Transcript
Page 1: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

Thursday, May 2, 13

Page 2: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

Thursday, May 2, 13

Page 3: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

EXECUTIVE SUMMARYHEROES created an IP designed to cross platforms.

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Page 4: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

EXECUTIVE SUMMARYHEROES created an IP designed to cross platforms.

Thursday, May 2, 13

Page 5: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

EXECUTIVE SUMMARYHEROES created an IP designed to cross platforms.

Thursday, May 2, 13

Page 6: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

EXECUTIVE SUMMARYHEROES created an IP designed to cross platforms.

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Page 7: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

MULTI-PLATFORM

STORYTELLING

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Page 8: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

Traditional Story Development Model

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Page 9: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

Future Story Development Model

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Page 10: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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Page 11: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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Page 12: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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Page 15: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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Page 16: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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Page 17: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

SOCIAL BENEFIT

STORYTELLING

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Page 18: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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Page 33: Tim Kring - Redefining Story for TV, Movies and Transmedia in the Gamification Era

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