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STEAM Science, Technology, Engineering, Arts, and Mathematics Art is the HeART of STEAM

Art is the HeART of STEAM

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STEAM

Science, Technology, Engineering, Arts, and Mathematics

Art is the HeART of STEAM

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NAEA Position Statement on STEAM

• STEAM education refers to teaching and learning in the fields of Science, Technology, Engineering, Art, and Mathematics. The STEAM approach is the infusion of art and design principles, concepts, and techniques into STEM instruction and learning. This is achieved through the use of STEAM curricula, collaboration of non-arts educators with certified/licensed art educators, teaching artists, and community- based arts organizations. It includes educational activities across all grade levels in both classrooms and in community-based settings.

• STEAM approaches support the inclusion and involvement of professionals and resources from the community to support STEAM programs. Artists and designers experienced with STEAM are integral to driving workforce innovation in a variety of fields.

• Visual arts content and artistic ways of thinking are fundamental and valuable components of high-quality STEAM education. NAEA believes that:

• STEAM education values all STEAM disciplines equally • STEAM education is implemented through a wide variety of approaches • STEAM education encourages creativity and innovation • STEAM education acknowledges the rigor found in visual art

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STEAM &The Rhode Island School of Design

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RISD Nature Lab

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High School Lesson

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Middle School Lesson

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April 8 is Draw a Bird DayMiddle School Lesson

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Artist Walton Ford

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Radial Symmetry

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High School Lesson

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Dioramas

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Color TheoryMonoprints

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M.C. Escher, Reptiles

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Student Tessellation

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Eiffel Tower

Architecture

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Buckminster Fuller

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Tetrahedrons

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The Science of Clay

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STEAM by Circle Painting

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Cyanotypes

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The celebrated physicist Richard Feynman said that scientific creativity is imagination in a straightjacket. Perhaps the arts can loosen that

restraint, to the benefit of us all.

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