Transcript
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    March 3068

    Shaunavon, Federated SunsNadir Jump Point

    Lurking at the nadir jump point, the mercenary jumpship Tradewind waiting as a

    tramp freighter made passage down to the jump point and the sails recharged the core.The four dropships aboard the Star Lord were a bee hive of activity as damaged war

    machines were repaired, reloaded or in some cases rebuilt. Even the civilians on the

    chartered passenger ship Star Caravan had been pulled in for the rebuilding effort.Aboard theMountain Rose, the largest cargo hold had been cleared of lower

    ranking personnel had gathered the Highlander's command council, field grade officers

    and non-commissioned officers. Only Lieutenant Colonel Campbell and Sergeant Majorvon Klaus wore a dress uniforms, the rest had gathered in civies, duty uniforms or work

    clothes.

    Campbell floated out to the middle of the gathering after von Klaus called the

    group to at ease. "To start, rumors are getting out of control but they have some truth tothem. The HPG network is experiencing problems, which means its hard to find out what

    is going on across the Sphere. We all remember Outreach was burned and Northwind iscut off. But other worlds have dropped off the grid as well. We are also getting a lot of

    rumors of mercenaries going rogue to attack their employers, steal supplies or even one

    report that some merc took a world and declared himself king! What was left of Olson'sRangers showed us it was the truth. Duke Hasek's offensive against the Capellan

    Confederation has stalled from what we can find out. Yvonne is not going to back him

    up, he is already loosing and thank the deities our contract is up. The two nearest hiringhalls are closed to us, the nearest employers are at war with the one just hiring us losing

    badly. The Council has a couple of plans, but with all the chaos . . . we felt the need toopen this discussion.

    "Let me tell you what the Council has decided we need. We need somewhere to

    put down so we can get all the equipment back online. Gravity works better for that thanmicrogravity, and we can get people healthy again. We need some place we can

    disappear but get fresh food and other basic supplies, I do not expect it to be a high tech

    producing world. We also need to be in a position to pick up work when we can withouttraveling too far from where we set down."

    The gathered personnel burst into conversation, some with questions others withsuggestions. None of the assembled members of the unit was trying to take the floor

    though Campbell remained quietly floating in the middle waiting. Then the hulking

    sergeant major of the infantry, Orson Caldwell, spoke up to cut through the chatter.

    "I know somewhere, but we need to talk about it elsewhere."

    Orson Caldwell floated on the nearly empty bridge of the Claymore. The Fortressclass dropship had the best astrogration facilities. Campbell called up the local star map

    as the rest of the Council waited. The infantry drifted forward, reaching out to use the

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    controls and shift the map down towards the Taurian Concordat the the 'bottom' of the

    Inner Sphere. He halted once Detroit and Herotitus appeared on the map. Campbell hadsort of forgotten about Herotitus, a wannabe mercenary hiring world which handled the

    less reputable contacts for Periphery realms. Caldwell tapped the empty space between

    Detroit and Herotitus.

    "Here is Bakunin," the infantry NCO said with his finger on empty space. "Well,

    somewhere around there since this ship does not have it in the library. It is a forgotten

    world, intentionally left alone by the Capellans, Canopians, Taurians and Reaches after afew early disasterous invasion attempts."

    He spun slowly to face the Council. "It is also not a world such as you are used tobeing on, even after the Chaos March. No single government runs the planet, instead it is

    divided between ten cities and over two hundred communes depending on the wars. The

    cities are open each run in individual manner from the corporate owned Proudhon to

    anarchic Godwin. The communes are much the same way, but smaller and each one has

    its own code or philosophy that it pushes. While the cities are larger with the averageresident heavily armed, the communes are the orders more armed than you find in the

    Chaos March. Depending on the size of the commune, it may field anywhere from acompany to battalions of infantry and armor. Mechs are pretty rare since Proudhon

    generally does not allow them on planet, and they control the access to space.

    "Pay Proudhon and you can land anywhere on the planet provided there is not

    someone already there who objects. Treat it as hostile territory where any group may

    decide to declare war on any other, which includes travelers like us. Its dangerous.

    And its home," finished Caldwell as he turned back to the star map.

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    Table of Contents

    Chapter 1- Background1.1 History 4

    1.2 Geography 6

    1.3 Culture 8

    Chapter 2- Demographics2.1 Cities 9

    2.2 Communes 12

    2.3 Nomads 12

    Chapter 3- Entities3.1 Military Industries 13

    3.2 Places of Interest 18

    3.3 Military Schools 19

    3.4 Independent Military Force 20

    Chapter 4- Bakunin Military Production

    4.1 Tracked Armor

    4.2 Wheeled Armor

    4.3 Hovercraft

    4.4 Conventional Fighters

    4.5 Aerospace

    Chapter 5- GameMaster Notes

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    Bakunin

    The world of Bakunin is a strange world in all the planets of the Inner Sphere or

    Periphery even though it lies but a single jump from Herotitus, Detroit, and the Fronc

    Reaches. Supporting a large population, the world has no single government and fiercely

    resists joining one of the neighboring nations. While an anarchy, piracy neverestablished any roots on the planet and the increasing actions of first the New Colony

    Region Marshalls who later became the Fronc Reaches removed the few who had

    survived on the planet. Bakunin has been used by the Capellan Confederation, Taurian

    Concordat and Magistry of Canopus to dump political dissidents and exiles. Capellans ofthe servitor class have been known to flee to Bakunin, though stowing away has its own

    perils in the Periphery. Today it is a hub in the Periphery due to its lack of laws, onplanet manufacturing and ready availability of weapons and the mercenaries to use them.

    Chapter 1 Background

    History

    No one is quite sure when Bakunin was first settled, or by who originally. Like

    many worlds in the Periphery it absorbed refugees during the chaotic days of the fall ofthe Star League and the Succession Wars that followed. The first city was definately

    Proudhon, established in the shadow of Proudhon Spaceport to support the official portal

    to the stars. Proudhon Spaceport has maintained their control of orbital traffic, and thefees they demand, by maintaining the largest body of armed personnel- Proudhon

    Spaceport Security. They also maintain the largest number of combat craft with a few

    dropships and the only aerospace fighters on planet supported by a wing of combat smallcraft. Proudhon also maintains a minor station on one of the planet's moons as well as a

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    small orbital station which is used to collect landing fees from dropships and small craft

    which are not dropping to Proudhon Spaceport. The station also is the primary link fromgroundside to Proudhon's network of satellites and maintains watch on other corporations

    and communes satellites.

    As Proudhon grew, keeping their eye on the skies and establishing their orbital

    control, another city started on the far side of the planet's only mountain range.Positioned at the mouth of the pass across the Dierdot Mountains, Godwin was the nexus

    for road, rail and water transport moving goods to and from Proudhon for the western

    cities and communes. Cities continued to form at the nexus of transportation, eithermoving raw resources or transferring finished products to consumers.

    Before, and outside of, the cities other communities of various sizes had formed

    by groups of like minded individuals. Called communes by the inhabitants of the planet,some formed around philosophical or economic ideals, but all were independent of each

    other operating like ancient city-states of Terra. The communes formed trade deals,

    alliances and waged war on each other over resources though the only thing that could

    unit them would be some force trying to create a planetary government or join a

    neighboring nation. The fierce independence and desire to fight against invaders has keptthis world from being annexed even with its large population and moderate industrial

    base.In the 3030s, rumors flew around the planet suggesting the commune of Mo Tzu

    was attempting to offer the planet to the Capellan Confederation for controlling

    considerations. The rumors sparked a massive alliance of dozens of communes whichlaid siege to Mo Tzu and reduced it to nothing. Few of the members of that commune

    managed to escape the slaughter. No evidence of such a plan was found in the

    commune's computer network or among the leaders of the meritocracy. Mo Tzu was justthe most recent in the approximately twenty communes that have fallen to their enemies'

    military. Many more have failed to bad planning, drought, hunger or abandonment.Bakunin's settlers faced the same technological decline as the rest of humanity

    with the fall of the Star League but have been slightly faster than other Periphery planets

    to recover. For example, a few years after the end of the Clan Invasion the dozen or so

    weapons grade armor fabrication plants began to produce ferro-fibrous armor when theGreat Houses were struggling to ramp up their own production. This led to many of the

    competing armor designs on planet to use the advanced armor composites over standard

    armor when even Inner Sphere producers have not converted at this time.

    Geography

    Bakunin deviates from normal planets in that it is a supercontinent on the worldthough the ocean covers over 40% of the planet. Scientists are unable to explain why

    Bakunin is even able to be settled in a 'shirt sleeve' environment with most putting it

    down to Star League era terraforming. Despite numerous treasure hunting expeditionsfor such equipment, nothing has ever been found. Running southwest to northeast the

    planet's only mountain range, the Dierdot Mountains, form a ridge dividing the eastern

    third of the continent from the rest. Situated on the eastern side of the Dierdots rain

    shadow and on the southern edge of the Great Northern Desert is the city of Proudhon.Due to the barren nature of the eastern side of the Dierdots, Proudhon has no access to the

    east coast outside of a road and rail link to the Aquarius Commune and Sartre. Very little

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    of the land on the east side is arable, the communes and Sartre on that side of the

    Dierdots providing most of their food from aquaculture of native and terran species.On the west side

    of the mountains, the

    land is generally well

    watered and more fertileuntil it gets into the

    polar regions. Godwin

    is the primary city of thewest side of the

    Dierdots, with the

    Godwin River flowingmiles to the ocean.

    Godwin Transit

    Authority owns the toll

    roads which link

    Godwin and Proudhonthrough the High Vale

    Pass Road as well as theWest Dierdot Highway.

    Both poles are covered in icecaps which both extend to cover portions of thesupercontinent eventually giving way to tundra. To the west of the mountain ranges are

    forests of native tree-analogs and actual trees planted by settler's attempts at terraforming.

    The area also has a few rivers as well as swamp regions that modern geologist

    say are settled lakes. The coasts have extensive deposits of petrochemicals though only afew island chains in the ocean.

    CultureBakunin's culture is best described as varied and fiercely independent, the nearest

    example would probably be pre-space Terra with its multitude of nations. What you will

    not find is pacifism and rarely any Marxist-Leninism or communism- which is ironic asthe planet's population refers to the settlements outside of the city as communes. While

    the planet as a whole could have its government described as anarchy, many of the

    communes and a few of the cities are governed by a code of law which is not arbitrary.Peace rarely exists across the planet as communes fight each other over territory,

    resources or philosophy. Sometimes a commune or communes also fight a city. Political

    theorists are unable to explain how the planet has avoided attracting too much attentionfrom neighbors or falling under a single government.

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    Chapter 2 Demographics

    CitiesProudhon- A city built around a

    spaceport, unlike the other cities which

    have no or very loose governing bodiesthe Proudhon Spaceport Corporationrigidly controls the city as well as the

    spaceport, making it a company town.

    Proudhon also tends to be the home formany of the individual and very small

    mercenary commands on planet since

    it gives them quick access to leaving the planet's spaceport facilities. Most interplanetarytraffic is forced to go through the company owned spaceport due to the fees imposed for

    off-site landing. Failure to pay results in visits from Security or the orbiting LINAC

    (Linear Accelerator) satellites decelerating a iron bar on the site of the landing.

    Godwin- Largest city on the planet, loosely run by an alliance of the largest corporations

    and most influential individuals who call the city home. Godwin also hosts the Bakunin

    Mercenary Collective, a local version of the MRBC with a few unique twists such asLucifer Contractual Services. Many of the military equipment producers at least have a

    office if not a headquarters located near Godwin. Aside from aerospace equipment, any

    used or salvage quality gear can also be had from various arms dealers in the city.Population- 36,431,100

    Rousseau-A coastal city, Rousseau is home to the

    majority of the planet's petrochemicalindustry and a center of industry.

    Several large cartels run thepetrochemical business, and as such

    provide ground and naval forces for

    protecting their drilling, pumping andrefining sites. As part of the industrial

    complexes, many of the refined products

    used in manufacturing across the planet come from this city. Rousseau also the largestsource of ferro-fibrous armor on planet with three companies specializing in producing

    FF and standard armor for armored vehicle production. The second largest business

    sector in Rousseau is fishing, supplying most of the western continent with seafood.

    Population- 30,048,000

    Troy-Troy is an odd city, run by an oligarchy representing various sectors of business

    and industry. They are not voted upon, but instead selected by the oligarchy and business

    leaders of the different sectors. Troy also broadcasts much of the entertaining channels

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    for the planet with Proudhon Spaceport Corporation's Alpha Channel being the only real

    competition that is tolerated. Troy is also home to some of the more barbaric customsfound in the Periphery- slavery and human mortal combat. Resurrecting the Roman

    arenas, modern gladiators die to the roar of crowds and have their combats broadcast

    across the world. As such, the gladiator schools and slave houses of Troy tend to raid

    communes that the oligarchy has not intimidated into exclusive and ruinous tradecontracts. The also attract the odd pirate force landing to sell captures.

    Population- 29,120,000

    Wilson-

    Wilson is primarily known as the center of farming on Bakunin, much of the

    production of food comes from the relatively flat plains that surround the city. Wilsonprocesses, packages and ships most of the food produced from the communes to the other

    cities. Some of what is shipped to Proudhon across the World Ocean via Sartre is also

    sold to offworld concerns. MilRat of Wilson is the primary producer of emergency food

    stores and military rations of various qualities for most of Bakunin. Half of their business

    is shipping long term rations to Proudhon for purchase and use by mercenaries. Wilsonalso claims to be the largest city on Bakunin though this is primarily because of 'urban

    sprawl' which spreads the city across more square kilometers than any other with apopulation density lower than two-thirds of the planet's cities.

    Population- 28,647,000

    Sartre-

    The only city on the same side of the Dierdot Mountains as Proudhon, it is nearly

    dependent on Proudhon as much of the food from the communes comes from the city. Itdoes have two unique aspects, it hosts the second largest fishing fleet on the planet and is

    the naval port for Proudhon. As the other passage for goods brought down from orbit, or

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    going up, Sartre is linked to Proudhon by a heavy rail system. The Proudhon-Sartre

    Railroad & Port is one of the largest employers in Sartre.Population- 24,720,000

    New Lenin-

    Started as a tribute to Marxist-Leninism, the original commune failedspectacularly leading the survivors to embrace free market capitalism to a degree that

    makes the rest of the planet look tepid. The city is run by a council made up of the nine

    persons with the greatest value of assets in the city. One of the members of the council isgenerally the CEO of Bakunin-Quikscell, as the headquarters of the company on planet

    and its main factory is located here. One of the planet's sources of ferro-fibrous armor,

    GalTech Protection, operates a large fabrication planet to the north of the city. NewLenin is also the second greatest transportation node on planet after Godwin due to the

    city's free market philosophy centered on energy, transport and production speed.

    Population- 22,611,000

    New Paris-Bakunin's second center for food processing, New Paris also moves a lot of goods

    on the system of canals they built in their area. The network rivals Godwin TransitAuthority in the area, connecting several communes as well as Celine and Sinclair to the

    more central Godwin. The city's residents also generate a decent tourist income though

    are viewed as snobs by much of the rest of the planet.Population- 18,244,000

    Celine-Celine has spent much effort in terraforming their area, introducing terran species

    of animals and trees while logging off much of the native whitewood to be shipped toother places. Mining is also a heavy industry in Celine, working in the foothills of the

    Dierdots to produce various metals used by factories in Rousseau, Godwin and New

    Lenin. The Celine School of Engineering produces graduates that are much sought after

    for large scale building projects such as expansions of the Godwin Transit Authorityhighway system.

    Population- 15,387,000

    Sinclair-

    Sinclair is thought of as a backwater, while the city's economy is as robust as

    many of the others on planet they have nothing to set themselves apart from the otheranarchic cities on planet.

    Population- 9,642,000

    Jefferson-

    Following a constitution and a bill of rights from some classical Terran nation,

    Jefferson could be considered a commune grown to city size. However, calling it such is

    a deadly insult to the citizens of Jefferson. Jefferson is one of the few cities outside ofGodwin to have a major arms production facility and headquarters located with in its

    boundaries. Jeffersonians have been known to involve themselves in the struggles

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    between the communes and have occasionally been directly assaulted by opposing

    communes.Population- 5,623,000

    Military- 14 brigades, 2 VTOL wings, 1 battalion armed IndiMechs

    CommunesThe absolute number of communes has never been registered, especially as it

    varies to the wars they wage between themselves. Roughly two thirds of the populationof the planet is on the communes however, as is most of the agricultural production. As

    the majority source of food for the millions in the cities, it gives the communes some

    leverage when interacting with the cities. Name a philosophy except most sorts of

    pacifism and you will probably find a commune, former or attempted commune thatfollowed the philosophy.

    Communes generally come in two flavors, open or closed. Another commonfeature to communes is that those who wish to join them have to buy their way in, either

    in goods or cash. Open communes would be along the lines of Nanak (Punjab), a Sikhstronghold, or Ovidon, a bastion of followers of the Unfinished Book. Open communesgive a guarded welcome to travelers and offer opportunities for trade with other

    communes and the cities. They also tend to have a larger population than closed

    communes.The best example of a closed commune would be Synthesis, which has a

    exclusion zone around the commune facilities of half a kilometer. At one kilometer the

    commune begins warning away any approaching vehicles or aerocraft, stating they would

    be fired upon if they crossed the exclusion zone. The only exception are those whobroadcast that they are pilgrims seeking refuge, those vehicles are met at the edge of the

    zone to be escorted inside. Synthesis is the subject of many rumors, supposedly

    connected to ComStar or the Word of Blake depending on who you ask. Some say thecommune is really a secret Star League library or science facility, many are speculative

    fantasy. Long range observation shows nothing special about the buildings in the shadow

    of the Dierdots, nor has any thing special ever been seen operating within the SynthesisExclusion Zone.

    Approximate Commune Population- 614,300,000

    NomadsThough the overall number of bands is few, Bakunin does have nomads who

    wander the Great Northern Desert, Dierdot Mountains and the Southern Polar Cap.

    Existing outside of cities and communes, some are exiles, some are from destroyedarmies and some are from communes who lost wars. Generally xenophobic, each band

    has a few communes they consider allies they will interact with regularly. Finding a bandof nomads is difficult due to the nature of Troy's entertainment always sending out

    groups of Hunters to capture fighters. The nomad fighters are preferred by the arena

    organizers due to their hardy nature and willingness to fight.

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    Entities

    Military IndustryGodwin Arms & Ammunition (GA&A)

    Godwin Arms & Ammunitionhas a facility to the north east of

    Godwin, well outside of what anyonerecognizes as the city though it takes it

    name. GA&A pays a small yearly fee to

    Proudhon Spaceport Corporation toallow it to land dropships on its private

    pad for picking up purchases. While

    Bakunin has no laws governing theexport of anything, While Bakunin has

    has no laws governing the export of anything, or taxes about it, many buyers appreciate

    the discretion such a policy grants them as no one outside of GA&A knows about thedetails of any deal.

    Products- Laser Rifles & Pistols, Demo charges, ammunition, Light/Medium/Heavy

    Rifle guns and anti-tank gun carriages, Merkava VIIIB, Korvin Tank

    Artist rendering of a Korvin Tank in action.

    Bleek Munitions Limited (BML)

    One of the main competitors to Godwin Arms & Ammuniton as an all roundproducer of military equipment. Rather than have a centralized location like GA&A,

    Bleek Munitions Limited has smaller factories and warehouses spread throughout

    Godwin and Rousseau to produce and transship products. They also are not as vertically

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    integrated as GA&A, quite willing to buy parts from smaller suppliers or even larger ones

    like Quikscell-Bakunin for a LB-10X autocannon or Royt Transports for wheeledsuspensions on Light SRM Carriers. Corporate headquarters are located in Godwin

    adjacent to the mansion of the majority stockholder and CEO Ezra Bleek. A few years

    ago CEO Bleek suffered some health problems and has since become somewhat of a

    recluse in his mansion only allowing top aides to visit. For the regular Controlling Boardmeetings, his oldest daughter wields his proxy voting for the family interests.

    Products- Ballistic weapons, ammunition, Light SRM Carrier, Light SRM Carrier(Impr), Gladius Med Hovertank (Impr), Marsden MBT II & IIA1

    Dierdot Holding Company (DHC)

    The Dierdot Holding Company is

    primarily a joint venture of the two Sikh

    communes Nanak and Punjab, Jewish

    Masada, and minor parts producers inGodwin. Each of the three communes

    supplies raw materials, components,compounds and finished modules which

    are mated with the parts in the Godwin

    assembly plant. The Godwin assemblyplant was a compromise between the

    communes so that no one party could

    'nationalize' finished product if thetemptation presented itself. It also

    allows the finished products to bepresent in the largest and best market for

    the weapons, Godwin. DHC products

    are generally considered to be very well

    built and have a good reputation on the

    open market by users. The company has

    also fended off several attempts at

    hostile takeovers by Quikscell-Bakunin.

    Dierdot Holding Company suppliesmany of the communes on planet with

    their defensive equipment.

    Products- Computers, communication systems, targetting systems, guidancepackages, Katyusha Light Vehicle, Tiger T-12 Medium Tank, Tiger T-12A Medium

    Tank, Brutus Strike Tank (Periphery), Light/Medium/Heavy Rifle Anti-Tank Guns

    Quikscell-Bakunin

    The largest weapons manufacturer not based in Godwin, Quikscell-Bakuninproduces slightly better equipment than the parent company's Inner Sphere reputation.

    They are the only Bakunin weapons company that sells any advanced equipment in a

    'assembly required' state, which makes them popular with distant or difficult to reach

    communes.

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    Products- Computers, communication systems, targetting systems, guidance

    packages, ammunition, Vedette (Impr), Scorpion (Impr), Hetzer (Impr),Wheeled/Tracked/Hover APC & Heavy APC, Condor Heavy Hovertank (Davion/Impr),

    LRM/MRM/SRM Carrier, Po Heavy Tank, Po (Impr) Heavy Tank, AC/5, 10, 20 Anti-

    Tank Guns, Medium Rifle Anti-Tank Guns, SRM/MRM/LRM Anti-Tank Guns

    Artist rendering of a Condor Heavy Hovertank in urban setting.

    Bakunin Motors Corporation

    BMC is the main competitor for Royt Transports in the civilian use vehicle

    market, one of the few providers of hovercraft technology. Bakunin Motors Corporation

    zealously guards the exclusivity of their products, having been known to raid othercorporations who have attempted to bring their own hovercraft production online. The

    exception to this is Quikscell-Bakunin, which is not challenged since they are a largercorporation with more assets. While BMC produces a solid line of hovertanks for

    consumers, their heavy tracked design is considered rather second rate.

    Products- Hoverbike (MG & RL), Flatbed Truck (SRM), Blizzard Hover APC,

    Harasser Missile Platform (Impr), Saladin Assault Hovertank (Impr), Saladin (LBX),Condor Heavy Hovertank (Impr), Bulldog Med Tank, Bulldog Med Tank (Impr), Bulldog

    Med Tank (LRM), Bulldog Med Tank (AC/2)

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    Jefferson Vehicles & Arms (JVA)

    The primary heavy weapons producer for Jefferson, JVA products are kept by the

    Jefferson Territorial Militia, sold to their commune allies or sold to offplanet mercenaries

    who are not staying on planet. Jefferson's government has no desire to face theequipment they produce on the battlefield. JVA specializes in heavy tracked armor with

    a few supporting light tracked armor designs and a small subsidiary for conventional

    aircraft.

    Products- Striker (Impr), Galleon 100 (Impr), AC/2

    Carrier (Impr), Pike Support Vehicle, Pike SupportVehicle (Impr), Zhukov Heavy Tank, Zhukov Heavy

    Tank (Impr), TAV-1 (Ice), Thumper Towed Gun, Boeing

    Jump Bomber, Mechbuster (LB-20X)

    Dittrich Electrics

    Dittrich Electrics of Rousseau is nearly the only company on Bakunin that

    produces any railgun type weaponry. DE's factories build products from small arms allthe way up to heavy armor's larger light gauss rifles, using technology stolen from a

    broken mercenary company that landed at Proudhon. Hiring mercenaries to supplement

    DE's security force, Dittrich Electric's R&D divison was able to acquire enough light

    gauss rifle examples, manuals and technicians to be able to produce their own copy.Recent mercenary groups who have been on planet have been extremely reluctant for

    anyone to know what advanced technology they possess. Rumors have been spread that

    Dittrich learned of the equipment from Proudhon sources in exchange for upgradingsome of their equipment.

    Products- Needler & Guass small arms, missile guidance packages, targettingsystems, communication systems, Gauss Rifle AT Guns, Po Heavy Tank (Light Gauss) &

    (LGR Impr)

    Royt Transports

    Royt Transport is a multi-division company which produces a variety of ground

    and aero based vehicles, some of which are militarized. Only on Bakunin are armored

    vehicles carrying light weapons not considered 'militarized' by the producers. RoytTransports' primary factories are in Godwin, Rousseau and New Lenin with some

    satellite facilities in other cities or a few communes. Royt Transports has sales locations

    in every city though the larger cities of course have larger inventories and selection. RoytSales also sells products from a few of the other companies they have made arrangements

    with over the years.

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    Products- Flatbed Truck, Wheeled/Tracked/Hover APC & Heavy APC, Bailey

    Armored Car, Longshoreman Air Transport, FB-335 Longhaul Cargoplane, BrunelDumptruck

    Royt Military Supply- Augustus A3, Augustus A4, Light & Medium Rifle Anti-

    Tank Guns, armed Industrial mechs

    Royt Industrials- agromechs, loggermechs, miningmechs, constructionmechs

    Royt Airframes- Torrent Heavy Bomber (-SC, -IC, -FC), KC-5 King Karnov,

    MSF-42 Bluehawk, Hurricane Strike Fighter, Mechbuster (AC/20)

    Tesla Advanced Electronics

    Tesla is the major supplier of the military-grade computer systems on planet,though each commune seems to have its own small workshop building shielded

    electronics. Located in New Lenin, they ship parts to every city and most communes

    depending on the conflict status. Like many of the other Bakunin companies, theyreverse engineer products from the Inner Sphere, but they are responsible for a few of

    their own breakthroughs in various fields. Tesla has two primary links to communes,

    Academia and Massada, which perform some R&D functions as well as field testing ofnew product.

    Products- Computers, communication systems, targetting systems, guidance

    packages, reactor controls, primitive fusion reactors, small craft avionics, dropshipavionics, conventional fighter avionics, com & observation satellites

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    Mikoyan Aircraft Design

    Located in Proudhon, Mikoyan holds a special

    relationship with Proudhon Spaceport Corporation,

    falling outside of Proudhon's embargo of battlemech,aerospace and small craft technologies. They build

    limited runs of small craft, the combat ones are mostly

    sold to PSC. Occasionally other buyers purchase a few,though mostly they are from off planet and exempt to

    PSC restrictions and fees.

    Products- ASF-23 Protector, Crane Light Fighter, Roubvogel Bomber, Karnov

    VTOL series, Cavalry VTOL series, Ferret VTOL series, Aquarius Escort Craft, TIG-15

    Tigress patrol boat

    Places of Interest

    Like any other planet, there are a few places that will be of interest to travels,either for business or pleasure. Bakunin has very few sites for any traveler to see, rather

    its the diversity of cultures the communes represent. Either revivals of old Terran

    cultures or architecture as interpretations of philosophy could be of interest to travelers.

    The following locations will be more of interest for those pursuing business purposes.

    Void Sucker- Located just off the spaceport in Proudhon, in the district called The

    Annex, Void Sucker is a bar dedicated to pilots of aerofighters, small craft, anddropships. Locally famous pilots selected by the bar's owner, a retired smuggler, have an

    engraved mug behind the bar. No one else is entitled to use the mug except the engraved

    owner and when the vacuum finally claims the owner the mug is flipped over so themouth rests against the board it sits on. Generally the Void Sucker caters to spacers and

    aero pilots with most others discouraged to look else where for a drink. The one

    exception to this rule is that Malcom recently allowed Proudhon Spaceport Corporation

    Security's Marine Battalion to come in. They are still second class citizens to pilots.

    Mofasa's Salvage Yard- Run by a tinkering former spacer, not much is known about

    Mofasa except that he has the largest collection of used and former spacecraft on the

    planet. Kept somewhat preserved by the dry climate around Proudhon, Mofasa's SalvageYard is south of the city and spaceport proper. No matter how old the production model,

    Mofasa probably has a part that can keep your small craft or dropship running, and theprogramming code or software for working around any hardware difficulties.

    Bakunin Mercenary Collective- The Bakunin Mercenary Collective is the only formal

    hiring hall on Bakunin after the fire and gas main explosion bankrupt a cooperative start

    up that was located in Proudhon a decade ago. While offering private meeting rooms,

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    record keeping, arbitration services, equipment auction services, and a for-hire listing the

    true draw for those looking for mercenaries is the Command Battle Simulation program.Employers can test the prospective hires against simulations of their choice, be it defense

    or raid of a facility, invasion of someone's territory, or even pit two hire's units against

    each other to check performances. A mercenary commander loads his offer into the

    Simulation, then taking control of his force as he would in the field so that an employercan evaluate the mercenary command's performance. The Command Battle Simulation is

    a joint venture between the Bakunin Mercenary Collective and the Academia commune.

    Arena of Troy- The largest and most prestigious of Troy's gladiator arenas, many of the

    top businesses in Troy retain audience boxes with private entrances for entertaining

    clients. Other seating arrangements can be had for all potential viewers though thefacility attempts to be a high tech replica of Roman arenas. Unlike many of Troy's others

    arenas, the Arena of Troy is able to modify the floor of the arena even occasionally

    flooding it for special events such as ancient naval combat like galleys and boarding

    actions.

    Military Schools

    School of Military Arts- The commune Academia specializes in educational fields andresearch. Positioned closely to Godwin, it is sometimes confused for a suburb of that city

    by newcomers to Bakunin. SMA's training cadre forms the core of the defensive

    formations for the commune though it has been decades since another commune hasseriously tested their defenses. Corporate raiders are however a different story as some

    companies would rather steal Academia University's research than pay for it. SMA

    specializes in technical training for the students, represented by the level of advanced

    equipment the SMA Cadre field. SMA trains enlisted, warrants, officers and technicians.

    Nalwa Martial Institute- The Sikh communes military school, the Nalwa Martial

    Institute is open to members of other communes as well as city dwellers if they can paythe tuition. Inability to pay the tuition is not a barrier however as Sikhs believe in the

    work ethic, thus they offer the education for six years service in the Sikh infantry or

    armor battalions. Those who chose this path start off as enlisted even if they may havetrained for a specialization or as an officer. NMI specializes in jungle and mountain

    warfare with an emphasis on cavalry tactics to get the troops to the vital points. NMI

    oversees training for both Sikh enlisted, warrants and officers.

    Washington Military Academy- Jefferson Territorial Militia's officer training facilityfollows a very traditional four year program that creates officers with a standard

    educational background to supplement their military education. WMA focuses on a verytechnological way to wage war, primarily as part of a combined arms approach mixing

    infantry, armor, artillery and air support all in the 'battlespace.' Cadets are instructed in

    the theories of armored, air mobile and amphibious warfare though Jefferson is nowherenear the ocean. Washington also supports a technical training program in cooperation

    with Jefferson Vehicles & Arms, source of a large portion of the planet's technical labor.

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    Midgard Training Facility- A facility that trains a civilian in the basic combat skills,MTF trains many of the militia for various communes as well as operating opposing force

    exercises for on planet mercenary companies. The school does not offer technical or

    officer training, rather it aims to take drafts and turn them into finished platoons and

    companies for the customer's use. MTF is a very physically demanding program, whichdoes cover modern technological contributions to warfare but focuses more on the

    individual soldier. The one concession MTF makes to more technologically advanced

    training is in regards to their Battle Armor training program. Battle Armor fits theMidgard ideal of each individual soldier's contribution to the overall unit.

    Markus Flight School- Located in Proudhon and partially sponsored by PSC Security,the Markus Flight School trains most of the pilots for Proudhon's patrol boats and

    conventional fighters. MFS also trains pilots for the three shipping companies based off

    Bakunin and even draws candidates from other Periphery worlds. The school was

    founded by Gene Markus, a former Outworlds Alliance aerospace fighter pilot who was

    forced to retire after publicly embarrassing his chain of command.

    Independent Military ForcesProudhon Spaceport Security

    The ground forces are primarily concerned with securing the spaceport and its city

    with two armored brigades where all infantry is mechanized. The aero forces are tasked

    with patrolling orbital space, intercepting any smugglers (basically those who do not payPSC's fees), and the orbital station. Possessing the only four aerospace fighters on the

    planet as well as a wing of patrol boats (armed small craft) allows PSC to enforce strict

    adherence to the flight regulations which are a source of their profit. The conventionalfighter squadron offers close air support to the ground forces or can supplement some

    interdiction efforts.

    2 Armored Brigade

    1 Infantry Brigade

    Marine BattalionPatrol Boat Wing

    Aerospace Lance

    Conventional Fighter Squadron

    GAA SecurityHeavy Infantry Battalion, Armored Company

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    Bleek Munitions Limited Protective Force

    Mechanized Infantry Battalion, 2 Armored Companies, VTOL squadron

    Quikscell-Bakunin Security

    Dierdot Holding Company Guards

    Godwin Transit Authority PatrolThe GTA uses the Patrol to ensure bandits and would be pirates do not raid the

    paying customers on Godwin Transit Authority's superhighway network. Usually

    operating in mechanized troops, the Patrol is also available for contracted escorts on thesuperhighway. Rarely is the whole four squadrons assembled in a single location as it

    leaves the road open to the raiders. The GTA rarely comes into conflict with the

    communes though it has happened occasionally when pushing a new spur into a

    commune's territory- usually a closed commune objecting.