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THE EFFECTIVENESS OF CROSSWORD PUZZLE GAME TOWARDS STUDENTS’ VOCABULARY MASTERY (A Quasi-Experimental Study at Second Grade of SMP Puspita Bangsa Ciputat) Suci Kurnia Sari NIM. 1110014000069 DEPARTMENT OF ENGLISH EDUCATION FACULTY OF EDUCATIONAL SCIENCES STATE ISLAMIC UNIVERSITY SYARIF HIDAYATULLAH JAKARTA 2017

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THE EFFECTIVENESS OF CROSSWORD PUZZLE GAME

TOWARDS STUDENTS’ VOCABULARY MASTERY

(A Quasi-Experimental Study at Second Grade of SMP Puspita Bangsa Ciputat)

Suci Kurnia Sari

NIM. 1110014000069

DEPARTMENT OF ENGLISH EDUCATION

FACULTY OF EDUCATIONAL SCIENCES

STATE ISLAMIC UNIVERSITY SYARIF HIDAYATULLAH

JAKARTA

2017

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ABSTRACT

SUCI KURNIA SARI, 2016, The Effectiveness of Crossword Puzzle Game

towards Students’ Vocabulary Mastery (An Experimental Study at the Second Grade of SMP Puspita Bangsa Ciputat).

Skripsi of The Department of English Education, The

Faculty of Tarbiyah and Teachers Training, State Islamic

University Syarif Hidayatullah Jakarta, 2016.

Keywords: vocabulary, crossword puzzle game, effectiveness,

vocabulary mastery.

The aim of this study was to obtain about the empirical evidence from the

effectiveness of crossword puzzle game towards students’ vocabulary mastery. This study was conducted at the second grade of SMP Puspita Bangsa Ciputat.

The method of this study is an experimental by taking the sample 70 students from

99 students of populations which divided into two classes: 35 Students for

experimental class and 35 students for controlled class. Before giving the

treatment, the writer gave pre-test. Then the writer taught in experiment class

with crossword puzzle game, and in controlled class without crossword puzzle

game. After three meetings, the writer gave the post-test to both classes. The

scores of pre-test and post-test were collected from twenty-five multiple-choice

questions, after it was analyzed by using t-test. The finding of this study led into

the conclusion that using crossword puzzle game was effective towards students’ vocabulary mastery at the second grade of SMP Puspita Bangsa Ciputat. This

was based on the T-test result which showed that tcount > ttable (4.11 > 2.38) in the

degree significance 1%. It means that Ha was accepted and Ho was rejected.

Therefore, it can be concluded crossword puzzle game is effective towards

students’ vocabulary mastery.

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ABSTRAK

SUCI KURNIA SARI, 2016, The Effectiveness of Crossword Puzzle Game

towards Students’ Vocabulary Mastery (An Experimental Study at the Second Grade of SMP Puspita Bangsa Ciputat)

Skripsi Jurusan Pendidikan Bahasa Inggris, Fakultas Ilmu

Tarbiyah dan Keguruan, Universitas Negeri Islam Syarif

Hidayatullah Jakarta, 2016.

Kata Kunci: kosakata, permainan teka-teki silang, pengaruh, penguasaan

kosakata.

Penelitian ini bertujuan mendapatkan bukti empiris mengenai pengaruh

permainan teka-teki silang terhadap penguasaan kosakata siswa. Penelitian ini

dilakukakan pada siswa kelas dua SMP Puspita Bangsa Ciputat. Metode yang

digunakan pada penelitian ini adalah eksperimen semu dari jumlah sampel 70

siswa sebagai sampel dari 99 populasi yang dibagi menjadi 2 kelas: 35 siswa

untuk kelas eksperimen dan 35 siswa untuk kelas kontrol. Sebelum memberikan

perlakuan, peneliti memberikan pra-tes. Kemudian peneliti mengajar di kelas

eksperimen dengan permainan teka-teki silang dan dikelas kontrol tanpa

permainan teka-teki silang. Setelah tiga pertemuan, peneliti memberikan purna-tes

kepada kedua kelas. Pada analisis data penilaian pra-test dan purna-test

menggunakan dua puluh lima pertanyaan pilihan ganda disetiap test, setelah itu di

analisis dengan menggunakan rumus t-test. Hasil penelitian ini menunjukkan

bahwa bahwa permainan teka-teki silang adalah efektif di dalam pembelajaran

kosakata pada siswa kelas dua SMP Puspita Bangsa Ciputat. Hal ini berdasarkan

hasil T-test yang menunjukkan bahwa thitung > ttabel (4,11 > 2,38) pada signifikan

1%. Ini berarti bahwa Ha diterima dan Ho ditolak Oleh karena itu dapat

disimpulkan bahwa permainan teka-teki silang berpengaruh terhadap penguasaan

kosakata siswa.

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ACKNOWLEDGEMENT

All praises be to Allah, the Lord of the worlds, who has given the Mercy

and Blessing to us. Peace and Blessing from Allah be upon to Allah’s Messenger,

Prophet Muhammad SAW, his family, his companions and his followers who are

loyal to him.

Alhamdulillah, finally the writer has finished the skripsi entitled The

Effectiveness of Crossword Puzzle Game towards Students’ Vocabulary Mastery.

The primary objective of writing this skripsi is to complete a partial fulfillment for

Degree of Sarjana (S-1) in Faculty of Educational Sciences.

First of all, the writer would express the warm gratitude to the parents, Mr.

Pairan Iwan and Mrs. Supriyatin for supporting the writer as long as the writer’s

studies at Department of English Education. The great gratitude is dedicated to the

writer’s advisors, Ismalianing Eviyuliwati, M.Hum. and Yenny Rahmawati,

M.Ed., who always give their helps and guidance to complete this skripsi. Also

for the examiners, Nida Husna, M.Pd., M.A.TESOL. and Zaharil Anasy, M.

Hum., thanks for the valuable correction and suggestion to make this skripsi

better.

Her gratitude also goes to these following people who have assisted her

very kindly. They are:

1. All lecturers at the Department of English Education for their knowledge,

motivation, and patience during the writer’s study at UIN Syarif Hidayatullah

Jakarta.

2. Prof. Dr. Ahmad Thib Raya, M.A., the Dean of Faculty of Educational

Sciences.

3. Dr. Alek, M Pd. as the Head of the Department of English Education.

4. Zaharil Anasy, M.Hum.. as the Secretary of the Department of English

Education.

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5. Ashim Baha El Haq, S. HI. as the Headmaster of SMP Puspita Bangsa

Ciputat, and Setiana S.W Sitepu, M.Pd. as the English teacher of second grade

of SMP Puspita Bangsa Ciputat who has given the writer help and permission

to do the research at their school. Also, all the second grade students of SMP

Puspita Bangsa Ciputat for their participation.

6. All of her friends at the Department of English Education Academic Year

2010, especially students at the class B and all the people who contributed in

this study.

The words are not enough to say any appreciation for their help and

contribution in this skripsi. May Allah, the Almighty bless them all. Moreover, the

writer also realized that this skripsi is far from perfect. It is a pleasure for the

writer to get critiques and suggestions to make this skripsi better.

Jakarta, September 6th

, 2016

The writer

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TABLE OF CONTENTS

APPROVAL .......................................................................................... i

ENDORSEMENT SHEET ................................................................... ii

CERTIFICATION OF ORIGINALITY ............................................. ii

ABSTRACT .......................................................................................... iv

ABSTRAK .............................................................................................. v

ACKNOWLEDGMENTS ................................................................... vi

TABLE OF CONTENTS ..................................................................... viii

LIST OF TABLE .................................................................................. xi

CHAPTER I: INTRODUCTION

A. Background of the Study ........................................................ 1

B. Identification of the Problem .................................................. 5

C. Limitation of the Study ........................................................... 5

D. Formulation of the Problem ................................................... 5

E. Objective of the Study ............................................................ 5

F. Significances of the Study ...................................................... 5

CHAPTER II: THEORETICAL FRAMEWORK

A. Vocabulary ............................................................................ 7

1. The Definition of Vocabulary .......................................... 8

2. Types of Vocabulary ........................................................ 9

3. How to Remember Vocabulary ........................................ 11

4. Teaching Vocabulary ....................................................... 14

5. Learning vocabulary ......................................................... 16

6. The Problem Face in Teaching-Learning Vocabulary ..... 17

7. Some Techniques in Teaching Learning Vocabulary ...... 18

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8. Vocabulary Rubric Assessment ........................................ 20

B. Crossword Puzzle Game ....................................................... 21

1. Games ................................................................................ 21

a. Definition of Games .................................................... 21

b. Types of Games........................................................... 22

c. Principles of Choosing and Using Language Games .. 24

d. Procedure of Playing Games ....................................... 27

e. The Advantages and Disadvantages Using Games ..... 28

2. Crossword Puzzle Game ................................................... 29

a. Definition of Puzzle .................................................... 29

b. Kinds of Puzzle ........................................................... 29

c. History of Crossword Puzzle Game ............................ 31

d. Variation of Using Crossword Puzzle Game in

Teaching Vocabulary .................................................. 34

e. How to Play Crossword Puzzle Game ........................ 35

f. Advantage of Crossword Puzzle Game....................... 37

C. Previous Related Studies ........................................................ 37

D. Thinking Framework .............................................................. 39

E. Hypothesis .............................................................................. 39

CHAPTER III: RESEARCH METHODOLOGY

A. Place and Time of the Study ................................................... 40

B. Method and Design of the Study ............................................ 40

1. Method of the Study .......................................................... 40

2. Design of the Study ........................................................... 40

C. Population and Sample ........................................................... 41

D. Technique of Collecting Data ................................................. 42

E. Technique of Data Analysis ................................................... 43

F. Statistical Hypothesis ............................................................. 45

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CHAPTER IV: RESEARCH FINDING AND INTERPRETATION

A. Research Finding ................................................................... 46

1. Data Description................................................................ 46

2. Data Analysis .................................................................... 50

3. Testing Hypothesis ............................................................ 55

B. Interpretation .......................................................................... 59

CHAPTER V: CONCLUSION AND SUGGESTIONS

A. Conclusion ............................................................................ 62

B. Suggestions ............................................................................. 62

BIBLIOGRAPHY ............................................................................................... 63

APPENDIXES ..................................................................................................... 66

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LIST OF TABLES

Table 3.1 Nonequivalent Comparison Group Design ........................................ 41

Table 4.1 The Test Result of Experimental Class by Using Crossword

Puzzle Game........................................................................................ 46

Table 4.2 Table Frequency Gained Score of Experimental Class ..................... 47

Table 4.3 The Test Result of Control Class without Using Crossword Puzzle

Game ................................................................................................... 48

Table 4.4 Table Frequency Gained Score of Control Class ............................... 49

Table 4.5 Table of Recapitulation ...................................................................... 50

Table 4.6 Calculation of Normality Pre-test in Experimental Class .................. 51

Table 4.7 Calculation of Normality Post-test in Experimental Class ................ 52

Table 4.8 Calculation of Normality Pre-test in Control Class ........................... 53

Table 4.9 Calculation of Normality Post-test in Control Class .......................... 54

Table 4.10 Standard Deviation Table................................................................. 56

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CHAPTER I

INTRODUCTION

A. Background of Study

In teaching-learning of English language, one of component or sub skill

that must be taught to the learners is vocabulary. Vocabulary is central and

important to language learner. Richard said a core component of language

proficiency and provides much of the basis for how well learners speak, listen,

read and write was vocabulary.1 It means words help us to share our ideas and

they also help us to understand other people’s ideas. We listen, speak, read and

write with words. It can be said that the students will find difficulties in mastering

English skills if they have limited vocabulary. Without a sufficient vocabulary,

someone cannot communicate effectively or express ideas because we think with

word.

Moreover, Rivers said learning a language without vocabulary mastery

was not easy.2 Learning vocabulary is an essential part for mastering a second

language. If students want to master language skills such as listening, speaking,

reading and writing, students need to have a large number of vocabularies. With a

limited vocabulary students will also has a limited understanding in skills of

language. In other word, mastery of a language means the ability to use or even to

understand the words of a language.

At this point, students are considered to master a language, if they can

understand what the others say or write and if they can produce the language in

spoken or written. It means that the purpose of teaching a language is students can

master the four skills such as listening, speaking, reading and writing. To cover

these four language skills, students need to master vocabulary. Schmitt said

reading skill depends on vocabulary mastery. More vocabulary students have,

more proficient they are in applying vocabulary in reading skill. Vocabulary is not

1 Jack C. Richards and Willy A. Reynanda, Methodology in Language Teaching,

(Cambridge: Cambridge University Press, 2002), p. 255. 2 Wilga M. Rivers, Teaching Foreign-Language Skills, (Chicago and London: The

University of Chicago Press, 1986), p. 462.

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only related to reading skill but also three other languages.3 It means that

vocabulary has strong relationships with the language skills. Vocabulary is needed

for expressing meaning and in using the receptive (listening and reading) and the

productive (speaking and writing) skills. Students need to have lexical knowledge

in that language in order to communicate use that language. Acquiring a large and

varied vocabulary is one the largest challenges in learning a second language. The

more we mastered the vocabularies, the better our performances in all aspect of

English will be.

In addition, Thornbury mentions about a large extent number that students,

as foreign language learners, need in mastering vocabulary as soon as the students

can use the vocabulary in daily conversation. He the students can communicate

with other people using vocabulary if they achieve about 2000 words of

vocabulary mastery targets.4

To achieve that number of vocabulary to be mastered by the students,

Indonesia has established English as one of the subjects that should be taught

from junior high school up to university level. In this study, the writer focused on

secondary or junior high school level. Based on Curriculum KTSP (Kurikulum

Tingkat Satuan Pendidikan), there is standard competence which has to be

reached by students at second grade junior high school in learning English

involved:

Understanding the meaning of functional text and simple short

essay in the form of descriptive and recount text to interact with

people in their nearest environment.5

Above of all, junior high school students need to understand some of text

such as recount, narrative, procedure, descriptive and report. It means that the

3 Norbert Schmitt, Vocabulary in Language Teaching, (Cambridge: Cambridge

University Press, 2000), p. 155. 4 Scott Thornbury, How To Teach Vocabulary, (Edinburgh: Pearson Education,

2002), p. 20. 5Departemen Pendidikan Nasional, Standar Isi untuk Satuan Pendidikan Dasar dan

Menengah (Standar Kompetensi dan Kompetensi Dasar SMP/MTs, BSNP), (Badan Standar

Nasional Pendidikan, 2006), p. 124.

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students need to master a large number of vocabularies to understand some of

those texts.

In contrast, based on the writer’s observation at SMP Puspita Bangsa

Ciputat, especially at the second grade, the problem in teaching-learning English

is vocabulary mastery. The students sometimes did not get the point from a text,

even it was the simple short text from their student’s book. The students often

confused and cannot answered the question from the text because they did not

know the meaning of the vocabulary. It was proved by the result of the students’

English test, the Minimum Mastery Criterion - Kriteria Ketuntasan Minimal

(KKM) was 70.0 while the mean score of the students was under the KKM. It was

also indicated the students’ vocabulary mastery is low and not yet achieve the

vocabulary mastery target as Thornbury said. There are many factors that make

the students’ vocabulary mastery is low. There are coming from the internal and

external factors. The internal factors come from the inside of students themselves

such as motivation, interest, intelligence, etc., and the external is the factors that

come from the outside of students which affect their learning process such as

background, learning materials, and teachers’ performance including their

teaching methods. From the observation, the writer noted the English teacher at

SMP Puspita Bangsa Ciputat only use the easiest and simplest ways in teaching

learning process. If students find new words or difficult words that the students

did not know yet, the teacher just asked the students to check the word up in the

dictionary. This way does not help and solve the students’ problem in learning

English especially in mastering vocabulary. The English teacher has to find the

new method to increase the students’ vocabulary mastery and help the students

understand any text on their student’s book.

The teacher and the students need to have suitable strategy to vocabulary

mastery. Harmer said that teaching vocabulary is an important element of

teacher’s art.6 Hatch and Brown also stated the students’ way to achieve

6 Jeremy Harmer, The Practice of English Language Teaching, Fourth Edition, (England:

Pearson Education Limited, 2007), p. 229.

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vocabulary and recognize it works is always exciting for the teachers.7 It means

that mastering vocabulary should be interesting and satisfying for both teacher

and students. The English teacher has to think a suitable way, subject material and

how to apply it in classroom. Teacher must have a fun and creative strategy to

teach vocabulary that can make students have interest and pay attention in

vocabulary mastery.

Considering that situation, the writer gave a solution to increase the

students’ vocabulary mastery for the second grade students of SMP Puspita

Bangsa Ciputat, so later the students will able to mastery English well. The

solution is by using crossword puzzle game. Crossword puzzle game offers a

challenge that will motivate the students to try to fulfill the puzzle. It gives much

opportunity for the students to practice and repeat the sentences pattern and

vocabulary. Certainty, the crossword puzzle game is a kind of game that will

makes the teaching-learning process more attractive than before. The students will

feel fun, relaxed and enjoyable, and they will memorize the vocabulary in

different way, that is by rewriting them.

This study is important to be done because it hopefully can give many

benefits to English teacher, students and the other researcher. The writer expects

this study can solve the teacher’s problem in teaching vocabulary and give the

appropriate strategy in teaching vocabulary. The researcher hopes this study can

help students in vocabulary mastery. To other researcher, the writer hopefully can

give information about vocabulary and crossword puzzle game.

To sum up, the writer wants to propose a technique that hopefully can

improve the students’ vocabulary mastery. The proposed technique is crossword

puzzle game towards students’ vocabulary mastery with the title “THE

EFFECTIVENESS OF CROSSWORD PUZZLE GAME TOWARDS

STUDENTS’ VOCABULARY MASTERY”

7 Evelyn Hatch and Cheryl Brown, Vocabulary, Semantics, and Language Education,

(Cambridge: Cambridge University Press, 1995), p. 372.

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B. Identification of the Problem

From the background of the study above, it can be identified some

problems:

1. Students get difficulty in understanding text from their student’s book.

2. Students get difficulty in answering the question based on the text from

their student’s book.

3. Students get low score in English test.

C. Limitation of the Study

In order to avoid misunderstanding and to clarify the study, it is necessary

to make the limitation of the study. The writer limits the study in vocabulary

mastery and it will be taught toward crossword puzzle game at the second grade

students of SMP Puspita Bangsa Ciputat. The vocabulary that the students have to

be mastered is based on theme of the student’s book: It’s Time to Holiday and My

Dear Friend.

D. Formulation of the Problem

According to the limitation of the problem above, the writer formulates the

research problem “is crossword puzzle game effective in vocabulary mastery at

the second grade of SMP Puspita Bangsa Ciputat?”

E. Objective of the Study

The objective of the study is to find out whether the crossword puzzle game is

effective toward vocabulary mastery at second grade of SMP Puspita Bangsa

Ciputat or not.

F. Significance of the Study

The result of the study is expected to provide useful information about the

effectiveness of crossword puzzle game toward students’ vocabulary mastery at

the second grade students of SMP Puspita Bangsa Ciputat. It is expected that the

findings can contribute to the group of people, they are:

1. For English teacher

It gives the alternative technique in vocabulary mastery, especially

using crossword puzzle game. It is also help the teacher to increase

students’ score in English test.

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2. For students

This study assists them to solve their problem in vocabulary mastery

and enrich their vocabulary. It is also expected to be a useful input to help

the students’ to improve their score in English test.

3. For further research

For the further research who are interested in doing research about

vocabulary at Junior High School level can get the basic information about

the use of crossword puzzle game. Moreover, they can apply crossword

puzzle game for other English material.

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CHAPTER II

THEORETICAL FRAMEWORK

A. Vocabulary

The first thing that we are hoped in learning a new language is having

vocabulary because it is one element that links the four skills; speaking, listening,

reading and writing altogether. In order to communicate well in a language,

students are hoped acquire a sufficient number of words and need to know how to

use them accurately. Without having enough vocabularies, communication will

end up in unpleasant situation and make the students reluctant to continue their

sentence or idea.

In the other words, vocabulary is a basic of language and it is very

important to be mastered. We cannot speak well and understand written materials

if we do not master it. Everyone cannot master a language if he/she does not learn

vocabulary and expression of word has meaningful way in communication, like

Schmitt stated, one of necessary skill of language is vocabulary. If we do not

understand it, we cannot speak well. By lacking words, the interaction in other

language cannot be done no matter how successfully the sound of the foreign

language is mastered.1

Moreover, Scott Thornburry stated that ability in using the language will

not be improved if the concern of study is only on grammar without practice in

other skill. On the other side, if the concern is more on words and expressions, the

ability in using the language can be improved.2 It means that more vocabulary will

make someone be better in communication.

In conclusion, students cannot practice or build that language if they are

lack of vocabulary because vocabulary is the key to students understanding what

they hear and read i]kn school and to communicate successfully with other people.

For this reason it is very important for the students to quickly build up a large

store of words.

1Norbert Schmitt and Michael Mc Cartney, Vocabulary in Language Teaching,

(Cambridge: Cambridge University Press, 2000), p. 5.

2 Scott Thornbury, How to Teach Vocabulary, (Oxford University Press, 2002), p. 13.

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1. The Definition of Vocabulary

There are many definitions can be found about vocabulary from some

experts, but the writer only choose several of them which are important to

discuss. According to Laurie Bauer, vocabulary is the words concern of the

original of the words (e.g. cable from Arabic word of habl or cartoon from

Italian word of cartone), the change of the words (e.g. verb + ion becomes

noun: act + ion = action or verb + ive becomes adjective: collect + ive =

collective), the relation of the word (e.g. hyponym: apple-fruit, car-vehicle,

cow-animal) and the application of the word in daily life. All of us have been

using word to know what someone desires and to express our desire to others

since we were about a year old.3 It is explains that vocabulary is truly the main

component of language that will help us to communicate well although in

several situations we will need another component like meaning,

pronunciation and grammar put together in use.

Penny Ur said the words that are taught in foreign language defined as

vocabulary.4 In other words, Ur illustrated if we teach a new words in a

foreign language that is a vocabulary. For example, today SDN 07 Pagi will

learn English about stationeries. Stationeries include paper, pencil, pen, ruler,

eraser, book, table, etc. Those words about stationeries are called vocabulary.

Moreover, Hatch and Brown described vocabulary is a tool that have been

using by someone to communicate with other people.5 In this sense,

vocabulary is an important part for the individual person to share their idea or

their willingness to the others.

From all the definitions given above, we know that some experts have

difference ideas in giving the definition of vocabulary, because every person

has different ways in expressing and showing their ideas. However, it can be

concluded from those definition above that vocabulary is a set of words which

3 Laurie Bauer, Vocabulary, (Routledge: London and New York, 1998), p. VIII.

4 Penny Ur, A Course in Language Teaching Practice and Theory, (Cambridge:

Cambridge University Press, 1996), p. 60.

5 Evelyn Hatch and Cheryl Brown, Vocabulary, Semantic and Language Education,

(Cambridge: Cambridge University Press, 1995), p. 1.

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used in a language and the user knows it. Thus, vocabulary is one of the

components of a language where there is no language without words. From

these statements, vocabulary mastery and development of the student is

important in language teaching beside grammar and pronunciation to reach the

goal of English learning and teaching itself.

2. Types of Vocabulary

Harmer6 and Jo Ann Aeborsold

7 distinguish two types of vocabulary;

active vocabulary and passive vocabulary.

a. Active vocabulary is the words that have been learned and used by the

students in their daily life to interact with others. The learners can use this

appropriately in speaking or writing and it is also called as productive

vocabulary. To use the productive vocabulary, the students must know

how to pronounce it well, able to use grammar of the target language and

also must be familiar and understanding the meaning of the word. In fact,

the active vocabulary is more difficult to practice. This type is often used

in speaking and writing.

b. Passive vocabulary refers to all words that the students can be recognized

and understood them when they interacted with others. The learners can

use it appropriately in listening or reading and it is also called as receptive

vocabulary. It means that passive vocabulary is all of the words heard or

read by the students. Hearing the vocabulary used prompts the students to

recall its meaning. In other words, you are being made to recall it.

Another opinion came from Nelson Brooks; vocabulary is divided into

three, namely:

a. Little or empty words: Little or empty words belong to grammatical

category and it has only grammatical meaning. Grammatical meaning

cannot stand alone but is always associated with other words or even the

6 Jeremy Harmer, The Practice of English Language Teaching New Edition

(New York: Longman Publishing, 1991), p. 159 7 Jo Ann Aeborsold and Mary Lee Field, From Reader to Reading Teacher,

(New York: Cambridge University Press, 1998), p. 139

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whole sentences. The example of little or empty words: a, an, these, but,

although and the.

b. Content words: Content words are words that have the content or

meaningful word. It can be expected to find its meaning in the dictionary.

They are also called open-class words. Open classes accept the addition of

new morphemes such as compounding, derivation, and inflection. The

example of content words: nouns (Nicky, class, tree), adjectives (red, old,

small), verbs (look, sit, sing), and adverbs (frequently, very, also).

c. Cluster of words such as verb that convey special concept when used with

given pronoun or preposition.8 The writer called it idiom. Idiom is a short

group of words which are often used together and have particular meaning

or an expression that has a representative, or sometimes exact meaning.

The examples:

- This is a piece of cake! = A task will be easy.

- It takes two to tango = Actions or communications need more than one

person

Based on frequency and range vocabulary often occurs in the language, it

can be divided into four levels as follow9:

a. High frequency words: High frequency words are the 2000-3000 most

frequent word families. The first priority is in vocabulary learning because

these words in account for 80% or more of the running words in any

written or spoken text. We might not exactly remember using high

frequency words because those are appear most commonly in everyday

usage. High frequency words are used so often that our brains even have

their own place for them. The example of high frequency words are I, and,

the, that, not and is.

b. Low frequency words: Low frequency words are all the rest of the word

families which of these words are known or are worth learning depend on

8 Nelson Brooks, Language and Language Learning, (New York: Harcourt, Brace &

World Inc, 1964), p. 182.

9 I. S. P. Nation, Teaching Vocabulary: Strategies and Techniques, (New York: Heinle

and Heinle Publisher, 2008). pp. 7-12.

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learner’s personal interest, education background or current studies, area

of employment; social, cultural natural environment and so on. The words

just occur rarely and not commonly used. The example of low frequency

words are aptitude (synonym: ability; inherent ability), resurrect

(synonym: revive; become alive again), and burgeon (synonym: grow;

flourish).

c. Academic word: Academic words are the words families occur much more

frequently in academic texts (textbook, lectures, hand-outs, journal article,

reference manual, seminar presentation) than in non-academic usage,

across of different disciplines. The example of academic words are derived

(formed or developed from something else; not original), assessment (the

act of judging a person or situation or event), and formula (a group of

symbols that make a mathematical statement).

d. Technical words: technical words are low frequency word families which

are used in particular discipline, profession, sport, culture or other special

filed. They are normally known only by people with an interest or

expertise in relevant area. The example of technical words are hot spot - In

the world of IT this term refers to places that have wireless Internet

connections), PDFing (an example of a word morphing, this term once

described the process of turning a document), and user (a term that defines

the online audience, it also refers to anyone who "uses" a computer).

Teaching vocabulary is not just presenting the new words to the students,

but the teacher needs to decide which words to teach before the students learn

specific area of lesson. It may help the teacher teach vocabulary that is really

necessary for the students. The teacher must be smart to select appropriate

vocabulary to his/her students.

3. How to Remember Vocabulary

Understanding of vocabulary is a general matter of a number individual

items, it is not same with study of grammar that is fundamentally a rule based

system. Commonly, the rule seems to be a question memory. By the time of

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the teaching and learning process, the main problem is: how does memory

work? The working memory researcher separated these following systems: 10

a. Short-term store: short-term store is a system in our brain to keep

temporary information and that process of information is only required

when we think. If it compared with computer components, short-term

memory is similar to RAM (Random Access Memory) that is a temporary

storage before being processed in the CPU (Central Processing Unit), data

stored in RAM will be erased or lost re-written with the next data. For

example, when someone mentions random numbers with a certain speed,

and then we are asked to remember and mention of these numbers in order

as it mentioned, it needs short-term store.

b. Working memory: Working memory is a system that supports information

for a while when complex cognitive activities take place, such as: reading

comprehension in English and also in productive activities such as writing.

The example in the language learning process that involves working

memory is the when the students listen to hear an unknown word in

English and then students are asked to repeat it a few seconds later.

c. Long-term memory: is a system in our brain that has a function to keep the

information permanently, organized the information, and recall

information at a time when the need it at the future. Usually, the

information that has stored in long-term memory will be able to remember

for a lifetime. If it compared with components of computer, long-term

memory is similar to the hard-disk which permanently storage the data.

Just like the brain, any of the data that are inputted into a computer will be

processed in RAM (short-term memory) but not all of the inputs or

processing. For examples, a driver who has decade experiences will be

relaxed and easy to do many things while driving a vehicles, such as turn

on the radio, change the radio channel, conversing with passenger, even

while determining the direction of the vehicle. All information about

10

Scott Thornburry, How to Teach Vocabulary, (Edinburgh: Pearson Educated Limited,

2002), pp. 23-26.

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driving techniques, directions, and the problems on the road has been

stored in long-term memory and automatically he will be called when

driving. It was not found in someone who is just learning to drive. There

are several principles should be followed if we want to make sure that the

new information move into long-term memory storage:

1) Repetition: Repetition is reinforcing the words, if the learners have

seen the words in intense frequency, the learners have a better chance

to remember it for long time. For example: Salvador is a Mexican and

a student of an aviation school. His school applied English as a prior

language instead his English is not really good, but in his daily life he

often heard and speaks about aircraft and aviation. Even his English is

not really good he knows some word such as air screw, carry-on

luggage, aisle seat, etc. He knows how to write that word and how to

apply it because the frequency of the word is intense.

2) Retrieval: Retrieval is a process of searching for and finding

information stored in the memory to be used again. This is another

type of repetition. Applying new words in written letter, writer essay,

written email, and any kind written tasks will help the learner

remembering those words and applying the word again in the future.

3) Spacing: Spacing means better to divide a new word and try to

remember it in a period time than trying to remember several words in

a single time.

4) Pacing: Pacing means that everyone has different learning style and

speed in acquiring new words. Otherwise, the learners should realise

the suitable learning style for themselves to make their memory works

well.

5) Use: Adding word “use” will make more interesting in acquiring new

word to the long-term memory. This principle also called “use it or

lose it”.

6) Cognitive depth: The word will be better remembered if the learners

feel that word is more cognitively demanding in their needs.

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7) Personal organizing: The probability of a new word will be increased

based on the learners’ character in communication and personal

activity in their life.

8) Imaging: It is easier to remember a new word with visualization rather

than not display it with any picture. An abstract work also can be

displayed with an image.

9) Mnemonic: Mnemonic might be helpful for storage information in

long-term memory when students lack a relevant knowledge base

about the topic they are studying. Mnemonics may provide visual

imagery or verbal elaborations that serve as cues for recalling

information that is low in imagery or in meaningfulness. Students can

generate their own mnemonic devices or their teachers can provide

them with mnemonic materials.

10) Motivation: The words will not be remembered only by strong

motivation. The unmotivated learners surprisingly can remember the

words if they must be face a task occasionally.

11) Attention: Improving vocabulary without any certain attention is

impossible. The students have to pay attention to the topic that they

have learnt so they can understand and input it to their long-term

memory.

Based on it, we can predict how long vocabulary stays in our brain.

Thornburry divides working of our memory to be three parts. First, short-term

store is brain capacity that vocabulary stays in there just few second. Second,

vocabulary stays in there just for a while is working memory. Last, long-term

store is brain capacity that vocabulary stays in there durable over time by

many activities can do.

4. Teaching Vocabulary

The purpose of teaching vocabulary is to help the students bring the

meaning from word sign, signal and symbol. To achieve the goal of teaching

vocabulary, the students must be taught many things about words and their

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meaning as well as the words themselves. In teaching vocabulary, there are

several principles for the teachers as consideration. The principles are:

a. Aims: Before the teacher start vocabulary teaching-learning activity, there

are several aims that must be understood, such as the how many

vocabulary that should be reached by the students and what kinds of

vocabulary will be taught. For example: Mr. Andrew is an English teacher

at 8 grades, today he teaches about transportation at his class. He has

prepared about the transportation and listed what the students must be

learnt at class.

b. Quantity: The numbers of vocabulary that will be taught may have to

decide by the teacher and the teacher also has to choose how many words

that the students have learnt. For example: Mrs. Ann will teach English

class at 7 grade students about animal. She determines that the students

must be mastered 30 kinds of animal after the teaching-learning process.

c. Need: The teacher must be concern to the vocabulary words chosen that

will be taught to the students because it must be related to the aims of

teaching.11

The teacher has to carefully choice the words that will be learnt

by the students based on their grade, the words supposed to be not too easy

or too hard to remember by the students.

d. Frequent exposure and repetition: The teacher should have made sure the

students already remember the word that lately taught by repeating the

word before move to the new word. After the teaching-learning process, it

is necessary for the teacher to check the students about the words that they

have learnt, if the students can understand and remember the word, the

teacher can go on to the next material.

e. Meaningful presentation: Meaningful presentation means that the word

will never get ambiguity by the students and the students can understand it

clearly even the word presented in its denotation. Ambiguity is when the

meaning of a word, phrase, or sentence is uncertain. There could be more

than one meaning. One example word of ambiguity is Sarah gave a bath to

11

Ibid., p. 28.

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her dog wearing a pink t-shirt. Is the dog Sarah who wearing the pink t-

shirt? The teacher should clear those sentences and explain it to the

students.

f. Situation presentation: According to the situation, the students should

learn words in any situation that are appropriate. The words choices can be

presented variously based on formal and informal situation; how close we

know the person and with whom we were speak to.12

For example, let us

pretend you are in a dinner party and you need to leave for an urgent

phone call. If you were eating with your manager, you might say, “Would

you please excuse me for a moment?” or “Excuse me”. However, with

friends, you might say, “One sec” or “I’ll be back.” So, you leave the table

and answer your phone call; if it’s your customer or boss, you could begin

with, “Good Evening, how are you doing tonight?” But if it were your

close friend you might say, “What’s good with you, my brother from

another mother!”

From the principles above in teaching process, the teacher should be able

to identify who the students are, what their needs are, and how the teacher

should teach in a simple and interesting way. Different age of students indicate

that they have different needs and interest. In teaching vocabulary, the teacher

must be able to select the words that will be given to the students, according to

the curriculum and the goal of teaching.

5. Learning Vocabulary

Hatch and Brown describe five essential steps in vocabulary learning

based on research into learners’ strategies:13

a. Having sources for encountering new words: to enrich the new words, the

students can learn it from many resources. Those resources are watching

foreign language movie, listening target language song, talking with native

speakers, textbooks, word lists, dictionaries, etc.

12

Ibid., p. 30.

13

Evelyn Hatch and Cherryl Brown, Vocabulary, Semantic, and Language Education,

(Cambridge University press, 1995), pp. 372-391.

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b. Getting a clear image: the students can create a picture in their mind when

we learn a new word, it also called mental picture. Mental picture can be

visual, auditory or both of them. We can make this mental picture relate

with a new word with other foreign language or we can using phonetic

script with similar sound.

c. Learning the meaning of words: We also can learn a word by recognize the

meaning of the words and ask it to the native speaker, context guessing, or

creating a mental image of meaning.

d. Making a strong memory connection between the forms and meaning of

the words: Between word form and the meaning we can make a strong

linkage in the memory, we can apply it become memory strategy usage –

as long as it used.

e. Using the words; in example sentences, collocations, various contexts,

conversations, etc.: of course we have to often practice the words to make

a sentences, collocation, text, conversation, etc. if we want the word stay

longer in our brain storage.

Learning of words is a process that continues, but that change in nature as

it continues.14

Looking at the five steps, we can see that each ‘steps’ is in fact

something that needs to happen over and over again, so each time something

new is learnt or remembered.

6. The Problem Face in Teaching Learning Vocabulary

Penny Ur mentioned seven categories about the teaching problem that

perhaps will be faced when we teach vocabulary, there are:15

a. Discipline: There is difficult to control discipline problem in the class. To

solve this problem, the students should has motivation to make themselves

keep their willingness of learning language and the teacher have to force

the students to be discipline.

14

Lynne Cameron, Teaching Language to Young Learners, (Cambridge: Cambridge

University Press, 2001), p. 84.

15

Penny Ur, A Course in Language Teaching: Practice and Theory, (Cambridge:

Cambridge University Press, 2003), pp. 60-62.

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b. Correcting written assignment: Some of the students feel over confident

with their language knowledge, when they correct written assignment they

sometimes they correcting the answer that actually right. This activity

sometimes becomes a burden for students.

c. Interest: To keep away the students’ boredom, the teacher has to find

interest topics and activities. For example, today the class will going to

learn about public place, the teacher can make over the classroom become

a market, a museum, a beach or any kind of public place and if it possible

the teacher can bring any kind of property to make it real.

d. Effective learning for all: Not all the students have same knowledge, the

teacher should be aware of this. To make the language learning effective,

the task should be not too easy or not too difficult for them.

e. Material: The teacher should prepare suitable material before the language

learning process to make the aims of the process run well and achieved.

7. Some Techniques in Teaching Vocabulary

Teaching techniques is important in teaching learning process, not only

determined by teachers and students’ competence but also with in appropriate

technique. Teaching techniques are very helpful for teacher. It is teachers’ task

to appropriate technique of vocabulary teaching, it does not mean that if the

teacher uses a certain technique.

There are many explanation can be found about some techniques in

teaching vocabulary from some experts, but the writer only choose several of

them which are important to discuss. Ruth Gairns and Stuart Redman said

there are many techniques of vocabulary teaching, there are:

a. Visual Aids: Visual aids include pictures, photographs, flashcards, and

blackboard, etc. The teacher can apply one of them in the classroom. For

example, the teacher use pictures in language learning process to introduce

a new word to the students. The pictures may come from many sources;

magazine, newspaper or the students’ handmade. Pictures can be used to

explain the meaning of vocabulary items. The purpose of using pictures is

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to encourage the students’ mind before they are given the English word

because they can understand it from the pictures.

b. Verbal explanation: Based on the students’ level, the aim and the time

allocated, the teacher should select and provide words will be taught. The

teacher has to know the synonym, antonym and definition of the words

and explain it to the students. This process makes the students feel bored

easily but this technique is an efficient way to explain unknown word.

c. Contextual guesswork: The students learn vocabulary from a text in this

technique. The students can understand the meaning of difficult words

from a text through deducing meaning from context, deducing meaning

from form, word association and word formation.

Furthermore in presenting the meaning of the words to the students, there

are four possible techniques to ease the comprehension of word by the

students. The following are technique in teaching English vocabulary that can

be implemented in class.

a. Demonstration technique: In demonstration technique, the words can be

presented with gesture, picture or physical movement by the teacher. For

example: the teacher said “open the window”, by practicing the teacher

move forward to the window and open it then the teacher asked one

student to demonstrate it again.

b. By using song: Generally, everyone likes a song. Therefore song makes

learning English more interesting. We can introduce new words related to

the song, and from the song, and from the song the teacher also can

teaches pronunciation. Griffee stated songs are provided a meaningful

context for the vocabulary that is why songs are good in introducing

vocabulary.16

From this theory, we know that songs can be used to relax

students and provide enjoyable English class.

c. By using words puppets: Puppet is defined as doll small figure of animal

etc. It is means that puppet is one of teaching aid by using puppet teacher

16

Dale T. Griffee, Songs in Action, (UK: Frentice Hall International Ltd, 1992), p. 5.

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can get the students attention. And it is simply to make it. The teacher can

use puppet animal when explain the word of animal.

d. Gives the word clue related to the clue: The teach gives clue about

something that related to the material, and the students have to guess it. In

this sense, the teacher gives alternative words as the clue therefore this

strategy is one of the good ways in guessing the unknown words.

There are many different ways of teaching vocabulary. The writer hopes

these technique can use by the teacher in teaching vocabulary success.

Although there are many other factors supporting teaching and learning

process, such as the using appropriate media, learning material which support

teaching learning process, class management, and teacher’s ability and

creativity in developing and managing learning process optimal.

8. Vocabulary Rubric Assessment

A rubric is a coherent set of criteria for students' work that includes

descriptions of levels of performance quality on the criteria. Rubrics are

important because they clarify for students the qualities of their work that they

should. This point is often expressed in terms of students understanding the

learning target and criteria for success. For this reason, rubrics help teachers

teach, they help coordinate instruction and assessment, and they help students

learn. Here is the vocabulary rubric assessment17

:

VOCABULARY ASSESSMENT

Poor

(1 point)

Fair

(2 points)

Good

(3 points)

Excellent

(4 points)

Match

words to

definitions

Student is able to

match only a few

words to their

definitions

Student is able to

match some of

the words to their

definitions

Student is able to

match most of

the words to their

definitions

Student is able to

match all of the

words to their

definitions

Complete

sentence

Student is able to

complete only a

few sentence with

the correct

vocabulary words

Student is able to

complete some of

the sentences

with the

vocabulary

correct words

Student is able to

complete most of

the sentence with

the correct

vocabulary

words

Student is able to

complete all of

the sentence with

the correct

vocabulary

words

17

RCampus, iRubric: Vocabulary Assessment Rubric, 2016, (www.rcampus.com).

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VOCABULARY ASSESSMENT

Write

definitions

Student is able to

write only a few

definitions

Student is able to

write some of the

definition

Student is able to

write most of the

definitions

Student is able to

write all of the

definitions

Write

original

sentences

Students is able

to write a

sentence for only

a few words

Student is able to

write a sentence

for some of the

words

Student is able to

write a sentence

for most of the

words

Student is able to

write sentences

for all of the

words

Mechanics

Student often

misspells, does

not use correct

punctuation.

Student

sometimes

misspell, does

not use correct

punctuation

Student seldom

misspell, does

not capitalize,

does not use

correct

punctuation

Student never

misspell, does

not capitalize

does not use

correct

punctuation

B. Crossword Puzzle Game

Crossword puzzle game is one kind of language game, the writer would

like to discuss about the game before discuss about the crossword puzzle game.

1. Games

a. Definition of Games

As the writer mentioned in the previous chapter, most of junior high

school students admitted that they are usually bored in vocabulary learning.

They have never changed their learning habits, they just have to find out some

word that they think it is unfamiliar word, asked to the teacher and let the

teacher translated the word. It makes them learn passively because they have

no time to interact with the new word. Additionally, translating is not always

an effective way to introducing the new word to the students. In this study, the

writer tried to use certain game that is crossword puzzle game to increase

students’ motivation in learning vocabulary. Before we talk wholly about the

crossword puzzle game, we have to know what the game is.

According to Hornby, the game is an activity that you do to have some

fun.18

Another definition of game is expressed on Oxford Advance Dictionary,

game is an activity or a sport with rules in which people or teams compete

again each other. Since games can present fun and enjoyment in a classroom,

thus it can be a good technique in language learning.

18

Ali Sorayaie Azar, The Effect of Games on EFL Learners’ Vocabulary Learning Strategies, International Journal of Basic and Applied Science, Vol. 01, No. 02, Oct 2012, p. 253.

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Such a game should be enjoyable, convenient, comfortable, and interesting

usually this situation will invite the students to concentrate on learning

activities. Aydan Ersoz says that games are highly motivating because they are

amusing and interesting.19

From that description, it can be concluded that the

games can be used in every field of life then relating to the English.

Particularly in teaching vocabulary by using the game can encourage the

students to be more active to participate in the classroom during the teaching

learning process.

Moreover, Lee Su Kim said on a statement that the use of games in the

classroom is:

1) Games are helpful to ice-breaking the students’ boredom at the

language class.

2) Games are challenging for the students also for the teachers

3) Games are useful to boost the students’ willingness of learning the

language.

4) Games are motivated the students to apply it in their daily life.

5) Games create a meaningful context for the use of language20

Peter J. Rainbow and Richard B. Baldauf, Jr. in their journal write some

characteristics of games. The game should be fun and entertain, intrinsically,

motivating, and worth playing for the students.21

Furthermore, there are many opinions supporting the idea using games in

teaching vocabulary. Games are helpful because they can make students feel

that certain words are important and necessary. Besides, the use of game can

increase students’ motivation in learning vocabulary.

b. Types of Games

According to Jill Hadfield which was stated in his book that the games

were classifying as:

19

Aydan Ersoz, From Six Games for the EFL/ESL Classroom, The Internet TESL

Journal, Vol. VI, June 2000.

20

Lee Su Kim, Creative Games for Language Class, English Teaching Forum, January,

1995.

21

Peter J. Rainbow and Richard B. Baldauf, Jr., Too Much Work and No Play Make

Chris a Dull Boy, TESL Reported, Vol.26 No.1, 1993, p. 10.

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1) Information Gap Games: This type of game may be one-sided or

reciprocal, where both players have information which they must pool

to solve a common problem. The games may be played in pairs or

small groups, where all members of the group have some information.

This is an example of information gap game: Student A and B look at a

picture then describe it to the partner. Listen to the partner talking

about the picture. After that the Student A and Student B find five

differences between the pictures.

2) Guessing Games: Guessing games are a familiar variant on this

principle. The players with the information deliberately withhold it,

while others guess what it might be.

3) Search Games: In these games, everyone in this class has one piece of

information. Players must obtain all or large amount of the information

available to fill in a chart or picture or to solve a problem.

4) Matching Games: These involve matching corresponding pairs of

cards or pictures, and may be played as a whole class activity, where

everyone must circulated until they find a partner with corresponding

card or picture, or a pair work or small group activity, played as a card

game on either the ‘snap’ or the ‘pelmanism’ principle.

5) Labelling Games: Labelling games involve matching labels to items in

a picture.

6) Exchanging Games: Players have certain articles, cards or ideas which

they wish to exchange for others. The aim of the game is to make an

exchange which is satisfactory to both sides.

7) Board Games and Card Games: Board Games and Card Games are

familiar game types, where the aim is to be the first round a board, or

to collect the most cards, or to get rid of the cards first, or to build up a

story.

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8) Role-play Games: Players are given the name and some characteristic

of a fictional character. These are not role-plays in the true sense, as

the role play element is always subordinate to the use of language.22

c. Principle of Choosing and Using Language Games

The teacher needs to prepare and think the games selection carefully ahead

of time before working out the lesson plan to make learning English

vocabulary effectively and successfully, and on the other hand the teacher has

to consider the principle of using games.

According to Wright, there are five essential criteria of language games,

they are:

1) Easy of preparation: the time and energy required to make the game is

realistic

2) Easy of organization: using the game is easy and worth the effort

3) Intrinsic language: language must be used to play the game

successfully and that same language must be useful in other situation

4) Density of language

5) Likelihood of interest for the learner.

It means that technique games must easy to be displayed in any level of

students and not to long which make students bored. It can create competition

and attractive the students and also have some component language skill to

obtain.

Peter J. Rainbow and Richard B. Baldauf, Jr. suggest some principles of

games selection in TESOL, as follows23

:

1) Appeal

The game should appeal to most students in the class. There are many

games with a proven track record of popularity which can be

successfully used as vehicles for TESOL instruction if they are

appropriate to the age level and background of the students.

22

Jill Hadfield, Intermediate Vocabulary Games, (Essex: Pearson Education Limited,

1999), p. 5.

23

Peter J. Rainbow and Richard B. Baldauf, Jr., Too Much Work and No Play Make

Chris a Dull Boy, TESL Reported, Vol.26 No.1, 1993, pp. 10-11.

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2) Target Language Use

The game has to be designed or modified so that students are obliged

to use the target language in order to participate if the game can be

played in the classroom context without recourse to the language being

studied then it has no educational value from an ESL point of view.

3) Simplicity

The game should be simple enough to be understood after a brief

explanation ideally its structure should be based on a game with which

the students are already familiar it should be remembered that the

overriding intention is to inject some fun into the lesson without

compromising educational objectives grappling with vague

instructions can readily defeat the educational objectives of most

games.

4) Monitoring Students’ Use of the Target Language

The teacher must be able to control the correct use of language or

reliably delegate that responsibility the ease with which games can be

monitored linguistically should be a significant factor in the selection

process games like “scrabble” and “boggle” in which students form

words outside meaningful contexts preclude effective monitoring since

the teacher has no way of knowing if students understand the words

they have chosen.

5) Time Effectiveness

The game should be time efficient in terms of the amount of time

devoted to language sue many activities involving cutting pasting and

colouring in are undoubtedly enjoyable but hardly justifiable when one

considers that little or no language is required.

6) Control

The game should be easy to organize and control given the type of

students in the group excessive physical activities are best avoided

with high spirited students who climb the walls at the slightest pretext

by the same token it might be advisable to avoid such games with shy

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sensitive introverted students who would experience a degree of

embarrassment.

7) Group Participation

It is important that the whole class by engaged as players or spectators

if only two students at a time can play a particular game and the

linguistic or logical motivation for audience interest is low then such a

game would be an unsatisfactory choice to use with a class of thirty

students.

8) Language Level

The language level must be appropriate for the students if the game is

to be a success normally the more advanced the students are the easier

it becomes to select games for them beginners are limited to the basic

vocabulary and structures they have learned and many games like

“twenty questions” would be beyond the linguistic capabilities of

beginners.

9) Materials

Materials can be expensive or difficult to produce financial

considerations might put computer games on the “reconsider only

if…,” list on the other hand if materials can be obtained without

putting too much strain on the teachers time or budget then they should

be considered a worthwhile investment.

10) Versatility

The same game can often be applied to more than one aspect of

language learning and teachers should be aware of this so that a

popular game is exploited to its full potential “nought and crosses”

(“tic-tac-toe”) can be used to practice vocabulary grammar reading and

cultureas well as just numbers.

11) Time

The game should be over before students’ interest flags in fact its best

to always leave your audience wanting more reasonably fast action

should be a feature of team games where players also spend a lot of

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time as passive spectators thus games such as “chess” and “monopoly”

have very little if any value.

12) Variety

Teachers should have a wide variety of games in their repertoires if the

games are very similar differing only in name and little else the

element of fun can erode rapidly.

From those theories, the writer concludes that principles of choosing and

using games should be easy to prepare and not take too long which can make

students feel bored and tired, and also games should be easy to play and have

some element of language teaching besides entertained to students, also, the

teachers also should look out the principle of selecting games before use it, so

the game can be accepted by all students in the classroom.

d. Procedure for Playing Games

The teacher should have a good plan when he/she use game, such as

choosing the suitable game for their students ability, decides what the players

should do, how which the time allocated, and the teacher should know how

the procedures of game are.

There are many procedures for playing game such as:

1) Choose games on the basis of their suitability in terms of the language

they put into practice and also with regard to the students themselves

(e.g. their age and interest).

2) Prepare the game carefully beforehand; try to predict the language

items that maybe needed.

3) Explain to the students (in the mother tongue if necessary) the purpose

of rules for the games.

4) Involve as many students a possible e.g. by dividing the class into two

teams and also by letting the students take over you if the game

permits.

5) If the games played on team basis, points should be awarded for each

correct answer and the scores are written on the blackboard. Deduction

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can be made for grammatical errors (e.g. half point) but credits should

be given for creative expression.

e. The Advantages and the Disadvantages of Using Games

There are many advantages of using games in English learning, such as

help the students to reduce students’ boredom and improving students’ interest

in learning new vocabulary, make students feel enjoy and comfortable.

Hence, Andrew Wright stated that the advantages of game are:

1) Games help and encourage many learners to sustain their interest and

work

2) Games also help the teacher to create context in which the language is

useful and meaningful. The learners want to take part and in order to

do so must understand what other saying or have written, and they

must speak or write in order to express their own point of view or give

information.

3) Many games cause as much density of practices as more conventional

drill exercise.

4) Games can be found to give practice in all the skill (reading, writing,

listening, speaking).

5) By making the language convey information and opinion, games

provide the key feature of “drill” with opportunity to sense the

working of language as living communication.24

Based on the statement above it means that the technique of game is

expected to increase students’ attention in learning English. More practice in

all skills language and more attractive for communication activity.

Games as the alternative teaching technique also have the disadvantages or

limitation. The disadvantages of using games are:

1) Generally is if the students number is too much, it will surface to

involve all of the students in that games. A student whom did not

involve will disturb the process.

24

Andrew Wright, David Betterdige and Michael Bucbey, Games for Language

Learning New Edition, (Cambridge University Press, 1984), pp. 1-2.

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2) Not all materials of study can communicate by games.

3) Games usually make noisy

4) Most teacher use games only for a part time.

The writer assumes that it is difficult to use the games, because in using

games, the children have to know the principle of games and choosing the

suitable of language game. The classes should be planned so there is a

minimum of formal drilling and maximum activities.

2. Crossword Puzzle

a. Definition of Puzzle

Puzzle is defined in the Collins COBUILD New Students’ Dictionary as a

question, game or toy which you have to think about carefully in order to

answer it correctly or put it together properly.

In this study, the writer tries to describe puzzle as one of many language

games used to teach vocabulary at Junior High School.

b. Kinds of Puzzles

There are many kids of puzzle, among other are:

1) Word Search Puzzle

In this game the students will be given a list of encoded letter

which contain hidden names of subject. The students will have to find

those names by circling those words, for example:

Find out three objects that usually we can find it at the classroom on the

boxes, and clues bellow will help you to find out them:

a) It is used for measuring things and for drawing straight line

b) A long thin object used for writing or drawing with ink

c) A small piece of rubber used to remove the marks made by pencil

R A R E R L

U U J R Y U

L L N A P R

E R A S E R

R S A P N Q

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2) Scramble Letters Puzzle

It is kinds of puzzle where the players have to rearrange the

scramble letters based on the clues. This puzzle is useful primarily for

the recognition of words and their spelling. For example:

By unscrambling the letter you will get the members of your family.

Arrange these letters into the correct word!

e.g. T-E-R-R-B-O-H = BROTHER

1. M-G-A-R-R-E-N-D-O-H-T = ……………….........

2. L-E-U-N-C = ………………………....

3. T-E-S-R-I-S = ………………………….

4. H-E-T-A-F-R = ………………………….

5. O-T-H-E-R-M = ………………………….

Clues:

1. The mother from your father/mother

2. The brother of someone’s mother/father, or the husband of someone’s aunt

3. A girl/woman who has the same parent with you

4. a female parents

5. a male parent

3) Crossword Puzzles

This game is very familiar to the students for they can find such as

puzzles in their language in this game, the students will have to fill the

boxes letter by letter based on the question.

For example:

Fill the in the boxes with the members of family, here are some clues

Across:

1. A female parents

2. The brother of someone’s mother/father, or the husband of someone’s aunt

3. A girl/woman who has the same parent with you

Down:

1. a male parent

2. The mother from your father/mother

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c. History of Crossword Puzzle Game

What is crossword puzzle game? In this part, the writer tries to explain

about it entirely. A crossword puzzle is a game of words where the player is

given a hint and the number of letters. The player then fills in a grid of boxes

by finding the right words. Based on Cambridge dictionary, crossword

(puzzle) is a game which you write words which are the answer to questions in

a pattern of black and white squares. From oxforddictionaries.com,

crosswords puzzle is a puzzle consisting of a grid of squares and blanks into

which words crossing vertically and horizontally are written according to

clues. Meanwhile, based on Webster’s dictionary, crossword puzzle is a

puzzle in which words are filled into a pattern of numbered squares in answer

to correspondingly numbered clues and in such a way that the words read

across and down.

As stated by Elliot, crossword puzzle game are said to be the most popular

and widespread word game in the world, yet have a short history. The first

crosswords appeared in England during the 19th

century.25

They were of an

elementary kind, apparently derived from the word square, a group of words

arranged so letters read alike vertically and horizontally, and printed in

25

George Elliot, Brief History of Crossword Puzzle, March 2010

http://www.crosswordtournament.com/more/wynne.html.march.23rd.2010

1.

2.

1.

3.

2.

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children’s puzzle books and various periodicals. In the United States, the

puzzle developed into a serious adult pastime.

Crossword puzzle was first known published by Liverpool journalist,

Arthur Wynne, he is usually credited as the investor of the popular game. On

December 21st, 1931, crossword puzzle was appeared in Sunday newspaper,

the New York World. Wynne Puzzle (see picture 2.1) different from

nowadays crosswords, in that picture, it has diamond shaped and contained no

internal black squares. During early 1920’s, other newspaper picked up the

newly discovered pastime and within a decade crossword puzzles were

featured in almost all American newspapers. It was in this period crossword

begun to assume their familiar form. Ten years after it rebirth in the States, it

crossed the Atlantic and re-conquered Europe.

According the Guinness Book of Records, the first collection of crossword

puzzles was published in the USA in 1924. Called The Cross Word Puzzle

Book it was the first publication by a new partnership formed by Dick Simon

and Lincoln Schuster. The book, a compilation of crossword puzzles from the

newspaper New York World, was an instant success and helped to establish

publishing giant Simon & Schuster, who continue to produce crossword books

to this day.26

Meanwhile, the first appearance of a crossword in a British publication

was in Pearson’s Magazine in February 1922, and it the first Times crossword

appeared in February 1st, 1930. British puzzles quickly develop their own

style, being considerably more difficult than the American variety. In

particular the cryptic crossword became established and rapidly gained

popularity. The generally considered governing rules for cryptic puzzles were

laid down by A. F. Ritchie and D. S Macnutt. They were gifted with the

ability to see words puzzle together in given geometrical patterns and capable

of twisting and turning words into word plays dancing on the wit of human

minds, have since constructed millions of puzzles by hand and each of these

26

Mary Bellis, The History of Crossword Puzzles, 2010, (http://inventors.about.com)

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puzzlers has developed personal styles knows and loved by his fans. These

people have set the standard of what to expect from a quality crossword

puzzle.

The world’s first crossword puzzle

Picture 2.1

By Arthur Wynne, December 21, 1913 from The New York World

Here are the clues from the crossword above:

2-3 What bargain hunters enjoy 6-22 What we all should

be

4-5 A written acknowledgement 4-26 A day dream

6-7 Such and nothing more 2-11 A talon

10-11 A bird 19-28 A pigeon

14-15 Opposed to less F-7 Part of your head

18-19 What this puzzle is 23-30 A river on Russia

22-23 An animal of prey 1-32 To govern

26-27 The close of a day 33-34 An aromatic plant

28-29 To elude N-8 A fist

30-31 The plural of is 24-31 To agree with

8-9 To cultivate 3-12 Part of a ship

12-13 A bar of wood or iron 20-29 One

16-17 What artist learn to do 5-27 Exchanging

20-21 Fastened 9-25 To sink in mud

24-25 Found on the seashore 13-21 A boy

10-18 The fibre of the gomuti palm

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Today, crossword puzzles game can be found in every major alphabet-

based language, all over the world.

d. Variation of Using Crossword Puzzle in Teaching Vocabulary

It is easy to devise crossword to practice vocabulary teaching point

(pronunciation, word formation, spelling, etc.) in fact the enterprising teacher

could create a whole collection of such crossword, each one dealing with a

particular problem area of a language. Crossword puzzle activities could be

used as a follow up exercise to reinforce the learning of particular items and

are suitable both for individual or group work.27

1) Suggestion for Individual Practice

Each crossword puzzle should be drawn neatly on a stiff card with

the solution written on the reverse side. The card is then covered with

transparent clear plastic to give it durability and to make it reusable.

After checking his answer, the pupil can easy erase them with damp

sponge of cloth, and the card is ready for use again.

2) Suggestion for Group Work

The crossword grid can be displayed to the whole class by drawing

it beforehand on a large chart, on the chalkboard or on the OHP

transparency. The correct answers are recorded on the grid by the

teacher. A competitive element can be added by dividing the class into

two or more group and awarding points for correct answer.

These following samples of crossword which are ready for use:

Vocabulary about tourism place: Everybody loves holiday, there are many

vocabularies about holiday. Can you complete this puzzle below with places

that we usually visit on our holiday?

27

Rosemary Khoo, Variation of Crossword, Guidelines for Language Games. No. 2/8/80,

pp. 96-102.

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Clues:

Down:

1. a raised part of the earth’s surface, much larger than a hill

2. An area of water for swimming

4. A large are of land with grass and trees surrounded by fences or wall,

which is especially arranged so that people can walk in it for pleasure or

children can play in it

6. a large area of water surrounded by land and not connected to the sea

except by rivers or streams

Across:

1. A building where objects of historical, scientific or artistic interest are

kept

3. A water, especially from a river or stream, dropping from a higher to a

lower point, sometimes from a great height

5. An area in which animals, especially wild animals, are kept so that

people can go and look at them and study them

7. An area of sand or small stones near the sea or another area of water

such as a lake

e. How to Play a Crossword Puzzle?

In teaching vocabulary, by using crossword puzzle, teacher is expected to

use some various procedures of giving it to students. It needs to anticipate

students’ boredom of learning and make the learning process be more

interesting.

In language teaching game and contest (1980), Lee shows some

procedures of playing crosswords that students can use, those are:

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1) Everybody has the same crossword and solves it individually, with the

help of the clues.

2) Each small group has different crossword, and everyone in the group

helps to solve it.

3) First of all, everybody works at the crossword individually, and then

they work with a group. This makes it more likely that every member

of a group will contribute something.

4) There is a crossword on the board, but no written clues. Give this

orally and solve the crossword step by step in conversation with the

class. Students come to the board and print the words in one by one,

each then using differently coloured chalk. They can be written in on

individual copies too.

5) Crossword relay, there are two crossword frames on the board (more

than two if there are more than two teams) consisting entirely of blank

squares. Somebody says “go” or “begin” and a student from each team

hurries out, prints in one letter on the team crossword, and so on. All

the members of each team do this, and try to build up words. Thus

there must be enough square – at least 16 if each team has 16

members. If there are more squares than members of the team, the first

student to go out continuous writing in letters. Scoring is based on the

number of letters in words which appear. There can also be a limit, to

encourage speed.

It is even better to have one ‘crossword’ for each group. If there are five

students in a group, there can still be, say 25 squares in the ‘crossword’, and

each player will go out and add letter five times.

The advantages of basing the game on group rather than relatively large

teams is that easier for the members of a compact group rather than relatively

large teams is that it is easier for the members of a compact group to consult

one another quickly on what to write in the next.28

28

W.R. Lee, Language Teaching Games and Context: 2nd

Edition, (Oxford University

Press, 1980), pp. 64-65.

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f. Advantages of Crossword Puzzle Game

In using vocabulary toward crossword puzzle game has some advantages.

These advantages are:

1) Crosswords have been used successfully in many different disciplines

showing their versatility and flexibility.29

2) They are also a useful tool as most people are already familiar with

them, which reduce the need to explain directions, saving class time.

3) These puzzles are often perceived as being a recreational activity,

therefore making them more enjoyable and less threatening than

traditional teaching techniques.

4) Crossword puzzles have been shown to be effective teaching tools of

terminology, definitions, spelling, and pairing key concepts with

related names, resulting in greater retention and memorization of facts.

5) Crossword puzzles are helpful in identifying areas of understanding as

well as lack of comprehension and areas of weakness.

6) These puzzles increase motivation and students’ interest in the topic at

hand.

7) When students identify answers correctly, they may have an increase

in confidence.

8) This can have a positive effect on grades, as self-efficacy has been

shown to be connected to performance, and satisfaction has been

shown to reinforce learning.

C. Previous Related Study

This research has been similar with other research which is conducted by

Rozi with his “Skripsi” entitle “Reinforcing Student’ Vocabulary trhough

Crossword Puzzle Games” which conducted in 2013. His “skripsi” was conducted

at MTs Daarul Rahman Jakarta. This research aimed to find out whether there is

a significant influence in the achievement of the students’ vocabulary taught by

using crossword puzzle game at MTs Daarul Rahman. In his research, he used

29

C. D. Childers, Using Crossword Puzzles as an AID to Studying Sociological

Concepts, Teaching Sociology, Vol. 24 (1), 1996, p. 231.

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experiment method. The conclusion of his study can be drawn that the use if

crossword puzzle game has higher influence in teaching English vocabulary and it

can be seen from the difference of mean scores of the post-test.30

The second is “Teaching Vocabulary through Contextual Teaching

Learning (An Experimental Study of the First Year at SMA PGRI 56 Ciputat) by

Istikomah. This research was carried out at Senior High School of PGRI 56

Ciputat. There were 30 students in total which were all included in the research

and split up equally at random sampling into the experimental and controlled

group, there are 15 students in each group. The collected data shows that in the

experimental group that being taught by Contextual Learning Method has gained

73 (+73) score in pre-test and post-test and for the controlled group under

Grammar Translation Method has descended 71 (-71) in pre-test and post-test. It

means that there is significant difference between the result of teaching

vocabulary through Contextual Teaching and Learning and the teaching of

vocabulary through Grammar Translation (without Contextual Teaching and

Learning).31

Another similar research was conducted by Mawaddah with the tittle

“Using Games in Teaching Vocabulary” in 2010 at MTs. Darussalam, Ulujami,

Jakarta Selatan. Meanwhile, Mawaddah’s study is purposed to know whether

using games in teaching vocabulary is an effective technique to increase students’

interest in learning English or not at MTs Darussalam, Ulujami, Jakarta Selatan.

In collecting the data, she uses field research and carried out by observation,

teaching practice and interview with the teachers concerned. Her study can be

drawn that the use of games in teaching vocabulary is the effective technique to

increase students’ interest in learning English.32

30

Fahrur Rozi, Reinforcing Students’ Vocabulary through Crossword Puzzle Games, UIN

Syarif Hidayatullah Jakarta, 2013.

31

Istikomah, Teaching Vocabulary through Contextual Teaching and Learning: an

Experimental Study at the First Year at SMA PGRI 56 Ciputat, UIN Syarif Hidayatullah Jakarta,

2012.

32

Yulia Mawaddah, Using Games in Teaching Vocabulary, UIN Syarif Hidayatullah

Jakarta, 2010.

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From all of the previous study above, the writer will be conducted about

teaching vocabulary like Rozi, Istikomah and Mawaddah did. But for this

research, the writer used different media in collecting and analyzing the data. The

writer used crossword puzzle game in teaching vocabulary for first grade of junior

high school.

D. Thinking Framework

Teaching vocabulary is one of important thing in language learning. The

students need to learn vocabulary to know about the words meaning, the

structures, and the application of the words. Without vocabulary knowledge, they

would not be able to express and write his idea with using grammar and organized

into sentences with meaning.

In teaching vocabulary, teacher should be to teach with appropriate

techniques. Teacher can to create an activity which can be applied in the

classroom. Games can become an alternative way which can help teacher in

teaching vocabulary for children. This will be able to make learning situation

more attractive.

Among the ways to improve students’ vocabulary, the writer chooses

crossword puzzle game to be studied in this research. This is based on the

consideration that the purpose of this strategy is to allow student to do retention

about the new word that they find, so this new word will be stay along in their

mind.

E. Hypothesis

1. H (Null hypothesis) = crossword puzzle game is not effective towards

student’s vocabulary mastery

2. Ha (Alternative hypothesis) = crossword puzzle game is effective towards

student’s vocabulary mastery

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CHAPTER III

RESEARCH METHODOLOGY

This chapter presents place and time of study, method and research design

of the study, population and sample, technique of collecting data, technique of

data analysis and statistical hypothesis.

A. Place and Time of the Study

The writer conducted the study on November-December 2015 and run for

eight meetings, plus giving the pre-test in the beginning of the research,

implementing the technique, and giving the post-test in the end of the meeting.

The study took place at SMP Puspita Bangsa Ciputat which is located at Aria

Putra no.9, Ciputat, Tangerang Selatan-Banten.

B. Method and Design of the Study

1. Method of the Study

This study was conducted using an experimental design, more specifically

quasi experimental design. This research design is mostly used in social

science research. And because this study focused on education field included

in social science research, the writer used quasi experimental design. Quasi

experimental was proposed to examine cause-and-effect relationships between

crossword puzzle game and vocabulary mastery. The writer used two classes

of sample during this study which is included in one of quasi experimental

characteristic as well. The writer selected two of three classes of the same

level through purposive technique sampling, because in quasi experimental

design there is an absence of random randomization.

2. Design of the Study

Quasi experimental design is divided into several designs. In this study,

the writer used non-equivalent comparison group design. By using

nonequivalent comparison group design, the writer did not randomly assign

research units to experimental and controlled class. The writer set one of two

selected classes as experimental class which was used as treatment group and

another as controlled class which was used as comparison group. Pre-test and

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post-test observations were given to each condition. The determination of class

used as experimental class and controlled class was not randomly selected. It was

based their teacher judgment. Then, the experimental class was treated by using

crossword puzzle game while controlled class was treated without using

crossword puzzle game. Furthermore the post-tests were given. And the results of

pre-test and post-test in both the classes were compared.

Table 3.1

Nonequivalent comparison group design

Where: � : Pretest of both experimental and controlled class. � : Posttest of both experimental and controlled class.

X: Implementation of teaching narrative text using mind mapping

technique.1

C. Population and Sample

1. Population

The population of this study was the second grade students of Puspita

Bangsa Junior High School. It consists of 99 students divided into 3 classes’

class 8.1, class 8.2 and class 8.3.

1Larry B. Christensen, Experimental Methodology—Tenth Edition, (New York: Pearson,

2006), p. 332.

Pre-

response

measure

Treatment

Post-

response

measure

Difference

Experimental

class � X �

� -�

Compare

Controlled

class � � � -�

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2. Sample

In choosing the sample, the writer used purposive sampling technique. The

purposive sampling technique was determined by certain consideration. This

consideration was based on the teacher’s judgement. The teacher judged that

class 8.1 has the highest score than the other two classes at the same grade

while class 8.2 and class 8.3 have almost same average score, so the writer

selected 70 students of those classes – class 8.2 and class 8.3 as the samples.

After selecting the samples, the writer gave pre-test to class 8.2 and class

8.3. The result of pre-test shows that the students at class 8.3 got higher result

that the students class 8.2. Moreover, the writer decided to treat class 8.2 with

crossword puzzle game and later we called it as experimental class.

Meanwhile, class 8.3 will be treated without crossword puzzle game and later

we called it as controlled class.

D. Technique of Collecting Data

The technique of collecting data was done in order to achieve the goal of

the study. The technique of collecting data was used in this study is filed research;

the writers came directly to the school to conduct the study to obtain accurate

data. The research instrument that was used in this study is test instrument and

non-test instrument.

1. Test Instrument

Test instrument used to measure the result of students’ score in English

subject was objective test with the kind of question is multiple choices that

consists of 25 questions. Each questions has one (1) point for the correct

answer and zero (0) point for the wrong answer. This test conducted in pre-test

and post-test.

The pre-test for the students is carried out to get their score. The students

were given a multiple choice test about vocabulary. This test did to know

students’ ability about vocabulary. The post-test was given in multiple choices

also. This test did to know improving students’ ability in vocabulary after the

writer taught the vocabulary by using crossword puzzle game.

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2. Non-Test Instrument

The writer observed the school situation, the class condition, and the

English curriculum of the VIII grade students. In this case, the writer acted as

a teacher and an observer who observed the teaching and learning process.

Therefore, this technique can be categorized as participant process.

E. Technique of Data Analysis

For the next step of research is processing the data. The writer used the

comparative technique. The comparative technique is an analysis technique to

evaluated hypothesis concerning to the differences between two variables

examined statistically.

In the comparative technique, the variables are compared to know whether

differences are significant. The writer used t-test to find out the differences score

of students’ achievement in teaching vocabulary by using crossword puzzle game

or without using it which adapted from Anas Sudijono.

The formula as is follows:

1. Determining Mean of variable X, with formula:

= ∑

: The average of gained score (mean of variable X) ∑ : Sum gained score (variable X)

N: number of students

2. Determining Mean of variable Y, with formula:

= ∑

: The average of gained score (mean of variable Y) ∑ : Sum gained score (variable Y)

N: number of students

3. Determining Standard Deviation Score of Variable X, with formula:

� = √∑ � : Standard deviation score of variable X

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∑ : Sum of squared gained score (variable X)

: Number of the students

4. Determining Standard Deviation Score of Variable Y, with formula: � = √∑ 2 � : Standard deviation score of variable Y ∑ : Sum of squared gained score (variable Y)

: Number of students

5. Determining standard error mean of variable X, with formula: � � = �√ − � � : Standard error mean of variable X � : Standard deviation of variable X

: Number of the students

6. Determining standard error mean of variable Y, with formula: � = �√ − � : Standard error mean of variable Y � : Standard deviation of variable Y

: Number of the students

7. Determining standard error mean of difference mean of variable X and

mean of variable Y, with formula: � �− = √� � + � � �− : Standard error of difference mean of variable X and mean of

variable Y � � : Sum of squared standard error mean of variable X � : Sum of squared standard error mean of variable Y

8. Determining t0 with formula: � = −� � −� � : t observation

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: Mean of variable X

: Mean of variable Y � − : Standard error mean of difference mean of variable X and

mean of variable Y

9. Determining t-table in significant level 5% and 1% with df.

df = + −

df: degree of freedom

N1: number of students (controlled class)

N2: number of students (experimental class)2

F. Statistical Hypothesis

The Statistical hypotheses of this research can be seen as:

1. � = μ1 = μ2: Crossword puzzle game is not effective on students’

vocabulary mastery for the second grade students of SMP Puspita Bangsa

Ciputat.

2. �� = μ1 ≠ μ2: Crossword puzzle game is not effective on students’

vocabulary mastery for the second grade students of SMP Puspita Bangsa

Ciputat.

And then the criteria used as follows:

1. If –test (t0) > t-table (tt) in significant degree or α (alpha) of 0.01 H0 (null

hypothesis) is rejected. It means that the rates of mean score of the

experimental class are higher than the controlled class. The using of

crossword puzzle game is effective on students’ vocabulary mastery.

2. If –test (t0) < t-table (tt) in significant degree or α (alpha) of 0.01 H0 (null

hypothesis) is accepted. It means that the rates of mean score of the

experimental class are same or lower than the controlled class. The using

of crossword puzzle game is effective on students’ vocabulary mastery.

2 Anas Sudijono, Pengantar Statistik Pendidikan, (Jakarta: PT Raja Grafindo Persada,

2006), pp. 315-316.

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CHAPTER IV

RESEARCH FINDING AND INTERPRETATION

A. Research Finding

1. Data Description

To know the result of the tests (pre-test and post-test), the writer displayed

the table of students score from both classes (the experimental class and the

control class). There were 40 items of question on the test; score for whole

items were 100. The form of the test and the key answer can be seen in

appendix).

Table 4.1

The Test Result of Experimental Class

by using Crossword Puzzle Game

Students Experimental Class

Gained Score Pre Test Post Test

1 50 60 10

2 70 75 5

3 50 75 25

4 55 85 30

5 45 80 35

6 45 60 15

7 35 30 -5

8 75 85 10

9 70 85 15

10 55 80 25

11 60 60 0

12 60 70 10

13 70 80 10

14 55 70 15

15 65 75 10

16 40 80 40

17 50 60 10

18 55 85 30

19 30 60 30

20 55 80 25

21 75 95 20

22 55 60 5

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Students Experimental Class

Gained Score Pre Test Post Test

23 50 70 20

24 55 50 -5

25 45 85 40

26 65 75 10

27 60 75 15

28 65 65 0

29 65 75 10

30 65 75 10

31 45 80 35

32 55 80 25

33 70 90 20

34 55 65 10

35 60 70 10

Σ n = 35 Σ = 1975 Σ =2545 Σ = 570

AVERAGE 56.42 72.71 1628

MAX 75 95 40

Ratio Scale Calculation of Gained Score Experimental Class:

-5,-

5,0,0,5,5,10,10,10,10,10,10,10,10,10,10,10,15,15,15,15,20,20,20,25,25,25,25,

30,30,30,35,35,40,40

1) n= 35

2) Xmin=-5, Xmax=40. Range: 40 – (-10) =45

3) K=1+3.322 logn

K= 1+3.322 logn35 = 6.12 = 6

4) Interval (i) = = = 7.5 = 8

Table 4.2

Table Frequency Gained Score of Experimental Class

Interval Gained Score Frequency Percentage

-5 – 0 4 11%

1 – 6 2 5%

7 – 12 11 31%

13 – 18 4 11%

19 – 24 3 8%

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Interval Gained Score Frequency Percentage

25 – 30 7 20%

31 – 36 2 5%

37 – 42 2 5%

From the table above, it can be seen that most of students got gained score

in the interval 7 – 12. In the other word there were 31% students who got

gained score between 7 up to 12 point. In the experimental class the higher

gained score was 40 and the lowest was -5.

Table 4.3

The Test Result of Controlled Class

without Using Crossword Puzzle Game

Students Controlled Class

Gained Score Pre Test Post Test

1 65 70 5

2 65 60 -5

3 60 60 0

4 65 55 -5

5 75 80 5

6 40 30 -10

7 30 35 5

8 80 90 10

9 40 50 10

10 80 85 5

11 65 80 15

12 50 50 0

13 50 45 -5

14 65 80 15

15 70 75 5

16 50 65 15

17 55 60 5

18 60 85 25

19 75 70 -5

20 75 90 15

21 65 60 -5

22 65 70 5

23 70 80 10

24 50 60 10

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Students Controlled Class

Gained Score Pre Test Post Test

25 65 55 -10

26 45 60 15

27 35 35 0

28 65 55 -10

29 60 85 25

30 45 65 20

31 70 65 -5

32 60 80 20

33 65 60 -5

34 75 85 10

35 45 55 10

Σ n = 35 Σ = 2095 Σ =2285 Σ = 190

AVERAGE 59.45 65.29 5.42

MAX 80 85 25

Ratio Scale Calculation of Gained Score Controlled Class:

-10,-10,-10,-5,-5,-5,-5,-5,-5,-

5,0,0,0,5,5,5,5,5,5,5,10,10,10,10,10,10,15,15,15,15,15,20,20,25,25

1) n= 35

2) Xmin=(-10), Xmax=25. Range: 25 – (-10)=35

3) K=1+3.322 logn

K= 1+3.322 logn35 = 6.12 = 6

4) Interval (i) = = = 5.8 = 6

Table 4.4

Table Frequency Gained Score of Controlled Class

Interval Gained

Score Frequency Percentage

(-10) – (-5) 10 28%

-4 – 1 3 8%

2 – 7 7 20%

8 – 13 6 17%

14 – 19 5 14%

20 – 26 4 11%

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From the table above, it can be seen that most of students got gained score

in the interval (-10) – (-5). In the experimental class the higher gained score

was 25 and the lowest was -10.

Table 4.5

Table of Recapitulation

Experimental Class Controlled Class

Pre-test Post-test Pre-test Post-test

Mean 56.43 72.71 59.85 65.29

Median 55 70 60 60

Modus 55 75a 65 60

Minimum 30 30 30 30

Maximum 75 95 80 90

Sum 1975 2545 2095 2205

The table above showed that students learning outcomes both classes were

increase. But the experimental class is more increase compared than the

controlled class.

2. Data Analysis

a. Normality of the Data

Before analyzing hypothesis, the writer had to analyze the

normality of the data. This analysis was used to see whether the data has

been normally distributed or not. The writer used to Lilyfors formula to

the normality. The maximum dispute (T) got from calculation must be in

absolute value. The result of normality can be seen by comparing the value

of Tmax to Ttable.

Criteria of hypothesis are:

H1 : T > Ttable

H0 : T ≤ Ttable

b. Normality of Experimental Class

1) Normality of Pre-test

Hypothesis:

H0: data is normally distributed

H1: data is not normally distributed

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Table 4.6

Calculation of Normality Pre-test in Experimental Class

X F X2

fX fX2

p=f/n ∑p Z ᶲ T

30 1 900 30 900 0.02 0.02 -

2.46 0.0069 0.013

35 1 1225 35 1225 0.02 0.04 -

2.00 0.0228 0.017

40 1 1600 40 1600 0.02 0.06 -

1.53 0.0630 0.003

45 4 2025 180 8100 0.11 0.17 -

1.06 0.1446 0.025

50 4 2500 200 10000 0.11 0.28 -

0.60 0.2743 0.005

55 9 3025 495 27225 0.25 0.53 -

0.13 0.4483 0.081

60 4 3600 240 14400 0.25 0.64 0.33 0.6293 0.010

65 5 4225 325 21125 0.11 0.78 0.80 0.7881 0.008

70 4 4900 280 19600 0.14 0.89 1.26 0.8962 0.006

75 2 5625 150 11250 0.11 0.94 1.73 0.9582 0.018

∑ 35 1975 115425 0.05

= ∑∑ =

9 = 56.42

S2 =

∑� -

∑ 2

= – 9 2

S2 = 3297.85 – 3183.21 = 114.64

S = √ 4.64 = 10.70

In the significant degree of 0.05, the value in the table Lillyfors

showed T (0.05x35) = 0.149

H1 = T > 0.149

H0 = T ≤ 0.149

The result showed that Tmax < Ttable (0.081 < 0.149). The conclusion

is H0 accepted, it means that the data is normally distributed.

2) Normality of Post-test

Hypothesis:

H0: data is normally distributed

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H1: data is not normally distributed

Table 4.7

Calculation of Normality Post-test in Experimental Class

X F X2

fX fX2 p=f/

n ∑p Z ᶲ T

30 1 900 30 900 0.02 0.02 -3.00 0.0013 0.018

50 1 2500 50 2500 0.02 0.04 -1.58 0.0571 0.017

60 6 3600 360 21600 0.17 0.21 -0.88 0.1894 0.020

65 2 4225 130 8450 0.05 0.26 -0.52 0.3015 0.041

70 4 4900 280 19600 0.11 0.37 -0.17 0.4325 0.062

75 7 5625 525 39375 0.20 0.57 0.18 0.5714 0.001

80 7 6400 560 44800 0.20 0.77 0.53 0.7019 0.068

85 5 7225 425 36125 0.14 0.91 0.89 0.8133 0.096

90 1 8100 90 8100 0.02 0.93 1.24 0.8925 0.037

95 1 9025 95 9025 0.02 0.95 1.60 0.9452 0.004

∑ 35 2545 190475

= ∑ ��∑ � =

254535

= 72.41

S2 =

∑� -

∑ �

= 190475

35 -

254535

2

S

2 = 5442.14 – 5243.20 = 198.94

S = √198.94 = 14.10

In the significant degree of 0.05, the value in the table Lillyfors

showed T (0.05x35) = 0.149

H1 = T > 0.149

H0 = T ≤ 0.149

The result showed that Tmax < Ttable (0.096 < 0.149). The conclusion

is H0 accepted, it means that the data is normally distributed.

c. Normality of Controlled Class

1) Normality of Pre-test

Hypothesis:

H0: data is normally distributed

H1: data is not normally distributed

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Table 4.8

Calculation of Normality Pre-test in Controlled Class

X F X2

fX fX2

p=f/n ∑p Z ᶲ T

30 1 900 30 900 0.02 0.02 -2.33 0.0099 0.010

35 1 1225 35 1225 0.02 0.04 -.1.94 0.0262 0.013

40 2 1600 80 3200 0.05 0.09 -1.55 0.0606 0.029

45 3 2025 135 6075 0.08 0.17 -1.16 0.1230 0.047

50 4 2500 200 10000 0.11 0.28 -0.77 0.2206 0.059

55 1 3025 55 3025 0.02 0.30 -0.38 0.3520 0.052

60 4 3600 240 14400 0.11 0.41 0.01 0.4960 0.086

65 10 4225 650 42250 0.28 0.49 0.40 0.6179 0.127

70 3 4900 210 14700 0.08 0.77 0.79 0.7852 0.015

75 4 5625 300 22500 0.11 0.88 1.18 0.8810 0.001

80 2 6400 160 12800 0.05 0.93 1.57 0.9418 0.011

∑ 35 2095 131075

= ∑ �∑ � =

209535

= 59.85

S2 =

∑� -

∑ � 2

= 131075

35 -

209535

2

S2 = 3745 – 3582.02 = 162.98

S = √162.98 = 12.76

In the significant degree of 0.05, the value in the table Lillyfors

showed T (0.05x35) = 0.149

H1 = T > 0.149

H0 = T ≤ 0.149

The result showed that Tmax < Ttable (0.127 < 0.149). The conclusion

is H0 accepted, it means that the data is normally distributed.

2) Normality of Post-test

Hypothesis:

H0: data is normally distributed

H1: data is not normally distributed

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Table 4.9

Calculation of Normality Post-test in Controlled Class

X F X2

fX fX2

p=f/n ∑p Z ᶲ T

30 1 900 30 900 0.02 0.02 -2.18 0.0146 0.005

35 2 1225 70 2450 0.05 0.07 -1.85 0.0322 0.037

45 1 2025 45 2025 0.02 0.09 -1.19 0.1170 0.027

50 2 2500 100 5000 0.05 0.14 -0.86 0.1949 0.054

55 4 3025 220 12100 0.11 0.25 -0.53 0.2981 0.048

60 7 3600 420 25200 0.20 0.45 -0.19 0.4247 0.025

65 3 4225 195 12675 0.08 0.53 0.13 0.5517 0.021

70 3 4900 210 14700 0.08 0.61 0.46 0.6722 0.067

75 1 5625 75 5625 0.02 0.63 0.79 0.7518 0.121

80 4 6400 320 25600 0.11 0.74 1.12 0.8686 0.128

85 4 7225 340 28900 0.11 0.85 1.45 0.9265 0.076

90 2 8100 180 16200 0.05 0.90 1.79 0.9633 0.063

∑ 35 2205 146875

= ∑ �∑ � =

220535

= 63

S2 =

∑ �-

∑ � 2

= 146875

35 -

220535

2

S2

= 4196.42 – 3969 = 227.42

S = √227.42 = 15.08

In the significant degree of 0.05, the value in the table Lillyfors

showed T (0.05x35) = 0.149

H1 = T > 0.149

H0 = T ≤ 0.149

The result showed that Tmax < Ttable (0.128 < 0.149). The conclusion

is H0 accepted, it means that the data is normally distributed.

d. Homogeneity

Based on the calculation of normality, the writer got the result that all

data in pre-test and post-test of both experimental class and controlled

class have been distributed normally. The next step calculation was

finding the homogeneity of the data. The purpose of this calculation was to

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see whether the data/sample in both classes was homogenous or

heterogeneous.

Hypothesis:

H0: the condition of experimental class is not different from controlled

class.

H1: the condition of experimental class is different from controlled

class.

The criteria of the test:

α = 0.05

H0 : � 1−� −1 < F < �12� 1−1 2−1

H1 : F ≥ �12� 1, 2

The formula used to can be seen as follows:

F = ℎ ℎ� ℎ � �� �ℎ � � �� �

Or

F = 12

22

The calculation can be seen as follows:

F = = 198.94114.64 = 1.73

N1-1 = 35-1=34

N2-1 = 35-1=34 �0.05 34,34 = 1.84

It can be seen that F < F1/2 α (n1-1)(n2-1) (1.73 < 1.84). Based on the

criteria, it can be concluded that H0 is accepted and the sample in

experimental class and controlled class were homogenous.

3. Hypothesis Testing

To test the hypothesis whether there is significant different to classes, the

writer calculated the data. The experimental class was X and the controlled

class was Y. The procedures of calculated were as follows:

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56

Table 4.10

Standard Deviation Table S

tud

ent Experimental Class (X) Controlled Class (X)

Pre-

Test

Post-

Test

Gained

Score

(X)

X2 Pre-

Test

Post-

Test

Gained

Score

(Y)

Y2

1 50 60 10 100 65 70 5 25

2 70 75 5 25 65 60 -5 25

3 50 75 25 625 60 60 0 0

4 55 85 30 900 65 55 -10 100

5 45 80 35 1225 75 80 5 25

6 45 60 15 225 40 30 -10 100

7 35 30 -5 25 30 35 5 25

8 75 85 10 100 80 90 10 100

9 70 85 15 225 40 50 10 100

10 55 80 25 625 80 85 5 25

11 60 60 0 0 65 80 15 225

12 60 70 10 100 50 50 0 0

13 70 80 10 100 50 45 -5 25

14 55 70 15 225 65 80 15 225

15 65 75 10 100 70 75 5 25

16 40 80 40 1600 50 65 15 225

17 50 60 10 100 55 60 5 25

18 55 85 30 900 60 85 25 625

19 30 60 30 900 75 70 -5 25

20 55 80 25 625 75 90 15 225

21 75 95 20 400 65 60 -5 25

22 55 60 5 25 65 70 5 25

23 50 70 20 400 70 80 10 100

24 55 50 -5 25 50 60 10 100

25 45 85 40 1600 65 55 -10 100

26 65 75 10 100 45 60 15 225

27 60 75 15 225 35 35 0 0

28 65 65 0 0 65 55 -10 100

29 65 75 10 100 60 85 25 625

30 65 75 10 100 45 65 20 400

31 45 80 35 1225 70 65 -5 25

32 55 80 25 625 60 80 20 400

33 70 90 20 400 65 60 -5 25

34 55 65 10 100 75 85 10 100

35 60 70 10 100 45 55 10 100

∑X0

=

1975

∑X1

=

2545

∑X = 570

∑X2 =

14150

∑Y0

=

2095

∑Y1

=

2285

∑Y = 190

∑Y2 =

4500

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57

Based on the data on the table 4.10 above, we can apply those data into the

formula of t-test to get ttable value was expressed as follows:

t = �− √��� 2+��� 2

The calculation can be seen as follows:

a. Determining Mean of Variable X with formula:

= ∑ = 570

35 = 16.28

b. Determining Mean of Variable Y with formula:

= ∑ =

19035

= 5.42

c. Determining of Standard Deviation score of Variable X, with formula:

�� = √∑ 2 − ∑ 2− 1

�� = √14150− 570 235

35−1

�� = √14150− 3249003534

�� = √14150−9282.8534

�� = √4867.1534

�� = √143.15 �� = 11.96

d. Determining of Standard Deviation score of Variable Y, with formula:

�� = √∑ 2 − ∑ 2− 1

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58

�� = √4500− 190 235

35−1

�� = √4500− 361003534

�� = √4500−1031.4334

�� = √3468.5834

�� = √102.02 �� = 10.1

e. Determining t0, with formula: � = −√ 2 + 2

� = 16.28 − 5.42√11.96235

+ 10.1235

� = 10.86√143.0435

+ 102.0135

� = 10.86√4.08 + 2.91

� = 10.86√6.99

� = 10.862.64 � = 4.11

f. Determining t-table in significant level 5% and 1% with df.

df = (N1+N2) – 2

= (35+35) – 2

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59

= 68

Gained T-table = 2.38

The value of ttable is 2.48. From the result of statistical calculation above, it

can be seen that the value of tcount is 4.11 and the degree of freedom (df) was

68. It was proved that tobservation (t0) is higher that ttable (tt).

The statistical hypothesis of this research can be seen as:

a. H0 (Null Hypothesis): Crossword Puzzle Game has no significant

effectiveness in teaching vocabulary.

b. Ha (Alternative Hypothesis): Crossword Puzzle Game has significant

effectiveness in teaching vocabulary.

And then, the criteria used as follows:

a. If t-test (t0) > t-table (tt) in significant degree of 0.01, H0 (null

hypothesis) is rejected.

b. If t-test (t0) < t-table (tt) in significant degree of 0.01, H0 (null

hypothesis) is accepted.

From the result of statistics, the calculation indicates that the value of t count

is 4.11 and the value of the degree of significance is 2.38. It means t count is

bigger than t table. It can be concluded that Ha of the writer’s hypothesis is

accepted. In another words, there is significant different between teaching

vocabulary using crossword puzzle game to the second year students of SMP

Puspita Bangsa Ciputat.

B. Interpretations

Data description on Research Finding shows the result of average pre-test

score and average post-test score of experimental class and control class. The

average pre-test score of control class is 59.45 while the average pre-test score of

experimental class is 56.42. It means the control class got higher score on pre-test

than the experimental class. Besides, the average post-test score of control class is

56.42 while the average post-test score of experimental class is 72.71. It means

the experimental class got higher average score on post-test than the control class.

We can conclude after treated by crossword puzzle game towards their vocabulary

mastery, the students at the experimental class increased their score better than the

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60

students at the control class that did not treated by crossword puzzle game

towards their vocabulary mastery.

Afterward, the data analysis shows the normality of pre-test and post-test

of experimental class also the normality of pre-test and post-test of control class.

By comparing the value of Tmax to Ttable we can know the result of normality data.

The result of normality of pre-test at experimental class is Tmax < Ttable (0.0081 <

0.149). The result of normality of post-test at experimental class is Tmax < Ttable

(0.0096 < 0.149). The result of normality of pre-test at control class is Tmax < Ttable

(0.127 < 0.149). The result of normality of post-test at control class is Tmax < Ttable

(0.128 < 0.149). The hypothesis of the normality data is H0 = Tmax ≤ Ttable (data is

normally distributed) meanwhile H1 = Tmax > Ttable (data is not normally

distributed). In the other hands, we can infers that both the pre-test and post-test at

experimental class and control class have normally distributed as shown by the

normality test above.

Therefore, after we calculated the normality pre-test and post-test of

experimental class and control class, the next step calculation was finding the

homogeneity of the data to see whether the data at both classes was homogenous

or heterogeneous. The data were homogenous if Ho: the condition of experimental

class is not different from control class or the data were heterogeneous if H1: the

condition of experimental class is different from control class. Ho= F < F1/2 α (n1-

1)(n2-1) with degree of significance which are 0,05. The calculation shows the result

of F=1.73 smaller than the F0.05=1.84. That calculation can be concluded that H0 is

accepted and the data at experimental class and control class were homogeneous.

Last of all, based on the result of analysis data, the value of t table in the

degree of significance of 1% was 2.38. Then the value of t count was 4.11. It means

that the Null Hypothesis (H0) was rejected and the Alternative Hypothesis (Ha)

was accepted. Therefore, it can be inferred that the effect of crossword puzzle

game is significant on vocabulary mastery compared to without using crossword

puzzle game at the second grade of SMP Puspita Bangsa.

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61

This result proved that using crossword puzzle game can give impact

significantly on students’ vocabulary mastery. Crossword puzzle game promotes

easier learning through effective material organization.

This result also correspond the result seen from previous study by Fahrur

Rozi. In his study, Rozi found out that using crossword puzzle game was effective

to reinforce students’ vocabulary. These results have similarity while there is

different factor such level of students. Rozi tested out crossword puzzle game on

first grade students of Madrasah Tsanawiyah Pondok Pesantren Daarul Rahman,

while the writer tested it out on different level—second grade students of SMP

Puspita Bangsa Ciputat.

Based on the findings and the theories above can be drawn a conclusion

that crossword puzzle game can impact significantly in all of students’ level if it is

organized as learning strategy properly and directly.

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62

CHAPTER V

CONCLUSION AND SUGGESTIONS

After finishing the whole steps of this study, the writer has drawn a

conclusion considering the result of this research. Furthermore, related to the

conclusion the writer also gives some suggestions.

A. Conclusion

Based on the research findings that elucidated in the previous chapter, it

can be seen that the score of t count is bigger than t table where the value of t count is

4.11 and the value of t table df 68 with ɑ=0.01 is 2.38. It means Ha is accepted, so

crossword puzzle game is effective towards students’ vocabulary mastery at the

second grade of SMP Puspita Bangsa Ciputat. The implementation of crossword

puzzle game showed positive responses in experimental class by the increase of

mean score and total of students who received higher score. The fact showed that

the students who received higher scores after given the treatment were more than

a half of the class.

B. Suggestions

Based on the conclusion above, it can be delivered some suggestions:

1. For English teachers

a. Crossword puzzle game is one of the methods that can be considered

in teaching in order to help the students’ mastering English

vocabulary.

b. English teachers should create crossword puzzle game which enriches

students’ vocabulary in line with the class’ topics.

2. For students

Crossword puzzle game is useful for students to help them memorize new

vocabulary in line with the class topic.

3. For further researcher

Further researcher should do research on the new way of crossword puzzle

game technique in learning other language component, such as grammar,

spelling, pronunciation, etc.

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63

BIBLIOGRAPHY

Aeborsold, Jo Ann and Mary Lee Field. From Reader to Reading Teacher. New

York: Cambridge University Press, 1998.

Azar, Ali Sorayaie. The Effect of Games on EFL Learners’ Vocabulary Learning

Strategies, International Journal of Basic and Applied Science. Vol. 01,

No. 02, 2012.

Bauer, Laurie. Vocabulary. Routledge: London and New York, 1998.

Bellis, Mary. The History of Crossword Puzzles, 2013 at

http://inventors.about.com/

Brooks, Nelson. Language and Language Learning. New York: Harcourt,

Bruce&World Inc, 1964.

Brown, James Dean and Rodgers, Theodore S. Doing Second Language Research.

New York: Oxford University Press, 2002.

Cameron, Lynne. Teaching Language to Young Learners. Cambridge: Cambridge

University Press, 2001.

Childers, C. D. Using Crossword Puzzles as an AID to Studying Sociological

Concepts, Teaching Sociology. Vol. 24 (1), 1996.

Christensen, Larry B. Experimental Methodology-Tenth Edition. New York:

Pearson, 2006.

Departemen Pendidikan Nasional. Standar Isi untuk Satuan Pendidikan Dasar

dan Menengah (Standar Kompetensi dan Kompetensi Dasar SMP/MTs,

BSNP). Jakarta: Badan Standar Nasional Pendidikan, 2006.

Elliot, George. Brief History of Crossword Puzzle. March 2010 at

http://www.crosswordtournament.com/more/wynne.html.march.23rd.2010

Ersoz, Aydan. From Six Games for the EFL/ESL Classroom, The Internet TESL

Journal. Vol. VI, 2000.

Griffe, Dale T. Songs in Action. UK: Frentice Hall International Ltd, 1992.

Hadfield, Jill. Intermediate Vocabulary Games. Essex: Pearson Education

Limited, 1999.

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Harmer, Jeremy. The Practice of English Language Teaching 4rd

Edition.

England: Pearson Education Limited, 2007.

Hatch, Evelyn., and Brown, Cheryl. Vocabulary, Semantic and Language

Education. Cambridge: Cambridge University Press, 1995.

Istikomah. Teaching Vocabulary through Contextual Teaching and Learning: an

Experimental Study at the First Year at SMA PGRI 56 Ciputat. UIN Syarif

Hidayatullah Jakarta, 2012.

Kim, Lee Su. Creative Games for Language Class, English Teaching Forum.

January, 1995.

Khoo, Rosemary. Variation of Crossword, Guidelines for Language Games. No.

2/8/80, 1988.

Lee, W.R. Language Teaching Games and Context: 2nd Edition. Oxford: Oxford

University Press, 1980.

Mawaddah, Yulia. Using Games in Teaching Vocabulary. Jakarta: UIN Syarif

Hidayatullah Jakarta, 2010.

Muijs, Daniel. Doing Quantitative Research in Education. Great Britain:

Athenaeum Press Ltd, 2004.

Nation, I. S. P. Teaching Vocabulary: Strategies and Techniques. New York:

Heinle and Heinle Publisher, 2008.

Rainbow, Peter J. and Jr., Richard B. Baldauf. Too Much Work and No Play

Make Chris a Dull Boy. TESL Reported. Vol.26 No.1, 1993.

RCampus. iRubric: Vocabulary Assessment Rubric. 2016. www.rcampus.com

Richards, Jack. and Renandya, Willy A. Methodology in Language Teaching: An

Anthology of Current Practice. Cambridge: Cambridge University Press,

2002.

Rivers, Wilga M. Teaching Foreign Language Skill. Chicago: The University of

Chicago Press, 1981.

Rozi, Fahrur. Reinforcing Students’ Vocabulary through Crossword Puzzle

Games. Jakarta: UIN Syarif Hidayatullah Jakarta, 2013.

Schmitt, Norbert. Vocabulary in Language Teaching. Cambridge: Cambridge

University Press, 2000.

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Sudijono Anas. Pengantar Statistik Pendidikan. Jakarta: PT Raja Grafindo

Persada, 2006.

Thornbury, Scott. How to Teach Vocabulary. Oxford University Press, 2002.

Ur, Penny. A Course in Language Teaching Practice and Theory. Cambridge:

Cambridge University Press, 1996.

Wallace, Michael J. Teaching Vocabulary. London: Heinemann Education Book,

1982.

Wright, Andrew., Betteridge, David. and Buckby, Michael. Games for Language

Learning. Cambridge: Cambridge University Press, 1983.

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-CONTROLLED CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : It’s Time to Holiday

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi macam-macam Public Places

(tempat-tempat umum)

b. Siswa mampu menuliskan macam-macam Public Places (tempat-

tempat umum)

c. Siswa mampu melafalkan macam-macam Public Places (tempat-

tempat umum)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan

dengan lingkungan terdekat

V. MATERI POKOK DAN URAIAN MATERI

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Teks fungsional pendek berupa:

Public Places

VI. METODE PEMBELAJARAN/TEKNIK

- GTM

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Public Places

- Guru meminta siswa untuk menyebutkan macam-macam

Public Places yang mereka ketahui

- Guru memberikan stimulus dengan menanyakan beberapa

pertanyaan

- Guru memperkenalkan kepada siswa macam-macam Publik

Places

- Guru meminta siswa untuk membentuk kelompok

- Guru memberikan paper bacaan kepada siswa

- Guru menanyakan kosakata yang sulit dipahami siswa

- Siswa menterjemahkan bacaan yang ada di paper

- Guru menjelaskan tentang isi bacaan dan kosakata yang sulit

dipahami

- Siswa menjawab pertanyaan berdasarkan bacaan yang ada di

paper

- Siswa memahami bacaan teks descriptive

- Guru menjelaskan jenis teks yang sudah dibaca

- Guru menjelaskan langka-langkah retorika teks descriptive

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

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VIII. SUMBER BELAJAR

- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

- Alat pembelajaran: handout, slide show, whiteboard

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam memahami

ejaan.

RUBRIK PENILAIAN KOSAKATA

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Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam memahami

ejaan.

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam memahami

arti kosakata. kurang dalam memahami ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang dalam

memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui,

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-CONTROLLED CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : It’s Time to Holiday

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi macam-macam Nationality

(Kebangsaan)

b. Siswa mampu menuliskan macam-macam Nationality

(Kebangsaan)

c. Siswa mampu melafalkan macam-macam Nationality

(Kebangsaan)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan dengan

lingkungan terdekat

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V. MATERI POKOK DAN URAIAN MATERI

Teks fungsional pendek berupa:

Nationality

VI. METODE PEMBELAJARAN/TEKNIK

- GTM

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Nationality

- Guru memberikan stimulus berupa pertanyaan

- Guru meminta siswa untuk membentuk kelompok

- Guru meminta kelompok siswa untuk menuliskan nama-nama

Negara

- Guru memberikan paper kepada siswa

- Guru menjelaskan tentang kosakata yang sulit dipahami siswa

dari bacaan yang tertera dalam paper

- Guru meminta siswa untuk menjawab soal berdasarkan bacaan

yang telah diberikan

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

VIII. SUMBER BELAJAR

- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

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- Alat pembelajaran: handout, slide show, whiteboard

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam memahami

ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam memahami

ejaan.

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam memahami

arti kosakata. kurang dalam memahami ejaan.

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RUBRIK PENILAIAN KOSAKATA

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang dalam

memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui,

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-CONTROLLED CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : My Dear Friends

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi anggota-anggota Family (keluarga)

b. Siswa mampu menuliskan anggota-anggota Family (keluarga)

c. Siswa mampu melafalkan anggota-anggota Family (keluarga)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan

dengan lingkungan terdekat

V. MATERI POKOK DAN URAIAN MATERI

Teks fungsional pendek berupa:

Family

VI. METODE PEMBELAJARAN/TEKNIK

- GTM

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

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- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Family

- Guru memberikan stimulus berupa pertanyaan

- Guru meminta siswa untuk membentuk kelompok

- Guru meminta kelompok siswa untuk menuliskan anggota-

anggota keluarga

- Guru memberikan paper kepada siswa

- Guru menjelaskan tentang kosakata yang sulit dipahami

siswa dari bacaan yang tertera dalam paper

- Guru meminta siswa untuk menjawab soal berdasarkan

bacaan yang telah diberikan

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

VIII. SUMBER BELAJAR

- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

- Alat pembelajaran: handout, slide show, whiteboard,

crossword puzzle game

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

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lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam memahami

ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam memahami

ejaan.

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam memahami

arti kosakata. kurang dalam memahami ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang dalam

memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-CONTROLLED CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : My Dear Friend

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi macam-macam Daily Routines

(rutinitas sehari-hari)

b. Siswa mampu menuliskan macam-macam Daily Routines (rutinitas

sehari-hari)

c. Siswa mampu melafalkan macam-macam Daily Routines (rutinitas

sehari-hari)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan

dengan lingkungan terdekat

V. MATERI POKOK DAN URAIAN MATERI

Teks fungsional pendek berupa:

Daily Routines

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VI. METODE PEMBELAJARAN/TEKNIK

- GTM

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Daily Routines

- Guru meminta siswa untuk menyebutkan macam-macam Daily

Routines yang mereka ketahui

- Guru memberikan stimulus dengan menanyakan beberapa

pertanyaan

- Guru memperkenalkan kepada siswa macam-macam Daily

Routines

- Guru meminta siswa untuk membentuk kelompok

- Guru memberikan paper bacaan kepada siswa

- Guru menanyakan kosakata yang sulit dipahami siswa

- Siswa menterjemahkan bacaan yang ada di paper

- Guru menjelaskan tentang isi bacaan dan kosakata yang sulit

dipahami

- Siswa menjawab pertanyaan berdasarkan bacaan yang ada di

paper

- Siswa memahami bacaan teks descriptive

- Guru menjelaskan jenis teks yang sudah dibaca

- Guru menjelaskan langka-langkah retorika teks descriptive

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

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VIII. SUMBER BELAJAR

- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

- Alat pembelajaran: handout, slide show, whiteboard

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam memahami

ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

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RUBRIK PENILAIAN KOSAKATA

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam memahami

ejaan.

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam memahami

arti kosakata. kurang dalam memahami ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang dalam

memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui,

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-EXPERIMENTAL CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : It’s Time to Holiday

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi macam-macam Public Places

(tempat-tempat umum)

b. Siswa mampu menuliskan macam-macam Public Places (tempat-

tempat umum)

c. Siswa mampu melafalkan macam-macam Public Places (tempat-

tempat umum)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan

dengan lingkungan terdekat

V. MATERI POKOK DAN URAIAN MATERI

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Teks fungsional pendek berupa:

Public Places

VI. METODE PEMBELAJARAN/TEKNIK

- Crossword Puzzle Game

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Public Places

- Guru meminta siswa untuk menyebutkan macam-macam

Public Places yang mereka ketahui

- Guru memberikan stimulus dengan menanyakan beberapa

pertanyaan

- Guru memperkenalkan kepada siswa macam-macam Publik

Places

- Guru meminta siswa untuk membentuk kelompok

- Guru menjawab soal dalam bentuk crossword puzzle secara

berkelompok

- Guru bersama siswa membahas jawaban dalam bentuk

crossword puzzle

- Siswa memahami bacaan teks descriptive

- Guru menjelaskan langkah-langkah retorika teks descriptive

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

VIII. SUMBER BELAJAR

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- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

- Alat pembelajaran: handout, slide show, whiteboard,

crossword puzzle game

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam memahami

ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

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Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam memahami

ejaan.

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam memahami

arti kosakata. kurang dalam memahami ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang dalam

memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-EXPERIMENTAL CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : It’s Time to Holiday

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi macam-macam Nationality

(Kebangsaan)

b. Siswa mampu menuliskan macam-macam Nationality

(Kebangsaan)

c. Siswa mampu melafalkan macam-macam Nationality

(Kebangsaan)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan dengan

lingkungan terdekat

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V. MATERI POKOK DAN URAIAN MATERI

Teks fungsional pendek berupa:

Nationality

VI. METODE PEMBELAJARAN/TEKNIK

- Crossword Puzzle Game

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Nationality

- Guru memberikan stimulus berupa pertanyaan

- Guru meminta siswa untuk membentuk kelompok

- Guru meminta siswa untuk menjawab soal crossword puzzle

secara berkelompok

- Guru bersama siswa membahas jawaban crossword puzzle

- Siswa memahami bacaan teks descriptive

- Guru memberikan paper kepada siswa

- Guru menjelaskan tentang jenis teks yang sudah dibaca

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

VIII. SUMBER BELAJAR

- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

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- Alat pembelajaran: handout, slide show, whiteboard,

crossword puzzle game

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam

memahami ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam

memahami ejaan.

Kurang Kurang memahami kosakata; kurang dalam

memahami arti kosakata. kurang dalam memahami

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(69-60) ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang

dalam memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-EXPERIMENTAL CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : My Dear Friends

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi anggota-anggota Family (keluarga)

b. Siswa mampu menuliskan anggota-anggota Family (keluarga)

c. Siswa mampu melafalkan anggota-anggota Family (keluarga)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan

dengan lingkungan terdekat

V. MATERI POKOK DAN URAIAN MATERI

Teks fungsional pendek berupa:

Family

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VI. METODE PEMBELAJARAN/TEKNIK

- Crossword Puzzle Game

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Family

- Guru meminta siswa untuk menyebutkan macam-macam

Family yang mereka ketahui

- Guru memberikan stimulus dengan menanyakan beberapa

pertanyaan

- Guru memperkenalkan kepada siswa macam-macam Family

- Guru meminta siswa untuk membentuk kelompok

- Guru menjawab soal dalam bentuk crossword puzzle secara

berkelompok

- Guru bersama siswa membahas jawaban dalam bentuk

crossword puzzle

- Siswa memahami bacaan teks descriptive

- Guru menjelaskan langkah-langkah retorika teks descriptive

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

VIII. SUMBER BELAJAR

- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

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- Alat pembelajaran: handout, slide show, whiteboard,

crossword puzzle game

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam

memahami ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam

memahami ejaan.

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RUBRIK PENILAIAN KOSAKATA

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam

memahami arti kosakata. kurang dalam memahami

ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang

dalam memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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RENCANA PELAKSANAAN PEMBELAJARAN

(RPP-EXPERIMENTAL CLASS)

Nama Sekolah : SMP Puspita Bangsa Ciputat

Mata Pelajaran : Bahasa Inggris

Kelas/Semester : VIII/1

Tema : My Dear Friends

Aspek Skill : Vocabulary

Alokasi Waktu : 2x40 menit

Tahun Pelajaran : 2015/2016

I. STANDAR KOMPETENSI

Memahami makna teks tulis fungsional dan esai pendek sederhana

berbentuk descriptive dan recount yang berkaitan dengan lingkungan

sekitar

II. KOMPETENSI DASAR

Merespon makna dan langkah retorika dalam esai pendek sederhana secara

akurat, lancar dan berterima yang berkaitan dengan lingkungan sekitar

dalam teks berbentuk descriptive dan recount.

III. INDIKATOR

a. Siswa dapat mengidentifikasi macam-macam Daily Routines

(rutinitas sehari-hari)

b. Siswa mampu menuliskan macam-macam Daily Routines (rutinitas

sehari-hari)

c. Siswa mampu melafalkan macam-macam Daily Routines (rutinitas

sehari-hari)

d. Siswa antusias dalam belajar Bahasa Inggris

IV. TUJUAN PEMBELAJARAN

Pada akhir pembelajaran siswa mampu

Memahami makna teks tulis fungsional dan esai pendek sangat

sederhana berbentuk descriptive dan recount yang berkaitan

dengan lingkungan terdekat

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V. MATERI POKOK DAN URAIAN MATERI

Teks fungsional pendek berupa:

Daily Routines (Rutinitas sehari-hari)

VI. METODE PEMBELAJARAN/TEKNIK

- Crossword Puzzle Game

- Team Work

VII. LANGKAH-LANGKAH KEGIATAN

A. Kegiatan Pendahuluan (10 Menit)

- Greeting (member salam dan bertegur sapa)

- Tanya jawab berbagai hal terkait dengan kondisi siswa

- Mengecek daftar hadir siswa

B. Kegiatan Inti (60 Menit)

- Guru meminta siswa untuk membaca basmalah sebelum

memulai pelajaran

- Guru menginformasikan kepada siswa bahwa topik hari ini

adalah tentang Daily Routines

- Guru meminta siswa untuk menyebutkan macam-macam Daily

Routines yang mereka ketahui

- Guru memberikan stimulus dengan menanyakan beberapa

pertanyaan

- Guru memperkenalkan kepada siswa macam-macam Daily

Routines

- Guru meminta siswa untuk membentuk kelompok

- Guru menjawab soal dalam bentuk crossword puzzle secara

berkelompok

- Guru bersama siswa membahas jawaban dalam bentuk

crossword puzzle

- Siswa memahami bacaan teks descriptive

- Guru menjelaskan langkah-langkah retorika teks descriptive

C. Kegiatan Penutup (10 Menit)

- Menyimpulkan materi pembelajaran

- Guru dan siswa mengkaji kembali kosakata yang sudah

dipelajari

- Guru menanyakan kesulitan siswa selama KBM

- Guru member tugas rumah yang berkaitan dengan materi

VIII. SUMBER BELAJAR

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- Buku teks: Buku Bahasa Inggris “The Bridge English

Competence 2” for Junior High School Grade VIII, Yudhistira,

2012, Surabaya

- Lembar Kerja Siswa: Bahasa Inggris Untuk SMP dan MTs

Kelas VIII Semester 1, Penta Makmur Sejati

- Kurikulum Bahasa Inggris (KTSP Grade VIII)

- Alat pembelajaran: handout, slide show, whiteboard,

crossword puzzle game

IX. ASPEK PENILAIAN

Indikator

Pencapaian

Kompetensi

Penilaian

Teknik

Penilaian

Bentuk

Instrumen

Instrumen

Soal

Merespon

makna dan

langkah retorika

dalam esai

pendek

sederhana

secara akurat,

lancar dan

berterima yang

berkaitan

dengan

lingkungan

sekitar

Tes Tulis Pilihan Ganda Read the text

carefully and

then answer

the questions!

X. RUBRIK PENILAIAN

RUBRIK PENILAIAN KOSAKATA

Amat

Baik

(100-90)

Amat baik memahami kosakata; Amat baik dalam

memahami arti kosakata. Amat baik dalam memahami

ejaan.

Baik

(89-90)

Baik memahami kosakata; Baik dalam memahami arti

kosakata. Baik dalam memahami ejaan.

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RUBRIK PENILAIAN KOSAKATA

Cukup

(79-70)

Cukup memahami kosakata; Cukup baik dalam

memahami arti kosakata. Cukup baik dalam memahami

ejaan.

Kurang

(69-60)

Kurang memahami kosakata; kurang dalam memahami

arti kosakata. kurang dalam memahami ejaan.

Amat

kurang

(dibawah

59)

Amat kurang memahami kosakata; Amat kurang dalam

memahami arti kosakata. Amat kurang dalam

memahami ejaan.

Ciputat, 2 November 2015

Mengetahui

Kepala SMP Puspita Bangsa Peneliti

Ashim Baha El Haq, S. HI. Suci Kurnia Sari

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Pre-Test and Post-Test

Read the text carefully and then

answer the questions!

1. Rina really love… Every holiday, she always goes there with her

family.

a. beach c. zoo

b. mall d. park

Text for number 2-6

GRAND OMEGA

“Hospitality is Our Trademark”

There is a new hotel in my

city. It is four stars hotel. It is

located downtown. The hotel is not

very big but the architecture is very

beautiful. The hotel is different from

other hotel because it looks like a

classic castle in Europe. It has 100

rooms, a fancy restaurant, complete

sports facilities including a

swimming pool, tennis court, gym

and sauna, there are also a coffee

shop and karaoke room.

The rooms look very

comfortable. It they contain a big

spring bed with big pillows, a nice

sofa, a wardrobe and a television

system with programmers from all

over the world. The bathroom is

very beautiful although it is not very

big. It has a bath-tub with hot and

cold water, so guest can bath in it

comfortably.

The staffs of that hotel, from

the receptionist, housekeepers, and

bellboys are trained to be polite and

to help guests in any way they can.

2. What is Grand Omega?

a. Restaurant

b. Favorite place

c. Hotel

d. Sauna

3. Where is it located?

a. Downtown

b. City center

c. Suburbia

d. Uptown

4. What makes the hotel

different from other hotel?

a. It has 100 rooms

b. It has swimming pool

c. It has tennis court

d. It looks like a classic

castle

5. There are some facilities that

you can find in that hotel,

EXCEPT?

a. Sauna

b. Swimming pool

c. Gym

d. Clinic

6. What is the motto of that

hotel?

a. Hospitality is Our

Trademark

b. Feels Like Your Home

c. The Truly Heaven

d. Partner Your Holiday

7. Andien : “excuse me, Ms. Aida, can you tell me

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where I can borrow English

dictionary?”

Ms. Aida : “you can go to the …”

a. Toilet

b. Laboratory

c. Toilet

d. Library

8. We usually but medicine in

the …

a. Market

b. Library

c. Department store

d. Drug store

9. Tutur :“where does Rudi work?”

Prima : “he goes to ... He

works in a ship”

a. Airport

b. Seaport

c. Bus station

d. Train station

10. Ira designs building and

supervises the construction.

She is an …

a. Dancer

b. Architect

c. Cashier

d. Sailor

11. A person who flies a plane

is…

a. Police officer

b. Steward

c. Pilot

d. Carpenter

12. My father cures someone’s teeth, he is …

a. Dentist

b. Farmer

c. Vendors

d. Librarian

13. A farmer works in …

a. School

b. Field

c. TV station

d. Bus station

14. A chef … everyday

a. delivers letters

b. cooks food

c. keeps garden

d. catches chief

15.

a. She is a secretary

b. She is a policewoman

c. She is a nurse

d. She is a teacher

Text for Number 16-18

This is Nani. I am here with

her parents. That is her father. His

name is Mr. Tono. That is is her

mother. Her name is Mrs. Tini. And

that is her brother, his name is Danu.

Nani loves her family.

16. Danu is Nani’s …

a. Father

b. Brother

c. Mother

d. Sister

17. Mrs. Tini is Danu’s …

a. Father

b. Brother

c. Mother

d. Sister

18. Nani is Mr. Tono’s …

a. Daughter

b. Son

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c. Mother

d. Sister

Chart for Number 20-22

19. Kiki’s grandfather is…

a. Mr. Adi

b. Mr. Arif

c. Mr. Teguh

d. Mrs. Tia

20. Tiara is Mrs. Ita’s …

a. Daughter

b. Son

c. Nephew

d. Grandchild

21. Diana’s cousin are …

a. Mr. Arif and Mrs. Uli

b. Mr. Adi and Mrs. Tia

c. Mr. Teguh and Mrs. Ita

d. Kiki and Tiara

22. Mayumi Yamaha comes from

… so she is Japanese. a. Indonesia

b. Italia

c. Jamaica

d. Japan

23. Britney Simpson lives in

USA, so she is …

a. American

b. Jamaican

c. Japanese

d. Australian

24. Ali Shahab is Arab, he stays

in …

a. Saudi Arabia

b. France

c. USA

d. India

25. Mr. Kartono is an Indonesian.

He comes from …

a. Malaysia

b. Singapore

c. Indonesia

d. Brunei Darussalam

Answer Key of Pre-Test

1. A

2. C

3. A

4. D

5. D

6. A

7. D

8. D

9. B

10. B

11. C

12. A

13. B

14. B

15. A

16. B

17. C

18. A

19. B

20. C

21. D

22. D

23. A

24. A

25. C

Mr. Arif Mrs. Uli

Mr. Adi Mrs. Tia Mrs. Ita Mrs. Teguh

Kiki Tiara Diana