8
Venmo: Understanding Mobile Payments as Social Media Amelia Acker University of Texas at Austin School of Information [email protected] Dhiraj Murthy University of Texas at Austin School of Journalism [email protected] ABSTRACT Payment infrastructures are going through rapid change with the rise of next generation mobile networks and smartphone ownership. From mobile wallets to rideshare apps, social payments allow users to split receipts with friends, charge exes for breakup expenses, or troll celebrities. New layers of data, sociality, and markets are being created and influenced by expanding economic imaginaries, regulations, and business models leveraging these new infrastructures. In this paper we discuss how mobile payment systems have become social media. After discussing the recent history of mobile payments innovation—SMS, mobile wallets, delivery and ridesharing apps— we examine Venmo, a social payments platform that allows users to broadcast transactions to a social activity stream or public transaction feed. Our findings detail how transaction feeds of mobile payments support social practices, communication, and commerce with mobile devices and wireless networks. We present findings from a case study on Venmo to develop some implications for the design, study, and impact of mobile payment infrastructures as social media. CCS CONCEPTS Human-centered computing~Collaborative and social computing Human-centered computing~Social media KEYWORDS Venmo, mobile payments, social mediafication, social payments, transactions ACM Reference format: Amelia Acker and Dhiraj Murthy. 2018. Venmo: Understanding Mobile Payments as Social Media. In Proceedings of the International Conference on Social Media & Society, Copenhagen, Denmark (SMSociety). DOI: https://doi.org/10.1145/3217804.3217892 1 INTRODUCTION Payments are transactions between people. These transactions support different kinds of experiences that shape how we communicate, work, and move through different infrastructures. As such, payment transactions are embedded in social contexts and involve the coordination of people, things, institutions, technologies, and practices. Basic payment systems involve a buyer and a seller, but even the most basic transactions between people occur within a complex system of banks, government regulation, supply chains, competition, values and standards. In the past decade a slew of new payment technologies that leverage next generation wireless networks (3G, 4G, LTE) and mobile operating systems (iOS and Android), such as digital wallets, tap and pay, M-Pesa, and Uber have developed to create social payments. Each of these mobile payment technologies have promised easier, more convenient payment experiences built on top of wireless Internet infrastructures. Yet, each of these new payment technologies involve the creation of documentation, the coordination of more network technologies, and new forms of data and metadata that capture the nature of these mobile payment transactions between people. This documentation captures material and social practices that shape and are shaped by the payment encounter itself; these receipts capture moments where Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. SMSociety '18, July 1820, 2018, Copenhagen, Denmark © 2018 Association for Computing Machinery. ACM ISBN 978-1-4503-6334-1/18/07…$15.00 https://doi.org/10.1145/3217804.3217892

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Page 1: Venmo: Understanding Mobile Payments as Social Media · mobile network infrastructures, and how they support different kinds of markets, communication, and social interactions. As

Venmo: Understanding

Mobile Payments as Social Media

Amelia Acker University of Texas at Austin

School of Information

[email protected]

Dhiraj Murthy University of Texas at Austin

School of Journalism

[email protected]

ABSTRACT

Payment infrastructures are going through rapid change with

the rise of next generation mobile networks and smartphone

ownership. From mobile wallets to rideshare apps, social

payments allow users to split receipts with friends, charge

exes for breakup expenses, or troll celebrities. New layers of

data, sociality, and markets are being created and influenced

by expanding economic imaginaries, regulations, and

business models leveraging these new infrastructures. In this

paper we discuss how mobile payment systems have become

social media. After discussing the recent history of mobile

payments innovation—SMS, mobile wallets, delivery and

ridesharing apps— we examine Venmo, a social payments

platform that allows users to broadcast transactions to a

social activity stream or public transaction feed. Our

findings detail how transaction feeds of mobile payments

support social practices, communication, and commerce

with mobile devices and wireless networks. We present

findings from a case study on Venmo to develop some

implications for the design, study, and impact of mobile

payment infrastructures as social media.

CCS CONCEPTS

• Human-centered computing~Collaborative and social

computing • Human-centered computing~Social media

KEYWORDS

Venmo, mobile payments, social mediafication, social

payments, transactions

ACM Reference format:

Amelia Acker and Dhiraj Murthy. 2018. Venmo:

Understanding Mobile Payments as Social Media.

In Proceedings of the International Conference on Social

Media & Society, Copenhagen, Denmark (SMSociety).

DOI: https://doi.org/10.1145/3217804.3217892

1 INTRODUCTION

Payments are transactions between people. These

transactions support different kinds of experiences that

shape how we communicate, work, and move through

different infrastructures. As such, payment transactions are

embedded in social contexts and involve the coordination of

people, things, institutions, technologies, and practices.

Basic payment systems involve a buyer and a seller, but even

the most basic transactions between people occur within a

complex system of banks, government regulation, supply

chains, competition, values and standards. In the past decade

a slew of new payment technologies that leverage next

generation wireless networks (3G, 4G, LTE) and mobile

operating systems (iOS and Android), such as digital wallets,

tap and pay, M-Pesa, and Uber have developed to create

social payments. Each of these mobile payment technologies

have promised easier, more convenient payment experiences

built on top of wireless Internet infrastructures. Yet, each of

these new payment technologies involve the creation of

documentation, the coordination of more network

technologies, and new forms of data and metadata that

capture the nature of these mobile payment transactions

between people. This documentation captures material and

social practices that shape and are shaped by the payment

encounter itself; these receipts capture moments where

Permission to make digital or hard copies of all or part of this work

for personal or classroom use is granted without fee provided that copies

are not made or distributed for profit or commercial advantage and that

copies bear this notice and the full citation on the first page. Copyrights for

components of this work owned by others than ACM must be honored.

Abstracting with credit is permitted. To copy otherwise, or republish, to

post on servers or to redistribute to lists, requires prior specific permission

and/or a fee. Request permissions from [email protected].

SMSociety '18, July 18–20, 2018, Copenhagen, Denmark

© 2018 Association for Computing Machinery.

ACM ISBN 978-1-4503-6334-1/18/07…$15.00

https://doi.org/10.1145/3217804.3217892

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SMSociety, July 2018, Copenhagen, Denmark Acker and Murthy

interactions of trust, value, and goods or services are

exchanged during payment transactions.

With the rise of next generation mobile networks,

smartphones, and payment systems have been moving to

new and different kinds of mobile platforms and

possibilities. As Maurer has shown, mobile payment

platforms are social computing systems that support new

forms of sociality [1]. The social aspects and documentation

of mobile payment systems are changing as they move from

text messaging or short message service (SMS) transfers to

social computing platforms, such as Google Wallet or Uber,

that connect user accounts to encrypted mobile devices.

These developments in payment technology provide an

opportunity for social media researchers, human computer

interaction designers, communication and social informatics

scholars to examine how payment transactions exist in

mobile network infrastructures, and how they support

different kinds of markets, communication, and social

interactions. As such, there is a growing academic and

applied research interest in mobile payment technologies.

Currently, there are more active mobile device subscriptions

in the world then there are people in the global population

[2]. Mobile payments revenue worldwide in 2015 was $450

billion and is expected to be more than 1 trillion USD by

2019. The increase in mobile payment revenue and

technology has become a new area of focus for

anthropologists of money, economic theorists, and economic

sociologists in the last decade. While these new financial

services have been considered from social computing and

computer supported collaborative work (CSCW)

perspectives, most mobile payment market research tends to

focus on their rates of adoption or use of new services. Many

money theorists have discussed the difficulty of defining

mobile payments as social transactions because of rapid rates

of technological change in payments technology, difficulties

in studying trust, and the variety of possible payment

transactions with mobile ICTs, amongst other challenges [3].

For our purposes in this paper, we define mobile payments

as on the edge, or as technology-in-development. We rely on

the work of Ferreira et al., which has proposed frame mobile

payment transactions as: “co-productions at the seams,

thereby challenging designers of payment systems to view

monetary transactions as achievements between

collaborating agents and as opportunities for rich social

interactions” [4]. We too, challenge social media researchers

(not just designers) of payments to see mobile payments as

co-productions of rich, and ongoing social interactions.

In the following paper we present a brief history of

mobile payment technologies, including mobile wallets,

SMS payments, peer-to-peer (P2P) and mobile payment

applications (hereafter called “apps”). After charting a brief

history of mobile payments, we present a case study of

Venmo, a social payments platforms that has a public

transaction feed, also known as a “social awareness stream”

[5]. The paper ends with a discussion examining some of the

implications for studying payment technology as social

media and some research design considerations.

This article has two purposes. First, it contributes to a

growing literature on digital money and payment

infrastructures by examining how mobile payments

technologies like Venmo impact the social function of

money, payment transactions, and app use amongst mobile

and social media users. Second, we aim to contribute to the

critical study of data that comes from social media APIs and

platforms themselves by considering how payment data as

social media should be conceived, characterized, and

interpreted.

If mobile payments are increasingly understood as social

transactions, how are they social media? This paper tries to

provide a framework for how we might go about analyzing

such data as social media phenomena. In terms of cross-

platform payment systems, the innovation of digital cash and

cardless payment technologies like PayPal and digital

wallets such as Apple pay, Android pay, and Samsung pay

will likely be integrated into cross-platform payment

systems or some sort of digital ‘cash’, digital dollars or

bitcoin, that works across platforms like currencies.

Therefore, it is imperative for us to understand the changing

nature of transactions from the banal receipt to yet another

site of consumption where the consumptive transaction itself

has become further commodified through the wrapper of

social media and becomes datafied social activity [6]. The

importance of this should not be underestimated, as it also

speaks to the hyper proliferation of social media into areas

of economic, social, and political life that we may not have

expected to become part of all social media industries.

However, another aspect this paper emphasizes is that

traditional ways of understanding payments must not be

forgotten when trying to contextualize the shifts of mobile

payment technologies towards social media platforms. In

addition, it also might be the case that recipients of the

payment messages might not attach much importance to the

messages themselves. In other words, the sociality of

payment systems might just be a reflection of the social

mediafication of our lives. It may be that individuals have

become quite desensitized to having emojis, likes, dislikes,

or faves attached to everything they do online. Indeed this

social mediafication of these public transactions has

consequences for research design and ethics. These are some

of the questions our paper tries to unpack.

2 A BRIEF HISTORY OF MOBILE PAYMENT

TECHNOLOGIES

The history of mobile payments begins with airtime

credits. Mobile phone users in Uganda, Botswana, and

Ghana began trading airtime for calls on mobile devices,

using airtime as a proxy for money transfer in the early 2000s

[7]. Airtime credit swapping on 2G networks is the precursor

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to more formal micro-financial architectures that aimed to

support small amounts of money transfer using the short

message service (SMS) standard available to all 2G GMS

and UTMS feature phones. In 2002, M-Pesa was launched

in Kenya as a microfinance service specifically for money

transfer that allowed users to receive and repay loans

through airtime sellers on 2G networks [8, 9]. In short order,

economic development programs and municipal

governments began to use mobile money transfer with M-

Pesa services for payroll and bill pay. Mobile payment

platforms like M-Pesa and ‘text to pay’ services that

leverage SMS relays for money transfer have been studied

by HCI, CSCW, and development researchers who have

interpreted how these payment systems support talk,

maintenance, and commerce across networks and in face-to

face-encounters [10]. These kinds of early SMS banking

architecture link a mobile phone owner’s phone number and

a SIM card (subscriber identity module) to their bank

account or allow the cell service provider to stand in as a

kind of bank that stores credit.

Such early mobile payment architectures for feature

phones used the SMS standard (GSM 03.40) to facilitate

immediate payment in places that may have been unbanked,

or where financial infrastructures (such as cash withdrawal,

check deposit, or money wiring) were not possible [11].

Some ICT4D researchers have specifically looked at how

mobile money practices, design concepts, and technical

features impact people from rural areas who cannot read or

write but still make use of mobile phones as mobile money

platforms for end-to-end banking [12].

While many financial services have positioned payment

innovations as “frictionless” they are not without hurdles of

adoption, trust, and adoption [13]. Many user experience

researchers have documented the fear and enchantment of

paying with early mobile payment technologies. Early 2G

payments could fail because the user could be out of range

of the network, the network itself could have spotty

coverage, or the point of service device could be slow to

update data transfer [14]. Initiating a mobile payment for the

first time with 2G networks could involve failure, building

rapport with the buyer or seller, and managing conditions

uncertainty at the point of sale. Technical troubles (whether

from buyers or sellers) then build and can leverage social

connections between merchants and sellers. Shopkeepers

may build rapport with buyers by talking through the

payment process, allowing for turn taking of explaining the

system to new users and confirming payment. Thus the

process of early mobile payments brought attention back

payment encounter as a face-to-face encounter, as “[t]he

transaction […] requires users to shift focus between mobile

devices and the unfolding social protocol of a monetary

exchange” [4]. User experience researchers found that the

elimination of cash has led to the use of new mobile payment

technologies, like tap to pay or text to pay, which could also

be fun and pleasurable for users, thus developing new

practices of special monies, gifts, and jokes [4, 15].

Transactions could increasingly be seen as conversations,

particularly as the adoption of text messaging as a new form

of mobile communication began to characterize mobile

phone use in the early 2000s.

In 2007 when the iPhone was introduced, 3G network

rollouts were underway throughout the world. 3G networks

allow for mobile broadband access to the Internet heavily

influenced the adoption of smartphones, mobile web, and

eventually the ‘appification’ of mobile operating systems.

By 2008 mobile payments had diversified in form and

function to point of sale devices, peer-to-peer money

transfer, omni-channel banking, and mobile apps that

allowed users to use their phones as mobile wallets and

leverage contactless data transmission with near field

communication (NFC) or Bluetooth technology [13]. Newer

(and cheaper) smartphones that had more memory,

processing power, and longer battery life could connect

reliably to the Internet with apps, so the payments industry

began to innovate on the experience of paying and

emphasizing more meaningful, social layers of transactions.

Nelms, et al. [13] argue that mobile payments become social

payment technologies when a social layer of interaction

becomes part of the experience of paying—part of the value

transaction itself. Smartphones with mobile operating

systems that support apps are different than payment

technologies such as mobile wallets or tap to pay device

features that are enabled with NFC or Bluetooth technology,

which require the payer to be within a short physical distance

of the point of purchase (at a counter, gas pump, or register).

Payment apps can also connect other user accounts, leverage

smartphone sensors to collect data, or import existing

metadata stored on a mobile phone. By collecting

geolocation or adding a list of common contacts, for

example, the payment can look and feel more frictionless or

seamless across platform features.

With the rise of mobile payment apps that emphasize

social layers, some economic scholars have argued that

seamless payments are a product of the sharing economy.

Payments happen in the background without material or

direct exchange and instead focus of the experience of

sharing a ride or an apartment for example. Payment for

goods are initiated, such as hailing a Lyft ride or booking a

home-stay experience through AirBNB, without the delay of

entering a PIN code, signing receipts, swiping cards, or

counting change. Sharing economy platforms such as

AirBNB, Uber, or Rover (for pet sitting) that are built on top

of legacy payment technologies then insert their own vertical

layers of value and exchange through social rating systems

of the transaction experience. Uber riders and AirBNB

guests can all “rate” experiences and be rated as users. Rover

allows pet owners to receive photo message updates from pet

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sitters and then invites owners to rate the comprehensiveness

and quality of the photo messages.

Where cash endpoints used to be the hurdle for 2G mobile

payments because of network fidelity and the processing

power of early feature phones [16], conventional bank

accounts can now be connected to sharing economy apps on

3G and 4G connected smartphones that exchange instant

payments for services and social ratings as part of the

transaction. Both legal and labor scholars who study the

impacts of crowdsourcing and precarious gig-work have

observed that inhibitors or drivers for the sharing economy

involve the introduction of social ratings or reviews of the

transaction that can be broadcasted to audiences (or

followers), or follow users as part of their transactional

dossier within the platform [17, 18]. Once payments become

seamless or hidden, sharing economy apps can emphasize

new forms of transaction with layers of social engagement.

Both buyers and sellers’ attention can be drawn away from

payment processing interaction (because it happens through

apps on mobile devices), and then focus on generating data

about users’ ratings of each other. This way identity and

reputation data becomes part of the payment transaction of

the collaborative consumption of the sharing economy of

paying and rating together.

One of the greatest concerns about digital payments has

been the invasion of privacy and the potential for hacking,

and ultimately theft. There is also tension regarding the

collection of payment data combined with geolocation and

other kinds of mobile telephony metadata created when

devices connect to networks. As it becomes an essential part

of the social payment experience, the status of personally

identifiable information is in flux and taking on new forms

of value. Even banks themselves now have their own

payment transfer and check cashing apps. For example, these

apps allow users to transfer money or take photos of checks

to immediately deposit them. These banking apps

increasingly use the biometric data sensors embedded within

mobile phones such as face or fingerprints locks to login to

accounts. Privacy and mobile media scholars have discussed

how this metadata can be used to infer social patterns and

movements, but also betray vulnerabilities of individuals

and the communities that they may move through [19, 20].

This new kind of locative media is a result of payment

transactions, user generated data, and mobile telephony

metadata, and supports a new kind of memory ecology and

sociality for payments —what Jordan Frith has called “a new

way to archive mobility” [21].

3 DATA AND METHOD

While the focus of this paper is on Venmo as social

media, our fieldwork and data collection forms part of larger

study on mobile receipts and social media data created in

mobile apps that support the transfer of payments. We are

currently in the process of collecting several years of Venmo

data directly via their API using a custom designed python

script deployed on Amazon AWS. This paper draws from

our in-progress data collection, and takes important steps to

build a conceptual understanding of Venmo, which is

necessary before conducting empirical work. Here we use

the walkthrough method of mobile apps to discuss the

experience and significance of the technology to social

media research [22]. Other research on Venmo has studied

social network ties and types of payments. However, we are

specifically interested in discussing how the Venmo public

transaction feed makes mobile payments and receipts of

those transactions unique social media data traces. Our case

study specifically examines issues with the social awareness

stream, known as the ‘public feed’. In carrying out this

study, we approached the Venmo payments platform as a

diverse but coherent category of social media.

4 HOW VENMO WORKS

Venmo started as social payments app in 2009 and is

available on iOS and Android. It is only available in the

United States and was PayPal acquired it in 2013 [23].

Venmo allows users to send or request payment from

contacts. It also allows users to store a credited balance in

the platform to use for future remittance or transfers, and

since 2016, has allowed users to pay merchants. Last year

the platform processed $9 billion USD in payments and is

increasingly expanding to merchants on the mobile web

(“Available at millions of stores on your phone”) [24]. In a

survey last year, LendEDU found that 65% of millennials

surveyed used a mobile payment and 44% of respondents

used Venmo [25].

After downloading the app, a user can set up an account

by signing up on their mobile device or a computer. Account

holders then verify both their phone numbers and email

address, then add and verify a bank account. Because Venmo

is only available in the US, users must have accounts with

US banks and mobile numbers, and their mobile devices

must be able to receive short code SMS messages because

transactions are confirmed via text message. Once a user has

set up an account they can invite friends, or allow the app to

access their contacts stored in their phone. The app syncs a

user’s address book with the network by searching for their

name, phone numbers, and email. A user may also allow the

app to connect to Facebook that allows their account icon

and complete friend list to be added as payment contacts

[26].

All payments on Venmo appear in a public transaction

feed and a user must opt out of the public feed in order to

make payments notifications private. The public feed does

not include the amount of money requested or paid, but

instead includes user names and a memo field that usually

includes a description of the transaction or charge. Users can

pay or charge other Venmo users that they do not have

personal information for by searching for their names; this

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Venmo SMSociety, July 2018, Copenhagen, Denmark

has led to a number of fan practices such as charging Sean

Spicer for lying in a news conference, or scanning for

celebrity users and their transactions in the public feed. To

avoid paying the wrong user from the public directory and

facilitating faster contacts between users, Venmo recently

added a unique QR code to accounts so that users can scan

each other’s icon. The memo field to describe the type of

transaction is required to charge or remit payment, the user

is encouraged describe the payment, or interact with it by

‘faving’ it with a heart or commenting on it. The public feed

looks similar in kind and function to other social media

activity streams, such as Twitter or Instagram.

4 DISCUSSION

As we have discussed, social payments increase

sociability and playing with traditional notions of payment

through engagement and rating features in platforms. This

section outlines some critical interventions into thinking

about Venmo as an indicator of several factors of social

media: (1) That the boundaries between public and private

continue to be blurred and having transactional data, which

was previously something that is highly private, is accepted

as something that can be in the public sphere. (2) The

shifting boundary of what is private not only makes sharing

transactional interactions public possible but becomes a new

form of social communication that is ‘lite’ (i.e., it does not

take a large amount of effort), allowing new, playful

interactions, which we have very limited knowledge about.

Figure 1: Example of Venmo public feed payments from

vicemo.com.

(3) In terms of ethics and research design, Venmo itself does

not have much information about its API and what use is

permitted, which poses particular ethical challenges.

Various sites such as Vicemo (vicemo.com) regularly use

the public Venmo API feed to illustrate to jokingly illustrate

‘illicit’ activities paid for using Venmo (see Fig. 1), though

the tagging of payments cryptically has become part of the

vernacular for making payments ‘private’.

Money studies have found that people assign significance

and designate a variety of uses of monies based on its

origination, the way it is acquired, designated purpose, or

even its quantity. For example, splitting a pizza or a round

of drinks with friends may involve rounding up to $20 bill,

while $50 or $100 may be used for graduate gifts. Economic

sociologists have observed that in earmarking money,

people label transactions, whether paying bills or

entertainment, differently. These labeling practices and

mental accounting are grounded in social relations. We find

that the memo field of transactions is a way to earmark

payments and designate a range of different purposes—

ranging from bill pay, to entertainment, services, and settling

bets. Emoji is frequently used to describe Venmo

transactions, and the platform often features autofills text

with emoji. For example, searching ‘New Year’s Eve’ would

result in fireworks or champagne bottle. Starting a payment

memo with ‘Super’, for the Superbowl, autofill would

provide a number of different football game related emoji or

the team mascots (Fig. 2).

Figure 2: Example of Venmo Pay or Request transaction with

Emoji autofill suggestions for ‘Super’.

Emoji and texts may denote any number of meanings and, as

some labels suggest, they are a mechanism for users to create

their own codes. So, paying for pizza might be coded as

paying for drugs or strippers (Fig. 3). The actors involved in

the transaction either have the social cues to decipher the

message, or it has the intended perlocutionary effect on the

recipient. However, these messages take place in a public

sphere, and the coding might be part of a playful and social

attempt aimed at gaming the increasing public visibility of

transactional data (i.e., if our payment data is being posted

publicly, actors might as well interrupt the utility of these

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data being produced). It also might be the case that for social

researchers there may not be a discernible signal —in terms

of computational patterns— of emerging use, and that close

reading is necessary for interpretation. In other words, not

only is it transactional in nature (as payment), but also the

fact that one need only enter a couple of emoji might

provide, in some cases a backstage peek (c.f. Goffman, 1959)

into a person's everyday social, political, and economic life.

Indeed, even the act of categorizing transactions as

something illicit (e.g., drugs or sex) or otherwise obfuscated

might point to larger vernacular shifts that speak to new

forms of the social that are completely manifested in the

public eye, but not entirely comprehensible to those outside

of the particular social conversations. This is, of course, not

something unique to the context of payment, but is part of

being an insider in social communication. There are certain

norms of communication on Venmo following what Howard

Becker, a sociologist of deviance, saw as constituting groups

of ‘insiders’ and ‘outsiders’ [27]. In this way, there is a

certain, dominant norm of Venmo culture and then particular

subcultures that may be manifested in terms of emergent

forms of sociolinguistic expression. Non-Venmo users

become clear outsiders and face real challenges of trying to

decipher the types of communication occurring in Venmo.

Figure 3: Example of Venmo public feed payments of a user

filtered into the vicemo.com feed.

Another question these type of social payment systems

raise is whether they are interrupting the notion that splitting

payments is a challenge to overcome together in pairs or

groups. In the past, trying to calculate what everyone paid

real-time was always regarded as a mood killer and often

diners would just split their meal down the middle. As

Forbes argues, an incentive emerges for diners to just order

the most expensive item on the menu so they are not caught

subsidizing the meal [27]. With these payment-processing

platforms, not only is a social element added to splitting the

bill, but everyone has their phones out (a calculator brought

out by a dinner would have been considered anti-social in

the past). The act of quickly calculating one’s part of a bill

and sharing humorous emoji makes the bill splitting a pro-

social event.

This is not to say that aspects of bill payment have not

been traditionally pro-social (awkward stares or sardonic

jokes for example). However, calculating the bill often

involved picking straws and a ‘volunteer’ with the

unenviable task of making an approximation of what people

owed. Future payment systems may even auto split bills

with the server taking down a phone number with individual

orders. The site of payment, an activity usually charged with

non-social or even negative social aspects could be

considered, in some ways, to be flipped or transformed

through the social mediafication of payment processing.

Social media companies gamify payment, which encourages

consumptive practices. However, the shifts towards social

media-based payments also raise important questions on the

age-old sociological question that every transaction is social

in some way.

Beyond splitting bills or requesting payments in the

public feed, the issue of ‘timing’ of payment becomes

performative act in the public feed. Regardless of economic

systems, temporality has always had some impact on when

transactions are conducted. In modern capitalist systems,

wages received weekly, end of month, or bimonthly and we

hypothesize this is likely to influence spending patterns on

mobile payment systems, mirroring analog systems in times

past.

In addition, we may also have times of day when

transactions are posted more, completely unrelated to wages

or other traditional days of the week and month when

payments are made (such as splitting weekend entertainment

with friends). Unlike traditional point of sale (POS)

mechanisms, where the transaction would be recorded

immediately at point-of-sale, Venmo transactions are

sometimes occurring in situ. However, at other times

payments are occurring immediately post-facto, or at some

point post-facto. This complicates research as unlike other

forms of computational social science research, which would

use transaction times as a signal for when transactions are

occurring, it is likely problematic for us to merely look at

these data in these ways. In other words, we have to look at

these transactional data in different forms. Considering the

social aspects of these data, when transactions are posted

may indicate when individuals are doing social things that

involve payments with others. Additionally, more banal

shared payments like rent, utilities, or bills, have become

playful through the use of social media-based payments. In

the past, such transactions were perceived as mostly

transactional with shorter time scales, but the social aspect

of these payments makes the payment itself a social

interaction over time and with an audience, rather than

merely a payment between a buyer and seller.

6 IMPLICATIONS FOR STUDYING MOBILE

PAYMENT TECHNOLOGY AS SOCIAL MEDIA

We are witnessing a shift from payments existing largely

in the private sphere to more public, social media-based

interactions. Research on a under researched area such as a

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Venmo SMSociety, July 2018, Copenhagen, Denmark

payment platform, generates immediate questions regarding

methods and best practice as there is not an established

literature, as with Twitter, which has systematic reviews of

subfields (e.g., Twitter and health research) [23]. We can

learn from initial, pioneering work on Twitter (e.g., Kwak,

Lee, Park, & Moon, 2010) [24], which did exploratory

scraping of Twitter to try to get a pulse of some of the data

emerging on the platform. We think that the same needs to

be done for initial work on Venmo. In addition, unlike

Twitter data, there is no regular archiving of these data, so in

the collection of data for research and providing empirical

observations we feel is important to preserve some of the

social interactions present on Venmo. Presently, all studied

payment data are publicly accessible on the Venmo API-

based feed. As a platform, Venmo is also unique in its far-

reaching public membership. There are even cases of

celebrities’ Venmo accounts being fully accessible without

being ‘Friends’ with them and the public at large is able to

see what transactions they have been involved with. This has

become harder now as public personalities have become

aware of the public nature of Venmo payments.

Ultimately, Venmo also speaks to larger sociological

discourses of knowing capitalism, a concept developed by

Nigel Thrift in which capitalism not only becomes more and

more pervasive, but “make[s] a business out of, thinking the

everyday.” According to Thrift: “It is also fun. People get

stuff from it – and not just more commodities. Capitalism

has a kind of crazy vitality. It doesn’t just line its pockets. It

also appeals to gut feelings. It gets involved in all kinds of

extravagant symbioses. It adds into the world as well as

subtracts [28].” Venmo is an example of users

‘enchantment’ with capitalism’s allures and as Thrift argues,

facilitates part of the performative aspects of capitalism [28].

Moreover, social media researchers could study these

types of data to understand the chips in capitalism sparked

by emergent social media platforms like Venmo. Savage and

Burrows have emphasized that these types of data are is

crucially important to the development of an accurate picture

of the social interactions of individuals in modern society

[26]. Specifically, one of the important aspects of why social

media researchers need to think more critically about the

types of data generated outside of Twitter, Facebook and

other regularly studied social media platforms, is that these

less studied platforms may provide new and candid insights.

Twitter, is not the same platform it was a decade ago,

specifically in terms of the presentation of selves on the

platform. Venmo’s trace data of transactions for paying the

water or electric bill, for example, might provide further

insight to our social lives.

7 CONCLUSIONS

In summary, in this paper we have explored the patterns

of using Venmo as social media. Venmo is just one example

of mobile payment technologies that have become

increasingly pervasive in everyday life. Other areas of recent

interest in payment technology include digital money,

cryptocurrencies, peer-to-peer lending, alternative

currencies, and financial literacy tools. This paper discusses

how social payment platforms, like Venmo, offer new

insights for social media researchers into the “social

mediafication” of common social transactions including

payments. One of them is to examine the earmarking with

emoji or signification of gifts from theories of special

monies. Another insight is to investigate what might be

called ‘financial social analytics’, or how social network

analysis approaches could be used to understand the

payment behaviors of groups or individuals, including social

ratings. Insights from social payments could give us more

information about how people build relationships, breakup,

start new jobs, donate to humanitarian causes, live with

housemates, to new forms entertainment in groups.

There is much to learn from the examination of the

Venmo payment transactions feed as social media, including

loose and close network ties and the value social payments.

Venmo social feed is a thus a new way to archive mobility,

what Frith calls “a new memory ecology” [21]. With social

payments gaining increased use, we are confronting a new

kind of social economic imaginary, and seeing the

emergence of new models of networked sociality for social

media cultures more broadly. This work has set out to show

that mobile payments could potentially reveal insights about

sociality and special monies, and the use of emoji as

payment earmarking expressions. Interpreting social

payments includes types of payments, and also how receipts

of transaction result in social and highly technically

mediated documents.

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