This document is protected by copyrights (Copyright ©Ubiwhere Lda. 2013). All rights reserved. No part of this document
can be altered, reproduced, provided or distributed, both totally or partially, without previous written authorization from
its authors. Ubiwhere Lda., allows the use of the information contained in this document as work tools internal to the
company, therefore allowing its consult. To the users it is expressly forbidden the printing, the copy, the reproduction,
the alteration and the free or onerous distribution, both total and partially, of this document’s contents.
Table of Contents Table of Contents ...................................................................................................................... 2!
1! Company Overview ................................................................................................................ 4!
2! Research Topics ...................................................................................................................... 6!
3! Our Projects / Research Topic ............................................................................................ 8!
3.1! Smart Cities and Communities .................................................................................. 9!
3.1.1! Smart Parking and Logistics ............................................................................... 9!
3.1.2! Smart Bikesharing .................................................................................................. 9!
3.1.3! Smart Water Management ................................................................................ 10!
3.1.4! Smart Metering ..................................................................................................... 10!
3.2! Connected Smart Objects and People .................................................................. 12!3.2.1! IoT and M2M .......................................................................................................... 12!
3.2.2! Sensors Networks ................................................................................................. 12!
3.2.3! Embedded Systems and Cyber-Physical Systems ..................................... 13!
3.2.4! Internet of People and Internet of Everything .......................................... 13!
3.3! Future Internet and Next-Generation Networks ............................................... 14!
3.3.1! QoS and QoE Monitoring ................................................................................... 14!
3.3.2! Opportunistic Networks ..................................................................................... 15!
3.3.3! Indoor and Outdoor Positioning Systems ................................................... 15!
3.3.4! Networking Convergence .................................................................................. 16!
3.3.5! Future Internet Services .................................................................................... 17!
3.4! Content Technologies and Connected Media .................................................... 17!
3.4.1! Mobile and Ubiquitous Computing ................................................................ 17!
3.4.2! Context-aware, Semantics ................................................................................ 19!
This document is protected by copyrights (Copyright ©Ubiwhere Lda. 2013). All rights reserved. No part of this document
can be altered, reproduced, provided or distributed, both totally or partially, without previous written authorization from
its authors. Ubiwhere Lda., allows the use of the information contained in this document as work tools internal to the
company, therefore allowing its consult. To the users it is expressly forbidden the printing, the copy, the reproduction,
the alteration and the free or onerous distribution, both total and partially, of this document’s contents.
3.4.3! Real-Time Collaboration ................................................................................... 20!
3.4.4! Advanced User Interfaces, Gestures-based Recognition, Natural User
interfaces ............................................................................................................................... 20!
3.5! Data Analytics, Open Data and Interoperability ................................................ 21!
3.5.1! Data Mining and Business Intelligence ........................................................ 21!
3.5.2! Open Data, Open Access and Linked Data .................................................. 21!
3.5.3! Information Management and Interoperability ........................................ 22!
3.5.4! Decision Support Systems and Predictive analytics ................................ 22!
5
Research & Innovation and user-centered solutions have been the hallmark of
our growth, reflecting our culture of technology and shared ideas. Since 2007,
we have fostered a culture of innovation and creativity by delivering the
solutions that our clients need to succeed.
We aim to research and develop bleeding edge technologies, design state-of-
the-art solutions and create valuable intellectual property (by means of rich
intangible assets) internally and to our clients – in order to achieve our vision of
being an international reference in Smart Cities and Future Internet.
As an R&D company, our human resources’ skills are one of our key
differentiating factors from the competition. Our dedicated and fast-paced team
is one of the cornerstones of the company's success and is ready to tackle some
of technology’s and business’s greatest challenges. With hard and soft skills, our
team is multi-faceted, dynamic, passionate and highly qualified, with more than
80% having a Master degree or higher.
Our strategy has a deep focus on improving our internal processes in order to
increase cost efficiency and provide quality products and services to meet and
surpass clients’ expectations. To that end, we have kept a continuous bet on the
market’s best practices for Quality Assurance and have been awarded with
quality certifications such as the ISO9001, NP4457 and CMMI-DEV.
We research and develop technologies across several markets, namely:
• Telecom and Future Internet;
• Bioeconomy (Food, Agriculture and Fisheries);
• Sustainable and Efficient Resource Management (Energy, Environment
and Natural Resources);
• Transportation, Travel and Tourism;
• Knowledge, Collaboration and Education.
7
Smart Cities and Communities
Smart Parking and Logistics
Smart Bikesharing
Smart Water Management
Smart Metering
Connected Smart Objects and People
IoT and M2M
Sensor Networks
Embedded Systems and Cyber-Physical Systems
Internet of People and Internet of Everything
Future Internet and Next-Generation Networks
QoS and QoE Monitoring
Opportunistic Networks
Indoor and Outdoor Positioning Systems
Networking Convergence
Future Internet Services
Content Technologies and Connected Media
Mobile and Ubiquitous Computing
Context-aware, Semantics
Real Time Collaboration
Advanced User Interfaces, Gestures-based Recognition, Natural User interfaces
Data Analytics, Open Data and Interoperability
Data Mining and Business Intelligence
Open Data, Open Access and Linked Data
Information Management and Interoperability
Decision Support Systems and Predictive analytics
9
3.1 Smart Cities and Communities
3.1.1 Smart Parking and Logistics
3.1.1.1 SemCloud PT
The SemCloud project aims to build an infrastructure for a Next-Generation
Service environment, based on three pillars: Semantic Intelligence, Semantic
Context Management and Cloud-shaped SAAS/RAAS virtualization for service
and application composition.
Cloud dynamicity and user-friendliness, along with easy operation of context-
aware services are benefits that cannot be ignored (both from the end-user and
the operator’s point of view) and are already being delivered.
The aim of the SemCloud project is to aggregate both trends into existing
service delivery technology at a very intimate level, so service platforms could
actually become context-aware service clouds.
Explore other Smart Parking and Logistics projects: uParking
3.1.2 Smart Bikesharing
3.1.2.1 bikeemotion
bikeemotion is a smart bike sharing system that learns from use, adapts to users’
needs and adjusts to the city. It belongs to the 4th generation of “demand
responsive multimodal systems” and displays highly efficient, flexible, clean
stations alongside a better redistribution system.
It is a completely new bike sharing product and online management system,
based on a device with GPS recognition attached to a bicycle, shunning the need
for docking stations. The device can be unlocked by a smart card or a
smartphone, allowing the user to lock and unlock a bicycle in pre-identified
places. With bikeemotion’s mobile app the user has access to information about
the nearest available bikes and also about the shortest path to get to where he
wants to go.
The system decreases investment costs, overcomes the immovability of fixed
stations in large public spaces and solves redistribution problems while
reducing a city’s carbon footprint.
10
bikeemotion is a consortium project led by Ubiwhere, responsible for the
concept’s design, project coordination and the development of the mobile
applications.
3.1.3 Smart Water Management
3.1.3.1 FP7 SAID
The need for providing high quality water to citizens and to reduce damages
caused by floods and droughts has motivated our company to embrace a new
challenging project focused on developing a software-based decision support
system (DSS). The objective of the SAID project is to involve end-users and SMEs
in improving the production and deployment of smarter water management
systems throughout Europe.
The project is focused on the deployment and evaluation of a complex
demonstrator, in the south of Spain, which represents many similar basins in
Europe. It is based on cutting-edge DSS technologies in four areas:
• Flood control (including the optimization of dam management);
• Water quality;
• Energy production;
• Energy consumption.
3.1.4 Smart Metering
3.1.4.1 FP7 SportE2 (http://www.sporte2.eu)
SportE2 aims to manage and optimize the three dimensions of energy
flows (generation, grid exchange and consumption) in Sports and Recreation
Buildings by developing a new scalable and modular building management
system based on:
• Smart metering;
• Integrated control;
• Optimal decision-making;
• Multi facility management.
This tool enables a new relationship and business model structure between
facility managers and power providers. The SportE2 modules are applicable to
both new and existing structures and answer the fundamental questions of how,
11
where, when and why energy is generated, consumed and exchanged (locally or
within the context of the smart grid/neighbourhood).
3.1.4.2 uMeter DTT
The switchover from analogue to digital terrestrial television (DTT) was a
disruptive process and had a strong social impact on the Portuguese population.
This process required a particularly close and permanent monitoring of the
quality of DTT broadcast signals. With that in mind, ANACOM (Portuguese
Communications Regulator) embraced the commitment to implement an
effective mechanism for real measurement of DTT coverage integrity, which
requires advanced technical infrastructure.
The DTT Probes Consortium, by Ubiwhere and Wavecom, developed a probe
prototype for DVB-T signal monitoring, as well as the database and central
server prototypes. This is an innovative project, which intends to develop a
modular solution that will become capable of monitoring other frequency
ranges and whose user interface can be updated according to the customer´s
needs.
3.1.4.3 uMonitor
uMonitor is an IT infrastructure management system. It allows the real-time
monitoring of a school’s IT equipment (namely, laptops/desktops, servers, video
projectors and printers). uMonitor automatically collects different kinds of
parameters, e.g.:
• Physical and virtual characteristics;
• List of users logged into a computer;
• Classroom projector usage statistics;
• Maintenance warnings.
Its customization makes it compliant and fully interoperable with legacy
services.
Explore other Smart Metering projects: FP7 ENERSIP
CIP-PSP SaveEnergy uMeter QoS
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3.2 Connected Smart Objects and People
3.2.1 IoT and M2M
3.2.1.1 uParking
The Smart Parking solution brings together all aspects of parking management
technology into one integrated system — from sensor-based vehicle detection to
base stations and car tags, it really is a suite of real-time parking management
applications, key performance indicators and insights for better parking policy
and management. Explore other IoT and M2M projects:
bikeemotion
3.2.2 Sensors Networks
3.2.2.1 FP7 ENERsip (http://www.enersip-project.eu/)
ENERsip aims to optimize energy demand, by coordinating consumption and
generation.
An innovative monitoring and control system for energy efficiency in buildings.
Based on a service-oriented architecture, ENERsip’s decision support system
matches energy generation and consumption in near real-time in residential,
commercial buildings and neighbourhoods in order to:
• Monitor usage patterns in households;
• Control energy generation in green buildings;
• Provide advice to users on how to optimize usage;
• Integrate demand and generation at a neighbourhood level;
• Provide information on integration mechanisms with other energy grids.
3.2.2.2 uMeter QoS
uMeter QoS is a Quality of Service (QoS) Measurement System for Internet
Access, targeted at telecom regulators and ISPs.
Among other key features, uMeter provides:
• A self-care and administration web platform;
• Differentiated access profiles;
• A proprietary engine for unique identification of Internet access;
13
• Assessment of the following network indicators:
o Latency;
o Jitter (packet delay variation);
o Packet loss;
o Download/upload bandwidth;
o Throughput;
o Network neutrality;
o Web page/Application/Network access time. Explore other Sensors Networks projects:
FP7 SportE2 CIP-PSP SaveEnergy
uMeter DTT uMonitor
3.2.3 Embedded Systems and Cyber-Physical Systems
Explore Embedded Systems and Cyber-Physical Systems projects: uParking
bikeemotion
3.2.4 Internet of People and Internet of Everything
3.2.4.1 Playnify
Playnify is an innovative web 2.0 social network for amateur sports players. It
enables users to search and schedule sports events, find sports partners and
sports venues anywhere in the world.
In order to enrich the user experience and make the main features available
wherever the user is, we have developed the platform for web and mobile
devices (iOS and Android). The user interface is clean and straightforward and
the design is focused on the usability and accessibility.
3.2.4.2 Birdaholic
Birdaholic is a mobile bird field guide, adapted to the birdwatchers and
ornithologists’ needs. The mobile app can be used to register bird sightings and
access a great amount of information about bird species, their behaviour and
habitats. Birdaholic allows users to challenge each other, turning their well-
known field locations into absolute game-zones.
This solution encompasses a Web 2.0 portal, as well as mobile applications for
iOS and Android.
14
3.2.4.3 EDP Eco-challenge
This project provides a power consumption monitoring system, with the aim of
developing activities that sensitize the teaching community for the importance
of the power efficiency, from a sustainable development perspective.
Ubiwhere, as a partner of ISA, embraced this project promoted by the main
national electricity supplier, EDP.
Ubiwhere has developed the web portal that allows schools and judges
registered on platform to interact with other users, monitor energy consumption,
access news, useful links and information as well as event dates and
locations. System Administrators using the back office, are able to define
questions for each challenge and its due dates, manage news, meeting places,
dates, useful links and set results for each challenge.
3.3 Future Internet and Next-Generation Networks
3.3.1 QoS and QoE Monitoring
3.3.1.1 ANACOM Net.mede Pro
ANACOM, the Portuguese communications regulator, felt the need to monitor
and validate the Quality of Service provided by Internet operators under
ANACOM’s jurisdiction.
Ubiwhere developed a Quality of Service (QoS) Measurement System to measure
the quality of Internet access provided by ISPs in a region or country. The
platform offers a set of tools (intelligent end-user applications) that monitors
the quality of the service by retrieving several metrics related to QoS concepts
(download/upload speeds, latency and Web page access, among others) and,
subsequently, reports the measurement results to a centralized system. This
system can act as a self-care platform for customers, as well as a decision
support tool for regulators and ISPs, who can see detailed statistics and reports,
manage their customers accounts and associated internet connections, and
more.
Explore other QoS and QoE Monitoring projects: uMeter QoS
15
3.3.2 Opportunistic Networks
3.3.2.1 Smart bikeemotion
Smart bikeemotion has emerged as a natural heir of the original bikeemotion
project, with the goal of developing the 5th generation of bike sharing systems
in mind.
The project is aligned with the evolution of the Smart Cities concept and aims to
explore the opportunities created by vehicular and opportunistic networks,
embedded sensing technologies, metering and big data retrieval and
transformation and system management. The ultimate goal is to create a smart
bike sharing system that is truly immersed in its city, taking advantage of the
infrastructures it provides to create completely new services for its citizens and
to actually become the mobility solution of choice in cities worldwide.
By being able to target a much wider range of users (with the inclusion of
electric bike sharing), the project will also have increased responsibilities
regarding citizen safety, health and well-being.
3.3.2.2 WMAN_NG
This metropolitan, universally accessible communication infrastructure holds
very low energy consumption requirements and low bitrate. The WMANG_NG
infrastructure enables the implementation of M2M services, which typically
demand high network coverage with low energy demands.
The project attempts to deploy the whole necessary infrastructure for smart city
services and applications. From low-energy sensing nodes and intelligent
gateways that leverage existing means and upcoming infrastructures (such as
vehicular and other opportunistic networks) to a middleware that is able to
collect, aggregate and provide interoperable data for multiple vertical
applications, the project will enable the next generation of smart cities, with
universal communication coverage and low-energy endpoints.
3.3.3 Indoor and Outdoor Positioning Systems
3.3.3.1 Indoor Location System with Ultrasounds
This indoor location system uses ultrasound emitters to detect the presence of a
person within a radius of 1 meter.
16
This is a Real-Time Locating System (RTLS), providing accurate indoor location
information for third party developers.
It has been used by mobile museum guides to automatically identify artworks
(sculptures and paintings).
3.3.4 Networking Convergence
3.3.4.1 IP Multimedia Subsystem
Our expertise in IP Multimedia Subsystems (IMS), in standardization (3GPP,
3GPP2, TISPAN) and in the protocols inherent to the architecture (SIP + SDP,
DIAMETER, RTP, H.248) resulted in the development of the following projects:
• a Call Session Control Function (CSCF): the session control infrastructure
in Portugal Telecom´s Multimedia Subsystem (IMS);
• a DNS/ENUM server: a platform that allows the implementation of
DNS/ENUM server functionalities in the Portugal Telecom architecture
and was designed to be extendable, adaptable, robust and scalable;
• a Home Subscriber Server (HSS), compliant with 3GPP. This master user
database contains all necessary subscription-related information to
support the network entities handling calls/sessions from different
domains and subsystems;
• a Location Retrieval Function (LRF), compliant with 3GPP. The LRF
installed in the IMS network of Portugal Telecom interworks with
Ericsson´s E-CSCF;
• a Resource and Admission Control Subsystem (RACS), compliant with
3GPP. The QoS control system responsible for the new network flow
admission control and resources management.
3.3.4.2 QoS Probing System for Telco Operator
This project consists in the development of protocol probes, capable of
extracting metrics and alarms associated with the analysis of voice and
multimedia network traffic. The analysis results are associated and aggregated
in CDRs and then retrieved and analysed by a data mining platform. By the
correlation of several output parameters, it is possible to track a specific
17
voice/multimedia call through the several analysed protocols. These protocols
are:
• SIP; • RTP/RTCP; • Megaco; • MGCP; • Radius; • Diameter.
Explore other Networking Convergence projects: IP-Centrex Platform
3.3.5 Future Internet Services
3.3.5.1 coollab
A real-time collaborative framework that provides an application programming
interface (API) allowing in-house and 3rd party products/services development.
Real-time collaboration can be integrated with numerous vertical markets. This
web-based framework (SaaS) offers cross-platform compatibility (Web, Desktop,
Tablet, Smartphone and Smart TV).
3.4 Content Technologies and Connected Media
3.4.1 Mobile and Ubiquitous Computing
3.4.1.1 Accommodation of the Future
The project is being developed for AHRESP (Portuguese Association for Hotels
and Restaurants) in cooperation with idtour (a company that aims to promote
research and development of innovative solutions applied to different
organizations operating in the tourism area). The project involves the
development of 20+ services, applications and tools. It encompasses the
modernization of the diversity of communication tools and initiatives as well as
the development of smartphone applications, virtual tourist card, and web
platforms for tourism products promotion, among other innovative solutions.
3.4.1.2 Circuits for Industrial Heritage
We embraced the challenge set out by the S. João da Madeira municipality to
promote the region´s industrial highlights and have developed the
mobile indoor and outdoor guides with:
18
• Offline and online maps;
• Custom mapping imagery;
• Fine-grained location;
• Custom-built multimedia data (images, videos, audio, among others);
• Routes and Points-of-Interest (POI);
• Distance-measuring;
• Geocaching support;
• QR Code Recognition.
3.4.1.3 Geological Tourism of Macedo de Cavaleiros Geopark (UNESCO)
The Interpretation Centre of the Macedo de Cavaleiros’ Geopark idealized a set
of innovative promotion tools for its touristic heritage. With this aim in view, we
developed a range of technological solutions, such as:
• Custom-built Kinect applications for interactive surfaces in indoor
environments;
• An outdoor mobile guide with interactive routes; offline/online maps;
custom-built multimedia data; POI; distance-measuring; geocaching
support; QR Code Recognition;
• Custom-built website and brochures;
• A guide map with geological routes.
3.4.1.4 Smart Tourism
This innovative project integrates five solutions:
• Gastronomic and wine tourism mobile guide;
• Sun, sand and sea tourism mobile guide;
• Nature tourism mobile guide;
• Recommendation system based on the analysis of contents inserted by
the user;
• User achievements system;
• Holiday album to organize and save, physically and virtually, the most
memorable moments.
3.4.1.5 Vista Alegre Mobile Guide
We have developed a multilingual Android mobile application, with offline maps
(OpenStreetMaps) and multimedia contents on the subject of Vista Alegre –
19
Porcelain Museum and Factory. The mobile application integrates users’ profile,
tracking statistic management and automated content reproduction.
3.4.1.6 High Heel Passenger Android App (UNESCO)
High Hell Passenger is an interactive exhibition that uses the installation as a
platform, encouraging young people to take an interest in arts and social
problems in their language. Based on the original layout from the labyrinth.
Ubiwhere developed an Android game, created to reinforce the message of the
project.
Explore other Mobile and Ubiquitous Computing projects: Pervasive Tourism
3.4.2 Context-aware, Semantics
3.4.2.1 Pervasive Tourism
Pervasive Tourism platform is an open infrastructure for innovative and creative
applications related to tourism, that uses shared data and software components.
The platform currently supports four distinct and customizable solutions:
• Outdoor mobile guide with online/offline mode, Points of Interest
information, navigation and maps selection, regional and urban paths,
multimedia contents, cultural agenda, alerts and search tool;
• Indoor mobile guide with online/offline mode, navigation and maps
selection, automatic object recognition, multimedia contents, Points of
Interest recommendation and search tool;
• Interactive surface with automatic gesture recognition that integrates
tailored interactive contents, business presentations, image gallery,
interactive timeline and games;
• Virtual or physical card for visitors that allows the creation of prepaid
visiting packages. The application integrates user automatic recognition,
discounts and alerts, package tours, bookings and payments, integrated
guides for mobile devices, one-to-one marketing, statistics and reports,
visitor’s profile creation.
Explore other Context-aware, Semantics projects: SemCloud PT
TICE.Mobilidade
20
3.4.3 Real-Time Collaboration
3.4.3.1 ubistudio
ubistudio is an educational whiteboard software with real-time collaboration. It
allows multi user collaboration on an online whiteboard, while communicating
via video chat. The software is compatible with all interactive whiteboards
brands.
Other main features are:
• Drawing tools;
• Handwriting text recognition;
• Office integration;
• Embedded browser;
• Desktop view;
• Embedded media player (avi, flash, wmv, etc );
• Lessons recorder.
3.4.3.2 coolled
Applying the coollab technology to the education industry, we’ve developed
coolled - an educational web solution that allows users around the world to
share and collaborate, in real-time, through an online whiteboard. It also
integrates a video-conference system making the collaboration even more
interactive. coolled is designed to work in desktop computers through a browser.
The solution is available for smartphones, tablets and smart TVs. Explore other Real-time Collaboration projects:
coollab
3.4.4 Advanced User Interfaces, Gestures-based Recognition, Natural
User interfaces
3.4.4.1 Pervasive Tourism - Play
Interactive surface with automatic gesture recognition that integrates tailored
interactive contents, business presentations, image gallery, interactive timeline
and games.
21
3.4.4.2 netboard Software
netboard Software is the interactive whiteboard application of Nautilus – a
school furniture manufacturer. netboard allows to interact with the desktop by
adding notes and using all its applications. The software integrates such
features as:
• Drawing tools (pen, geometric shapes, arrows, lines and highlighter);
• Embedded browser;
• Math tools (ruler, compasses, set square and protractor);
• Lesson recorder, with all the interactions, for further use. Explore other Gestures-based Recognition projects:
ubistudio
3.5 Data Analytics, Open Data and Interoperability
3.5.1 Data Mining and Business Intelligence
3.5.1.1 CIP-PSP SaveEnergy (http://www.ict4saveenergy.eu)!
SaveEnergy aims to address the challenge of behaviour transformation through
the use of ICT (serious game and real-time information) as an enabler of energy
efficiency in five Public building in five European cities – Helsinki, Leiden,
Lisbon, Luleå and Manchester.
Explore other Data Analytics, Open Data and Interoperability projects: FP7 SportE2 FP7 ENERsip
3.5.2 Open Data, Open Access and Linked Data
3.5.2.1 TICE.Mobilidade
The TICE.Mobilidade project aims to provide mobility products and services
through the Internet and thereby converging to the availability of such solutions
on the market.
The consortia are composed by SMEs, R&D institutions and end-users, and are
developing an IT platform for mobility services, called “One Stop Transport”.
Within this scope, we developed bikeemotion – a 4th generation bikesharing
system – and SEMA – a service that provides a semantics interoperability layer
22
for 3rd party mobility and transport services. The main objective of SEMA was
the development of an ASA (Artificial Selective Attention) module, the Semantic
Enrichment and Semantic Interoperability of data from transport systems and
mobility.
3.5.3 Information Management and Interoperability
3.5.3.1 IP-Centrex Web Platform
IP-Centrex Corporate Solution was developed for the major telecom operator in
Portugal integrating the following features:
• Supported on an SDP type platform (Service Delivery Platform) for the
convergent control of all functionalities of business convergent service;
• Standardization of southbound integrated with different network and
control types, namely PLMN, PSTN and IMS;
• Pre-integration of uniform northbound via Diameter Ro interface with the
NGIN rating and charging convergent system;
• Unified release of service activity records, SDR – Service Detail Records;
• Provision of charging records, CDR – Charging Detail Records;
• Provision of standard interface to ROM function;
• Full independence from billing and invoicing systems. Explore other Information Management and Interoperability projects:
IP Multimedia Subsystem
3.5.4 Decision Support Systems and Predictive analytics
3.5.4.1 uSave
uSave is the Energy Efficiency simulator that we have developed to enable the
energy data management and energy efficiency promotion. The main features
are:
• Web-based (SaaS) monitoring solution;
• Energy efficiency good practices (information about quantified
indicators);
• Indicators matrix to be used on energy efficiency management;
• Self-diagnoses tools;
• Classification and suggestion of potential Improvement Action Plan;
23
• Reference to the national legislation of recommended and/or mandatory
requirement.
3.5.4.2 uTracker
uTracker is the fleet management solution that we have developed to enable
the real-time control of vehicles location. The geo-referencing of each vehicle is
based on data sent through mobile devices. The main features are:
• Web-based monitoring solution (SaaS);
• Mobile support for multiple platforms;
• Mobile Navigation;
• Individual or general fleet management;
• Creation of work instructions for employees;
• Customized Reports (e.g. consumption by vehicle);
• Automatic Notifications.