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Sony AIBO: A Marketing Dilemma

Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

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Page 1: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Sony AIBO: A Marketing Dilemma

Page 2: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Background Information

• World’s first entertainment robot (1999)

• Japan sold the AIBO at great pace

• Constant questioning of purpose of existence

• First Generation AIBO

• Second Generation AIBO

Page 3: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Discussion

• Problem Recognition

• Situational Analysis

• Evaluative Criteria

• Alternatives and Recommendations

• Consumer Profile

• Distribution Channels

• Pricing Strategies

• Promotional Strategies

Page 4: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Problem Recognition

• Sony AIBO’s possible expansion into the U.S.

• Promotional mix

• Companion or Productivity Tool?

• Ability to sell to mainstream market

• Premium Pricing

Page 5: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Situational Analysis

Strengths

Weaknesses •Price•High Cost of R&D

•Innovation Leader•Superior Technology•Software Adaptability•Sony´s Specialized Department

Page 6: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Situational Analysis

Opportunities

Threats•Perception of robots in U.S.•Aging American Market•Aversity to Technology•3 Possible markets are saturated

•American robotic market in infancy•Growth of American toy market

Page 7: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Evaluative Criteria

• Ability to Maintain Competitive Advantage

• Risk Minimization

• Long Term Profit Potential

• Short Term Profit Potential

• Ease of Implementation

Page 8: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Alternatives and Recommendation

Expand to U.S

Productivity Tool

Companion

EducationalToy

Positioning Promotional Target

Niche

Mass Marketing

Pricing Distribution

PremiumPricing

Captive Pricing

25-40 AffluentParents

Typical ToyConsumer

Superstore

Niche Store

Long Term Strategy

Short Term Strategy

Page 9: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Consumer Profile

• 25-40 year old mom

• Affluent Consumer

• Seeking educational product benefit

• Early Adopters

Page 10: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Distribution Channels

• High End Stores – Neiman Marcus, Sachs Fifth Avenue

• Online Retail

• Mass Retail Distribution (Long term)

Page 11: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Pricing Strategies

• Early Adopters – Premium Pricing

Strategy

• Price - $1500

• Early Majority – Captive Pricing Strategy, after next generation release

• Price - $300

Page 12: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning

Promotional Strategies

• Viral Marketing: Word of mouth, social networking

• In-store display

• Parenting and related magazines

• Crossing the chasm: cartoon, books, software, etc.

Page 13: Sony AIBO: A Marketing Dilemma. Background Information World’s first entertainment robot (1999) Japan sold the AIBO at great pace Constant questioning