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7/28/2019 Bakunin Mercenary Report (Alpha)
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March 3068
Shaunavon, Federated SunsNadir Jump Point
Lurking at the nadir jump point, the mercenary jumpship Tradewind waiting as a
tramp freighter made passage down to the jump point and the sails recharged the core.The four dropships aboard the Star Lord were a bee hive of activity as damaged war
machines were repaired, reloaded or in some cases rebuilt. Even the civilians on the
chartered passenger ship Star Caravan had been pulled in for the rebuilding effort.Aboard theMountain Rose, the largest cargo hold had been cleared of lower
ranking personnel had gathered the Highlander's command council, field grade officers
and non-commissioned officers. Only Lieutenant Colonel Campbell and Sergeant Majorvon Klaus wore a dress uniforms, the rest had gathered in civies, duty uniforms or work
clothes.
Campbell floated out to the middle of the gathering after von Klaus called the
group to at ease. "To start, rumors are getting out of control but they have some truth tothem. The HPG network is experiencing problems, which means its hard to find out what
is going on across the Sphere. We all remember Outreach was burned and Northwind iscut off. But other worlds have dropped off the grid as well. We are also getting a lot of
rumors of mercenaries going rogue to attack their employers, steal supplies or even one
report that some merc took a world and declared himself king! What was left of Olson'sRangers showed us it was the truth. Duke Hasek's offensive against the Capellan
Confederation has stalled from what we can find out. Yvonne is not going to back him
up, he is already loosing and thank the deities our contract is up. The two nearest hiringhalls are closed to us, the nearest employers are at war with the one just hiring us losing
badly. The Council has a couple of plans, but with all the chaos . . . we felt the need toopen this discussion.
"Let me tell you what the Council has decided we need. We need somewhere to
put down so we can get all the equipment back online. Gravity works better for that thanmicrogravity, and we can get people healthy again. We need some place we can
disappear but get fresh food and other basic supplies, I do not expect it to be a high tech
producing world. We also need to be in a position to pick up work when we can withouttraveling too far from where we set down."
The gathered personnel burst into conversation, some with questions others withsuggestions. None of the assembled members of the unit was trying to take the floor
though Campbell remained quietly floating in the middle waiting. Then the hulking
sergeant major of the infantry, Orson Caldwell, spoke up to cut through the chatter.
"I know somewhere, but we need to talk about it elsewhere."
Orson Caldwell floated on the nearly empty bridge of the Claymore. The Fortressclass dropship had the best astrogration facilities. Campbell called up the local star map
as the rest of the Council waited. The infantry drifted forward, reaching out to use the
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controls and shift the map down towards the Taurian Concordat the the 'bottom' of the
Inner Sphere. He halted once Detroit and Herotitus appeared on the map. Campbell hadsort of forgotten about Herotitus, a wannabe mercenary hiring world which handled the
less reputable contacts for Periphery realms. Caldwell tapped the empty space between
Detroit and Herotitus.
"Here is Bakunin," the infantry NCO said with his finger on empty space. "Well,
somewhere around there since this ship does not have it in the library. It is a forgotten
world, intentionally left alone by the Capellans, Canopians, Taurians and Reaches after afew early disasterous invasion attempts."
He spun slowly to face the Council. "It is also not a world such as you are used tobeing on, even after the Chaos March. No single government runs the planet, instead it is
divided between ten cities and over two hundred communes depending on the wars. The
cities are open each run in individual manner from the corporate owned Proudhon to
anarchic Godwin. The communes are much the same way, but smaller and each one has
its own code or philosophy that it pushes. While the cities are larger with the averageresident heavily armed, the communes are the orders more armed than you find in the
Chaos March. Depending on the size of the commune, it may field anywhere from acompany to battalions of infantry and armor. Mechs are pretty rare since Proudhon
generally does not allow them on planet, and they control the access to space.
"Pay Proudhon and you can land anywhere on the planet provided there is not
someone already there who objects. Treat it as hostile territory where any group may
decide to declare war on any other, which includes travelers like us. Its dangerous.
And its home," finished Caldwell as he turned back to the star map.
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Table of Contents
Chapter 1- Background1.1 History 4
1.2 Geography 6
1.3 Culture 8
Chapter 2- Demographics2.1 Cities 9
2.2 Communes 12
2.3 Nomads 12
Chapter 3- Entities3.1 Military Industries 13
3.2 Places of Interest 18
3.3 Military Schools 19
3.4 Independent Military Force 20
Chapter 4- Bakunin Military Production
4.1 Tracked Armor
4.2 Wheeled Armor
4.3 Hovercraft
4.4 Conventional Fighters
4.5 Aerospace
Chapter 5- GameMaster Notes
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Bakunin
The world of Bakunin is a strange world in all the planets of the Inner Sphere or
Periphery even though it lies but a single jump from Herotitus, Detroit, and the Fronc
Reaches. Supporting a large population, the world has no single government and fiercely
resists joining one of the neighboring nations. While an anarchy, piracy neverestablished any roots on the planet and the increasing actions of first the New Colony
Region Marshalls who later became the Fronc Reaches removed the few who had
survived on the planet. Bakunin has been used by the Capellan Confederation, Taurian
Concordat and Magistry of Canopus to dump political dissidents and exiles. Capellans ofthe servitor class have been known to flee to Bakunin, though stowing away has its own
perils in the Periphery. Today it is a hub in the Periphery due to its lack of laws, onplanet manufacturing and ready availability of weapons and the mercenaries to use them.
Chapter 1 Background
History
No one is quite sure when Bakunin was first settled, or by who originally. Like
many worlds in the Periphery it absorbed refugees during the chaotic days of the fall ofthe Star League and the Succession Wars that followed. The first city was definately
Proudhon, established in the shadow of Proudhon Spaceport to support the official portal
to the stars. Proudhon Spaceport has maintained their control of orbital traffic, and thefees they demand, by maintaining the largest body of armed personnel- Proudhon
Spaceport Security. They also maintain the largest number of combat craft with a few
dropships and the only aerospace fighters on planet supported by a wing of combat smallcraft. Proudhon also maintains a minor station on one of the planet's moons as well as a
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small orbital station which is used to collect landing fees from dropships and small craft
which are not dropping to Proudhon Spaceport. The station also is the primary link fromgroundside to Proudhon's network of satellites and maintains watch on other corporations
and communes satellites.
As Proudhon grew, keeping their eye on the skies and establishing their orbital
control, another city started on the far side of the planet's only mountain range.Positioned at the mouth of the pass across the Dierdot Mountains, Godwin was the nexus
for road, rail and water transport moving goods to and from Proudhon for the western
cities and communes. Cities continued to form at the nexus of transportation, eithermoving raw resources or transferring finished products to consumers.
Before, and outside of, the cities other communities of various sizes had formed
by groups of like minded individuals. Called communes by the inhabitants of the planet,some formed around philosophical or economic ideals, but all were independent of each
other operating like ancient city-states of Terra. The communes formed trade deals,
alliances and waged war on each other over resources though the only thing that could
unit them would be some force trying to create a planetary government or join a
neighboring nation. The fierce independence and desire to fight against invaders has keptthis world from being annexed even with its large population and moderate industrial
base.In the 3030s, rumors flew around the planet suggesting the commune of Mo Tzu
was attempting to offer the planet to the Capellan Confederation for controlling
considerations. The rumors sparked a massive alliance of dozens of communes whichlaid siege to Mo Tzu and reduced it to nothing. Few of the members of that commune
managed to escape the slaughter. No evidence of such a plan was found in the
commune's computer network or among the leaders of the meritocracy. Mo Tzu was justthe most recent in the approximately twenty communes that have fallen to their enemies'
military. Many more have failed to bad planning, drought, hunger or abandonment.Bakunin's settlers faced the same technological decline as the rest of humanity
with the fall of the Star League but have been slightly faster than other Periphery planets
to recover. For example, a few years after the end of the Clan Invasion the dozen or so
weapons grade armor fabrication plants began to produce ferro-fibrous armor when theGreat Houses were struggling to ramp up their own production. This led to many of the
competing armor designs on planet to use the advanced armor composites over standard
armor when even Inner Sphere producers have not converted at this time.
Geography
Bakunin deviates from normal planets in that it is a supercontinent on the worldthough the ocean covers over 40% of the planet. Scientists are unable to explain why
Bakunin is even able to be settled in a 'shirt sleeve' environment with most putting it
down to Star League era terraforming. Despite numerous treasure hunting expeditionsfor such equipment, nothing has ever been found. Running southwest to northeast the
planet's only mountain range, the Dierdot Mountains, form a ridge dividing the eastern
third of the continent from the rest. Situated on the eastern side of the Dierdots rain
shadow and on the southern edge of the Great Northern Desert is the city of Proudhon.Due to the barren nature of the eastern side of the Dierdots, Proudhon has no access to the
east coast outside of a road and rail link to the Aquarius Commune and Sartre. Very little
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of the land on the east side is arable, the communes and Sartre on that side of the
Dierdots providing most of their food from aquaculture of native and terran species.On the west side
of the mountains, the
land is generally well
watered and more fertileuntil it gets into the
polar regions. Godwin
is the primary city of thewest side of the
Dierdots, with the
Godwin River flowingmiles to the ocean.
Godwin Transit
Authority owns the toll
roads which link
Godwin and Proudhonthrough the High Vale
Pass Road as well as theWest Dierdot Highway.
Both poles are covered in icecaps which both extend to cover portions of thesupercontinent eventually giving way to tundra. To the west of the mountain ranges are
forests of native tree-analogs and actual trees planted by settler's attempts at terraforming.
The area also has a few rivers as well as swamp regions that modern geologist
say are settled lakes. The coasts have extensive deposits of petrochemicals though only afew island chains in the ocean.
CultureBakunin's culture is best described as varied and fiercely independent, the nearest
example would probably be pre-space Terra with its multitude of nations. What you will
not find is pacifism and rarely any Marxist-Leninism or communism- which is ironic asthe planet's population refers to the settlements outside of the city as communes. While
the planet as a whole could have its government described as anarchy, many of the
communes and a few of the cities are governed by a code of law which is not arbitrary.Peace rarely exists across the planet as communes fight each other over territory,
resources or philosophy. Sometimes a commune or communes also fight a city. Political
theorists are unable to explain how the planet has avoided attracting too much attentionfrom neighbors or falling under a single government.
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Chapter 2 Demographics
CitiesProudhon- A city built around a
spaceport, unlike the other cities which
have no or very loose governing bodiesthe Proudhon Spaceport Corporationrigidly controls the city as well as the
spaceport, making it a company town.
Proudhon also tends to be the home formany of the individual and very small
mercenary commands on planet since
it gives them quick access to leaving the planet's spaceport facilities. Most interplanetarytraffic is forced to go through the company owned spaceport due to the fees imposed for
off-site landing. Failure to pay results in visits from Security or the orbiting LINAC
(Linear Accelerator) satellites decelerating a iron bar on the site of the landing.
Godwin- Largest city on the planet, loosely run by an alliance of the largest corporations
and most influential individuals who call the city home. Godwin also hosts the Bakunin
Mercenary Collective, a local version of the MRBC with a few unique twists such asLucifer Contractual Services. Many of the military equipment producers at least have a
office if not a headquarters located near Godwin. Aside from aerospace equipment, any
used or salvage quality gear can also be had from various arms dealers in the city.Population- 36,431,100
Rousseau-A coastal city, Rousseau is home to the
majority of the planet's petrochemicalindustry and a center of industry.
Several large cartels run thepetrochemical business, and as such
provide ground and naval forces for
protecting their drilling, pumping andrefining sites. As part of the industrial
complexes, many of the refined products
used in manufacturing across the planet come from this city. Rousseau also the largestsource of ferro-fibrous armor on planet with three companies specializing in producing
FF and standard armor for armored vehicle production. The second largest business
sector in Rousseau is fishing, supplying most of the western continent with seafood.
Population- 30,048,000
Troy-Troy is an odd city, run by an oligarchy representing various sectors of business
and industry. They are not voted upon, but instead selected by the oligarchy and business
leaders of the different sectors. Troy also broadcasts much of the entertaining channels
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for the planet with Proudhon Spaceport Corporation's Alpha Channel being the only real
competition that is tolerated. Troy is also home to some of the more barbaric customsfound in the Periphery- slavery and human mortal combat. Resurrecting the Roman
arenas, modern gladiators die to the roar of crowds and have their combats broadcast
across the world. As such, the gladiator schools and slave houses of Troy tend to raid
communes that the oligarchy has not intimidated into exclusive and ruinous tradecontracts. The also attract the odd pirate force landing to sell captures.
Population- 29,120,000
Wilson-
Wilson is primarily known as the center of farming on Bakunin, much of the
production of food comes from the relatively flat plains that surround the city. Wilsonprocesses, packages and ships most of the food produced from the communes to the other
cities. Some of what is shipped to Proudhon across the World Ocean via Sartre is also
sold to offworld concerns. MilRat of Wilson is the primary producer of emergency food
stores and military rations of various qualities for most of Bakunin. Half of their business
is shipping long term rations to Proudhon for purchase and use by mercenaries. Wilsonalso claims to be the largest city on Bakunin though this is primarily because of 'urban
sprawl' which spreads the city across more square kilometers than any other with apopulation density lower than two-thirds of the planet's cities.
Population- 28,647,000
Sartre-
The only city on the same side of the Dierdot Mountains as Proudhon, it is nearly
dependent on Proudhon as much of the food from the communes comes from the city. Itdoes have two unique aspects, it hosts the second largest fishing fleet on the planet and is
the naval port for Proudhon. As the other passage for goods brought down from orbit, or
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going up, Sartre is linked to Proudhon by a heavy rail system. The Proudhon-Sartre
Railroad & Port is one of the largest employers in Sartre.Population- 24,720,000
New Lenin-
Started as a tribute to Marxist-Leninism, the original commune failedspectacularly leading the survivors to embrace free market capitalism to a degree that
makes the rest of the planet look tepid. The city is run by a council made up of the nine
persons with the greatest value of assets in the city. One of the members of the council isgenerally the CEO of Bakunin-Quikscell, as the headquarters of the company on planet
and its main factory is located here. One of the planet's sources of ferro-fibrous armor,
GalTech Protection, operates a large fabrication planet to the north of the city. NewLenin is also the second greatest transportation node on planet after Godwin due to the
city's free market philosophy centered on energy, transport and production speed.
Population- 22,611,000
New Paris-Bakunin's second center for food processing, New Paris also moves a lot of goods
on the system of canals they built in their area. The network rivals Godwin TransitAuthority in the area, connecting several communes as well as Celine and Sinclair to the
more central Godwin. The city's residents also generate a decent tourist income though
are viewed as snobs by much of the rest of the planet.Population- 18,244,000
Celine-Celine has spent much effort in terraforming their area, introducing terran species
of animals and trees while logging off much of the native whitewood to be shipped toother places. Mining is also a heavy industry in Celine, working in the foothills of the
Dierdots to produce various metals used by factories in Rousseau, Godwin and New
Lenin. The Celine School of Engineering produces graduates that are much sought after
for large scale building projects such as expansions of the Godwin Transit Authorityhighway system.
Population- 15,387,000
Sinclair-
Sinclair is thought of as a backwater, while the city's economy is as robust as
many of the others on planet they have nothing to set themselves apart from the otheranarchic cities on planet.
Population- 9,642,000
Jefferson-
Following a constitution and a bill of rights from some classical Terran nation,
Jefferson could be considered a commune grown to city size. However, calling it such is
a deadly insult to the citizens of Jefferson. Jefferson is one of the few cities outside ofGodwin to have a major arms production facility and headquarters located with in its
boundaries. Jeffersonians have been known to involve themselves in the struggles
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between the communes and have occasionally been directly assaulted by opposing
communes.Population- 5,623,000
Military- 14 brigades, 2 VTOL wings, 1 battalion armed IndiMechs
CommunesThe absolute number of communes has never been registered, especially as it
varies to the wars they wage between themselves. Roughly two thirds of the populationof the planet is on the communes however, as is most of the agricultural production. As
the majority source of food for the millions in the cities, it gives the communes some
leverage when interacting with the cities. Name a philosophy except most sorts of
pacifism and you will probably find a commune, former or attempted commune thatfollowed the philosophy.
Communes generally come in two flavors, open or closed. Another commonfeature to communes is that those who wish to join them have to buy their way in, either
in goods or cash. Open communes would be along the lines of Nanak (Punjab), a Sikhstronghold, or Ovidon, a bastion of followers of the Unfinished Book. Open communesgive a guarded welcome to travelers and offer opportunities for trade with other
communes and the cities. They also tend to have a larger population than closed
communes.The best example of a closed commune would be Synthesis, which has a
exclusion zone around the commune facilities of half a kilometer. At one kilometer the
commune begins warning away any approaching vehicles or aerocraft, stating they would
be fired upon if they crossed the exclusion zone. The only exception are those whobroadcast that they are pilgrims seeking refuge, those vehicles are met at the edge of the
zone to be escorted inside. Synthesis is the subject of many rumors, supposedly
connected to ComStar or the Word of Blake depending on who you ask. Some say thecommune is really a secret Star League library or science facility, many are speculative
fantasy. Long range observation shows nothing special about the buildings in the shadow
of the Dierdots, nor has any thing special ever been seen operating within the SynthesisExclusion Zone.
Approximate Commune Population- 614,300,000
NomadsThough the overall number of bands is few, Bakunin does have nomads who
wander the Great Northern Desert, Dierdot Mountains and the Southern Polar Cap.
Existing outside of cities and communes, some are exiles, some are from destroyedarmies and some are from communes who lost wars. Generally xenophobic, each band
has a few communes they consider allies they will interact with regularly. Finding a bandof nomads is difficult due to the nature of Troy's entertainment always sending out
groups of Hunters to capture fighters. The nomad fighters are preferred by the arena
organizers due to their hardy nature and willingness to fight.
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Entities
Military IndustryGodwin Arms & Ammunition (GA&A)
Godwin Arms & Ammunitionhas a facility to the north east of
Godwin, well outside of what anyonerecognizes as the city though it takes it
name. GA&A pays a small yearly fee to
Proudhon Spaceport Corporation toallow it to land dropships on its private
pad for picking up purchases. While
Bakunin has no laws governing theexport of anything, While Bakunin has
has no laws governing the export of anything, or taxes about it, many buyers appreciate
the discretion such a policy grants them as no one outside of GA&A knows about thedetails of any deal.
Products- Laser Rifles & Pistols, Demo charges, ammunition, Light/Medium/Heavy
Rifle guns and anti-tank gun carriages, Merkava VIIIB, Korvin Tank
Artist rendering of a Korvin Tank in action.
Bleek Munitions Limited (BML)
One of the main competitors to Godwin Arms & Ammuniton as an all roundproducer of military equipment. Rather than have a centralized location like GA&A,
Bleek Munitions Limited has smaller factories and warehouses spread throughout
Godwin and Rousseau to produce and transship products. They also are not as vertically
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integrated as GA&A, quite willing to buy parts from smaller suppliers or even larger ones
like Quikscell-Bakunin for a LB-10X autocannon or Royt Transports for wheeledsuspensions on Light SRM Carriers. Corporate headquarters are located in Godwin
adjacent to the mansion of the majority stockholder and CEO Ezra Bleek. A few years
ago CEO Bleek suffered some health problems and has since become somewhat of a
recluse in his mansion only allowing top aides to visit. For the regular Controlling Boardmeetings, his oldest daughter wields his proxy voting for the family interests.
Products- Ballistic weapons, ammunition, Light SRM Carrier, Light SRM Carrier(Impr), Gladius Med Hovertank (Impr), Marsden MBT II & IIA1
Dierdot Holding Company (DHC)
The Dierdot Holding Company is
primarily a joint venture of the two Sikh
communes Nanak and Punjab, Jewish
Masada, and minor parts producers inGodwin. Each of the three communes
supplies raw materials, components,compounds and finished modules which
are mated with the parts in the Godwin
assembly plant. The Godwin assemblyplant was a compromise between the
communes so that no one party could
'nationalize' finished product if thetemptation presented itself. It also
allows the finished products to bepresent in the largest and best market for
the weapons, Godwin. DHC products
are generally considered to be very well
built and have a good reputation on the
open market by users. The company has
also fended off several attempts at
hostile takeovers by Quikscell-Bakunin.
Dierdot Holding Company suppliesmany of the communes on planet with
their defensive equipment.
Products- Computers, communication systems, targetting systems, guidancepackages, Katyusha Light Vehicle, Tiger T-12 Medium Tank, Tiger T-12A Medium
Tank, Brutus Strike Tank (Periphery), Light/Medium/Heavy Rifle Anti-Tank Guns
Quikscell-Bakunin
The largest weapons manufacturer not based in Godwin, Quikscell-Bakuninproduces slightly better equipment than the parent company's Inner Sphere reputation.
They are the only Bakunin weapons company that sells any advanced equipment in a
'assembly required' state, which makes them popular with distant or difficult to reach
communes.
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Products- Computers, communication systems, targetting systems, guidance
packages, ammunition, Vedette (Impr), Scorpion (Impr), Hetzer (Impr),Wheeled/Tracked/Hover APC & Heavy APC, Condor Heavy Hovertank (Davion/Impr),
LRM/MRM/SRM Carrier, Po Heavy Tank, Po (Impr) Heavy Tank, AC/5, 10, 20 Anti-
Tank Guns, Medium Rifle Anti-Tank Guns, SRM/MRM/LRM Anti-Tank Guns
Artist rendering of a Condor Heavy Hovertank in urban setting.
Bakunin Motors Corporation
BMC is the main competitor for Royt Transports in the civilian use vehicle
market, one of the few providers of hovercraft technology. Bakunin Motors Corporation
zealously guards the exclusivity of their products, having been known to raid othercorporations who have attempted to bring their own hovercraft production online. The
exception to this is Quikscell-Bakunin, which is not challenged since they are a largercorporation with more assets. While BMC produces a solid line of hovertanks for
consumers, their heavy tracked design is considered rather second rate.
Products- Hoverbike (MG & RL), Flatbed Truck (SRM), Blizzard Hover APC,
Harasser Missile Platform (Impr), Saladin Assault Hovertank (Impr), Saladin (LBX),Condor Heavy Hovertank (Impr), Bulldog Med Tank, Bulldog Med Tank (Impr), Bulldog
Med Tank (LRM), Bulldog Med Tank (AC/2)
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Jefferson Vehicles & Arms (JVA)
The primary heavy weapons producer for Jefferson, JVA products are kept by the
Jefferson Territorial Militia, sold to their commune allies or sold to offplanet mercenaries
who are not staying on planet. Jefferson's government has no desire to face theequipment they produce on the battlefield. JVA specializes in heavy tracked armor with
a few supporting light tracked armor designs and a small subsidiary for conventional
aircraft.
Products- Striker (Impr), Galleon 100 (Impr), AC/2
Carrier (Impr), Pike Support Vehicle, Pike SupportVehicle (Impr), Zhukov Heavy Tank, Zhukov Heavy
Tank (Impr), TAV-1 (Ice), Thumper Towed Gun, Boeing
Jump Bomber, Mechbuster (LB-20X)
Dittrich Electrics
Dittrich Electrics of Rousseau is nearly the only company on Bakunin that
produces any railgun type weaponry. DE's factories build products from small arms allthe way up to heavy armor's larger light gauss rifles, using technology stolen from a
broken mercenary company that landed at Proudhon. Hiring mercenaries to supplement
DE's security force, Dittrich Electric's R&D divison was able to acquire enough light
gauss rifle examples, manuals and technicians to be able to produce their own copy.Recent mercenary groups who have been on planet have been extremely reluctant for
anyone to know what advanced technology they possess. Rumors have been spread that
Dittrich learned of the equipment from Proudhon sources in exchange for upgradingsome of their equipment.
Products- Needler & Guass small arms, missile guidance packages, targettingsystems, communication systems, Gauss Rifle AT Guns, Po Heavy Tank (Light Gauss) &
(LGR Impr)
Royt Transports
Royt Transport is a multi-division company which produces a variety of ground
and aero based vehicles, some of which are militarized. Only on Bakunin are armored
vehicles carrying light weapons not considered 'militarized' by the producers. RoytTransports' primary factories are in Godwin, Rousseau and New Lenin with some
satellite facilities in other cities or a few communes. Royt Transports has sales locations
in every city though the larger cities of course have larger inventories and selection. RoytSales also sells products from a few of the other companies they have made arrangements
with over the years.
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Products- Flatbed Truck, Wheeled/Tracked/Hover APC & Heavy APC, Bailey
Armored Car, Longshoreman Air Transport, FB-335 Longhaul Cargoplane, BrunelDumptruck
Royt Military Supply- Augustus A3, Augustus A4, Light & Medium Rifle Anti-
Tank Guns, armed Industrial mechs
Royt Industrials- agromechs, loggermechs, miningmechs, constructionmechs
Royt Airframes- Torrent Heavy Bomber (-SC, -IC, -FC), KC-5 King Karnov,
MSF-42 Bluehawk, Hurricane Strike Fighter, Mechbuster (AC/20)
Tesla Advanced Electronics
Tesla is the major supplier of the military-grade computer systems on planet,though each commune seems to have its own small workshop building shielded
electronics. Located in New Lenin, they ship parts to every city and most communes
depending on the conflict status. Like many of the other Bakunin companies, theyreverse engineer products from the Inner Sphere, but they are responsible for a few of
their own breakthroughs in various fields. Tesla has two primary links to communes,
Academia and Massada, which perform some R&D functions as well as field testing ofnew product.
Products- Computers, communication systems, targetting systems, guidance
packages, reactor controls, primitive fusion reactors, small craft avionics, dropshipavionics, conventional fighter avionics, com & observation satellites
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Mikoyan Aircraft Design
Located in Proudhon, Mikoyan holds a special
relationship with Proudhon Spaceport Corporation,
falling outside of Proudhon's embargo of battlemech,aerospace and small craft technologies. They build
limited runs of small craft, the combat ones are mostly
sold to PSC. Occasionally other buyers purchase a few,though mostly they are from off planet and exempt to
PSC restrictions and fees.
Products- ASF-23 Protector, Crane Light Fighter, Roubvogel Bomber, Karnov
VTOL series, Cavalry VTOL series, Ferret VTOL series, Aquarius Escort Craft, TIG-15
Tigress patrol boat
Places of Interest
Like any other planet, there are a few places that will be of interest to travels,either for business or pleasure. Bakunin has very few sites for any traveler to see, rather
its the diversity of cultures the communes represent. Either revivals of old Terran
cultures or architecture as interpretations of philosophy could be of interest to travelers.
The following locations will be more of interest for those pursuing business purposes.
Void Sucker- Located just off the spaceport in Proudhon, in the district called The
Annex, Void Sucker is a bar dedicated to pilots of aerofighters, small craft, anddropships. Locally famous pilots selected by the bar's owner, a retired smuggler, have an
engraved mug behind the bar. No one else is entitled to use the mug except the engraved
owner and when the vacuum finally claims the owner the mug is flipped over so themouth rests against the board it sits on. Generally the Void Sucker caters to spacers and
aero pilots with most others discouraged to look else where for a drink. The one
exception to this rule is that Malcom recently allowed Proudhon Spaceport Corporation
Security's Marine Battalion to come in. They are still second class citizens to pilots.
Mofasa's Salvage Yard- Run by a tinkering former spacer, not much is known about
Mofasa except that he has the largest collection of used and former spacecraft on the
planet. Kept somewhat preserved by the dry climate around Proudhon, Mofasa's SalvageYard is south of the city and spaceport proper. No matter how old the production model,
Mofasa probably has a part that can keep your small craft or dropship running, and theprogramming code or software for working around any hardware difficulties.
Bakunin Mercenary Collective- The Bakunin Mercenary Collective is the only formal
hiring hall on Bakunin after the fire and gas main explosion bankrupt a cooperative start
up that was located in Proudhon a decade ago. While offering private meeting rooms,
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record keeping, arbitration services, equipment auction services, and a for-hire listing the
true draw for those looking for mercenaries is the Command Battle Simulation program.Employers can test the prospective hires against simulations of their choice, be it defense
or raid of a facility, invasion of someone's territory, or even pit two hire's units against
each other to check performances. A mercenary commander loads his offer into the
Simulation, then taking control of his force as he would in the field so that an employercan evaluate the mercenary command's performance. The Command Battle Simulation is
a joint venture between the Bakunin Mercenary Collective and the Academia commune.
Arena of Troy- The largest and most prestigious of Troy's gladiator arenas, many of the
top businesses in Troy retain audience boxes with private entrances for entertaining
clients. Other seating arrangements can be had for all potential viewers though thefacility attempts to be a high tech replica of Roman arenas. Unlike many of Troy's others
arenas, the Arena of Troy is able to modify the floor of the arena even occasionally
flooding it for special events such as ancient naval combat like galleys and boarding
actions.
Military Schools
School of Military Arts- The commune Academia specializes in educational fields andresearch. Positioned closely to Godwin, it is sometimes confused for a suburb of that city
by newcomers to Bakunin. SMA's training cadre forms the core of the defensive
formations for the commune though it has been decades since another commune hasseriously tested their defenses. Corporate raiders are however a different story as some
companies would rather steal Academia University's research than pay for it. SMA
specializes in technical training for the students, represented by the level of advanced
equipment the SMA Cadre field. SMA trains enlisted, warrants, officers and technicians.
Nalwa Martial Institute- The Sikh communes military school, the Nalwa Martial
Institute is open to members of other communes as well as city dwellers if they can paythe tuition. Inability to pay the tuition is not a barrier however as Sikhs believe in the
work ethic, thus they offer the education for six years service in the Sikh infantry or
armor battalions. Those who chose this path start off as enlisted even if they may havetrained for a specialization or as an officer. NMI specializes in jungle and mountain
warfare with an emphasis on cavalry tactics to get the troops to the vital points. NMI
oversees training for both Sikh enlisted, warrants and officers.
Washington Military Academy- Jefferson Territorial Militia's officer training facilityfollows a very traditional four year program that creates officers with a standard
educational background to supplement their military education. WMA focuses on a verytechnological way to wage war, primarily as part of a combined arms approach mixing
infantry, armor, artillery and air support all in the 'battlespace.' Cadets are instructed in
the theories of armored, air mobile and amphibious warfare though Jefferson is nowherenear the ocean. Washington also supports a technical training program in cooperation
with Jefferson Vehicles & Arms, source of a large portion of the planet's technical labor.
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Midgard Training Facility- A facility that trains a civilian in the basic combat skills,MTF trains many of the militia for various communes as well as operating opposing force
exercises for on planet mercenary companies. The school does not offer technical or
officer training, rather it aims to take drafts and turn them into finished platoons and
companies for the customer's use. MTF is a very physically demanding program, whichdoes cover modern technological contributions to warfare but focuses more on the
individual soldier. The one concession MTF makes to more technologically advanced
training is in regards to their Battle Armor training program. Battle Armor fits theMidgard ideal of each individual soldier's contribution to the overall unit.
Markus Flight School- Located in Proudhon and partially sponsored by PSC Security,the Markus Flight School trains most of the pilots for Proudhon's patrol boats and
conventional fighters. MFS also trains pilots for the three shipping companies based off
Bakunin and even draws candidates from other Periphery worlds. The school was
founded by Gene Markus, a former Outworlds Alliance aerospace fighter pilot who was
forced to retire after publicly embarrassing his chain of command.
Independent Military ForcesProudhon Spaceport Security
The ground forces are primarily concerned with securing the spaceport and its city
with two armored brigades where all infantry is mechanized. The aero forces are tasked
with patrolling orbital space, intercepting any smugglers (basically those who do not payPSC's fees), and the orbital station. Possessing the only four aerospace fighters on the
planet as well as a wing of patrol boats (armed small craft) allows PSC to enforce strict
adherence to the flight regulations which are a source of their profit. The conventionalfighter squadron offers close air support to the ground forces or can supplement some
interdiction efforts.
2 Armored Brigade
1 Infantry Brigade
Marine BattalionPatrol Boat Wing
Aerospace Lance
Conventional Fighter Squadron
GAA SecurityHeavy Infantry Battalion, Armored Company
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Bleek Munitions Limited Protective Force
Mechanized Infantry Battalion, 2 Armored Companies, VTOL squadron
Quikscell-Bakunin Security
Dierdot Holding Company Guards
Godwin Transit Authority PatrolThe GTA uses the Patrol to ensure bandits and would be pirates do not raid the
paying customers on Godwin Transit Authority's superhighway network. Usually
operating in mechanized troops, the Patrol is also available for contracted escorts on thesuperhighway. Rarely is the whole four squadrons assembled in a single location as it
leaves the road open to the raiders. The GTA rarely comes into conflict with the
communes though it has happened occasionally when pushing a new spur into a
commune's territory- usually a closed commune objecting.