org, writer.inklestudios.com

• Paid/pro tools include: Articulate Storyline, Lectora, Adobe Captivate

SmartBuilder Haji Kamal (Army)

Twine Articulate Storyline

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ReferencesAldrich, C. (2012). Simple but effective branching story techniques. Inside Learning Technologies & Skills, (2012), 13-14, 17.

Green, M. C., & Jenkins, K. M. (2014). Interactive narratives: processes and outcomes in user‐directed Stories. Journal of Communication, 64(3), 479-500.

Interactive Narratives. [website]. Retrieved from http://www.interactivenarratives.org/

Kuhlmann, Tom. (2015). The rapid e-learning blog. Retrieved from http://blogs.articulate.com/rapid-elearning/

McAllister, M., Levett-Jones, T., Downer, T., Harrison, P., Harvey, T., Reid-Searl, K., ... & Calleja, P. (2013). Snapshots of simulation: Creative strategies used by Australian educators to enhance simulation learning experiences for nursing students. Nurse Education in Practice, 13(6), 567-572. Mundy, D. P., & Consoli, R. (2013). Here be dragons: experiments with the concept of ‘Choose Your Own Adventure’in the lecture room. Innovations in Education and Teaching International, 50(2), 214-223.

Peinado, F., & Gervás, P. (2004). Transferring game mastering laws to interactive digital storytelling. In Technologies for Interactive Digital Storytelling and Entertainment (pp. 48-54). Springer Berlin Heidelberg.

Riedl, M. O., & Bulitko, V. (2013). Interactive narrative: an intelligent systems approach. AI Magazine, 34(1), 67-77.

 Skov, M. B., & Andersen, P. B. (2001). Designing Interactive Narratives. In Proceedings of the 1st International Conference on Computational Semiotics in Games and New Media (pp. 59-66).

Vega, K., Fuks, H., & Carvalho, G. (2009). Training in Requirements by Collaboration: Branching Stories in Second Life. In Sistemas Colaborativos (SBSC), 2009 Simposio Brasileiro de (pp. 116-122). IEEE.