22
AIBO : lets play! Sidsel Jensen (purps @ diku . dk ) The talk can be found at www.hamster.dk/~purple/robot/ aibo.ppt

AIBO : lets play!

  • Upload
    dillian

  • View
    75

  • Download
    1

Embed Size (px)

DESCRIPTION

AIBO : lets play!. Sidsel Jensen ( [email protected] ) The talk can be found at www.hamster.dk/~purple/robot/aibo.ppt. What’s your favorite robot?. R2D2 & C3PO Kubricks HAL2000 Replicants from Blade Runner Terminator Robocop Teddy from AI See more at: http://www.androidworld.com/. - PowerPoint PPT Presentation

Citation preview

Page 1: AIBO : lets play!

AIBO : lets play!

Sidsel Jensen([email protected])

The talk can be found atwww.hamster.dk/~purple/robot/aibo.ppt

Page 2: AIBO : lets play!

What’s your favorite robot? R2D2 & C3PO Kubricks HAL2000 Replicants from Blade Runner Terminator Robocop Teddy from AI

See more at: http://www.androidworld.com/

Page 3: AIBO : lets play!

The term robot ? The word 'robot' was coined by the

Czech playwright Karel Capek (pronounced "chop'ek") from the Czech word for forced labor or serf. The use of the word Robot was introduced into his play R.U.R. (Rossum's Universal Robots) which opened in Prague in January 1921.

Page 4: AIBO : lets play!

Laws of Robotics Law Zero: A robot may not injure humanity, or,

through inaction, allow humanity to come to harm. Law One: A robot may not injure a human being, or,

through inaction, allow a human being to come to harm, unless this would violate a higher order law.

Law Two: A robot must obey orders given it by human beings, except where such orders would conflict with a higher order law.

Law Three: A robot must protect its own existence as long as such protection does not conflict with a higher order law.

- Asimov

Page 5: AIBO : lets play!

AI Categories Expert and Knowledge Systems Natural Language Processings Sensory Capabilities and Digital Processing Robotics Artificial Neural Networks Data Mining Machine Learning in General

See http://www.generation5.org for more info

Page 6: AIBO : lets play!

Timeline 1992 : Apertos / Aperios (SONYs Real-Time OS born) ca. 1993 : SONYs Digital Creatures Laboratory start

working on commercial entertainment robot Jun 1998 : Announcement of entertainment robot

architecture OPEN-R May 1999 : 1.generation AIBO (18 DOF) : ERS-110 Nov 1999 : relaunch of 1.generation AIBO : ERS-111 Oct 2000 : 2. generation AIBO (20 DOF) : ERS-210 Nov 2000 : Small Biped Entertainment Robot (24 DOF)

SDR-3X Sep 2001 : 3. generation AIBO (15 DOF) : ERS-311

/ ERS-312 LATTE & MACARON Nov 2001 : 4. Generation AIBO (16 DOF) : ERS-220 Mar 2002 : Prototype of Biped Robot (28 DOF) : SDR-4X

Page 7: AIBO : lets play!

AIBO family

Page 8: AIBO : lets play!

AIBO Explorer - ERS-320

Page 9: AIBO : lets play!

SONY Dream Robot - SDR

Page 10: AIBO : lets play!

SDR-4X Prototype

Page 11: AIBO : lets play!

What is AIBO ?AIBO stands for "Artificial Intelligence RObot”- it also means friend in Japanese

AIBO's (generation 1) exterior is designed by the Japanese artist Sorayama Hagime (also known from Playboy magazine)

AIBO was the first of its kind – at least commercially

Page 12: AIBO : lets play!

AIBO before design !

Page 13: AIBO : lets play!

The style of Sorayama Hagime

Page 14: AIBO : lets play!

What is AIBO ? (continued) AIBO is designed to interact with humans.

”After the Gold Rush of Internet and cyberspace, people will eagerly seek real objects to play with and touch. Robot Entertainment provides tangible physical agents and an undoubted sense of reality.”

”Robot Entertainment requires that motions and behaviors of a robot must be complex and unexpected so that people keep an interest in watching or taking care.” (1997) Masahiro Fujita & Koji Kageyama

Page 15: AIBO : lets play!

AIBOs hardware 64-bit RISC processor 16Mb main memory & 8Mb program memory Aperios operating system Open-R architecture with learning and growth capabilities 250 programmed movements 180,000-pixel colour CCD camera stereo microphone (both ears) heat sensor infra-red range finder & spatial acceleration finder touch sensors (head and each leg) dimensions 156x266x274mm (not including tail), weight

1.6kg, powered by two Lithium-ion batteries, giving a maximum

waking time of three hours

Page 16: AIBO : lets play!

What does AIBO ? AIBO goes through 5 development levels :

- newborn - baby - child 2 variants : lazy or rumble - young 3 variants : lazy, bad or good - adult 4 variants : lazy/rumble cat or

lazy/rumble dog

These levels are affected by interaction with AIBO and ”quality time”.

Page 17: AIBO : lets play!

AIBOs sense of color AIBO can detect 5 different color intervals, and is able to

respond in 3 different ways.

The 5 colors are :

ORANGE AIBO hate this color PINK color of the ball – will try to kick pink stuff YELLOW act the same way as pink BLUE AIBOs favorite color GREEN isn’t used - neutral - propably because the football field of RoboCup is green!

The 3 reactions are : "BALL", "FAV" og "UNFAV".

Page 18: AIBO : lets play!

AIBOs sense of color (cont.)

Page 19: AIBO : lets play!

AIBOs feelings

Instincts:

Exercise Affection Appetite Curiosity

Emotions:

Joy (Happiness) Sadness Anger Surprise Disgust /

(Discontent) Fear

Page 20: AIBO : lets play!

Raising AIBO AIBOs character is affected by

positive and negative feedback

– it works through a reinforcement theory

You can pat AIBO or You can punish AIBO

Page 21: AIBO : lets play!

About RoboCup The Robot World Cup Initiative Initiative started in 1994 by Hiroaki Kitano (from

SONY Corp) and others.

Vision : ”By the year 2050, to develop a team of fully autonomous humanoid robots that can win against the human world soccer champions.”

2002 is the first year with a humanoid league!

Page 22: AIBO : lets play!

The future ? Introduction video of SDR-3X at

Robodex...

SDR-3X has speech syntheses and can walk 15 meters per second! It has a built-in real-time balance system.