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Evochron Mercenary Instructions

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Evochron Mercenary Instructions

file:///C:/Program Files (x86)/EvochronMercenary/ReadMe.htm

EVOCHRON MERCENARY INSTRUCTIONS

This document includes instructions for installation and gameplay. It is recommended that you read this entire document before playing the game to ensure system compatibility, optimal performance, and to learn the basics of playing the game. To view the keyboard quick reference image, click here (you may want to print this image for reference). To view the game's official website, click here. To start the game, double click on the Evochron Mercenary icon ( ) that is located on your desktop after running the installer.

- Section Quick Links System Requirements Installation and Setup Getting Started Options Gameplay and Menus Multiplayer Technical Notes/Known Issues

SYSTEM REQUIREMENTS

System Requirements Operating System Processor Video Card RAM Hard Drive Space

Minimum 2.0 GHz AMD/Intel 1.5 GB 750 MB

Recommended Windows XP/Vista/7 2.4 GHz or faster multi-core AMD/Intel 2 GB or more 1 GB or more 512K DSL or LAN ***

128 MB DirectX compatible * 512 MB or more DirectX compatible **

Internet/Network for multiplayer 128K DSL

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23/01/2012 15:25

Evochron Mercenary Instructions

file:///C:/Program Files (x86)/EvochronMercenary/ReadMe.htm

* Dedicated video memory exclusively, shared memory is not supported. ** Recommended for High and Ultra detail settings, shader model 2.0 minimum. *** Recommended for hosting multiplayer sessions with more than a few players.

INSTALLATION AND SETUP

To install Evochron Mercenary, run the EVOCHRON_MERCENARY.EXE program available from the game's website. The program will guide the installation and install an icon to your desktop (labeled Evochron Mercenary). The installation program will also update the game if an older version is already installed in the same folder. This way, you can update the game to a newer version by running the latest installation program while also keeping your settings and profiles. Double click the icon to start the game. The first time you run the game, you will be prompted to enter your pilot's callsign and select the starting role you want to play. When entering your callsign, choose a name you wish to use for both single player and multiplayer. You can change it later without losing your stats with the 'Rename' option in the pilot manager. Your single player and multiplayer performance will then be tracked using your callsign. You can manage up to 100 separate pilot profiles for the game. It is recommended that you back up your pilot profiles occasionally in case you need to restore them or want to transfer them to a different computer. The starting role you select determines what ship you will initially fly, how many credits you are given, and what kind of equipment you start out with. Here is a description of each role and the starting configuration they provide: Mercenary Cash: 40,000 Ship: Talon Engine: Class 1 Shield: Class 1 Cargo Capacity: 1 Equipment 1: Class 1 Jump Drive Equipment 2: Class 1 Shield Boost Primary Cannon: Flarebeam (Class 1) Miner/Trader Cash: 10,000 Ship: Talon Engine: Class 1 Shield: Class 1 Cargo Capacity: 3 Equipment 1: Class 1 Jump Drive Equipment 2: Class 1 Shield Boost Equipment 3: Mining/Tractor beam Primary Cannon: Flarebeam (Class 1) Combat Pilot Cash: 5,000 Ship: Ferret Engine: Class 10 Shield: Class 10 Cargo Capacity: 0 Equipment 1: Class 1 Jump Drive Equipment 2: Class 1 Shield Boost Primary Cannon: StarGuard (Class 4)

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23/01/2012 15:25

Evochron Mercenary Instructions

file:///C:/Program Files (x86)/EvochronMercenary/ReadMe.htm

Racer Cash: 20,000 Ship: Talon Engine: Class 7 Shield: Class 1 Cargo Capacity: 1 Equipment 1: Class 1 Jump Drive Equipment 2: Class 1 Shield Boost Primary Cannon: Flarebeam (Class 1)

Once you enter the callsign and starting role you want, the next screen will be the main menu. Use the mouse pointer to select menu options. If a game controller is detected, you can also select Configure Controls from the Options menu to select the buttons and axis controls you want to use with the game (see the Options section below for instructions on configuring a game controller). If no game controller is detected, the default flight control will be set to the mouse. If you use the mouse for flight control, the wheel will control your throttle (if available) while button one will fire your primary weapons and button two will fire your secondary weapons.

GETTING STARTED

During gameplay, you can save at almost any point by pressing escape or the default F9 key and clicking on QUICK SAVE PROGRESS. You can also save your progress in different profile slots by clicking on SELECT PROFILE AND SAVE. A list of the available profile slots will be displayed and the profile slot you click on will then be used to save your current progress as well as any future quick saves. You can also save your game quickly by pressing Alt-F9 and you'll be prompted to save your progress each time you exit (if you're not currently working on a contract). When you save your progress, your current inventory, position, reputation, wealth, and status will be saved under the current profile you selected/created. However, you will lose a contract if you exit before the contract is complete. It won't be marked as a contract failure on your record, but you will lose the agreement if you don't stick around long enough to complete the objective(s). You may want to save frequently which will let you quickly undo your progress to a recent point. Saving is not available while you are docked at a shipyard, completing a contract objective, or during training. From the main menu, you can select a gameplay mode, change game options, or enter the pilot manager. The pilot manager lets you load, create, rename, and delete saved profiles. It also lets you preview information about each saved profile, including location, wealth, weapons, and equipment. Single player (selected by clicking on the 'Launch' button in the main menu) will let you play the game alone with computer controlled ships while Multiplayer lets you connect to other players via the Internet or a LAN. Multiplayer includes both human controlled ships and computer controlled ships. A few other gameplay elements will also change when switching between single player and multiplayer. See the multiplayer section below for more details. Interactive training is available and provides basic instruction on controlling your ship, managing the system consoles, navigation, using the targeting and weapon systems, descending into planets, and docking with stations. It is highly recommended that you complete the training mode before starting either the single player or multiplayer mode. You can skip training stages by pressing the Enter key or recall previous stages by pressing Alt-Enter.

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23/01/2012 15:25

Evochron Mercenary Instructions

file:///C:/Program Files (x86)/EvochronMercenary/ReadMe.htm

OPTIONS

To set up the game for your computer's configuration or to customize your controller settings, simply click on OPTIONS in the main menu. You can fine-tune the game's settings for audio, video, detail, and other miscellaneous options. Here are the various options that you can select in the menu: Video/Effects: - RESOLUTION - Evochron Mercenary supports a variety of screen resolutions, including both traditional ratios and widescreen ratios. The game will automatically detect which resolutions your system supports. When set to 'Optimized', the game will use your desktop resolution by default. If you select a resolution lower than your desktop resolution, the game window may not fill the entire screen. You can switch to the 'Locked (FS)' screen mode (described below) to use the full screen mode so lower resolutions fill the entire screen. It's generally best to run the game in the Optimized resolution mode unless you need to run the game in a resolution that is different than your desktop. Resolutions below 1024X768 are not recommended due to loss of detail and clarity. - FONT MODE - You can select which font the game uses with this option. The 'Classic' mode provides the original Evochron font while the 'Standard' mode provides the new default font. - BACKGROUND NEBULA - Some players might prefer a more ordinary looking space background with just stars, so you can turn the background nebula on and off with this option. - STAR DETAIL - Lets you adjust the background star appearance. If you are running in a low resolution without anti-aliasing enabled, you may want to change this setting to low to reduce background sparkle/shimmering. High is the default setting and provides a detail level that works well with high resolutions. - 3D COCKPIT - You have the option of turning on or off the 3D cockpit. Some players may prefer to filter out the cockpit, leaving only the HUD and displays visible in a fixed position. When the 3D cockpit is turned off, the three lower displays will be rendered as part of the stationary HUD. This may also help boost performance slightly on slower systems as it does reduce the scene's polygon count. - SHADERS - This lets you select the level of detail for shaders. 'Off' disables all shader effects, which may improve performance and/or provide compatibility with older systems. 'Limited' or 'Full' can be selected to enable the shader effects. The 'Limited' setting will disable dynamic cube mapping for planetary water while still allowing full details for other planetary graphics. - GRAPHICS DETAIL - This option lets you adjust the level of detail for several general graphics elements that have a significant impact on framerate performance:- High - Maximum details. Explosions are rendered in full detail wit

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